Hello, csináltam/megpróbáltam csinálni hozzá egy olyat hogy adminnak legyen fénykard...viszont nem jó valami...aki esetleg ráér vagy van kedve pls nézze át mi a hiba:
Kód: #include <amxmodx> #include <fakemeta> #include <fun> #include <engine> #include <hamsandwich> #include <zombieplague>
#define PLUGIN "Choose knifes" #define VERSION "1.0" #define AUTHOR "CHyC/4e/l"
#define VIP ADMIN_LEVEL_H #define ADMIN ADMIN_KICK #define MAXPLAYERS 32
new combat_v_model[] = "models/zb/v_combat_knife.mdl" new combat_p_model[] = "models/zb/p_combat_knife.mdl"
new strong_v_model[] = "models/zb/v_strong_knife.mdl" new strong_p_model[] = "models/zb/p_strong_knife.mdl"
new axe_v_model[] = "models/zb/v_pfire_knife.mdl" new axe_p_model[] = "models/zb/p_pfire_knife.mdl"
new katana_v_model[] = "models/zb/v_katana_knife.mdl" new katana_p_model[] = "models/zb/p_katana_knife.mdl"
new hammer_v_model[] = "models/zb/v_hammer_knife_new.mdl" new hammer_p_model[] = "models/zb/v_hammer_knife_new.mdl"
new fenykard_v_model[] = "models/adminszkin/v_fenykard.mdl" new fenykard_p_model[] = "models/adminszkin/p_fenykard.mdl"
const m_pPlayer = 41 const m_flNextPrimaryAttack = 46 const m_flNextSecondaryAttack = 47 const m_flTimeWeaponIdle = 48
new g_hasSpeed[33], SayText new bool:g_WasShowed[MAXPLAYERS + 1] new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2 new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2 new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2 new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2 new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2 new g_knife_fenykard[33], cvar_knife_fenykard_jump, cvar_knife_fenykard_spd, cvar_knife_fenykard_dmg, cvar_knife_fenykard_knock, cvar_fenykard_spd_attack2
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const combat_sounds[][] = { "zmwpn/zb_knife/combat_deploy.wav", "zmwpn/zb_knife/combat_hit.wav" , "zmwpn/zb_knife/combat_hit.wav" , "zmwpn/zb_knife/combat_hit.wav" , "zmwpn/zb_knife/combat_hit.wav" , "zmwpn/zb_knife/combat_hitwall.wav", "zmwpn/zb_knife/combat_slash.wav", "zmwpn/zb_knife/combat_slash.wav", "zmwpn/zb_knife/combat_stab.wav" }
new const strong_sounds[][] = { "zmwpn/zb_knife/strong_deploy.wav", "zmwpn/zb_knife/strong_hit.wav", "zmwpn/zb_knife/strong_hit.wav", "zmwpn/zb_knife/strong_hit.wav", "zmwpn/zb_knife/strong_hit.wav", "zmwpn/zb_knife/strong_hitwall.wav", "zmwpn/zb_knife/strong_slash.wav", "zmwpn/zb_knife/strong_slash.wav", "zmwpn/zb_knife/strong_stab.wav" }
new const axe_sounds[][] = { "zmwpn/zb_knife/pfireknife_deploy.wav", "zmwpn/zb_knife/pfireknife_hit.wav", "zmwpn/zb_knife/pfireknife_hit.wav", "zmwpn/zb_knife/pfireknife_hit.wav", "zmwpn/zb_knife/pfireknife_hit.wav", "zmwpn/zb_knife/pfireknife_hitwall.wav", "zmwpn/zb_knife/pfireknife_slash.wav", "zmwpn/zb_knife/pfireknife_slash.wav", "zmwpn/zb_knife/pfireknife_stab.wav" }
new const katana_sounds[][] = { "zmwpn/zb_knife/katana_deploy.wav", "zmwpn/zb_knife/katana_hit.wav", "zmwpn/zb_knife/katana_hit.wav", "zmwpn/zb_knife/katana_hit.wav", "zmwpn/zb_knife/katana_hit.wav", "zmwpn/zb_knife/katana_hitwall.wav", "zmwpn/zb_knife/katana_slash.wav", "zmwpn/zb_knife/katana_slash.wav", "zmwpn/zb_knife/katana_stab.wav" }
new const hammer_sounds[][] = { "zmwpn/zb_knife/hammer_deploy.wav", "zmwpn/zb_knife/hammer_hit.wav", "zmwpn/zb_knife/hammer_hit.wav", "zmwpn/zb_knife/hammer_hit.wav", "zmwpn/zb_knife/hammer_hit.wav", "zmwpn/zb_knife/hammer_hitwall.wav", "zmwpn/zb_knife/hammer_slash.wav", "zmwpn/zb_knife/hammer_slash.wav", "zmwpn/zb_knife/hammer_stab.wav" }
new const fenykard_sounds[][] = { "zmwpn/zb_knife/fenykard_deploy.wav", "zmwpn/zb_knife/fenykard_hit1.wav", "zmwpn/zb_knife/fenykard_hit2.wav", "zmwpn/zb_knife/fenykard_hit3.wav", "zmwpn/zb_knife/fenykard_hit4.wav", "zmwpn/zb_knife/fenykard_hitwall.wav", "zmwpn/zb_knife/fenykard_slash1.wav", "zmwpn/zb_knife/fenykard_slash2.wav", "zmwpn/zb_knife/fenykard_stab.wav" }
new const oldknife_sounds[][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" }
public plugin_init() { register_plugin(PLUGIN , VERSION , AUTHOR); register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER); SayText = get_user_msgid("SayText")
register_clcmd("say /kes","knife_menu",ADMIN_ALL,"knife_menu") register_clcmd("/kes","knife_menu",ADMIN_ALL,"knife_menu") register_clcmd("harcos", "give_combat") register_clcmd("bard", "give_strong") register_clcmd("penge", "give_axe") register_clcmd("kard", "give_katana") register_clcmd("kalapacs", "give_hammer") register_clcmd("fenykard", "give_fenykard")
register_event("CurWeapon","checkWeapon","be","1=1"); register_event("Damage" , "event_Damage" , "b" , "2>0");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink"); register_forward(FM_EmitSound, "fw_EmitSound");
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1)
cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "290.0"); cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0"); cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "5.0"); cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0"); cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.3");
cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "290.0"); cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "270.0"); cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "11.0"); cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "8.0"); cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.8");
cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "350.0"); cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "270.0"); cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "6.0"); cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0"); cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.5");
cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "290.0"); cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "270.0"); cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.5"); cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "12.5"); cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.3");
cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "320.0"); cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "300.0"); cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "10.0"); cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "13.0"); cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.5"); cvar_knife_fenykard_jump= register_cvar("zp_knife_fenykard_jump", "350.0"); cvar_knife_fenykard_spd= register_cvar("zp_knife_fenykard_spd", "320.0"); cvar_knife_fenykard_dmg = register_cvar("zp_knife_fenykard_dmg" , "7.0"); cvar_knife_fenykard_knock = register_cvar("zp_knife_fenykard_knock" , "8.0"); cvar_fenykard_spd_attack2 = register_cvar("zp_knife_fenykard_spd_attack2" , "1.8");
register_event("HLTV", "event_round_start", "a", "1=0", "2=0") }
public client_connect(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_fenykard[id] = false g_hasSpeed[id] = false }
public client_disconnect(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_fenykard[id] = false g_hasSpeed[id] = false }
public plugin_precache() { precache_model(combat_v_model) precache_model(combat_p_model) precache_model(strong_v_model) precache_model(strong_p_model) precache_model(axe_v_model) precache_model(axe_p_model) precache_model(katana_v_model) precache_model(katana_p_model) precache_model(hammer_v_model) precache_model(hammer_p_model) precache_model(fenykard_v_model) precache_model(fenykard_p_model) precache_sound(g_sound_knife)
for(new i = 0; i < sizeof combat_sounds; i++) precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++) precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof axe_sounds; i++) precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof katana_sounds; i++) precache_sound(katana_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++) precache_sound(hammer_sounds[i]) for(new i = 0; i < sizeof fenykard_sounds; i++) precache_sound(fenykard_sounds[i]) }
public event_round_start(id) { for (new i; i < MAXPLAYERS + 1; i++) g_WasShowed[i] = false }
public knife_menu(id) { if (g_WasShowed[id]) { print_col_chat(id, "^x04[Kés Menü]^x01Körönként 1x van lehetőséged elhöhívni a [Kés menü] -t!") return PLUGIN_HANDLED }
if(is_user_alive(id) && !zp_get_user_zombie(id)) { my_menu(id) }
return PLUGIN_HANDLED }
public my_menu(id) { new menu = menu_create("\y[ZP] Kés Menü", "menu_handler"); menu_additem(menu, "\wHarcos \y[ Gyors futás +40 ]", "1", 0); menu_additem(menu, "\wBárd \y[ Erös ütés +50 ]", "2", 0); menu_additem(menu, "\wPenge \y[ Magas Ugrás +45 ]", "3", 0); menu_additem(menu, "\wKard \y[ Magas Visszalökés +55 ]", "4", 0); menu_additem(menu, "\wKalapács \r[ . * VIP * . +50armor]", "5", ADMIN_LEVEL_H); menu_additem(menu, "\wLézerkard \r[ . * ADMIN * . ]", "6", ADMIN_KICK); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); }
public menu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { give_combat(id) menu_destroy(menu); return PLUGIN_HANDLED } case 2: { give_strong(id) menu_destroy(menu); return PLUGIN_HANDLED } case 3: { give_axe(id) menu_destroy(menu); return PLUGIN_HANDLED } case 4: { give_katana(id) menu_destroy(menu); return PLUGIN_HANDLED } case 5: { set_user_armor(id, get_user_armor(id) + 50) give_hammer(id) menu_destroy(menu); return PLUGIN_HANDLED } case 6: { set_user_armor(id, get_user_armor(id) + 10) give_fenykard(id) menu_destroy(menu); return PLUGIN_HANDLED } } menu_destroy(menu); return PLUGIN_HANDLED }
public give_combat(id) { g_knife_combat[id] = true g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_fenykard[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public give_strong(id) { g_knife_combat[id] = false g_knife_strong[id] = true g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_fenykard[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public give_axe(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = true g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_fenykard[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public give_katana(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = true g_knife_hammer[id] = false g_knife_fenykard[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public give_hammer(id) { if (get_user_flags(id) & VIP) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = true g_knife_fenykard[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_fenykard(id) { if (get_user_flags(id) & ADMIN) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_fenykard[id] = true g_hasSpeed[id] = true g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } else { client_cmd(id, "/kes") g_WasShowed[id] = true } }
public checkWeapon(id) { new plrWeapId plrWeapId = get_user_weapon(id) if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id] || g_knife_fenykard[id])) { checkModel(id) } }
public checkModel(id) { if (zp_get_user_zombie(id)) return PLUGIN_HANDLED if (g_knife_combat[id]) { set_pev(id, pev_viewmodel2, combat_v_model) set_pev(id, pev_weaponmodel2, combat_p_model) }
if (g_knife_strong[id]) { set_pev(id, pev_viewmodel2, strong_v_model) set_pev(id, pev_weaponmodel2, strong_p_model) }
if (g_knife_axe[id]) { set_pev(id, pev_viewmodel2, axe_v_model) set_pev(id, pev_weaponmodel2, axe_p_model) }
if (g_knife_katana[id]) { set_pev(id, pev_viewmodel2, katana_v_model) set_pev(id, pev_weaponmodel2, katana_p_model) }
if (g_knife_hammer[id]) { set_pev(id, pev_viewmodel2, hammer_v_model) set_pev(id, pev_weaponmodel2, hammer_p_model) } if (g_knife_fenykard[id]) { set_pev(id, pev_viewmodel2, fenykard_v_model) set_pev(id, pev_weaponmodel2, fenykard_p_model) } return PLUGIN_HANDLED }
public fw_EmitSound(id, channel, const sound[]) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED for(new i = 0; i < sizeof combat_sounds; i++) for(new i = 0; i < sizeof strong_sounds; i++) for(new i = 0; i < sizeof axe_sounds; i++) for(new i = 0; i < sizeof katana_sounds; i++) for(new i = 0; i < sizeof hammer_sounds; i++) for(new i = 0; i < sizeof fenykard_sounds; i++) { if(equal(sound, oldknife_sounds[i])) { if (g_knife_combat[id]) { emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_strong[id]) { emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_axe[id]) { emit_sound(id, channel, axe_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_katana[id]) { emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_hammer[id]) { emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_fenykard[id]) { emit_sound(id, channel, fenykard_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (!g_knife_combat[id] || !g_knife_strong[id] || !g_knife_axe[id] || !g_knife_katana[id] || !g_knife_hammer[id] || !g_knife_fenykard[id]) { emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } } } return FMRES_IGNORED }
public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iattacker, ivictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iattacker = get_msg_arg_int(1) ivictim = get_msg_arg_int(2) if(!is_user_connected(iattacker) || iattacker == ivictim) return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker)) { if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_combat[iattacker]) set_msg_arg_string(4, "Combat knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_strong[iattacker]) set_msg_arg_string(4, "Strong knife") }
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_axe[iattacker]) set_msg_arg_string(4, "Blade knife") }
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_katana[iattacker]) set_msg_arg_string(4, "Katana knife") }
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_hammer[iattacker]) set_msg_arg_string(4, "Ice knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_fenykard[iattacker]) set_msg_arg_string(4, "Feny Kard") } } return PLUGIN_CONTINUE }
stock print_col_chat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); // Green Color replace_all(msg, 190, "!y", "^1"); // Default Color replace_all(msg, 190, "!t", "^3"); // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); { for ( new i = 0; i < count; i++ ) { if ( is_user_connected(players[i]) ) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } }
public fw_PlayerPreThink(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_knife_combat[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd)) }
if(weapon == CSW_KNIFE && g_knife_combat[id]) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } if (weapon == CSW_KNIFE && g_knife_strong[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } if (weapon == CSW_KNIFE && g_knife_axe[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } if (weapon == CSW_KNIFE && g_knife_katana[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } if (weapon == CSW_KNIFE && g_knife_hammer[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } if (weapon == CSW_KNIFE && g_knife_fenykard[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_fenykard_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_fenykard_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } return FMRES_IGNORED }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if(!is_user_connected(attacker)) return HAM_IGNORED if(zp_get_user_zombie(attacker)) return HAM_IGNORED
new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_knife_combat[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg)) } if (weapon == CSW_KNIFE && g_knife_strong[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg)) } if (weapon == CSW_KNIFE && g_knife_axe[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg)) } if (weapon == CSW_KNIFE && g_knife_katana[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg)) } if (weapon == CSW_KNIFE && g_knife_hammer[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg)) }
if (weapon == CSW_KNIFE && g_knife_fenykard[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_fenykard_dmg)) } return HAM_IGNORED }
public fw_Knife_SecondaryAttack_Post(knife) { static id id = get_pdata_cbase(knife, m_pPlayer, 4)
if(zp_get_user_zombie(id)) return HAM_IGNORED if(is_user_connected(id) && g_knife_combat[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_combat_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_strong[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_strong_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) }
if(is_user_connected(id) && g_knife_axe[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_axe_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) }
if(is_user_connected(id) && g_knife_katana[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_katana_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) }
if(is_user_connected(id) && g_knife_hammer[id]) { static Float:flRate flRate = get_pcvar_float(cvar_hammer_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_fenykard[id]) { static Float:flRate flRate = get_pcvar_float(cvar_fenykard_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } return HAM_IGNORED }
public event_Damage(id) { new weapon , attacker = get_user_attacker(id , weapon);
if(!is_user_alive(attacker)) return PLUGIN_CONTINUE;
if(weapon == CSW_KNIFE && g_knife_combat[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); }
if(weapon == CSW_KNIFE && g_knife_strong[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); }
if(weapon == CSW_KNIFE && g_knife_axe[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); }
if(weapon == CSW_KNIFE && g_knife_katana[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); }
if(weapon == CSW_KNIFE && g_knife_hammer[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_fenykard[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return PLUGIN_CONTINUE; }
stock create_velocity_vector(victim,attacker,Float:velocity[3]) { if(!zp_get_user_zombie(victim) || !is_user_alive(attacker)) return 0;
new Float:vicorigin[3]; new Float:attorigin[3]; entity_get_vector(victim , EV_VEC_origin , vicorigin); entity_get_vector(attacker , EV_VEC_origin , attorigin);
new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum; origin2[1] /= largestnum;
if (g_knife_combat[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker); }
if (g_knife_strong[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker); }
if (g_knife_axe[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker); }
if (g_knife_katana[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker); }
if (g_knife_hammer[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker); }
if (g_knife_fenykard[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_fenykard_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_fenykard_knock) * 3000) ) / get_entity_distance(victim , attacker); } if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0);
return 1; }
public client_putinserver(id) { switch(random_num(0, 0)) { case 0: { g_knife_combat[id] = true g_hasSpeed[id] = true }
} }
|