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https://hlmod.hu/viewtopic.php?f=24&t=26927
Oldal: 1 / 1

Szerző:  skyland001100 [2016.12.26. 15:40 ]
Hozzászólás témája:  HELP

Valaki megmondaná nekem ,hogy miért irja minden hova ,hogy szerver prefix? mit kell átirnom ,hogy mást irjon oda?

#include < amxmodx >
#include < amxmisc >
#include < fun >
#include < fakemeta >
#include < cstrike >
#include < hamsandwich >

#pragma semicolon 1

#define VERSION "0.0.1"

#define Max_Players 32

#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_C4_SLOT 372

#define Weapon_Menu_Name ".:[R4Z3R]:.Fegyver Csomagok"

#define Next_Button "Tovabbi Fegyver"
#define Back_Button "Vissza az Elozore"
#define Exit_Button "Kilepes"

#define Money_Hud ( 1 << 5 )

new g_iWPCT;
new g_iWPTE;

new pCvarMaxCTWps;
new pCvarMaxTEWps;

new pCvarWPBlock;

new pCvarFlash;
new pCvarHe;
new pCvarSmoke;

new pCvarKevlar;
new pCvarDefuser;

new pCvarPrefix;
new pCvarMoney;
new pCvarBlockBuy;
new pCvarUnAmmo;

new const g_szMessages [ ] [ ] =
{
"",
"Csapatonkent csak 1 ember AWP-zhet!",
"^3%s^1 WP^4 csak^1 4v4-tol Hasznalhato!",
"A Vasarlas Letiltva!",
"Te mar valasztotal fegyvert!"
};

new const g_szWeaponMenuNames [ ] [ ] = {

".:[R4Z3R]:.M4A1 Csomag",
".:[R4Z3R]:.AK47 Csomag",
".:[R4Z3R]:.AWP Csomag",
".:[R4Z3R]:.M249 Csomag",
".:[R4Z3R]:.AUG Csomag",
".:[R4Z3R]:.Famas Csomag",
".:[R4Z3R]:.Galil Csomag",
".:[R4Z3R]:.MP5 Csomag",
".:[R4Z3R]:.XM1014 Csomag",
".:[R4Z3R]:.M3 Csomag",
".:[R4Z3R]:.Scout Csomag"
};

new const g_szWeaponsName [ ] [ ] = {

"weapon_m4a1",
"weapon_ak47",
"weapon_awp",
"weapon_m249",
"weapon_aug",
"weapon_famas",
"weapon_galil",
"weapon_mp5navy",
"weapon_xm1014",
"weapon_m3",
"weapon_scout"
};

new const g_szPistolName [ ] = "weapon_deagle";

const DoNotReload = ( ( 1 << CSW_HEGRENADE ) | ( 1 << CSW_SMOKEGRENADE ) | ( 1 << CSW_FLASHBANG ) | ( 1 << CSW_KNIFE ) | ( 1 << CSW_C4 ) );
new const maxAmmo[ 31 ] = {

0,
52,
0,
90,
1,
32,
1,
100,
90,
1,
120,
100,
100,
90,
90,
90,
100,
120,
30,
120,
200,
32,
90,
120,
90,
2,
35,
90,
90,
0,
100
};

new g_szBuyCommands[ ][ ] =
{
"usp", "glock", "deagle", "p228", "elites", "fn57", "m3", "xm1014", "mp5", "tmp", "p90", "mac10", "ump45", "ak47",
"galil", "famas", "sg552", "m4a1", "aug", "scout", "awp", "g3sg1", "sg550", "m249", "vest", "vesthelm", "flash", "hegren",
"sgren", "defuser", "nvgs", "shield", "primammo", "secammo", "km45", "9x19mm", "nighthawk", "228compact", "12gauge",
"autoshotgun", "smg", "mp", "c90", "cv47", "defender", "clarion", "krieg552", "bullpup", "magnum", "d3au1", "krieg550",
"buyammo1", "buyammo2"
};

new const g_szMenuCommands[ ] [ ] =
{
"fegyo",
"say fegyo",
"say_team fegyo",

"fegyver",
"say fegyver",
"say_team fegyver",

"say /fegyo",
"say_team /fegyo",

"say /fegyver",
"say_team /fegyver"

};

new g_szChatPrefix[ 64 ];
new g_msgHideWeapon;
new g_bHasWeapon[ Max_Players ];

public plugin_init ( ) {

register_plugin( ".:[R4Z3R]:.FegyverMenu", VERSION, "#YouCantStopMe" );

RegisterHam( Ham_Spawn, "player", "func_OpenWeaponMenu", 1 );

pCvarMaxCTWps = register_cvar( "awm_max_ct_awp", "1" ); // Ct-nél 1 AWP-s lehet.
pCvarMaxTEWps = register_cvar( "awm_max_te_awp", "1" ); // Terroristáknál 1 AWP-s lehet.

pCvarWPBlock = register_cvar( "awm_allow_wp_player", "4" ); // Ha mindkét csapatban van 4-4 játékos akkor engedi az AWP-t

pCvarFlash = register_cvar( "awm_give_flash", "2" ); // Itt tudod beállítani ,hogy adjon-e füst gránátot. ( 0 = Nem ad ) Alap: 2 Flash gránát
pCvarHe = register_cvar( "awm_give_he", "1" ); // Itt tudod beállítani ,hogy adjon-e füst gránátot. ( 0 = Nem ad ) Alap: 1 Robanó gránát
pCvarSmoke = register_cvar( "awm_give_smoke", "0" ); // Itt tudod beállítani ,hogy adjon-e füst gránátot. ( 0 = Nem ad )

pCvarKevlar = register_cvar( "awm_give_kevlar", "2" ); // Itt tudod beállítani ,hogy adjon-e kevlárt. ( 0 = Nem Ad ) Alap: 2 ( Kevlár + Sisak )
pCvarDefuser = register_cvar( "awm_give_defuser", "1" ); // Itt tudod beállítani ,hogy adjon-e defusert. ( 0 = Nem Ad )

pCvarUnAmmo = register_cvar( "awm_unlimited_ammo", "1" ); // Itt tudod beállítani ,hogy elfoggyon-e a tár vagy ne. Alap: 1 ( Tehát nem fogy el a tár )

pCvarBlockBuy = register_cvar( "awm_block_buy", "1" ); // Itt tudod beállítani ,hogy tiltsa-e a vásárlást vagy ne. Alap 1 ( Tehát tiltva van ) ( 0 = Nincs tiltva )
pCvarMoney = register_cvar( "awm_set_money", "0" ); // Itt tudod beállítani ,hogy mennyi pénze legyen a játékosoknak. ( 0 = Nincs , eltűnik a hudról is ) Alap: 0
pCvarPrefix = register_cvar( "awm_prefix", ".:[R4Z3R]:.FegyverMenu" ); // Itt tudod beállítani, hogy mi legyen a Fegyvermenü prefix-je.

g_msgHideWeapon = get_user_msgid( "HideWeapon" );

for( new i = 0; i < sizeof( g_szBuyCommands ); i++ )
register_clcmd( g_szBuyCommands[ i ], "cmd_BlockBuy" );

for( new i = 0; i < sizeof( g_szMenuCommands ); i++ )
register_clcmd( g_szMenuCommands[ i ], "cmd_ShowWeaponMenu" );

register_event( "ResetHUD", "onResetHUD", "b" );
register_event( "CurWeapon", "eCurWeapon", "be", "1=1" );

register_message( g_msgHideWeapon, "msgHideWeapon" );

register_logevent( "eRoundEnd", 2, "1=Round_End" );
}

public client_connect( iClient ) {

g_bHasWeapon[ iClient ] = false;
}

public client_disconnect( iClient ) {

g_bHasWeapon[ iClient ] = false;
}

public cmd_ShowWeaponMenu( iClient ) {

switch( g_bHasWeapon[ iClient ] ) {

case true:
{
get_pcvar_string( pCvarPrefix, g_szChatPrefix, charsmax( g_szChatPrefix ) );
ColorChat( iClient, "^3%s %s" , g_szChatPrefix, g_szMessages[ 4 ] );

return PLUGIN_HANDLED;
}
case false: func_OpenWeaponMenu( iClient );
}
return PLUGIN_HANDLED;
}

public cmd_BlockBuy( iClient ) {

if( !get_pcvar_num( pCvarBlockBuy ) )
return PLUGIN_CONTINUE;

get_pcvar_string( pCvarPrefix, g_szChatPrefix, charsmax( g_szChatPrefix ) );
ColorChat( iClient, "^3%s %s" , g_szChatPrefix, g_szMessages[ 3 ] );
return PLUGIN_HANDLED;
}

public eCurWeapon( iClient ) {

if( get_pcvar_num( pCvarUnAmmo ) ) {

if( is_user_alive( iClient ) ) {

new weapon = read_data( 2 );
if( !( DoNotReload & ( 1 << weapon ) ) ) {

cs_set_user_bpammo( iClient, weapon, maxAmmo[ weapon ] );
}
}
}
}

public onResetHUD( iClient ) {

if( !get_pcvar_num( pCvarMoney ) ) {

message_begin( MSG_ONE, g_msgHideWeapon, _, iClient );
write_byte( Money_Hud );
message_end( );
}
}

public msgHideWeapon( ) {

if( !get_pcvar_num( pCvarMoney ) ) {

set_msg_arg_int( 1, ARG_BYTE, get_msg_arg_int( 1 ) | Money_Hud );
}
}

public eRoundEnd ( ) {

g_iWPCT = 0;
g_iWPTE = 0;
}

public func_OpenWeaponMenu ( iClient ) {

if( !is_user_alive( iClient ) )
return;

cs_set_user_money( iClient, get_pcvar_num( pCvarMoney ) );

get_pcvar_string( pCvarPrefix, g_szChatPrefix, charsmax( g_szChatPrefix ) );

g_bHasWeapon[ iClient ] = false;

new szMenuTitle[ 121 ];
new szMenuItem[ 121 ];

format( szMenuTitle, charsmax( szMenuTitle ), "\r%s^n\w%s", g_szChatPrefix, Weapon_Menu_Name );

StripUserWeapons( iClient );
new menu = menu_create( szMenuTitle, "func_OpenWeaponMenu_handler" );

for( new i = 0; i < sizeof( g_szWeaponMenuNames ); i++ ) {

if( i != 2 ) {

format( szMenuItem, charsmax( szMenuItem ), "\w%s", g_szWeaponMenuNames[ i ] );
}
else {
switch( get_user_team( iClient ) )
{
case 1: format( szMenuItem, charsmax( szMenuItem ), "\w%s \y[Első %d embernek]", g_szWeaponMenuNames[ i ], get_pcvar_num( pCvarMaxTEWps ) );
case 2: format( szMenuItem, charsmax( szMenuItem ), "\w%s \y[Első %d embernek]", g_szWeaponMenuNames[ i ], get_pcvar_num( pCvarMaxCTWps ) );
default: continue;
}
}

menu_additem( menu, szMenuItem, _, 0 );
}

menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu, MPROP_BACKNAME, Back_Button );
menu_setprop( menu, MPROP_NEXTNAME, Next_Button );
menu_setprop( menu, MPROP_EXITNAME, Exit_Button );
menu_display( iClient, menu );
}

public func_OpenWeaponMenu_handler( iClient, iMenu, iItem ) {

if( iItem == MENU_EXIT ) {

menu_destroy( iMenu );
return PLUGIN_HANDLED;
}

new data[ 6 ], szName[ 64 ];
new access, callback;
menu_item_getinfo( iMenu, iItem, access, data, charsmax( data ), szName, charsmax( szName ), callback );

get_pcvar_string( pCvarPrefix, g_szChatPrefix, charsmax( g_szChatPrefix ) );

if( iItem != 2 ) {

give_item( iClient, g_szWeaponsName[ iItem ] );
give_item( iClient, g_szPistolName );

ColorChat( iClient, ".:[R4Z3R]:.^3%s^1 Te az ^4%s^1 csomagot választottad!", g_szChatPrefix ,g_szWeaponMenuNames[ iItem ] );
}
else {

new iTeams[ CsTeams ];
GetPlayerCount( iTeams );

if( iTeams[ CS_TEAM_T ] < get_pcvar_num( pCvarWPBlock )
|| iTeams[ CS_TEAM_CT ] < get_pcvar_num( pCvarWPBlock ) ) {

ColorChat( iClient, g_szMessages[ 2 ], g_szChatPrefix );
func_OpenWeaponMenu( iClient );

return PLUGIN_HANDLED;
}

new CsTeams:userTeam = cs_get_user_team( iClient );
if( userTeam == CS_TEAM_CT ) {

if( g_iWPCT < get_pcvar_num( pCvarMaxCTWps ) ) {

give_item( iClient, g_szWeaponsName[ iItem ] );
give_item( iClient, g_szPistolName );

ColorChat( iClient, ".:[R4Z3R]:.^3%s^1 Te az ^4%s^1 csomagot választottad!", g_szChatPrefix, g_szWeaponMenuNames[ iItem ] );
g_iWPCT++;
}
else {

client_print( iClient, print_center, g_szMessages[ 1 ] );
func_OpenWeaponMenu ( iClient );

return PLUGIN_HANDLED;
}
}

if( userTeam == CS_TEAM_T ) {

if( g_iWPTE < get_pcvar_num( pCvarMaxTEWps ) ) {


give_item( iClient, g_szWeaponsName[ iItem ] );
give_item( iClient, g_szPistolName );

ColorChat( iClient, ".:[R4Z3R]:.^3%s^1 Te az ^4%s^1 csomagot választottad!", g_szChatPrefix, g_szWeaponMenuNames[ iItem ] );
g_iWPTE++;
}
else {

client_print( iClient, print_center, g_szMessages[ 1 ] );
func_OpenWeaponMenu( iClient );

return PLUGIN_HANDLED;
}
}
}

give_item( iClient, "weapon_knife" );
give_player_stuff( iClient );

menu_destroy( iMenu );
return PLUGIN_HANDLED;
}

GetPlayerCount( iTeamPlayers[ CsTeams ] ) {

new iPlayers[ 32 ] , iPlayerCount;

get_players( iPlayers , iPlayerCount );

for ( new i = 0 ; i < iPlayerCount ; i++ )
iTeamPlayers[ cs_get_user_team( iPlayers[ i ] ) ]++;
}

stock give_player_stuff( iClient ) {

if( get_pcvar_num( pCvarFlash ) ) {

give_item( iClient, "weapon_flashbang" );
cs_set_user_bpammo( iClient, CSW_FLASHBANG, get_pcvar_num( pCvarFlash ) );
}

if( get_pcvar_num( pCvarHe ) ) {

give_item( iClient, "weapon_hegrenade" );
cs_set_user_bpammo( iClient, CSW_HEGRENADE, get_pcvar_num( pCvarHe ) );
}

if( get_pcvar_num( pCvarSmoke ) ) {

give_item( iClient, "weapon_smokegrenade" );
cs_set_user_bpammo( iClient, CSW_SMOKEGRENADE, get_pcvar_num( pCvarSmoke ) );
}

if( get_pcvar_num( pCvarKevlar ) ) {

switch( get_pcvar_num( pCvarKevlar ) ) {

case 1: give_item( iClient, "item_kevlar" );
case 2: give_item( iClient, "item_assaultsuit" );
default: return PLUGIN_CONTINUE;
}
}

if( get_pcvar_num( pCvarDefuser ) ) {

give_item( iClient, "item_thighpack" );
}

if( !get_pcvar_num( pCvarUnAmmo ) ) {

new weapons[ 32 ];
new weaponsnum;
get_user_weapons( iClient, weapons, weaponsnum );
for( new i = 0; i < weaponsnum; i++ )
if( is_user_alive( iClient ) )
if( maxAmmo[ weapons[ i ] ] > 0 )
cs_set_user_bpammo( iClient, weapons[ i ], maxAmmo[ weapons[ i ] ] );
}

g_bHasWeapon[ iClient ] = true;
return PLUGIN_CONTINUE;
}


//Stolen from CSDM Weapon Menu
stock StripUserWeapons( iClient ) {

new iC4Ent = get_pdata_cbase( iClient, OFFSET_C4_SLOT );

if( iC4Ent > 0 ) {

set_pdata_cbase( iClient, OFFSET_C4_SLOT, FM_NULLENT );
}

strip_user_weapons( iClient );
set_pdata_int( iClient, OFFSET_PRIMARYWEAPON, 0 );

if( iC4Ent > 0 ) {

set_pev( iClient, pev_weapons, pev( iClient, pev_weapons ) | ( 1 << CSW_C4 ) );
set_pdata_cbase( iClient, OFFSET_C4_SLOT, iC4Ent );

cs_set_user_bpammo( iClient, CSW_C4, 1 );
cs_set_user_plant( iClient, 1 );
}

return PLUGIN_HANDLED;
}

stock ColorChat( iClient, const input[], any:...)
{
new count = 1, players[ 32 ];
static msg[ 191 ];
vformat( msg, 190, input, 3 );

replace_all( msg, 190, "^x01" , "^1");
replace_all( msg, 190, "^x03" , "^3");
replace_all( msg, 190, "^x04" , "^4");

if ( iClient ) players[ 0 ] = iClient; else get_players( players , count , "ch" );
{
for ( new i = 0; i < count; i++ )
{
if ( is_user_connected( players[ i ] ) )
{
message_begin( MSG_ONE_UNRELIABLE , get_user_msgid( "SayText" ), _, players[ i ] );
write_byte( players[ i ] );
write_string( msg );
message_end( );
}
}
}
}

[mod=kengurumancs]Téma név + bb kód + helyesírás..kérlek javítsd.[/mod]

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