Üdv! Valaki ki tudná nekem ezt javítani?
Kód: #include <amxmodx> #include <fakemeta> #include <cstrike> #include <zombieplague>
#define PLUGIN "[ZP] Choose the weapons survivor" #define VERSION "1.6.1" #define AUTHOR "alan_el_more"
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
new const PRIMARY_NAMES[][] = { "M249", "MP5", "M3"
}
new const SECONDARY_NAMES[][] = { "Elite", "Deagle", " Mac-10" } new const SECONDARY_ID[][] = { "weapon_elite", "weapon_deagle", "weapon_mac10" }
new const PRIMARY_ID[][] = { "weapon_m249", "weapon_mp5navy", "weapon_m3" }
new pcvar, pcvar_secondary const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE) const PEV_ADDITIONAL_AMMO = pev_iuser1
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_dictionary("zp_choose_weapons_survivor.txt") pcvar = register_cvar("zp_cws_enable", "1", FCVAR_SERVER) pcvar_secondary = register_cvar("zp_cws_secondary", "1") }
public mostrarmenu(id) { new menu = menu_create("\rTulelo Menu:", "mostrar_cliente") menu_additem(menu, "\yM249", "0", 0) menu_additem(menu, "\yMP5", "1", 0) menu_additem(menu, "\yM3", "2", 0)
menu_display(id, menu, 0) }
public mostrar_cliente(id, menu, item) { new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) if(key == 4) key = random_num(0, 3) drop_weapons(id, 1) fm_give_item(id, PRIMARY_ID[key]) client_print(id, print_chat, "[Zombie-Zone] %L ^"%s^"", id, "CHOOSE_WEAPON", PRIMARY_NAMES[key]) if(get_pcvar_num(pcvar_secondary)) mostrarmenu2(id) menu_destroy(menu) return PLUGIN_HANDLED }
public mostrarmenu2(id) { new menu = menu_create("\rTulelo Menu:", "mostrar_cliente2") menu_additem(menu, "\yElite", "0", 0) menu_additem(menu, "\yDeagle", "1", 0) menu_additem(menu, "\yMac-10", "2", 0)
menu_display(id, menu, 0) }
public mostrar_cliente2(id, menu, item) { new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) if(key == 4) key = random_num(0, 3) drop_weapons(id, 2) fm_give_item(id, SECONDARY_ID[key]) client_print(id, print_chat, "[Zombie-Zone] %L ^"%s^"", id, "CHOOSE_WEAPON", SECONDARY_NAMES[key]) menu_destroy(menu) return PLUGIN_HANDLED }
public zp_user_humanized_post(id) { if (zp_get_user_survivor(id) && get_pcvar_num(pcvar)) set_task(1.0, "mostrarmenu", id) }
stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))) { static wname[32], weapon_ent get_weaponname(weaponid, wname, sizeof wname - 1) weapon_ent = fm_find_ent_by_owner(-1, wname, id); set_pev(weapon_ent, PEV_ADDITIONAL_AMMO, cs_get_user_bpammo(id, weaponid)) engclient_cmd(id, "drop", wname) cs_set_user_bpammo(id, weaponid, 0) } } }
stock fm_give_item(index, const item[]) { if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) return 0
new ent = fm_create_entity(item) if (!pev_valid(ent)) return 0
new Float:origin[3] pev(index, pev_origin, origin) set_pev(ent, pev_origin, origin) set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Spawn, ent)
new save = pev(ent, pev_solid) dllfunc(DLLFunc_Touch, ent, index) if (pev(ent, pev_solid) != save) return ent
engfunc(EngFunc_RemoveEntity, ent)
return -1 }
stock fm_find_ent_by_owner(entity, const classname[], owner) { while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {} return entity; }
Hibák:
Kód: Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
51cfeacf4b42b.sma(1) : error 010: invalid function or declaration /var/www/dave/amxxcompiler/include/fakemeta.inc(15) : error 017: undefined symbol "AMXX_VERSION_NUM" /var/www/dave/amxxcompiler/include/fakemeta.inc(247) : error 070: rational number support was not enabled /var/www/dave/amxxcompiler/include/cstrike.inc(13) : error 017: undefined symbol "AMXX_VERSION_NUM" 51cfeacf4b42b.sma(41) : error 017: undefined symbol "CSW_SCOUT" 51cfeacf4b42b.sma(41 -- 42) : error 008: must be a constant expression; assumed zero 51cfeacf4b42b.sma(42 -- 43) : error 008: must be a constant expression; assumed zero 51cfeacf4b42b.sma(42 -- 43) : fatal error 107: too many error messages on one line
Compilation aborted. 8 Errors.
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