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Lezárt fórum  A témát lezárták, nem szerkesztheted a hozzászólásaid, és nem küldhetsz új hozzászólást.  [ 4 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: Rex csomag
HozzászólásElküldve: 2011.12.18. 14:03 
Offline
Tud valamit

Csatlakozott: 2011.08.28. 08:19
Hozzászólások: 103
Sziasztok. Az lenne a fontos kérésem hogy valaki megcsinálná nekem a Rex-csomagot hogy:
Ne forogjon
Ne legyen benne +HP -HP
Ne legyen benne +Gravitáció
Ne legyen benne +ammopack -ammopack
Amikor megkapjuk a világítást a csomagból csak fehér legyen a fény
Legyen benne lasermine
itt a sma:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <fun>
#include <zombieplague>

#define ADMIN_PRESENT_SPAWN ADMIN_RCON // access level for zp_ps_spawn command
#define ADMIN_PRESENT_REMOVE ADMIN_RCON // access level for zp_ps_remove command
#define ADMIN_PRESENT_STOP ADMIN_RCON // access level for zp_ps_stop command
#define ADMIN_PRESENT_START ADMIN_RCON // access level for zp_ps_start command

#define PRESENT_LIMIT 40 // maximum amount of presents

new const present_model[] = "models/zombie_plague/presents.mdl" // present model

enum Color {
NORMAL = 1,
GREEN,
TEAM_COLOR,
GREY,
RED,
BLUE,
}

new TeamName[][] = {
"",
"TERRORIST",
"CT",
"SPECTATOR"
}

new file[78],total_presents, Float:present_data[PRESENT_LIMIT + 1][3],
present_glow,present_light,present_light_radius,present_rot,
spawn_time,min_presents,max_presents,
value_ap,value_armor,value_hp_h,value_hp_z
public plugin_precache()
{
precache_model(present_model)
precache_sound("zombie_plague/present_spawn.wav")
precache_sound("zombie_plague/get_present.wav")
}

public plugin_init() {
register_plugin("[ZP] Addon: Present Spawner", "1.1", "Bill=Thailand=[UP] , <VeCo>")
register_cvar("zp_addon_present_spawner_version","1.1",FCVAR_SERVER | FCVAR_SPONLY)

register_logevent("round_end",2,"1=Round_End")
register_logevent("round_start",2,"1=Round_Start")

present_glow = register_cvar("zp_ps_present_glow","1")
present_light = register_cvar("zp_ps_present_light","1")
present_light_radius = register_cvar("zp_ps_present_light_radius","8")
present_rot = register_cvar("zp_ps_present_rotate","1")

spawn_time = register_cvar("zp_ps_spawn_presents_time","30.0")
min_presents = register_cvar("zp_ps_min_spawn_presents","5")
max_presents = register_cvar("zp_ps_max_spawn_presents","5")

value_ap = register_cvar("zp_ps_present_ammo_pack_value","1")
value_armor = register_cvar("zp_ps_present_armour_value","10")
value_hp_h = register_cvar("zp_ps_present_human_health_value","20")
value_hp_z = register_cvar("zp_ps_present_zombie_health_value","100")

register_concmd("zp_ps_spawn","admin_present_spawn",ADMIN_PRESENT_SPAWN)
register_concmd("zp_ps_remove","admin_present_remove",ADMIN_PRESENT_REMOVE)
register_concmd("zp_ps_stop","admin_present_stop",ADMIN_PRESENT_STOP)
register_concmd("zp_ps_start","admin_present_start",ADMIN_PRESENT_START)

register_touch("info_present","player","present_touch")
register_think("info_present","present_think")

new mapname[32]
get_mapname(mapname,31)
format(file,77,"addons/amxmodx/configs/presents/%s.ini",mapname)

load_presents()
}

public admin_present_spawn(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED

if(total_presents == PRESENT_LIMIT)
{
console_print(id,"[ZP] Present limit exceeded! Maximum amount of presents is %i.",PRESENT_LIMIT)
return PLUGIN_HANDLED
}

new Float:origin[3]
entity_get_vector(id,EV_VEC_origin,origin)

origin[2] -= 30.0

save_present(id,origin)

return PLUGIN_HANDLED
}

public admin_present_remove(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED

remove_all_presents()
console_print(id,"[ZP] All presents were removed for this round.")

return PLUGIN_HANDLED
}

public admin_present_stop(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED

remove_all_presents()
total_presents = 0
console_print(id,"[ZP] All presents were removed for this map.")

return PLUGIN_HANDLED
}

public admin_present_start(id,level,cid)
{
if(!cmd_access(id,level,cid,1) || total_presents > 0) return PLUGIN_HANDLED

remove_all_presents()
load_presents()
console_print(id,"[ZP] All presents were loaded for this map.")

return PLUGIN_HANDLED
}

public round_end()
{
if(!total_presents) return
remove_all_presents()
}

public round_start()
{
if(!total_presents) return
remove_task(1337)
set_task(get_pcvar_float(spawn_time),"spawn_random_presents",1337)
}

public spawn_random_presents()
{
new num = random_num(get_pcvar_num(min_presents),get_pcvar_num(max_presents))
if(num != 0) for(new ii=0;ii<num;ii++) spawn_present(present_data[random(total_presents)])
}

public present_touch(ent,id)
{
if(zp_get_user_nemesis(id) || zp_get_user_survivor(id)) return
give_random_present(ent,id)
}

public give_random_present(ent,id)
{
new num = random_num(1,19)
switch(num)
{
case 1:
{
ColorChat(id,GREEN,"[ZP]^x01 Te kaptal^x04 %i^x01 loszercsomagot!",get_pcvar_num(value_ap))
zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(value_ap))
}
case 2:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Te kaptal^x04 %i^x01 armort!",get_pcvar_num(value_armor))
cs_set_user_armor(id,get_pcvar_num(value_armor),CS_ARMOR_KEVLAR)
}
}
case 3:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal ejjelatot!")
zp_set_user_nightvision(id,1)
}
}
case 4:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal HE-granatot!")
give_item(id,"weapon_hegrenade")
}
}
case 5:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal vakito granatot!")
give_item(id,"weapon_flashbang")
}
}
case 6:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal Fust granatot!")
give_item(id,"weapon_smokegrenade")
}
}
case 7:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal longJumpot!")
give_item(id, "item_longjump")
}
}
case 8:
{
if(zp_get_user_zombie(id))
{
ColorChat(id,GREEN,"[ZP]^x01 Kaptal^x04 %i^x01 eletet!",get_pcvar_num(value_hp_z))
set_user_health(id,get_user_health(id) + get_pcvar_num(value_hp_z))
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal^x04 %i^x01 eletet!",get_pcvar_num(value_hp_h))
set_user_health(id,get_user_health(id) + get_pcvar_num(value_hp_h))
}
}
case 9:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 m249^x01!")
give_item(id,"weapon_m249")
cs_set_user_bpammo(id,CSW_M249,100)
}
}
case 10:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 sg550^x01!")
give_item(id,"weapon_sg550")
cs_set_user_bpammo(id,CSW_SG550,30)
}
}
case 11:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 g3sg1^x01!")
give_item(id,"weapon_g3sg1")
cs_set_user_bpammo(id,CSW_G3SG1,20)
}
}
case 12:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 mp5^x01!")
give_item(id,"weapon_mp5navy")
cs_set_user_bpammo(id,CSW_MP5NAVY,80)
}
}
case 13:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 m3^x01!")
give_item(id,"weapon_m3")
cs_set_user_bpammo(id,CSW_M3,10)
}
}
case 14:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 elite^x01!")
give_item(id,"weapon_elite")
cs_set_user_bpammo(id,CSW_ELITE,80)
}
}
case 15:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 deagle^x01!")
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,21)
}
}
case 16:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 xm1014^x01!")
give_item(id,"weapon_xm1014")
cs_set_user_bpammo(id,CSW_XM1014,14)
}
}
case 17:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 mac10^x01!")
give_item(id,"weapon_mac10")
cs_set_user_bpammo(id,CSW_MAC10,21)
}
}
case 18:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 tmp^x01!")
give_item(id,"weapon_tmp")
cs_set_user_bpammo(id,CSW_TMP,80)
}
}
case 19:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 p228^x01!")
give_item(id,"weapon_p228")
cs_set_user_bpammo(id,CSW_P228,30)
}
}
}

emit_sound(ent,CHAN_AUTO,"zombie_plague/get_present.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
remove_entity(ent)
}

public present_think(ent)
{
if(get_pcvar_num(present_light))
{
static Float:origin[3]
entity_get_vector(ent,EV_VEC_origin,origin)

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_DLIGHT)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_byte(get_pcvar_num(present_light_radius))
write_byte(entity_get_int(ent,EV_INT_iuser1))
write_byte(entity_get_int(ent,EV_INT_iuser2))
write_byte(entity_get_int(ent,EV_INT_iuser3))
write_byte(2)
write_byte(0)
message_end()
}

if(get_pcvar_num(present_rot))
{
static Float:angles[3]
entity_get_vector(ent,EV_VEC_angles,angles)

angles[1]--

entity_set_vector(ent,EV_VEC_angles,angles)
}

entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)
}

public remove_all_presents() remove_entity_name("info_present")


public load_presents()
{
total_presents = 0

new buffer[128], x[12],y[12],z[12]
if(file_exists(file))
{
new save = fopen(file,"rt")

if(!save) return

while(!feof(save))
{
fgets(save,buffer,127)

if(buffer[0] == ';' || !buffer[0]) continue

parse(buffer, x,11, y,11, z,11)

present_data[total_presents][0] = str_to_float(x)
present_data[total_presents][1] = str_to_float(y)
present_data[total_presents][2] = str_to_float(z)

total_presents++
}

fclose(save)
}
}

public spawn_present(Float:origin[3])
{
new ent = create_entity("info_target")
if(ent)
{
entity_set_string(ent,EV_SZ_classname,"info_present")
entity_set_model(ent,present_model)

entity_set_int(ent,EV_INT_solid,SOLID_TRIGGER)
entity_set_int(ent,EV_INT_movetype,MOVETYPE_TOSS)

entity_set_float(ent,EV_FL_gravity,1.0)

if(get_pcvar_num(present_glow))
{
entity_set_int(ent,EV_INT_iuser1,random(255))
entity_set_int(ent,EV_INT_iuser2,random(255))
entity_set_int(ent,EV_INT_iuser3,random(255))

set_rendering(ent,kRenderFxGlowShell,entity_get_int(ent,EV_INT_iuser1),entity_get_int(ent,EV_INT_iuser2),entity_get_int(ent,EV_INT_iuser3),kRenderNormal,60)
}

entity_set_origin(ent,origin)

entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)

emit_sound(ent,CHAN_AUTO,"zombie_plague/present_spawn.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
}
}

public save_present(id,Float:origin[3])
{
new save = fopen(file,"at")
if(save)
{
fprintf(save,"%.2f %.2f %.2f^n",origin[0],origin[1],origin[2])
fclose(save)

console_print(id,"[ZP] Present Spawn: successfully added at x:y:z(%.2f : %.2f : %.2f).",origin[0],origin[1],origin[2])
load_presents()
}
}

ColorChat(id, Color:type, const msg[], {Float, Sql, Result,_}:...) {
new message[256]

switch(type) {
case NORMAL: message[0] = 0x01
case GREEN: message[0] = 0x04
default: message[0] = 0x03
}

vformat(message[1], 251, msg, 4)

message[192] = '^0'

new team, ColorChange, index, MSG_Type

if(id) {
MSG_Type = MSG_ONE
index = id
} else {
index = FindPlayer()
MSG_Type = MSG_ALL
}

team = get_user_team(index)
ColorChange = ColorSelection(index, MSG_Type, type)

ShowColorMessage(index, MSG_Type, message)

if(ColorChange)
Team_Info(index, MSG_Type, TeamName[team])
}

ShowColorMessage(id, type, message[]) {
static bool:saytext_used
static get_user_msgid_saytext

if(!saytext_used) {
get_user_msgid_saytext = get_user_msgid("SayText")
saytext_used = true
}

message_begin(type, get_user_msgid_saytext, _, id)
write_byte(id)
write_string(message)
message_end()
}

Team_Info(id, type, team[]) {
static bool:teaminfo_used
static get_user_msgid_teaminfo

if(!teaminfo_used) {
get_user_msgid_teaminfo = get_user_msgid("TeamInfo")
teaminfo_used = true
}

message_begin(type, get_user_msgid_teaminfo, _, id)
write_byte(id)
write_string(team)
message_end()

return 1
}

ColorSelection(index, type, Color:Type) {
switch(Type) {
case RED: return Team_Info(index, type, TeamName[1])
case BLUE: return Team_Info(index, type, TeamName[2])
case GREY: return Team_Info(index, type, TeamName[0])
}

return 0
}

FindPlayer() {
new i = -1

while(i <= get_maxplayers()) {
if(is_user_connected(++i))
return i
}

return -1
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
*/


Aki ezt megcsinálná nekem annak nagyon megköszönném

_________________
Magyar Biohazard szervert keresek, ha kell segítek is.


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 Hozzászólás témája: Re: Rex csomag
HozzászólásElküldve: 2011.12.18. 14:48 
Offline
Tiszteletbeli
Avatar

Csatlakozott: 2011.09.18. 13:01
Hozzászólások: 4270
Megköszönt másnak: 55 alkalommal
Megköszönték neki: 513 alkalommal
Kód:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <fun>
#include <zombieplague>

#define ADMIN_PRESENT_SPAWN ADMIN_RCON // access level for zp_ps_spawn command
#define ADMIN_PRESENT_REMOVE ADMIN_RCON // access level for zp_ps_remove command
#define ADMIN_PRESENT_STOP ADMIN_RCON // access level for zp_ps_stop command
#define ADMIN_PRESENT_START ADMIN_RCON // access level for zp_ps_start command

#define PRESENT_LIMIT 40 // maximum amount of presents

new const present_model[] = "models/zombie_plague/presents.mdl" // present model

enum Color {
NORMAL = 1,
GREEN,
TEAM_COLOR,
GREY,
RED,
BLUE,
}

new TeamName[][] = {
"",
"TERRORIST",
"CT",
"SPECTATOR"
}

new file[78],total_presents, Float:present_data[PRESENT_LIMIT + 1][3],
present_glow,present_light,present_light_radius,present_rot,
spawn_time,min_presents,max_presents,
value_ap,value_armor,value_hp_h,value_hp_z
public plugin_precache()
{
precache_model(present_model)
precache_sound("zombie_plague/present_spawn.wav")
precache_sound("zombie_plague/get_present.wav")
}

public plugin_init() {
register_plugin("[ZP] Addon: Present Spawner", "1.1", "Bill=Thailand=[UP] , <VeCo>")
register_cvar("zp_addon_present_spawner_version","1.1",FCVAR_SERVER | FCVAR_SPONLY)

register_logevent("round_end",2,"1=Round_End")
register_logevent("round_start",2,"1=Round_Start")

present_glow = register_cvar("zp_ps_present_glow","1")
present_light = register_cvar("zp_ps_present_light","1")
present_light_radius = register_cvar("zp_ps_present_light_radius","8")
present_rot = register_cvar("zp_ps_present_rotate","1")

spawn_time = register_cvar("zp_ps_spawn_presents_time","30.0")
min_presents = register_cvar("zp_ps_min_spawn_presents","5")
max_presents = register_cvar("zp_ps_max_spawn_presents","5")

value_ap = register_cvar("zp_ps_present_ammo_pack_value","1")
value_armor = register_cvar("zp_ps_present_armour_value","10")
value_hp_h = register_cvar("zp_ps_present_human_health_value","20")
value_hp_z = register_cvar("zp_ps_present_zombie_health_value","100")

register_concmd("zp_ps_spawn","admin_present_spawn",ADMIN_PRESENT_SPAWN)
register_concmd("zp_ps_remove","admin_present_remove",ADMIN_PRESENT_REMOVE)
register_concmd("zp_ps_stop","admin_present_stop",ADMIN_PRESENT_STOP)
register_concmd("zp_ps_start","admin_present_start",ADMIN_PRESENT_START)

register_touch("info_present","player","present_touch")
register_think("info_present","present_think")

new mapname[32]
get_mapname(mapname,31)
format(file,77,"addons/amxmodx/configs/presents/%s.ini",mapname)

load_presents()
}

public admin_present_spawn(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED

if(total_presents == PRESENT_LIMIT)
{
console_print(id,"[ZP] Present limit exceeded! Maximum amount of presents is %i.",PRESENT_LIMIT)
return PLUGIN_HANDLED
}

new Float:origin[3]
entity_get_vector(id,EV_VEC_origin,origin)

origin[2] -= 30.0

save_present(id,origin)

return PLUGIN_HANDLED
}

public admin_present_remove(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED

remove_all_presents()
console_print(id,"[ZP] All presents were removed for this round.")

return PLUGIN_HANDLED
}

public admin_present_stop(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED

remove_all_presents()
total_presents = 0
console_print(id,"[ZP] All presents were removed for this map.")

return PLUGIN_HANDLED
}

public admin_present_start(id,level,cid)
{
if(!cmd_access(id,level,cid,1) || total_presents > 0) return PLUGIN_HANDLED

remove_all_presents()
load_presents()
console_print(id,"[ZP] All presents were loaded for this map.")

return PLUGIN_HANDLED
}

public round_end()
{
if(!total_presents) return
remove_all_presents()
}

public round_start()
{
if(!total_presents) return
remove_task(1337)
set_task(get_pcvar_float(spawn_time),"spawn_random_presents",1337)
}

public spawn_random_presents()
{
new num = random_num(get_pcvar_num(min_presents),get_pcvar_num(max_presents))
if(num != 0) for(new ii=0;ii<num;ii++) spawn_present(present_data[random(total_presents)])
}

public present_touch(ent,id)
{
if(zp_get_user_nemesis(id) || zp_get_user_survivor(id)) return
give_random_present(ent,id)
}

public give_random_present(ent,id)
{
new num = random_num(1,19)
switch(num)
{

case 1:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Te kaptal^x04 %i^x01 armort!",get_pcvar_num(value_armor))
cs_set_user_armor(id,get_pcvar_num(value_armor),CS_ARMOR_KEVLAR)
}
}
case 2:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal ejjelatot!")
zp_set_user_nightvision(id,1)
}
}
case 3:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal HE-granatot!")
give_item(id,"weapon_hegrenade")
}
}
case 4:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal vakito granatot!")
give_item(id,"weapon_flashbang")
}
}
case 5:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal Fust granatot!")
give_item(id,"weapon_smokegrenade")
}
}
case 6:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal longJumpot!")
give_item(id, "item_longjump")
}

case 8:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 m249^x01!")
give_item(id,"weapon_m249")
cs_set_user_bpammo(id,CSW_M249,100)
}
}
case 9:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 sg550^x01!")
give_item(id,"weapon_sg550")
cs_set_user_bpammo(id,CSW_SG550,30)
}
}
case 10:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 g3sg1^x01!")
give_item(id,"weapon_g3sg1")
cs_set_user_bpammo(id,CSW_G3SG1,20)
}
}
case 11:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 mp5^x01!")
give_item(id,"weapon_mp5navy")
cs_set_user_bpammo(id,CSW_MP5NAVY,80)
}
}
case 12:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 m3^x01!")
give_item(id,"weapon_m3")
cs_set_user_bpammo(id,CSW_M3,10)
}
}
case 13:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 elite^x01!")
give_item(id,"weapon_elite")
cs_set_user_bpammo(id,CSW_ELITE,80)
}
}
case 14:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 deagle^x01!")
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,21)
}
}
case 15:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 xm1014^x01!")
give_item(id,"weapon_xm1014")
cs_set_user_bpammo(id,CSW_XM1014,14)
}
}
case 16:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 mac10^x01!")
give_item(id,"weapon_mac10")
cs_set_user_bpammo(id,CSW_MAC10,21)
}
}
case 17:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 tmp^x01!")
give_item(id,"weapon_tmp")
cs_set_user_bpammo(id,CSW_TMP,80)
}
}
case 18:
{
if(zp_get_user_zombie(id))
{
give_random_present(ent,id)
} else {
ColorChat(id,GREEN,"[ZP]^x01 Kaptal -^x04 p228^x01!")
give_item(id,"weapon_p228")
cs_set_user_bpammo(id,CSW_P228,30)
}
}
}

emit_sound(ent,CHAN_AUTO,"zombie_plague/get_present.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
remove_entity(ent)
}

public present_think(ent)
{
if(get_pcvar_num(present_light))
{
static Float:origin[3]
entity_get_vector(ent,EV_VEC_origin,origin)

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_DLIGHT)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_byte(get_pcvar_num(present_light_radius))
write_byte(entity_get_int(ent,EV_INT_iuser1))
write_byte(entity_get_int(ent,EV_INT_iuser2))
write_byte(entity_get_int(ent,EV_INT_iuser3))
write_byte(2)
write_byte(0)
message_end()
}

if(get_pcvar_num(present_rot))
{
static Float:angles[3]
entity_get_vector(ent,EV_VEC_angles,angles)

angles[1]--

entity_set_vector(ent,EV_VEC_angles,angles)
}

entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)
}

public remove_all_presents() remove_entity_name("info_present")


public load_presents()
{
total_presents = 0

new buffer[128], x[12],y[12],z[12]
if(file_exists(file))
{
new save = fopen(file,"rt")

if(!save) return

while(!feof(save))
{
fgets(save,buffer,127)

if(buffer[0] == ';' || !buffer[0]) continue

parse(buffer, x,11, y,11, z,11)

present_data[total_presents][0] = str_to_float(x)
present_data[total_presents][1] = str_to_float(y)
present_data[total_presents][2] = str_to_float(z)

total_presents++
}

fclose(save)
}
}

public spawn_present(Float:origin[3])
{
new ent = create_entity("info_target")
if(ent)
{
entity_set_string(ent,EV_SZ_classname,"info_present")
entity_set_model(ent,present_model)

entity_set_int(ent,EV_INT_solid,SOLID_TRIGGER)
entity_set_int(ent,EV_INT_movetype,MOVETYPE_TOSS)

entity_set_float(ent,EV_FL_gravity,1.0)

if(get_pcvar_num(present_glow))
{
entity_set_int(ent,EV_INT_iuser1,random(255))
entity_set_int(ent,EV_INT_iuser2,random(255))
entity_set_int(ent,EV_INT_iuser3,random(255))

set_rendering(ent,kRenderFxGlowShell,entity_get_int(ent,EV_INT_iuser1),entity_get_int(ent,EV_INT_iuser2),entity_get_int(ent,EV_INT_iuser3),kRenderNormal,60)
}

entity_set_origin(ent,origin)

entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)

emit_sound(ent,CHAN_AUTO,"zombie_plague/present_spawn.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
}
}

public save_present(id,Float:origin[3])
{
new save = fopen(file,"at")
if(save)
{
fprintf(save,"%.2f %.2f %.2f^n",origin[0],origin[1],origin[2])
fclose(save)

console_print(id,"[ZP] Present Spawn: successfully added at x:y:z(%.2f : %.2f : %.2f).",origin[0],origin[1],origin[2])
load_presents()
}
}

ColorChat(id, Color:type, const msg[], {Float, Sql, Result,_}:...) {
new message[256]

switch(type) {
case NORMAL: message[0] = 0x01
case GREEN: message[0] = 0x04
default: message[0] = 0x03
}

vformat(message[1], 251, msg, 4)

message[192] = '^0'

new team, ColorChange, index, MSG_Type

if(id) {
MSG_Type = MSG_ONE
index = id
} else {
index = FindPlayer()
MSG_Type = MSG_ALL
}

team = get_user_team(index)
ColorChange = ColorSelection(index, MSG_Type, type)

ShowColorMessage(index, MSG_Type, message)

if(ColorChange)
Team_Info(index, MSG_Type, TeamName[team])
}

ShowColorMessage(id, type, message[]) {
static bool:saytext_used
static get_user_msgid_saytext

if(!saytext_used) {
get_user_msgid_saytext = get_user_msgid("SayText")
saytext_used = true
}

message_begin(type, get_user_msgid_saytext, _, id)
write_byte(id)
write_string(message)
message_end()
}

Team_Info(id, type, team[]) {
static bool:teaminfo_used
static get_user_msgid_teaminfo

if(!teaminfo_used) {
get_user_msgid_teaminfo = get_user_msgid("TeamInfo")
teaminfo_used = true
}

message_begin(type, get_user_msgid_teaminfo, _, id)
write_byte(id)
write_string(team)
message_end()

return 1
}

ColorSelection(index, type, Color:Type) {
switch(Type) {
case RED: return Team_Info(index, type, TeamName[1])
case BLUE: return Team_Info(index, type, TeamName[2])
case GREY: return Team_Info(index, type, TeamName[0])
}

return 0
}

FindPlayer() {
new i = -1

while(i <= get_maxplayers()) {
if(is_user_connected(++i))
return i
}

return -1
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
*/

probald atalakitani nembiztos jo :DMert mar a case-k nel oszekavarodtam :D

_________________
Idk. Csak ugy funbooo.
Kép


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 Hozzászólás témája: Re: Rex csomag
HozzászólásElküldve: 2011.12.18. 14:56 
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Tud valamit

Csatlakozott: 2011.08.28. 08:19
Hozzászólások: 103
Nem működik :cry:

_________________
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 Hozzászólás témája: Re: Rex csomag
HozzászólásElküldve: 2011.12.18. 15:07 
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Developer
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Csatlakozott: 2011.06.01. 21:11
Hozzászólások: 7962
Megköszönt másnak: 295 alkalommal
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Zárolom még nem tanuljátok meg hogy a forráskódokat(sma), code közé rakjátok be!

Kód:
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