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Lezárt fórum A témát lezárták, nem szerkesztheted a hozzászólásaid, és nem küldhetsz új hozzászólást.  [1 hozzászólás ] 
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 Hozzászólás témája: Error
HozzászólásElküldve:2012.03.06. 19:46 
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Csatlakozott:2011.09.18. 13:01
Hozzászólások:4274
Megköszönt másnak: 55 alkalommal
Megköszönték neki: 515 alkalommal
Valaki segitene mi lehet a hiba ;DTutorial szerint dobtam ossze(orosz tutorial)

Kód:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <fakemeta_util>
#include <amxmisc>

new g_mode[33]
new MsgIndexWeaponList;
#define BLOOD_SM_NUM 8
#define ENG_NULLENT      -1
#define EV_INT_WEAPONKEY   EV_INT_impulse
#define DINFINITY_WEAPONKEY   901
#define MAX_PLAYERS             32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define BLOOD_STREAM_RED   70
#define WEAP_LINUX_XTRA_OFF         4
#define m_fKnown            44
#define m_flNextPrimaryAttack          46
#define m_flTimeWeaponIdle         48
#define m_iClip      51
#define m_fInReload            54
#define PLAYER_LINUX_XTRA_OFF         5
#define m_flNextAttack            83

#define DINFINITY_RELOAD_TIME 4.0
#define DINFINITY_DRAW_TIME 1.2

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
         "weapon_aug", "weapon_smokegrenade", "weapon_sg550", "weapon_fiveseven", "weapon_ump45", "weapon_elite",
         "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
         "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
         "weapon_elite", "weapon_knife", "weapon_p90" }

new const Fire_Sounds[][] = { "weapons/infi-1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new DINFINITY_V_MODEL[64] = "models/v_infinity.mdl"
new DINFINITY_V_MODEL2[64] = "models/v_infinity_2.mdl"
new DINFINITY_P_MODEL[64] = "models/p_infinity.mdl"
new DINFINITY_W_MODEL[64] = "models/w_infinity.mdl"

new cvar_dmg_dinfinity, g_itemid_dinfinity, cvar_clip_dinfinity, cvar_dinfinity_ammo , cvar_recoil2_vertical , cvar_recoil2_horizontal , cvar_recoil1_vertical , cvar_recoil1_horizontal
new g_MaxPlayers, g_orig_event_dinfinity, g_clip_ammo[33] , g_attack2[33]
new m_iBlood[2] , oldweap[33] , g_DINFINITY_TmpClip[33] , g_has_dinfinity[33]

public plugin_init()
{
   register_plugin("[ZP] Weapon: DInfinity", "1.0", "--")

   register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
   register_event("CurWeapon","CurrentWeapon","be","1=1")
   register_forward(FM_CmdStart, "fw_CmdStart")
   register_forward(FM_SetModel, "fw_SetModel")
   register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
   register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
   MsgIndexWeaponList = get_user_msgid( "WeaponList" )
   RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "Sprite", .Post = true);
   register_clcmd("weapon_elite", "Hook_SelectWeapon")

   for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
      if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)

   RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_DINFINITY_AddToPlayer")
   RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_DINFINITY_PrimaryAttack")
   RegisterHam(Ham_Item_PostFrame, "weapon_elite", "DInfinity_ItemPostFrame");
   RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload");
   RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload_Post", 1);
   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   

   cvar_dmg_dinfinity = register_cvar("zp_dinfinity_dmg", "50")
   cvar_clip_dinfinity = register_cvar("zp_dinfinity_clip", "30")
   cvar_dinfinity_ammo = register_cvar("zp_dinfinity_ammo", "120")
   cvar_recoil2_vertical = register_cvar("zp_dinfinity_verticalrecoilat2", "3")
   cvar_recoil2_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat2", "300")
   cvar_recoil1_vertical = register_cvar("zp_dinfinity_verticalrecoilat1", "200")
   cvar_recoil1_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat1", "50")

   g_itemid_dinfinity = zp_register_extra_item("\wDual-Infinity\r[CSO]", 20, ZP_TEAM_HUMAN)
   g_MaxPlayers = get_maxplayers()

   set_task (0.1,"fire_id",_,_,_,"b");
}

public plugin_natives()
{
    register_native("give_dinfinity", "native_give_dinfinity", 1)
}
public Hook_SelectWeapon(id)
{
   
   engclient_cmd(id, "weapon_elite")
}

public native_give_dinfinity(id)
{
        g_has_dinfinity[id] = true;
}

public plugin_precache()
{
   precache_model(DINFINITY_V_MODEL)
   precache_model(DINFINITY_P_MODEL)
   precache_model(DINFINITY_V_MODEL2)
   precache_model(DINFINITY_W_MODEL)

   precache_sound(Fire_Sounds[0])
   precache_sound("weapons/infi_clipin.wav")
   precache_sound("weapons/infi_clipout.wav")
   precache_sound("weapons/infi_clipon.wav")
   precache_sound("weapons/infi_draw.wav")
   precache_generic("sprites/weapon_qbarrel.txt")
   precache_model("sprites/640hud60.spr")

   m_iBlood[0] = precache_model("sprites/blood.spr")
   m_iBlood[1] = precache_model("sprites/bloodspray.spr")
   precache_model("sprites/640hud5.spr")
   register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public fwPrecacheEvent_Post(type, const name[])
{
   if (equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name) )
   {
      g_orig_event_dinfinity = get_orig_retval()
      return FMRES_HANDLED
   }
   
   return FMRES_IGNORED
}

public fw_SetModel(entity, model[])
{
   if(!is_valid_ent(entity))
      return FMRES_IGNORED;
   
   static szClassName[33]
   entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
      
   if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED;
   
   static iOwner
   
   iOwner = entity_get_edict(entity, EV_ENT_owner)
   
   if(equal(model, "models/w_elite.mdl"))
   {
      static iStoredSVDID
      
      iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
   
      if(!is_valid_ent(iStoredSVDID))
         return FMRES_IGNORED;
   
      if(g_has_dinfinity[iOwner])
      {
         entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, DINFINITY_WEAPONKEY)
         g_has_dinfinity[iOwner] = false
         
         entity_set_model(entity, DINFINITY_W_MODEL)
         
         return FMRES_SUPERCEDE;
      }
   }
   
   
   return FMRES_IGNORED;
}
public give_dinfinity(id)
{
   drop_weapons(id, 1);
   new iWep2 = give_item(id,"weapon_elite")
   if( iWep2 > 0 )
   {
      cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dinfinity))
      cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_dinfinity_ammo))
   }
   if(get_user_weapon(id) == CSW_ELITE)
   {
      replace_weapon_models(id, CSW_ELITE)
      UTIL_PlayWeaponAnimation(id, 16)
      set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)   
   }
   g_has_dinfinity[id] = true;
}
public zp_extra_item_selected(id, itemid)
{
   if(itemid != g_itemid_dinfinity)
      return;

   give_dinfinity(id)
}

public fw_CmdStart(id, uc_handle, seed)
{
   if(!is_user_alive(id))
      return PLUGIN_HANDLED

   if(!g_has_dinfinity[id])
      return PLUGIN_HANDLED   

   new szClip, szAmmo
   new szWeapID = get_user_weapon(id, szClip, szAmmo)

   if(szWeapID != CSW_ELITE)
      return PLUGIN_HANDLED   

   if(szClip <= 0)
      return PLUGIN_HANDLED   

   if(!(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
      g_attack2[id] = 0
      
   if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
      g_attack2[id] = 1


   return PLUGIN_HANDLED
}
public fire_id()
{
   for(new id;id <= 32;id++)
   {

      if(!is_user_alive(id))
         continue;

      if(zp_get_user_zombie(id))
         continue;
   
      new szClip, szAmmo
      new szWeapID = get_user_weapon(id, szClip, szAmmo)

      if(szWeapID != CSW_ELITE)
         continue;

      if(!g_attack2[id])
         continue;

      if(szClip <= 0)
         continue;

      g_mode[id] = 1
      replace_weapon_models(id,CSW_ELITE)
   
      if(szClip > 1)
      {
         UTIL_PlayWeaponAnimation(id, random_num(2,12))
         make_blood_and_bulletholes(id)
         new ak = find_ent_by_owner ( -1, "weapon_elite", id )
         set_pdata_int ( ak, 51, szClip - 1, 4 )
         make_punchangle(id)
      }else if(szClip == 1)
      {
         new num
         num = random_num(1,2)
         if(num == 1)  UTIL_PlayWeaponAnimation(id, 7)
         if(num == 2)  UTIL_PlayWeaponAnimation(id, 13)
         make_blood_and_bulletholes(id)
         new ak = find_ent_by_owner ( -1, "weapon_elite", id )
         set_pdata_int ( ak, 51, szClip - 1, 4 )
         make_punchangle(id)
      }else    if(szClip == 0 ) {
         if(szAmmo > 0) UTIL_PlayWeaponAnimation(id, 14)
      }
   }
}
public fw_DINFINITY_AddToPlayer(DINFINITY, id)
{
   if(!is_valid_ent(DINFINITY) || !is_user_connected(id))
      return HAM_IGNORED;
   
   if(entity_get_int(DINFINITY, EV_INT_WEAPONKEY) == DINFINITY_WEAPONKEY)
   {
      g_has_dinfinity[id] = true
      
      entity_set_int(DINFINITY, EV_INT_WEAPONKEY, 0)
      
      return HAM_HANDLED;
   }
   
   return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
   if (use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
   static owner
   owner = fm_cs_get_weapon_ent_owner(weapon_ent)
   
   static weaponid
   weaponid = cs_get_weapon_id(weapon_ent)
   
   replace_weapon_models(owner, weaponid)
}

replace_weapon_models(id, weaponid)
{
   if(!is_user_alive(id))
      return;

   if(zp_get_user_zombie(id))
      return;

   if(!g_has_dinfinity[id])
      return;

   if(weaponid == CSW_ELITE)
   {
      if(g_mode[id] == 0)
      {
         set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL)
         set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
      }else{
         set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL2)
         set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
      }
      if(oldweap[id] != CSW_ELITE)
      {
         UTIL_PlayWeaponAnimation(id, 16)
         set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)   
      }
   }
   if(weaponid != CSW_ELITE) g_mode[id] = 0
   oldweap[id] = weaponid
}

public make_punchangle(id)
{
   if(!is_user_alive(id))
      return;

   if(zp_get_user_zombie(id))
      return;

   if(!g_has_dinfinity[id])
      return;

   if(g_mode[id] == 0)
   {
      static Float:punchAngle[3];
      punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_vertical), get_pcvar_num(cvar_recoil1_vertical))) / 100.0;
      punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_horizontal), get_pcvar_num(cvar_recoil1_horizontal))) / 100.0;
      punchAngle[2] = 0.0;
      set_pev(id, pev_punchangle, punchAngle);
   }else{
      static Float:punchAngle[3];
      punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_vertical), get_pcvar_num(cvar_recoil2_vertical))) / 100.0;
      punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_horizontal), get_pcvar_num(cvar_recoil2_horizontal))) / 100.0;
      punchAngle[2] = 0.0;
      set_pev(id, pev_punchangle, punchAngle);
   }
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
        if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE) || !g_has_dinfinity[Player])
        return FMRES_IGNORED
   
   set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
   return FMRES_HANDLED
}

public fw_DINFINITY_PrimaryAttack(Weapon)
{
   new Player = get_pdata_cbase(Weapon, 41, 4)

   if (!g_has_dinfinity[Player])
      return HAM_IGNORED;

   if (!is_user_alive(Player) || zp_get_user_zombie(Player))
      return HAM_IGNORED;

   new szClip, szAmmo
   new szWeapID = get_user_weapon(Player, szClip, szAmmo)
      
   if(szClip <= 0)
      return HAM_IGNORED;

   new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

   if(flNextAttack > 0.0)
      return PLUGIN_HANDLED

   if(get_user_weapon(Player) == CSW_ELITE)
   {
      g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)

      if(szWeapID == CSW_ELITE)
      {
         remove_task(Player)
         g_mode[Player] = 0
         replace_weapon_models(Player,CSW_ELITE)
         new num
         num = random_num(1,2)
         if(num == 1)  UTIL_PlayWeaponAnimation(Player, random_num(2,6))
         if(num == 2)  UTIL_PlayWeaponAnimation(Player,  random_num(8,12))

         make_punchangle(Player)
         make_blood_and_bulletholes(Player)
         
         set_pdata_float(Player, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF)
         new ak = find_ent_by_owner ( -1, "weapon_elite", Player )
         set_pdata_int ( ak, 51, szClip - 1, 4 )
      }   
   }
   return HAM_SUPERCEDE;
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
   if ((eventid != g_orig_event_dinfinity))
      return FMRES_IGNORED
   if (!(1 <= invoker <= g_MaxPlayers))
      return FMRES_IGNORED

   playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   return FMRES_SUPERCEDE
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
   if (victim != attacker && is_user_connected(attacker))
   {
      if(get_user_weapon(attacker) == CSW_ELITE)
      {
         if(g_has_dinfinity[attacker])
            SetHamParamFloat(4, get_pcvar_float(cvar_dmg_dinfinity))
      }
   }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
   static szTruncatedWeapon[33], iAttacker, iVictim
   
   get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
   
   iAttacker = get_msg_arg_int(1)
   iVictim = get_msg_arg_int(2)
   
   if(!is_user_connected(iAttacker) || iAttacker == iVictim)
      return PLUGIN_CONTINUE

   set_task(1.0,"zero_values",iVictim)
   
   if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
   {
      if(g_has_dinfinity[iAttacker])
         set_msg_arg_string(4, "elite")
   }
      
   return PLUGIN_CONTINUE
}

public CurrentWeapon(id) replace_weapon_models(id, read_data(2))
public zp_user_infected_post(id)   zero_values(id)
public client_connect(id) zero_values(id)
public client_disconnect(id) zero_values(id)

stock fm_cs_get_current_weapon_ent(id)
{
   return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
   return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
   set_pev(Player, pev_weaponanim, Sequence)
   
   message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
   write_byte(Sequence)
   write_byte(pev(Player, pev_body))
   message_end()
}

stock make_blood_and_bulletholes(id)
{
   new aimOrigin[3], target, body
   get_user_origin(id, aimOrigin, 3)
   get_user_aiming(id, target, body)

   engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
   
   static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3];
   pev(id, pev_v_angle, plrViewAngles);

   static Float:VecSrc[3], Float:VecDst[3];
   
   //VecSrc = pev->origin + pev->view_ofs;
   pev(id, pev_origin, PlrOrigin)
   pev(id, pev_view_ofs, VecSrc)
   xs_vec_add(VecSrc, PlrOrigin, VecSrc)

   //VecDst = VecDir * 8192.0;
   angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
   xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
   xs_vec_add(VecDst, VecSrc, VecDst);
   
   new hTrace = create_tr2()
   engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace)
   new hitEnt = get_tr2(hTrace, TR_pHit);
   get_tr2(hTrace, TR_vecEndPos, VecEnd);

   if(is_user_alive(target) && zp_get_user_zombie(target))
   {
   if (pev_valid(hitEnt)) {
      new Float:takeDamage;
      pev(hitEnt, pev_takedamage, takeDamage);

      new Float:dmg = get_pcvar_float(cvar_dmg_dinfinity);

      new hitGroup = get_tr2(hTrace, TR_iHitgroup);

      switch (hitGroup) {
         case HIT_HEAD: { dmg *= 3.0; }
         case HIT_LEFTARM: { dmg *= 0.9; }
         case HIT_RIGHTARM: { dmg *= 0.9; }
         case HIT_LEFTLEG: { dmg *= 0.9; }
         case HIT_RIGHTLEG: { dmg *= 0.9; }
      }
      if (is_user_connected(hitEnt) && zp_get_user_zombie(hitEnt)) {
         ExecuteHamB(Ham_TakeDamage, hitEnt, id, id, dmg, DMG_BULLET | DMG_NEVERGIB);
         ExecuteHamB(Ham_TraceBleed, hitEnt, dmg, VecDir, hTrace, DMG_BULLET | DMG_NEVERGIB);
         make_blood(VecEnd, dmg, hitEnt);
      }
      
   }
   }
   else if(!is_user_connected(target))
   {
      if(target)
      {
         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
         write_byte(TE_DECAL)
         write_coord(aimOrigin[0])
         write_coord(aimOrigin[1])
         write_coord(aimOrigin[2])
         write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
         write_short(target)
         message_end()
      }
      else
      {
         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
         write_byte(TE_WORLDDECAL)
         write_coord(aimOrigin[0])
         write_coord(aimOrigin[1])
         write_coord(aimOrigin[2])
         write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
         message_end()
      }
      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      write_short(id)
      write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
      message_end()
   }

}
public DInfinity_ItemPostFrame(weapon_entity) {
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
   return HAM_IGNORED;

   if (!g_has_dinfinity[id])
   return HAM_IGNORED;

   new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

   new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
   new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

   new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

   if( fInReload && flNextAttack <= 0.0 )
   {
      new j = min(get_pcvar_num(cvar_clip_dinfinity) - iClip, iBpAmmo)
   
      set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
      cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j);
      
      set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
      fInReload = 0
   }

   return HAM_IGNORED;
}

public DInfinity_Reload(weapon_entity) {
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
      return HAM_IGNORED;

   if (!g_has_dinfinity[id])
      return HAM_IGNORED;

   g_DINFINITY_TmpClip[id] = -1;
   new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
   new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

   if (iBpAmmo <= 0)
      return HAM_SUPERCEDE;

   if (iClip >= get_pcvar_num(cvar_clip_dinfinity))
      return HAM_SUPERCEDE;


   g_DINFINITY_TmpClip[id] = iClip;

   return HAM_IGNORED;
}

public DInfinity_Reload_Post(weapon_entity) {
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
      return HAM_IGNORED;

   if (!g_has_dinfinity[id])
      return HAM_IGNORED;

   if (g_DINFINITY_TmpClip[id] == -1)
      return HAM_IGNORED;

   new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);

   if (iBpAmmo <= 0)
      return HAM_IGNORED;

   set_pdata_int(weapon_entity, m_iClip, g_DINFINITY_TmpClip[id], WEAP_LINUX_XTRA_OFF)

   set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DINFINITY_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

   set_pdata_float(id, m_flNextAttack, DINFINITY_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

   set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

   // relaod animation
   UTIL_PlayWeaponAnimation(id, 14)
   remove_task(id)
   g_mode[id] = 0

   return HAM_IGNORED;
}
public get_origin_int(index, origin[3])
{
   new Float:FVec[3]

   pev(index,pev_origin,FVec)

   origin[0] = floatround(FVec[0])
   origin[1] = floatround(FVec[1])
   origin[2] = floatround(FVec[2])

   return 1
}

public zero_values(id)
{
   g_attack2[id] = 0
   g_has_dinfinity[id] = false
}

stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) {
   new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt);
   if (bloodColor == -1)
      return;

   new amount = floatround(Damage);

   amount *= 2; //according to HLSDK

   message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
   write_byte(TE_BLOODSPRITE);
   write_coord(floatround(vTraceEnd[0]));
   write_coord(floatround(vTraceEnd[1]));
   write_coord(floatround(vTraceEnd[2]));
   write_short(m_iBlood[1]);
   write_short(m_iBlood[0]);
   write_byte(bloodColor);
   write_byte(min(max(3, amount/10), 16));
   message_end();
}
stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
         
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

public Sprite( const item, const player ) 
 
    if( pev_valid( item ) && is_user_alive( player ) ) 
     
        message_begin( MSG_ONE, MsgIndexWeaponList, .player = player ); 
         
            write_string(g_has_dinfinity [player] ? "asd" : "weapon_elite");    // WeaponName 
            write_byte( 5 );                   // PrimaryAmmoID 
            write_byte( 32 );                   // PrimaryAmmoMaxAmount 
            write_byte( -1 );                   // SecondaryAmmoID 
            write_byte( -1 );                   // SecondaryAmmoMaxAmount 
            write_byte( 0 );                    // SlotID (0...N) 
            write_byte( 12 );                    // NumberInSlot (1...N) 
            write_byte( CSW_ELITE );            // WeaponID 
            write_byte( 0 );                    // Flags 
         
        message_end(); 
     
    return PLUGIN_CONTINUE 


Amx mod ezt a hibat dobta(ennel a sornal)
write_string(g_has_dinfinity [player] ? "asd" : "weapon_elite");

hiba:
Kód:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Error: Symbol already defined: "write_string" on line 737
Error: Symbol already defined: "message_end" on line 747
Error: Invalid function or declaration on line 749

3 Errors.
Could not locate output file E:\FTP\zp_weapon_dualinfinity.amx (compile failed).


Az egeszbe az a lenyeg hogy lecserelei a fegyver TXT-jeit igy az infinity nem elite lesz hanem infinity:D;
pev(id, pev_v_angle, plrViewAngles);

static Float

_________________
Idk. Csak ugy funbooo.
Kép


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