Hali, valaki átirná a COD MW2 modot úgy, hogy az EXP-t ne Steam idre hanem névre mentse. Előre is köszönöm.
Kód: #include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <fakemeta> #include <engine> #include <hamsandwich> #include <nvault>
#define PLUGIN "CoD:Mw [NEW]" #define VERSION "1.0" #define AUTHOR "K.O "
#define STANDARD_FAST 250.0
#define TASK_SHOW_INFORMATION 672 #define TASK_RAISE 704 #define TASK_TRAINING_SANITARY 736 #define TASK_SHOW_ADVERTISEMENT 768 #define TASK_SET_FAST 832
//#define BOT 1
new SyncHudObj; new SyncHudObj2; new SyncHudObj3; new g_msg_screenfade;
new sprite_white; new sprite_blast;
new g_vault;
new podkladajacy; new disarming;
new experience_for_murder; new experience_for_bomb;
new Clothing_CT[4][]={"sas","gsg9","urban","gign"}; new Clothing_Terro[4][]={"arctic","leet","guerilla","terror"};
new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100}; new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
new information_item_player[33][2]; new const names_objects[][] = { "Nincs", "Tamado Csizmak", //1 "Dupla Melleny", //2 "Megerositett melleny", //3 "Veteran Kes", //4 "Meglepetes Tamadas", //5 "Nindzsa Kopeny", //6 "Ujraeledo", //7 "Kommando Kes", //8 "Ke'm szemuveg", "Titokzatos Granat", "Nindzsa Lab", //11 "Titokzatos Katona", //12 "AWP mesterlovesz",//13 "Adrenalin",//14 "Rambo",//15 "Egeszseges Edzes",//16 "NASA Melleny",//17 "Edzett Veteran",//18 "Elsosegely csomag",//19 "NO Recoil",//20 "Titan Toltenyek",//21 "Ezres Toltenyek",//22 "1/2No Recoil",//23 "SWAT",//24 "Edzett Ujonc",//25 "Relective Fegyverzet",//26 "Jet Modul" };
new const descriptions_objects[][] = {"Egy ellenseg megolese utan kapsz targyat!", "Halk Futas", "Csokkenti a becsapodo sebzeseket", "Csokkenti a becsapodo sebzeseket", "Sokkal erosebb szuras kessel", "A hatulrol eltalalt ellenfel, 2x nagyobb sebzest kap az atlagtol", "Reszben lathatatlanna tesz teged", "1/3 esely az ujraeledesre ha megolnek", "Azonnali oles a kessel", "1/3 eselyt kapsz hogy granattal azonnali halalt okozz.", "Azonnali oles HE granattal", "2x tudsz ugrani a levegoben", "A seruleseid csokkennek 1/3-hoz. 1/3-hoz eselyed van arra, hogy megvakitsd az ellenseget", "Azonnali oles AWP-vel", "Minden Frag utan, kapsz +50 HP-t", "Minden Frag utan, full tarat es +20 HP-t kapsz", "Visszakapsz 10 HP-t 3 masodpercenkent", "+500 Armor", "Kapsz minden korben 100 HP-t, viszont lassaban futsz", "Nyomj E betut HP tolteshez", "No recoil", "+15 Sebzes", "+25 Sebzes", "1/2 No recoil", "A targyak nem hatraltatnak teged.", "Minden korben +50 HP-t kapsz és lassabban futsz", "1/3 eselyed arra hogy visszaveri a ka'rod", "Immunis leszel minden egyes korben 3 golyora", "Nyomj CTRL-t és SPACE-t a modul hasznalatahoz, 4 masodpercenkent toltodik ujra a modul" };
new g_szAuthID[33][34]; new class_player[33]; new level_player[33] = 1; new experience_player[33];
new nowa_class_player[33];
new const experience_level[] = { 0,35,140,315,560,875,1260,1715,2240,2835,3500,4235,5040,5915,6860,7875,8960,10115,11340,12635,14000,15435,16940,18515,20160,21875,23660,25515,27440,29435,31500,33635,35840,38115,40460,42875,45360,47915,50540,53235,56000,58835,61740,64715,67760,70875, 74060,77315,80640,84035,87500,91035,94640,98315,102060,105875,109760,113715,117740,121835,126000,130235,134540,138915,143360,147875,152460,157115,161840,166635,171500,176435,181440,186515,191660,196875,202160,207515,212940,218435,224000,229635,235340,241115,246960,252875,258860, 264915,271040,277235,283500,289835,296240,302715,309260,315875,322560,329315,336140,343035,350000,357035,364140, 36956,37258,38170,38476,39246,39711,40179,40336,40652,41288, 41448,41931,42255,42418,43074,43404,44234,44902,45406,45913, 46253,47279,48311,49003,49873,50223,50399,50576,51466,52540, 52900,53624,54534,55449,56553,57108,57666,57853,58605,59550, 60310,60883,62035,63000,63970,64165,65341,65735,66329,67125, 68125,69331,69937,70343,70955,71160,71984,72812,73020,73438, 73648,73859,74919,75771,77055,77485,78565,79867,80085,80742, 80962,82067,82511,82957,83405,84080,84758,85212,86124,87040, 87960,89346,90042,90974,92378,93083,94027,94975,95213,95452, 96892,98097,99307,100279,101743,102233,103217,104205,104949,105198, 105948,107454,108210,108969,109223,110753,111777,113319,113835,114612, 114872,115133,116443,117758,118022,119612,120410,120944,121748,122017, 122287,123100,124732,125005,125553,127203,128307,128584,128862,129978, 130258,131944,133636,134202,134486,135911,137055,138490,139066,140222, 141092,142256,143716,144302,145478,146953,148433,149918,150812,151709, 152309,152911,154421,155936,156544,158374,159904,161746,162362,162980, 163910,165465,167025,167651,169221,170796,172060,172694,173648,175243, 175563,177168,179100,180069,180393,182018,182996,184304,184632,184961, 185621,187276,188272,188938,190274,191949,192957,194979,196331,198026, 199726,200067,200751,201780,203156,203846,204538,206620,208012,210106, 210456,211158,211862,213274,215398,217528,218952,220737,222885,224321, 225041,225402,226488,228666,229758,231948,233778,235246,235982,237827, 238197,239681,241169,243407,244903,246778,248658,250920,252054,252433, 253573,255859,257387,258153,259305,261615,262773,264321,265485,266652, 268212,269385,271737,272523,273705,275285,276077,277268,279656,281651, 282451,284857,286465,287674,289694,290099,292129,292536,293352,295806, 297856,298267,298679,300331,301159,301574,303654,306156,308246,310341, 311181,313286,315818,317510,320054,322179,323883,325591,326875,328162, 329022,330746,332474,332907,334209,335079,336823,339445,339883,342078, 342958,345163,347815,350473,352249,354919,357595,359383,360279,362973, 364773,367479,368383,371101,372917,374282,375194,377022,378854,380690, 383450,383911,384835,387150,389006,391796,392262,393663,394131,396476, 398826,401652,402124,402597,404967,406867,409723,410677,411155,412592 };
new punkty_player[33]; new zdrowie_player[33]; new inteligencja_player[33]; new wytrzymalosc_player[33]; new Float:redukcja_obrazen_player[33]; new kondycja_player[33]; new maksymalne_zdrowie_player[33]; new Float:fast_player[33];
new bool:gracz_resetuje[33];
enum { NONE = 0, Sniper, Commando, Sharpshooter, Protector, Medic, FireSupport, Sapper, Demolitions, Rusher, Rambo, Specijalac }; new const zdrowie_klasy[] = { 0, 120, 130, 110, 250, 150, 100, 100, 130, 100, 130}; new const Float:fast_klasy[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.45 , 1.15}; new const pancerz_klasy[] = { 0, 100, 100, 100, 200, 100, 0, 100, 100, 0, 150}; new const names_klas[][] = {"Nincs", "Mesterlovesz", "Kommando", "Tuzer", "Rambo Papa", "Gyogyasz", "Raketas ocsi", "Akna Gep", "Dinamitos ocskos", "Speedes", "True", "Terminator" };
new const descriptions_klas[][] = {"Nincs", "Felszereles: AWP, Deagle & Scout, 120hp. 1/3-hoz eselyed kessel valo azonnali olesre. 110 Gyorsasag, 100 Amor.", "Felszereles: Deagle, 130hp. Azonnali kes oles (csak jobb egergomb), 135 Gyorsasag, 100 Armor", "Felszereles: AK47, M4A1 & 110hp. 80 Gyorsasag, 100 Armor", "Felszereles: M249, 250hp & Osszes granat, Immunis az aknara, 200 Armor", "Felszereles: UMP45, 150hp. Elsosegely csomag, 100 Armor", "Felszereles: MP5, 100 hp, 2 raketa, Extra talalati pontok / talalat", "Felszereles: P90, 100hp, Kapsz 3 aknat, 100 Armor", "Felszereles: AUG, 130 hp, Osszes granat, Dinamitot kapsz ami teruleti karokat okoz, 100 Armor", "Felszereles: M3, 100 hp, 145 Gyorsasag", "Felszereles: Famas, 130 hp, 120 Gyorsasag, 20 HP / oles, 2 ugras, 100 Armor", "Felszereles: Famas, m3, p228 " };
new ilosc_apteczek_player[33]; new ilosc_rakiet_player[33]; new Float:poprzednia_rakieta_player[33]; new ilosc_min_player[33]; new ilosc_dynamitow_player[33]; new ilosc_skokow_player[33];
new bool:freezetime = true;
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); g_vault = nvault_open("CodMod"); register_think("FirstAidKit","FirstAidKitThink"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
register_forward(FM_CmdStart, "CmdStart"); register_forward(FM_EmitSound, "EmitSound"); register_logevent("PoczatekRundy", 2, "1=Round_Start"); register_logevent("BombaPodlozona", 3, "2=Planted_The_Bomb"); register_event("SendAudio", "BombaRozbrojona", "a", "2&%!MRAD_BOMBDEF"); register_event("BarTime", "RozbrajaBomb", "be", "1=10", "1=5"); register_event("DeathMsg", "Death", "ade"); register_event("Damage", "Damage", "b", "2!=0"); register_event("CurWeapon","CurWeapon","be", "1=1"); register_event("HLTV", "NowaRunda", "a", "1=0", "2=0"); register_touch("Rocket", "*" , "DotykRakiety"); register_touch("Mine", "player", "DotykMiny"); register_cvar("cod_killxp", "500"); register_cvar("cod_bombxp", "1000"); register_clcmd("say /osztaly", "WybierzKlase"); register_clcmd("say /fegyo", "WybierzKlase"); register_clcmd("say /osztalyinfo", "DescriptionKlasy"); register_clcmd("say /targy", "DescriptionItem"); register_clcmd("say /dobas", "WyrzucPrzedmiot"); register_clcmd("say /nullazas", "KomendaResetujPunkty"); register_clcmd("say /ujra", "KomendaResetujPunkty"); register_clcmd("say /help", "userhelp", 0, " - Help Motd "); register_clcmd("say /save","ZapiszDane") register_clcmd("fullupdate", "CommandBlock"); register_clcmd("cl_autobuy", "CommandBlock"); register_clcmd("cl_rebuy", "CommandBlock"); register_clcmd("cl_setautobuy","CommandBlock"); register_clcmd("rebuy", "CommandBlock"); register_clcmd("autobuy", "CommandBlock"); register_clcmd("glock", "CommandBlock"); register_clcmd("usp", "CommandBlock"); register_clcmd("p228", "CommandBlock"); register_clcmd("deagle", "CommandBlock"); register_clcmd("elites", "CommandBlock"); register_clcmd("fn57", "CommandBlock"); register_clcmd("m3", "CommandBlock"); register_clcmd("autoshotgun", "CommandBlock"); register_clcmd("mac10", "CommandBlock"); register_clcmd("tmp", "CommandBlock"); register_clcmd("mp5", "CommandBlock"); register_clcmd("ump45", "CommandBlock"); register_clcmd("p90", "CommandBlock"); register_clcmd("galil", "CommandBlock"); register_clcmd("ak47", "CommandBlock"); register_clcmd("scout", "CommandBlock"); register_clcmd("sg552", "CommandBlock"); register_clcmd("awp", "CommandBlock"); register_clcmd("g3sg1", "CommandBlock"); register_clcmd("famas", "CommandBlock"); register_clcmd("m4a1", "CommandBlock"); register_clcmd("bullpup", "CommandBlock"); register_clcmd("sg550", "CommandBlock"); register_clcmd("m249", "CommandBlock"); register_clcmd("shield", "CommandBlock"); register_clcmd("hegren", "CommandBlock"); register_clcmd("sgren", "CommandBlock"); register_clcmd("flash", "CommandBlock"); register_concmd("cod_setlvl", "cmd_setlvl", ADMIN_BAN, "<name> <level>");
g_msg_screenfade = get_user_msgid("ScreenFade"); SyncHudObj = CreateHudSyncObj(); SyncHudObj2 = CreateHudSyncObj(); SyncHudObj3 = CreateHudSyncObj(); experience_for_murder = get_cvar_num("cod_killxp"); experience_for_bomb = get_cvar_num("cod_bombxp"); set_task(60.0, "Pomoc"); }
public plugin_cfg() { server_cmd("sv_maxspeed 1600"); }
public plugin_precache() { sprite_white = precache_model("sprites/white.spr") ; sprite_blast = precache_model("sprites/dexplo.spr"); precache_sound("MW/select.wav"); precache_sound("MW/start.wav"); precache_sound("MW/start2.wav"); precache_sound("MW/levelup.wav"); precache_model("models/w_medkit.mdl"); precache_model("models/rpgrocket.mdl"); precache_model("models/mine.mdl"); }
public CmdStart(id, uc_handle) { if(!is_user_alive(id)) return FMRES_IGNORED; new button = get_uc(uc_handle, UC_Buttons); new oldbutton = get_user_oldbutton(id); new flags = get_entity_flags(id); if(information_item_player[id][0] == 11 || class_player[id] == Rambo) { if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && ilosc_skokow_player[id] > 0) { ilosc_skokow_player[id]--; new Float:velocity[3]; entity_get_vector(id,EV_VEC_velocity,velocity); velocity[2] = random_float(265.0,285.0); entity_set_vector(id,EV_VEC_velocity,velocity); } else if(flags & FL_ONGROUND) { ilosc_skokow_player[id] = 0; if(information_item_player[id][0] == 11) ilosc_skokow_player[id]++; if(class_player[id] == Rambo) ilosc_skokow_player[id]++; } } if(button & IN_ATTACK) { new Float:punchangle[3]; if(information_item_player[id][0] == 20) entity_set_vector(id, EV_VEC_punchangle, punchangle); if(information_item_player[id][0] == 23) { entity_get_vector(id, EV_VEC_punchangle, punchangle); for(new i=0; i<3;i++) punchangle[i]*=0.9; entity_set_vector(id, EV_VEC_punchangle, punchangle); } } if(information_item_player[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > information_item_player[id][1]+4.0) { information_item_player[id][1] = floatround(get_gametime()); new Float:velocity[3]; VelocityByAim(id, 700, velocity); velocity[2] = random_float(265.0,285.0); entity_set_vector(id, EV_VEC_velocity, velocity); } return FMRES_IGNORED; }
public Odrodzenie(id) { if(!is_user_alive(id) || !is_user_connected(id)) return PLUGIN_CONTINUE; if(nowa_class_player[id]) { class_player[id] = nowa_class_player[id]; nowa_class_player[id] = 0; strip_user_weapons(id); give_item(id, "weapon_knife"); switch(get_user_team(id)) { case 1: give_item(id, "weapon_hegrenade"); case 2: give_item(id, "weapon_hegrenade"); } WczytajDane(id, class_player[id]); } if(!class_player[id]) { WybierzKlase(id); return PLUGIN_CONTINUE; } switch(class_player[id]) { case Sniper: { give_item(id, "weapon_awp"); give_item(id, "weapon_deagle"); } case Commando: { give_item(id, "weapon_deagle"); give_item(id, "weapon_hegrenade"); } case Sharpshooter: { give_item(id, "weapon_m4a1"); give_item(id, "weapon_ak47"); } case Protector: { give_item(id, "weapon_m249"); give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); } case Medic: { give_item(id, "weapon_ump45"); ilosc_apteczek_player[id] = 3; } case FireSupport: { give_item(id, "weapon_mp5navy"); ilosc_rakiet_player[id] = 3; } case Sapper: { give_item(id, "weapon_p90"); ilosc_min_player[id] = 3; } case Demolitions: { give_item(id, "weapon_aug"); give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); ilosc_dynamitow_player[id] = 1; } case Rusher: { give_item(id, "weapon_m3"); } case Rambo: { give_item(id, "weapon_famas"); } case Specijalac: { give_item(id, "weapon_famas"); give_item(id, "weapon_p228"); give_item(id, "weapon_m3"); } } if(gracz_resetuje[id]) { ResetujPunkty(id); gracz_resetuje[id] = false; } if(punkty_player[id]>0) PrzydzielPunkty(id); if(information_item_player[id][0] == 10 || information_item_player[id][0] == 9) give_item(id, "weapon_hegrenade"); if(information_item_player[id][0] == 9) ZmienUbranie(id, 0); if(information_item_player[id][0] == 1) set_user_footsteps(id, 1); else set_user_footsteps(id, 0); if(information_item_player[id][0] == 13) give_item(id, "weapon_awp"); if(information_item_player[id][0] == 19) information_item_player[id][1] = 1; if(information_item_player[id][0] == 27) information_item_player[id][1] = 3; new weapons[32]; new weaponsnum; get_user_weapons(id, weapons, weaponsnum); for(new i=0; i<weaponsnum; i++) if(is_user_alive(id)) if(maxAmmo[weapons[i]] > 0) cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]); redukcja_obrazen_player[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(wytrzymalosc_player[id])))/100); maksymalne_zdrowie_player[id] = zdrowie_klasy[class_player[id]]+zdrowie_player[id]*2; fast_player[id] = STANDARD_FAST*fast_klasy[class_player[id]]+floatround(kondycja_player[id]*1.3); if(information_item_player[id][0] == 18) { maksymalne_zdrowie_player[id] += 100; fast_player[id] -= 0.4; } if(information_item_player[id][0] == 25) { maksymalne_zdrowie_player[id] += 50; fast_player[id] -= 0.3; } set_user_armor(id, pancerz_klasy[class_player[id]]); set_user_health(id, maksymalne_zdrowie_player[id]); if(information_item_player[id][0] == 17) set_user_armor(id, 500); return PLUGIN_CONTINUE; }
public PoczatekRundy() { freezetime = false; for(new id=0;id<=32;id++) { if(!is_user_alive(id)) continue; set_task(0.1, "SetFast", id+TASK_SET_FAST); switch(get_user_team(id)) { case 1: client_cmd(id, "spk MW/start"); case 2: client_cmd(id, "spk MW/start2"); } } }
public NowaRunda() { freezetime = true; new iEnt = find_ent_by_class(-1, "Mine"); while(iEnt > 0) { remove_entity(iEnt); iEnt = find_ent_by_class(iEnt, "Mine"); } }
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(this) || !is_user_connected(this) || information_item_player[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !class_player[idattacker]) return HAM_IGNORED; new health = get_user_health(this); new weapon = get_user_weapon(idattacker); if(health < 2) return HAM_IGNORED; if(information_item_player[this][0] == 27 && information_item_player[this][1]>0) { information_item_player[this][1]--; return HAM_SUPERCEDE; }
if(wytrzymalosc_player[this]>0) damage -= redukcja_obrazen_player[this]*damage; if(information_item_player[this][0] == 2 || information_item_player[this][0] == 3) damage-=(float(information_item_player[this][1])<damage)? float(information_item_player[this][1]): damage; if(information_item_player[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this)) damage*=2.0; if(information_item_player[idattacker][0] == 10) damage+=information_item_player[idattacker][1]; if(information_item_player[this][0] == 12) damage-=(5.0<damage)? 5.0: damage; if(weapon == CSW_AWP && information_item_player[idattacker][0] == 13) damage=float(health); if(information_item_player[idattacker][0] == 21) damage+=15; if(information_item_player[idattacker][0] == 22) damage+=25; if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5) { if((information_item_player[idattacker][0] == 9 && random_num(1, information_item_player[idattacker][1]) == 1) || information_item_player[idattacker][0] == 10) damage = float(health); }
if(weapon == CSW_KNIFE) { if(information_item_player[this][0] == 4) damage=damage*1.4+inteligencja_player[idattacker]; if(information_item_player[idattacker][0] == 8 || (class_player[idattacker] == Sniper && random(2) == 2) || class_player[idattacker] == Commando && !(get_user_button(idattacker) & IN_ATTACK)) damage = float(health); } if(information_item_player[this][0] == 26 && random_num(1, information_item_player[this][1]) == 1) { SetHamParamEntity(3, this); SetHamParamEntity(1, idattacker); } SetHamParamFloat(4, damage); return HAM_IGNORED; }
public Damage(id) { new attacker = get_user_attacker(id); new damage = read_data(2); if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !class_player[attacker]) return PLUGIN_CONTINUE; if(information_item_player[attacker][0] == 12 && random_num(1, information_item_player[id][1]) == 1) Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230); if(get_user_team(id) != get_user_team(attacker)) { while(damage>20) { damage-=20; experience_player[attacker]++; } } SprawdzLevel(attacker); return PLUGIN_CONTINUE; }
public Death() { new id = read_data(2); new attacker = read_data(1); if(!is_user_alive(attacker) || !is_user_connected(attacker)) return PLUGIN_CONTINUE; new weapon = get_user_weapon(attacker); new zdrowie = get_user_health(attacker); if(get_user_team(id) != get_user_team(attacker) && class_player[attacker]) { new nowe_experience = 0; nowe_experience += experience_for_murder; if(class_player[id] == Rambo && class_player[attacker] != Rambo) nowe_experience += experience_for_murder*2; if(level_player[id] > level_player[attacker]) nowe_experience += level_player[id] - level_player[attacker]; if(class_player[attacker] == Rambo || information_item_player[attacker][0] == 15 && maxClip[weapon] != -1) { new nowe_zdrowie = (zdrowie+20<maksymalne_zdrowie_player[attacker])? zdrowie+20: maksymalne_zdrowie_player[attacker]; set_user_clip(attacker, maxClip[weapon]); set_user_health(attacker, nowe_zdrowie); } #if defined BOT if(is_user_bot2(attacker) && random(9) == 0) WyrzucPrzedmiot(id); #endif if(!information_item_player[attacker][0]) DajPrzedmiot(attacker, random_num(1, sizeof names_objects-1)); if(information_item_player[attacker][0] == 14) { new nowe_zdrowie = (zdrowie+50<maksymalne_zdrowie_player[attacker])? zdrowie+50: maksymalne_zdrowie_player[attacker]; set_user_health(attacker, nowe_zdrowie); } set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0); ShowSyncHudMsg(attacker, SyncHudObj2, "+%i", nowe_experience); experience_player[attacker] += nowe_experience; } SprawdzLevel(attacker); if(information_item_player[id][0] == 7 && random_num(1, information_item_player[id][1]) == 1) set_task(0.1, "Raise", id+TASK_RAISE); return PLUGIN_CONTINUE; }
public client_connect(id) { //resetuje umiejetnosci class_player[id] = 0; level_player[id] = 0; experience_player[id] = 0; punkty_player[id] = 0; zdrowie_player[id] = 0; inteligencja_player[id] = 0; wytrzymalosc_player[id] = 0; kondycja_player[id] = 0; maksymalne_zdrowie_player[id] = 0; fast_player[id] = 0.0; get_user_authid(id, g_szAuthID[id], charsmax(g_szAuthID[] )); remove_task(id+TASK_SHOW_INFORMATION); remove_task(id+TASK_SHOW_ADVERTISEMENT); remove_task(id+TASK_SET_FAST); remove_task(id+TASK_RAISE); remove_task(id+TASK_TRAINING_SANITARY); set_task(10.0, "ShowAdvertisement", id+TASK_SHOW_ADVERTISEMENT); set_task(3.0, "ShowInformation", id+TASK_SHOW_INFORMATION); //resetuje przedmioty UsunPrzedmiot(id); }
public client_disconnect(id) { remove_task(id+TASK_SHOW_INFORMATION); remove_task(id+TASK_SHOW_ADVERTISEMENT); remove_task(id+TASK_SET_FAST); remove_task(id+TASK_RAISE); remove_task(id+TASK_TRAINING_SANITARY); ZapiszDane(id); UsunPrzedmiot(id); } public RozbrajaBomb(id) if(class_player[id]) disarming = id; public BombaPodlozona() { new Players[32], playerCount, id; get_players(Players, playerCount, "aeh", "TERRORIST"); if(get_playersnum() > 1) { experience_player[podkladajacy] += experience_for_bomb; for (new i=0; i<playerCount; i++) { id = Players[i]; if(!class_player[id]) continue; if(id != podkladajacy) { experience_player[id] += experience_for_murder; client_print(id, print_chat, "[CoD:MW] Kaptal **%i** EXP-et a bomba lerakasaert.", experience_for_murder); } else { client_print(id, print_chat, "[CoD:MW] Kaptal **%i** EXP-et a bomba lerakasaert.", experience_for_bomb); } SprawdzLevel(id); } } }
public BombaRozbrojona() { new Players[32], playerCount, id; get_players(Players, playerCount, "aeh", "CT"); experience_player[disarming] += experience_for_bomb; for (new i=0; i<playerCount; i++) { id = Players[i]; if(!class_player[id]) continue; if(id != disarming) { experience_player[id]+= experience_for_murder; client_print(id, print_chat, "[CoD:MW] Kaptal **%i** EXP-et a bomba hatastalanitasaert.", experience_for_murder); } else client_print(id, print_chat, "[CoD:MW] Kaptal **%i** EXP-et a bomba hatastalanitasaert.",experience_for_bomb); SprawdzLevel(id); } }
public DescriptionKlasy(id) { new menu = menu_create("Valassz Osztalyt:", "DescriptionKlasy_Handle"); for(new i=1; i<sizeof names_klas; i++) menu_additem(menu, names_klas[i]); menu_setprop(menu, MPROP_EXITNAME, "[CoD:MW]Kilepes"); menu_setprop(menu, MPROP_BACKNAME, "[CoD:MW]Elozo Oldal"); menu_setprop(menu, MPROP_NEXTNAME, "[CoD:MW]Kovetkezo Oldal"); menu_display(id, menu); client_cmd(id, "spk MW/select"); }
public DescriptionKlasy_Handle(id, menu, item) { client_cmd(id, "spk MW/select"); if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_CONTINUE; } client_print(id, print_chat, "[CoD:MW] %s: %s", names_klas[item+1], descriptions_klas[item+1]); menu_display(id, menu); return PLUGIN_CONTINUE; }
public WybierzKlase(id) { new menu = menu_create("Valassz osztalyt:", "WybierzKlase_Handle"); new class[50]; for(new i=1; i<sizeof names_klas; i++) { WczytajDane(id, i); format(class, 49, "%s \ySzint: %i", names_klas[i], level_player[id]); menu_additem(menu, class); } WczytajDane(id, class_player[id]); menu_setprop(menu, MPROP_EXITNAME, "[CoD:MW]Kilepes"); menu_setprop(menu, MPROP_BACKNAME, "[CoD:MW]Elozo oldal"); menu_setprop(menu, MPROP_NEXTNAME, "[CoD:MW]Kovetkezo oldal"); menu_display(id, menu); client_cmd(id, "spk MW/select"); #if defined BOT if(is_user_bot2(id)) WybierzKlase_Handle(id, menu, random(sizeof names_klas-1)); #endif }
public WybierzKlase_Handle(id, menu, item) { client_cmd(id, "spk MW/select"); if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_CONTINUE; } item++; if(item == class_player[id]) return PLUGIN_CONTINUE; if(class_player[id]) { nowa_class_player[id] = item; client_print(id, print_chat, "[CoD:MW] Az osztalyod a kovetkezo korben megvaltozik."); } else { class_player[id] = item; WczytajDane(id, class_player[id]); Odrodzenie(id); } return PLUGIN_CONTINUE; }
public PrzydzielPunkty(id) { new inteligencja[65]; new zdrowie[60]; new wytrzymalosc[60]; new kondycja[60]; new tytul[25]; format(inteligencja, 64, "Intelligencia: \r%i \y(Noveli a Targyak Sebzeset)", inteligencja_player[id]); format(zdrowie, 59, "Elet: \r%i \y(Noveli az Eleted)", zdrowie_player[id]); format(wytrzymalosc, 59, "Ugyesseg: \r%i \y(Csokkenti a Kapott Sebzest)", wytrzymalosc_player[id]); format(kondycja, 59, "Kondicio: \r%i \y(Noveli a Sebesseged)", kondycja_player[id]); format(tytul, 24, "Eloszthato Pontok(%i):", punkty_player[id]); new menu = menu_create(tytul, "PrzydzielPunkty_Handler"); menu_additem(menu, inteligencja); menu_additem(menu, zdrowie); menu_additem(menu, wytrzymalosc); menu_additem(menu, kondycja); menu_display(id, menu); #if defined BOT if(is_user_bot2(id)) PrzydzielPunkty_Handler(id, menu, random(4)); #endif }
public PrzydzielPunkty_Handler(id, menu, item) { client_cmd(id, "spk MW/select"); if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_CONTINUE; } switch(item) { case 0: { if(inteligencja_player[id]<100) inteligencja_player[id]++; else client_print(id, print_chat, "[CoD:MW] Maximum Intelligencia Szint"); } case 1: { if(zdrowie_player[id]<100) zdrowie_player[id]++; else client_print(id, print_chat, "[CoD:MW] Maximum Ero Szint"); } case 2: { if(wytrzymalosc_player[id]<100) wytrzymalosc_player[id]++; else client_print(id, print_chat, "[CoD:MW] Maximum Ugyesseg Szint"); } case 3: { if(kondycja_player[id]<100) kondycja_player[id]++; else client_print(id, print_chat, "[CoD:MW] Maximum Kondicio Szint"); } } punkty_player[id]--; if(punkty_player[id]>0) PrzydzielPunkty(id); return PLUGIN_CONTINUE; }
public ResetujPunkty(id) { punkty_player[id] = level_player[id]*2-2; inteligencja_player[id] = 0; zdrowie_player[id] = 0; kondycja_player[id] = 0; wytrzymalosc_player[id] = 0; }
public KomendaResetujPunkty(id) { client_print(id, print_chat, "[CoD:MW] Kepessegek nullazva lesznek kovi korben."); client_cmd(id, "spk MW/select"); gracz_resetuje[id] = true; }
public TrainingSanitary(id) { id -= TASK_TRAINING_SANITARY; if(information_item_player[id][0] != 16) return PLUGIN_CONTINUE; set_task(3.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY); if(!is_user_alive(id)) return PLUGIN_CONTINUE; new health = get_user_health(id); new new_health = (health+10<maksymalne_zdrowie_player[id])?health+10:maksymalne_zdrowie_player[id]; set_user_health(id, new_health); return PLUGIN_CONTINUE; }
public StworzApteczke(id) { if (!ilosc_apteczek_player[id]) { client_print(id, print_center, "[CoD:MW]Koronkent csak 3 csomagot kapsz!"); return PLUGIN_CONTINUE; } if(inteligencja_player[id] < 1) client_print(id, print_center, "[CoD:MW]Ha erosebb hatasu Elsosegely Csomagot szeretnel, noveld az Intelligenciad!"); ilosc_apteczek_player[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent, EV_SZ_classname, "FirstAidKit"); entity_set_edict(ent, EV_ENT_owner, id); entity_set_int(ent, EV_INT_solid, SOLID_NOT); entity_set_vector(ent, EV_VEC_origin, origin); entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1); entity_set_model(ent, "models/w_medkit.mdl"); set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ; drop_to_floor(ent); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1); return PLUGIN_CONTINUE; }
public FirstAirKitThink(ent) { new id = entity_get_edict(ent, EV_ENT_owner); new totem_dist = 300; new totem_heal = 5+floatround(inteligencja_player[id]*0.5); if (entity_get_edict(ent, EV_ENT_euser2) == 1) { new Float:forigin[3], origin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); FVecIVec(forigin,origin); new entlist[33]; new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (get_user_team(pid) != get_user_team(id)) continue; new zdrowie = get_user_health(pid); new nowe_zdrowie = (zdrowie+totem_heal<maksymalne_zdrowie_player[pid])?zdrowie+totem_heal:maksymalne_zdrowie_player[pid]; if (is_user_alive(pid)) set_user_health(pid, nowe_zdrowie); } entity_set_edict(ent, EV_ENT_euser2, 0); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) { remove_entity(ent); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ; new Float:forigin[3], origin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); FVecIVec(forigin,origin); //Find people near and give them health message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin ); write_byte( TE_BEAMCYLINDER ); write_coord( origin[0] ); write_coord( origin[1] ); write_coord( origin[2] ); write_coord( origin[0] ); write_coord( origin[1] + totem_dist ); write_coord( origin[2] + totem_dist ); write_short( sprite_white ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 5 ); // speed message_end(); entity_set_edict(ent, EV_ENT_euser2 ,1); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5); return PLUGIN_CONTINUE;
}
public StworzRakiete(id) { if (!ilosc_rakiet_player[id]) { client_print(id, print_center, "[CoD:MW]Elhasznaltad az osszes raketad!"); return PLUGIN_CONTINUE; } if(poprzednia_rakieta_player[id] + 2.0 > get_gametime()) { client_print(id, print_center, "[CoD:MW]Csak 2 masodpercenkent tudod hasznalni a raketakat!"); return PLUGIN_CONTINUE; } if (is_user_alive(id)) { if(inteligencja_player[id] < 1) client_print(id, print_center, "[CoD:MW]Erosebb hatasu raketakert, fejleszd az Intelligenciad!"); poprzednia_rakieta_player[id] = get_gametime(); ilosc_rakiet_player[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "Rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } return PLUGIN_CONTINUE; }
public PolozDynamit(id) { if(!ilosc_dynamitow_player[id]) { client_print(id, print_center, "[CoD:MW]Elhasznaltad a dynamitodat!"); return PLUGIN_CONTINUE; } if(inteligencja_player[id] < 1) client_print(id, print_center, "[CoD:MW]Erosebb hatasu dinamitert, fejleszd az Intelligenciad!"); ilosc_dynamitow_player[id]--; new Float:fOrigin[3], iOrigin[3]; entity_get_vector( id, EV_VEC_origin, fOrigin); iOrigin[0] = floatround(fOrigin[0]); iOrigin[1] = floatround(fOrigin[1]); iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + 300 ); write_coord( iOrigin[2] + 300 ); write_short( sprite_white ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 8 ); // speed message_end();
new entlist[33]; new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || information_item_player[pid][0] == 24) continue; ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencja_player[id]) , 1); } return PLUGIN_CONTINUE; }
public PostawMine(id) { if (!ilosc_min_player[id]) { client_print(id, print_center, "[CoD:MW]Elhasznaltad az osszes aknad!"); return PLUGIN_CONTINUE; } if(inteligencja_player[id] < 1) client_print(id, print_center, "[CoD:MW]Erosebb hatasu aknakert, fejleszd az Intelligenciad!"); ilosc_min_player[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent ,EV_SZ_classname, "Mine"); entity_set_edict(ent ,EV_ENT_owner, id); entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS); entity_set_origin(ent, origin); entity_set_int(ent, EV_INT_solid, SOLID_BBOX); entity_set_model(ent, "models/mine.mdl"); entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0}); drop_to_floor(ent);
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ; set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,20) ; return PLUGIN_CONTINUE; }
public DotykMiny(ent, id) { new attacker = entity_get_edict(ent, EV_ENT_owner); if (get_user_team(attacker) != get_user_team(id)) { new Float:fOrigin[3], iOrigin[3]; entity_get_vector( ent, EV_VEC_origin, fOrigin); iOrigin[0] = floatround(fOrigin[0]); iOrigin[1] = floatround(fOrigin[1]); iOrigin[2] = floatround(fOrigin[2]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); // scale write_byte(20); // framerate write_byte(0);// flags message_end(); new entlist[33]; new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24 || class_player[id] == Protector) continue; ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencja_player[attacker]) , 1); } remove_entity(ent); } }
public DotykRakiety(ent) { if ( !is_valid_ent(ent)) return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new Float:fOrigin[3], iOrigin[3]; entity_get_vector( ent, EV_VEC_origin, fOrigin); iOrigin[0] = floatround(fOrigin[0]); iOrigin[1] = floatround(fOrigin[1]); iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); // scale write_byte(20); // framerate write_byte(0);// flags message_end();
new entlist[33]; new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24) continue; ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencja_player[attacker]) , 1); } remove_entity(ent); }
public CurWeapon(id) { if(freezetime || !class_player[id]) return PLUGIN_CONTINUE; new weapon = read_data(2);
SetFast(id); if(weapon == CSW_C4) podkladajacy = id; return PLUGIN_CONTINUE; }
public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch ) { if(equal(szSound, "common/wpn_denyselect.wav")) { UzyjItem(id); return FMRES_SUPERCEDE; } return FMRES_IGNORED; }
public UzyjItem(id) { if(information_item_player[id][0] == 19 && information_item_player[id][1]>0) { set_user_health(id, maksymalne_zdrowie_player[id]); information_item_player[id][1]--; } if(ilosc_apteczek_player[id]>0) StworzApteczke(id); if(ilosc_rakiet_player[id]>0) StworzRakiete(id); if(ilosc_min_player[id]>0) PostawMine(id); if(ilosc_dynamitow_player[id]>0) PolozDynamit(id); return PLUGIN_HANDLED; }
public ZapiszDane(id) { new vaultkey[64],vaultdata[256]; format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class_player[id]); format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]); nvault_set(g_vault,vaultkey,vaultdata); }
public WczytajDane(id, class) { new vaultkey[64],vaultdata[256]; format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class); format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]); nvault_get(g_vault,vaultkey,vaultdata,255); replace_all(vaultdata, 255, "#", " "); new experienceplayer[32], levelplayer[32], inteligencjaplayer[32], silaplayer[32], zrecznoscplayer[32], zwinnoscplayer[32]; parse(vaultdata, experienceplayer, 31, levelplayer, 31, inteligencjaplayer, 31, silaplayer, 31, zrecznoscplayer, 31, zwinnoscplayer, 31); experience_player[id] = str_to_num(experienceplayer); level_player[id] = str_to_num(levelplayer)>0?str_to_num(levelplayer):1; inteligencja_player[id] = str_to_num(inteligencjaplayer); zdrowie_player[id] = str_to_num(silaplayer); wytrzymalosc_player[id] = str_to_num(zrecznoscplayer); kondycja_player[id] = str_to_num(zwinnoscplayer); punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id]; }
public WyrzucPrzedmiot(id) { if(information_item_player[id][0]) { client_print(id, print_chat, "[VeGzeT!] Eldobva: %s.", names_objects[information_item_player[id][0]]); UsunPrzedmiot(id); } else client_print(id, print_chat, "[VeGzeT!|] Nincs targyad amit eldobhatnal.", names_objects[information_item_player[id][0]]); }
public UsunPrzedmiot(id) { information_item_player[id][0] = 0; information_item_player[id][1] = 0; if(is_user_alive(id)) set_user_footsteps(id, 0); set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255); ZmienUbranie(id, 1); }
public DajPrzedmiot(id, przedmiot) { UsunPrzedmiot(id); information_item_player[id][0] = przedmiot; client_print(id, print_chat, "[CoD:MW] Kaptal: %s.", names_objects[information_item_player[id][0]]); switch(przedmiot) { case 1: { set_user_footsteps(id, 1); } case 2: { information_item_player[id][1] = random_num(3,6); } case 3: { information_item_player[id][1] = random_num(6, 11); } case 5: { information_item_player[id][1] = random_num(6, 9); } case 6: { information_item_player[id][1] = random_num(100, 150); set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 40); } case 7: { information_item_player[id][1] = random_num(2, 4); } case 8: { if(class_player[id] == Commando) DajPrzedmiot(id, random_num(1, sizeof names_objects-1)); } case 9: { information_item_player[id][1] = random_num(1, 3); ZmienUbranie(id, 0); give_item(id, "weapon_hegrenade"); } case 10: { information_item_player[id][1] = random_num(4, 98); give_item(id, "weapon_hegrenade"); } case 12: { information_item_player[id][1] = random_num(1, 99); } case 13: { give_item(id, "weapon_awp"); } case 15: { if(class_player[id] == Rambo) DajPrzedmiot(id, random_num(1, sizeof names_objects-1)); } case 16: { set_task(5.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY); } case 19: { information_item_player[id][1] = 1; } case 26: { information_item_player[id][1] = random_num(3, 6); } case 27: { information_item_player[id][1] = 3; } } } public DescriptionItem(id) { new description_item[128]; new losowa_wartosc[3]; num_to_str(information_item_player[id][1], losowa_wartosc, 2); format(description_item, 127, descriptions_objects[information_item_player[id][0]]); replace_all(description_item, 127, "LW", losowa_wartosc); client_print(id, print_chat, "Targy: %s.", names_objects[information_item_player[id][0]]); client_print(id, print_chat, "Leiras: %s.", description_item); }
public Raise(id) { id-=TASK_RAISE; ExecuteHamB(Ham_CS_RoundRespawn, id); }
public SprawdzLevel(id) { if(level_player[id] < 201) { while(experience_player[id] >= experience_level[level_player[id]]) { level_player[id]++; set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2); ShowSyncHudMsg(id, SyncHudObj3, "Gratulalunk szintet leptel!"); client_cmd(id, "spk MW/levelup"); } punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id]; } ZapiszDane(id); }
public ShowInformation(id) { id -= TASK_SHOW_INFORMATION; set_task(0.1, "ShowInformation", id+TASK_SHOW_INFORMATION); if(!is_user_alive(id)) { new target = entity_get_int(id, EV_INT_iuser2); if(target == 0) return PLUGIN_CONTINUE; set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2); ShowSyncHudMsg(id, SyncHudObj, "[Osztaly : %s]^n[Exp : %i / %i]^n[Szint : %i]^n[Targy : %s]", names_klas[class_player[target]], experience_player[target], experience_level[level_player[target]], level_player[target], names_objects[information_item_player[target][0]]); return PLUGIN_CONTINUE; } set_hudmessage(0, 241, 230, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0); ShowSyncHudMsg(id, SyncHudObj, "[Osztaly : %s]^n[Exp : %i / %i]^n[Szint : %i]^n[Targy : %s]", names_klas[class_player[id]], experience_player[id], experience_level[level_player[id]], level_player[id], names_objects[information_item_player[id][0]]); return PLUGIN_CONTINUE; }
public ShowAdvertisement(id) { id-=TASK_SHOW_ADVERTISEMENT; client_print(id, print_chat, "[CoD:MW] Udvozollek a COD:MW vilagaban ,Jo szorakoza'st!"); }
public SetFast(id) { id -= id>32? TASK_SET_FAST: 0; if(class_player[id]) set_user_maxspeed(id, fast_player[id]); } public ZmienUbranie(id,reset) { if (id<1 || id>32 || !is_user_connected(id)) return PLUGIN_CONTINUE; if (reset) cs_reset_user_model(id); else { new num = random_num(0,3); switch(get_user_team(id)) { case 1: cs_set_user_model(id, Clothing_CT[num]); case 2:cs_set_user_model(id, Clothing_Terro[num]); } } return PLUGIN_CONTINUE; }
public Pomoc() { switch(random(3)) { case 0: client_print(0, print_chat, "[CoD:MW] A szerveren CoD:MW [New] fut"); case 1: client_print(0, print_chat, "[CoD:MW] A modot keszitete BY: K.O"); case 2: client_print(0, print_chat, "[CoD:MW] A buggert ban jar!"); } set_task(60.0, "Pomoc"); }
public cmd_setlvl(id, level, cid) { if(!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED; new arg1[33]; new arg2[6]; read_argv(1, arg1, 32); read_argv(2, arg2, 5); new player = cmd_target(id, arg1); new value = str_to_num(arg2)-1; experience_player[player] = experience_level[value]; level_player[player] = 0; SprawdzLevel(player); return PLUGIN_HANDLED; }
public CommandBlock() return PLUGIN_HANDLED; stock bool:UTIL_In_FOV(id,target) { if (Find_Angle(id,target,9999.9) > 0.0) return true; return false; } #if defined BOT public is_user_bot2(id) { new ping, loss get_user_ping(id, ping, loss) if(ping > 0 && loss > 0) return false return true } #endif
stock Float:Find_Angle(Core,Target,Float:dist) { new Float:vec2LOS[2]; new Float:flDot; new Float:CoreOrigin[3]; new Float:TargetOrigin[3]; new Float:CoreAngles[3]; pev(Core,pev_origin,CoreOrigin); pev(Target,pev_origin,TargetOrigin); if (get_distance_f(CoreOrigin,TargetOrigin) > dist) return 0.0; pev(Core,pev_angles, CoreAngles); for ( new i = 0; i < 2; i++ ) vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i]; new Float:veclength = Vec2DLength(vec2LOS); //Normalize V2LOS if (veclength <= 0.0) { vec2LOS[0] = 0.0; vec2LOS[1] = 0.0; } else { new Float:flLen = 1.0 / veclength; vec2LOS[0] = vec2LOS[0]*flLen; vec2LOS[1] = vec2LOS[1]*flLen; } //Do a makevector to make v_forward right engfunc(EngFunc_MakeVectors,CoreAngles); new Float:v_forward[3]; new Float:v_forward2D[2]; get_global_vector(GL_v_forward, v_forward); v_forward2D[0] = v_forward[0]; v_forward2D[1] = v_forward[1]; flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1]; if ( flDot > 0.5 ) { return flDot; } return 0.0; }
stock Float:Vec2DLength( Float:Vec[2] ) { return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] ); }
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id ); write_short( duration ); // Duration of fadeout write_short( holdtime ); // Hold time of color write_short( fadetype ); // Fade type write_byte ( red ); // Red write_byte ( green ); // Green write_byte ( blue ); // Blue write_byte ( alpha ); // Alpha message_end(); }
stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0) if(entity_get_edict(weaponid, EV_ENT_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; } public userhelp(id) { //create info/help.txt in your mod folder and put your info there as you add in motd show_motd(id, "help.txt", "Help Motd") } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */
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