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Új téma nyitása  Hozzászólás a témához  [ 1 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: Spas 12 2 lövés
HozzászólásElküldve: 2012.10.17. 18:35 
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Csatlakozott: 2011.09.26. 20:33
Hozzászólások: 2105
Megköszönt másnak: 28 alkalommal
Megköszönték neki: 33 alkalommal
Hali
Valaki beletudná írni ebbe a fegyóba hogy jobb egérgombbal 2 golyót löjjön egyszerre mint a Hl1-ben?
Köszi ^^

SMA Forráskód: [ Mindet kijelol ]
  1.  
  2. #include <amxmodx>
  3. #include <engine>
  4. #include <fakemeta>
  5. #include <fun>
  6. #include <hamsandwich>
  7. #include <xs>
  8. #include <cstrike>
  9.  
  10. #define ENG_NULLENT -1
  11. #define EV_INT_WEAPONKEY EV_INT_impulse
  12. #define SPAS12_WEAPONKEY 145
  13. #define MAX_PLAYERS 32
  14. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  15.  
  16. const USE_STOPPED = 0
  17. const OFFSET_ACTIVE_ITEM = 373
  18. const OFFSET_WEAPONOWNER = 41
  19. const OFFSET_LINUX = 5
  20. const OFFSET_LINUX_WEAPONS = 4
  21.  
  22. #define WEAP_LINUX_XTRA_OFF 4
  23. #define m_fKnown 44
  24. #define m_flNextPrimaryAttack 46
  25. #define m_flTimeWeaponIdle 48
  26. #define m_iClip 51
  27. #define m_fInReload 54
  28. #define PLAYER_LINUX_XTRA_OFF 5
  29. #define m_flNextAttack 83
  30.  
  31. #define SPAS12_SHOOT1 1
  32. #define SPAS12_SHOOT2 2
  33. #define SPAS12_DRAW 6
  34. #define SPAS12_RELOAD_AFTER 7
  35.  
  36. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  37.  
  38. new const Fire_Sounds[][] = { "weapons/spas12-1.wav" }
  39.  
  40. new spas12_V_MODEL[64] = "models/OV/v_spas12.mdl"
  41. new spas12_P_MODEL[64] = "models/OV/p_spas12.mdl"
  42. new spas12_W_MODEL[64] = "models/OV/w_spas12.mdl"
  43.  
  44. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  45.  
  46. new cvar_dmg_spas12, cvar_recoil_spas12, g_itemid_spas12, cvar_clip_spas12, cvar_spd_spas12, cvar_spas12_ammo
  47. new g_MaxPlayers, g_orig_event_spas12, g_IsInPrimaryAttack
  48. new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
  49. new g_has_spas12[33], g_clip_ammo[33], g_spas12_TmpClip[33], oldweap[33]
  50. new gmsgWeaponList
  51.  
  52. const PRIMARY_WEAPONS_BIT_SUM =
  53. (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
  54. CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  55. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  56. "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  57. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  58. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  59. "weapon_ak47", "weapon_knife", "weapon_p90" }
  60.  
  61. public plugin_init()
  62. {
  63. register_plugin("[ZP] Extra: spas12", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
  64. register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
  65. register_event("CurWeapon","CurrentWeapon","be","1=1")
  66. RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_spas12_AddToPlayer")
  67. RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  68. RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  69. RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  70. RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  71. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  72. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  73. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_spas12_PrimaryAttack")
  74. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_spas12_PrimaryAttack_Post", 1)
  75. RegisterHam(Ham_Item_PostFrame, "weapon_m3", "spas12_ItemPostFrame")
  76. RegisterHam(Ham_Weapon_Reload, "weapon_m3", "spas12_Reload")
  77. RegisterHam(Ham_Weapon_Reload, "weapon_m3", "spas12_Reload_Post", 1)
  78. RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  79. register_forward(FM_SetModel, "fw_SetModel")
  80. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  81. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  82.  
  83. RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  84. RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  85. RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  86. RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  87. RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  88. RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  89. RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  90.  
  91. cvar_dmg_spas12 = register_cvar("zp_spas12_dmg", "1.5")
  92. cvar_recoil_spas12 = register_cvar("zp_spas12_recoil", "1.3")
  93. cvar_clip_spas12 = register_cvar("zp_spas12_clip", "8")
  94. cvar_spd_spas12 = register_cvar("zp_spas12_spd", "1.0")
  95. cvar_spas12_ammo = register_cvar("zp_spas12_ammo", "255")
  96.  
  97. register_clcmd("say /spas12", "spas12dm")
  98. g_MaxPlayers = get_maxplayers()
  99. gmsgWeaponList = get_user_msgid("WeaponList")
  100. }
  101.  
  102. public plugin_precache()
  103. {
  104. precache_model(spas12_V_MODEL)
  105. precache_model(spas12_P_MODEL)
  106. precache_model(spas12_W_MODEL)
  107. for(new i = 0; i < sizeof Fire_Sounds; i++)
  108. precache_sound(Fire_Sounds[i])
  109. precache_sound("weapons/spas12_draw.wav")
  110. precache_sound("weapons/spas12_insert.wav")
  111. precache_sound("weapons/spas12_reload.wav")
  112. m_iBlood[0] = precache_model("sprites/blood.spr")
  113. m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  114.  
  115. register_clcmd("weapon_spas12", "weapon_hook")
  116.  
  117. register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  118. }
  119.  
  120. public weapon_hook(id)
  121. {
  122. engclient_cmd(id, "weapon_m3")
  123. return PLUGIN_HANDLED
  124. }
  125.  
  126. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  127. {
  128. if(!is_user_alive(iAttacker))
  129. return
  130.  
  131. new g_currentweapon = get_user_weapon(iAttacker)
  132.  
  133. if(g_currentweapon != CSW_M3) return
  134.  
  135. if(!g_has_spas12[iAttacker]) return
  136.  
  137. static Float:flEnd[3]
  138. get_tr2(ptr, TR_vecEndPos, flEnd)
  139.  
  140. if(iEnt)
  141. {
  142. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  143. write_byte(TE_DECAL)
  144. write_coord_f(flEnd[0])
  145. write_coord_f(flEnd[1])
  146. write_coord_f(flEnd[2])
  147. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  148. write_short(iEnt)
  149. message_end()
  150. }
  151. else
  152. {
  153. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  154. write_byte(TE_WORLDDECAL)
  155. write_coord_f(flEnd[0])
  156. write_coord_f(flEnd[1])
  157. write_coord_f(flEnd[2])
  158. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  159. message_end()
  160. }
  161. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  162. write_byte(TE_GUNSHOTDECAL)
  163. write_coord_f(flEnd[0])
  164. write_coord_f(flEnd[1])
  165. write_coord_f(flEnd[2])
  166. write_short(iAttacker)
  167. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  168. message_end()
  169. }
  170.  
  171.  
  172.  
  173. public plugin_natives ()
  174. {
  175. register_native("give_weapon_spas12", "native_give_weapon_add", 1)
  176. }
  177. public native_give_weapon_add(id)
  178. {
  179. give_spas12(id)
  180. }
  181.  
  182. public fwPrecacheEvent_Post(type, const name[])
  183. {
  184. if (equal("events/m3.sc", name))
  185. {
  186. g_orig_event_spas12 = get_orig_retval()
  187. return FMRES_HANDLED
  188. }
  189. return FMRES_IGNORED
  190. }
  191.  
  192. public client_connect(id)
  193. {
  194. g_has_spas12[id] = false
  195. }
  196.  
  197. public client_disconnect(id)
  198. {
  199. g_has_spas12[id] = false
  200. }
  201.  
  202.  
  203.  
  204. public fw_SetModel(entity, model[])
  205. {
  206. if(!is_valid_ent(entity))
  207. return FMRES_IGNORED
  208.  
  209. static szClassName[33]
  210. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  211.  
  212. if(!equal(szClassName, "weaponbox"))
  213. return FMRES_IGNORED
  214.  
  215. static iOwner
  216.  
  217. iOwner = entity_get_edict(entity, EV_ENT_owner)
  218.  
  219. if(equal(model, "models/w_m3.mdl"))
  220. {
  221. static iStoredAugID
  222.  
  223. iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
  224.  
  225. if(!is_valid_ent(iStoredAugID))
  226. return FMRES_IGNORED
  227.  
  228. if(g_has_spas12[iOwner])
  229. {
  230. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, SPAS12_WEAPONKEY)
  231.  
  232. g_has_spas12[iOwner] = false
  233.  
  234. entity_set_model(entity, spas12_W_MODEL)
  235.  
  236. return FMRES_SUPERCEDE
  237. }
  238. }
  239. return FMRES_IGNORED
  240. }
  241.  
  242. public give_spas12(id)
  243. {
  244. drop_weapons(id, 1)
  245. new iWep2 = give_item(id,"weapon_m3")
  246. if( iWep2 > 0 )
  247. {
  248. cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_spas12))
  249. cs_set_user_bpammo (id, CSW_M3, get_pcvar_num(cvar_spas12_ammo))
  250. UTIL_PlayWeaponAnimation(id, SPAS12_DRAW)
  251. set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
  252.  
  253. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  254. write_string("weapon_spas12")
  255. write_byte(5)
  256. write_byte(32)
  257. write_byte(-1)
  258. write_byte(-1)
  259. write_byte(0)
  260. write_byte(5)
  261. write_byte(CSW_M3)
  262. message_end()
  263. }
  264. g_has_spas12[id] = true
  265. }
  266.  
  267. public spas12dm(id, itemid)
  268. {
  269. if(itemid != g_itemid_spas12)
  270. return
  271.  
  272. give_spas12(id)
  273. }
  274.  
  275. public fw_spas12_AddToPlayer(spas12, id)
  276. {
  277. if(!is_valid_ent(spas12) || !is_user_connected(id))
  278. return HAM_IGNORED
  279.  
  280. if(entity_get_int(spas12, EV_INT_WEAPONKEY) == SPAS12_WEAPONKEY)
  281. {
  282. g_has_spas12[id] = true
  283.  
  284. entity_set_int(spas12, EV_INT_WEAPONKEY, 0)
  285.  
  286. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  287. write_string("weapon_spas12")
  288. write_byte(5)
  289. write_byte(32)
  290. write_byte(-1)
  291. write_byte(-1)
  292. write_byte(0)
  293. write_byte(5)
  294. write_byte(CSW_M3)
  295. message_end()
  296.  
  297. return HAM_HANDLED
  298. }
  299. else
  300. {
  301. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  302. write_string("weapon_m3")
  303. write_byte(5)
  304. write_byte(32)
  305. write_byte(-1)
  306. write_byte(-1)
  307. write_byte(0)
  308. write_byte(5)
  309. write_byte(CSW_M3)
  310. message_end()
  311. }
  312. return HAM_IGNORED
  313. }
  314.  
  315. public fw_UseStationary_Post(entity, caller, activator, use_type)
  316. {
  317. if (use_type == USE_STOPPED && is_user_connected(caller))
  318. replace_weapon_models(caller, get_user_weapon(caller))
  319. }
  320.  
  321. public fw_Item_Deploy_Post(weapon_ent)
  322. {
  323. static owner
  324. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  325.  
  326. static weaponid
  327. weaponid = cs_get_weapon_id(weapon_ent)
  328.  
  329. replace_weapon_models(owner, weaponid)
  330. }
  331.  
  332. public CurrentWeapon(id)
  333. {
  334. replace_weapon_models(id, read_data(2))
  335.  
  336. if(read_data(2) != CSW_M3 || !g_has_spas12[id])
  337. return
  338.  
  339. static Float:iSpeed
  340. if(g_has_spas12[id])
  341. iSpeed = get_pcvar_float(cvar_spd_spas12)
  342.  
  343. static weapon[32],Ent
  344. get_weaponname(read_data(2),weapon,31)
  345. Ent = find_ent_by_owner(-1,weapon,id)
  346. if(Ent)
  347. {
  348. static Float:Delay
  349. Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  350. if (Delay > 0.0)
  351. {
  352. set_pdata_float(Ent, 46, Delay, 4)
  353. }
  354. }
  355. }
  356.  
  357. replace_weapon_models(id, weaponid)
  358. {
  359. switch (weaponid)
  360. {
  361. case CSW_M3:
  362. {
  363. new CsTeams:userTeam = cs_get_user_team(id)
  364. if (userTeam == CS_TEAM_CT & CS_TEAM_T & CS_TEAM_SPECTATOR)
  365. return
  366.  
  367. if(g_has_spas12[id])
  368. {
  369. set_pev(id, pev_viewmodel2, spas12_V_MODEL)
  370. set_pev(id, pev_weaponmodel2, spas12_P_MODEL)
  371. if(oldweap[id] != CSW_M3)
  372. {
  373. UTIL_PlayWeaponAnimation(id, SPAS12_DRAW)
  374. set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
  375.  
  376. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  377. write_string("weapon_spas12")
  378. write_byte(5)
  379. write_byte(32)
  380. write_byte(-1)
  381. write_byte(-1)
  382. write_byte(0)
  383. write_byte(5)
  384. write_byte(CSW_M3)
  385. message_end()
  386. }
  387. }
  388. }
  389. }
  390. oldweap[id] = weaponid
  391. }
  392.  
  393. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  394. {
  395. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M3 || !g_has_spas12[Player]))
  396. return FMRES_IGNORED
  397.  
  398. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  399. return FMRES_HANDLED
  400. }
  401.  
  402. public fw_spas12_PrimaryAttack(Weapon)
  403. {
  404. new Player = get_pdata_cbase(Weapon, 41, 4)
  405.  
  406. if (!g_has_spas12[Player])
  407. return
  408.  
  409. g_IsInPrimaryAttack = 1
  410. pev(Player,pev_punchangle,cl_pushangle[Player])
  411.  
  412. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  413. }
  414.  
  415. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  416. {
  417. if ((eventid != g_orig_event_spas12) || !g_IsInPrimaryAttack)
  418. return FMRES_IGNORED
  419. if (!(1 <= invoker <= g_MaxPlayers))
  420. return FMRES_IGNORED
  421.  
  422. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  423. return FMRES_SUPERCEDE
  424. }
  425.  
  426. public fw_spas12_PrimaryAttack_Post(Weapon)
  427. {
  428. g_IsInPrimaryAttack = 0
  429. new Player = get_pdata_cbase(Weapon, 41, 4)
  430.  
  431. new szClip, szAmmo
  432. get_user_weapon(Player, szClip, szAmmo)
  433.  
  434. if(!is_user_alive(Player))
  435. return
  436.  
  437. if(g_has_spas12[Player])
  438. {
  439. if (!g_clip_ammo[Player])
  440. return
  441.  
  442. new Float:push[3]
  443. pev(Player,pev_punchangle,push)
  444. xs_vec_sub(push,cl_pushangle[Player],push)
  445.  
  446. xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_spas12),push)
  447. xs_vec_add(push,cl_pushangle[Player],push)
  448. set_pev(Player,pev_punchangle,push)
  449.  
  450. emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  451. UTIL_PlayWeaponAnimation(Player, random_num(SPAS12_SHOOT1, SPAS12_SHOOT2))
  452. }
  453. }
  454.  
  455. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  456. {
  457. if (victim != attacker && is_user_connected(attacker))
  458. {
  459. if(get_user_weapon(attacker) == CSW_M3)
  460. {
  461. if(g_has_spas12[attacker])
  462. SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_spas12))
  463. }
  464. }
  465. }
  466.  
  467. public message_DeathMsg(msg_id, msg_dest, id)
  468. {
  469. static szTruncatedWeapon[33], iAttacker, iVictim
  470.  
  471. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  472.  
  473. iAttacker = get_msg_arg_int(1)
  474. iVictim = get_msg_arg_int(2)
  475.  
  476. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  477. return PLUGIN_CONTINUE
  478.  
  479. if(equal(szTruncatedWeapon, "m3") && get_user_weapon(iAttacker) == CSW_M3)
  480. {
  481. if(g_has_spas12[iAttacker])
  482. set_msg_arg_string(4, "m3")
  483. }
  484. return PLUGIN_CONTINUE
  485. }
  486.  
  487. stock fm_cs_get_current_weapon_ent(id)
  488. {
  489. return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  490. }
  491.  
  492. stock fm_cs_get_weapon_ent_owner(ent)
  493. {
  494. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  495. }
  496.  
  497. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  498. {
  499. set_pev(Player, pev_weaponanim, Sequence)
  500.  
  501. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  502. write_byte(Sequence)
  503. write_byte(pev(Player, pev_body))
  504. message_end()
  505. }
  506.  
  507. public spas12_ItemPostFrame(weapon_entity)
  508. {
  509. new id = pev(weapon_entity, pev_owner)
  510. if (!is_user_connected(id))
  511. return HAM_IGNORED
  512.  
  513. if (!g_has_spas12[id])
  514. return HAM_IGNORED
  515.  
  516. static iClipExtra
  517.  
  518. static iAnim; iAnim = pev(id, pev_weaponanim)
  519. if(iAnim == 3 && g_has_spas12[id])
  520. UTIL_PlayWeaponAnimation(id, SPAS12_RELOAD_AFTER)
  521.  
  522. iClipExtra = get_pcvar_num(cvar_clip_spas12)
  523. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  524.  
  525. new iBpAmmo = cs_get_user_bpammo(id, CSW_M3)
  526. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  527.  
  528. new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  529.  
  530. if( fInReload && flNextAttack <= 0.0 )
  531. {
  532. new j = min(iClipExtra - iClip, iBpAmmo)
  533.  
  534. set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  535. cs_set_user_bpammo(id, CSW_M3, iBpAmmo-j)
  536.  
  537. set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  538. fInReload = 0
  539. }
  540. return HAM_IGNORED
  541. }
  542.  
  543. public spas12_Reload(weapon_entity)
  544. {
  545. new id = pev(weapon_entity, pev_owner)
  546. if (!is_user_connected(id))
  547. return HAM_IGNORED
  548.  
  549. if (!g_has_spas12[id])
  550. return HAM_IGNORED
  551.  
  552. static iClipExtra
  553.  
  554. if(g_has_spas12[id])
  555. iClipExtra = get_pcvar_num(cvar_clip_spas12)
  556.  
  557. g_spas12_TmpClip[id] = -1
  558.  
  559. new iBpAmmo = cs_get_user_bpammo(id, CSW_M3)
  560. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  561.  
  562. if (iBpAmmo <= 0)
  563. return HAM_SUPERCEDE
  564.  
  565. if (iClip >= iClipExtra)
  566. return HAM_SUPERCEDE
  567.  
  568. g_spas12_TmpClip[id] = iClip
  569.  
  570. return HAM_IGNORED
  571. }
  572.  
  573. public spas12_Reload_Post(weapon_entity)
  574. {
  575. new id = pev(weapon_entity, pev_owner)
  576. if (!is_user_connected(id))
  577. return HAM_IGNORED
  578.  
  579. if (!g_has_spas12[id])
  580. return HAM_IGNORED
  581.  
  582. if (g_spas12_TmpClip[id] == -1)
  583. return HAM_IGNORED
  584.  
  585. return HAM_IGNORED
  586. }
  587.  
  588. stock drop_weapons(id, dropwhat)
  589. {
  590. static weapons[32], num, i, weaponid
  591. num = 0
  592. get_user_weapons(id, weapons, num)
  593.  
  594. for (i = 0; i < num; i++)
  595. {
  596. weaponid = weapons[i]
  597.  
  598. if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  599. {
  600. static wname[32]
  601. get_weaponname(weaponid, wname, sizeof wname - 1)
  602. engclient_cmd(id, "drop", wname)
  603. }
  604. }
  605. }
  606.  


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