Valamiért láthatatlan lesz a zombie_source modell, valaki lesse meg!!
Kód: stock zm_tulajdonsagok(index) { if(!is_user_alive(index)) return
g_zombie[index] = true cs_set_user_model(index, "zombie_source");
if(!task_exists(5666 + index)) set_task(0.1, "tobbi", 5666 + index)
static Float:health health = 4000.0 static Float:gravity gravity = 1.0 set_pev(index, pev_health, health) set_pev(index, pev_gravity, gravity) set_pev(index, pev_body, 0) set_pev(index, pev_armorvalue, 0.0) set_pev(index, pev_renderamt, 0.0) set_pev(index, pev_rendermode, kRenderTransTexture) fm_set_user_armortype(index, CS_ARMOR_NONE) fm_set_user_nvg(index) if(get_pcvar_num(cvar_autonvg)) engclient_cmd(index, "nightvision") if(!pev_valid(g_modelent[index])) { static ent ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) if(pev_valid(ent)) { //engfunc(EngFunc_SetModel, ent, "models/player/zombie_source/zombie_source.mdl") set_pev(ent, pev_classname, MODEL_CLASSNAME) set_pev(ent, pev_movetype, MOVETYPE_FOLLOW) set_pev(ent, pev_aiment, index) set_pev(ent, pev_owner, index) g_modelent[index] = ent } } else { //engfunc(EngFunc_SetModel, g_modelent[index], "models/player/zombie_source/zombie_source.mdl") fm_set_entity_visibility(g_modelent[index], 1) }
static effects effects = pev(index, pev_effects) if(effects & EF_DIMLIGHT) { message_begin(MSG_ONE, g_msg_flashlight, _, index) write_byte(0) write_byte(100) message_end() set_pev(index, pev_effects, effects & ~EF_DIMLIGHT) } }
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