#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#include <xs>
// Task offsets
enum (+= 100) {
TASK_BURN
}
// IDs inside tasks
#define ID_BURN (taskid - TASK_BURN)
#define is_user_valid_alive(%1) (1 <= %1 <= g_maxplayers && is_user_alive(%1))
new const zclass_name[] = { "Husk Zombi" }
new const zclass_info[] = { "Tuz Golyo(R)" }
new const zclass_model[] = { "Husk" }
new const zclass_clawmodel[] = { "v_husk_hands.mdl" }
const zclass_health = 8700
const zclass_speed = 200
const Float:zclass_gravity = 0.7
const Float:zclass_knockback = 1.0
new g_Husk
new g_trailSpr
new const fire_model[] = "sprites/3dmflared.spr"
// Cooldown hook
new Float:g_iLastFire[33]
new cvar_firespeed, cvar_firecooldown, cvar_firedamage, cvar_fireduration, cvar_fireslowdown, cvar_fireradius, cvar_firesurvivor
new g_smokeSpr, g_flameSpr, g_exploSpr
new g_burning_duration[33] // burning task duration
new g_maxplayers
new attacker
public plugin_init()
{
register_plugin("[ZP] Zombie Class: Zombie Husk", "0.2", "DJHD!")
cvar_firespeed = register_cvar("zp_husk_fire_speed", "700")
cvar_firecooldown = register_cvar("zp_husk_fire_cooldown", "15.0")
cvar_firedamage = register_cvar("zp_husk_fire_damage", "2")
cvar_fireduration = register_cvar("zp_husk_fire_duration", "5")
cvar_fireslowdown = register_cvar("zp_husk_fire_slowdown", "0.5")
cvar_fireradius = register_cvar("zp_husk_fire_radius", "220.0")
cvar_firesurvivor = register_cvar("zp_husk_fire_survivor", "1")
register_forward(FM_Touch, "fw_Touch")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
// HAM Forwards
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
g_maxplayers = get_maxplayers()
}
public plugin_precache()
{
g_Husk = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
engfunc(EngFunc_PrecacheModel, fire_model)
g_trailSpr = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
g_smokeSpr = engfunc(EngFunc_PrecacheModel, "sprites/black_smoke3.spr")
g_flameSpr = engfunc(EngFunc_PrecacheModel, "sprites/flame.spr")
g_exploSpr = engfunc(EngFunc_PrecacheModel, "sprites/zerogxplode.spr")
engfunc(EngFunc_PrecacheSound, "zombie_plague/husk_pre_fire.wav")
engfunc(EngFunc_PrecacheSound, "zombie_plague/husk_wind_down.wav")
engfunc(EngFunc_PrecacheSound, "zombie_plague/husk_fireball_fire.wav")
engfunc(EngFunc_PrecacheSound, "zombie_plague/husk_fireball_loop.wav")
engfunc(EngFunc_PrecacheSound, "zombie_plague/husk_fireball_explode.wav")
}
public zp_user_infected_post(id, infector)
{
if (zp_get_user_zombie_class(id) == g_Husk)
{
if(zp_get_user_nemesis(id))
return
g_iLastFire[id] = 0.0
print_chatColor(id, "\g[ZP]\n Tuzgolyot loves: \g^"R^"\n.")
}
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id))
return;
static iButton; iButton = pev(id, pev_button)
static iOldButton; iOldButton = pev(id, pev_oldbuttons)
if(zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_Husk) && !zp_get_user_nemesis(id))
{
if((iButton & IN_RELOAD) && !(iOldButton & IN_RELOAD))
{
if(get_gametime() - g_iLastFire[id] < get_pcvar_float(cvar_firecooldown))
{
print_chatColor(id, "\g[ZP]\n Meg varnod kell \g%.1f\n ,hogy ujra tudj \gTuzgolyot\n loni", get_pcvar_float(cvar_firecooldown)-(get_gametime() - g_iLastFire[id]))
return;
}
g_iLastFire[id] = get_gametime()
message_begin(MSG_ONE, get_user_msgid("BarTime"), _, id)
write_byte(1)
write_byte(0)
message_end()
emit_sound(id, CHAN_ITEM, "zombie_plague/husk_pre_fire.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(1.0, "MakeFire", id)
}
if(iOldButton & IN_RELOAD && !(iButton & IN_RELOAD))
{
if(task_exists(id))
{
print_chatColor(id, "\g[ZP]\n Ahhoz,hogy \gTuzgolyot\n tudj loni(Nyomd meg az \g^"R^"\n billentyut)")
g_iLastFire[id] = 0.0
emit_sound(id, CHAN_ITEM, "zombie_plague/husk_wind_down.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
message_begin(MSG_ONE, get_user_msgid("BarTime"), _, id)
write_byte(0)
write_byte(0)
message_end()
remove_task(id)
}
}
}
// Ham Player Spawn Post Forward
public fw_PlayerSpawn_Post(id)
{
// Not alive or didn't join a team yet
if (!is_user_alive(id) || !cs_get_user_team(id))
return;
// Remove previous tasks
remove_task(id+TASK_BURN)
}
// Ham Player Killed Forward
public fw_PlayerKilled(victim, attacker, shouldgib)
{
// Stop burning
if (!zp_get_user_zombie(victim))
remove_task(victim+TASK_BURN)
}
public client_disconnect(id)
remove_task(id+TASK_BURN)
public MakeFire(id)
{
new Float:Origin[3]
new Float:vAngle[3]
new Float:flVelocity[3]
// Get position from eyes
get_user_eye_position(id, Origin)
// Get View Angles
entity_get_vector(id, EV_VEC_v_angle, vAngle)
new NewEnt = create_entity("info_target")
entity_set_string(NewEnt, EV_SZ_classname, "fireball")
entity_set_model(NewEnt, fire_model)
entity_set_size(NewEnt, Float:{ -1.5, -1.5, -1.5 }, Float:{ 1.5, 1.5, 1.5 })
entity_set_origin(NewEnt, Origin)
// Set Entity Angles (thanks to Arkshine)
make_vector(vAngle)
entity_set_vector(NewEnt, EV_VEC_angles, vAngle)
entity_set_int(NewEnt, EV_INT_solid, SOLID_BBOX)
entity_set_float(NewEnt, EV_FL_scale, 0.3)
entity_set_int(NewEnt, EV_INT_spawnflags, SF_SPRITE_STARTON)
entity_set_float(NewEnt, EV_FL_framerate, 25.0)
set_rendering(NewEnt, kRenderFxNone, 0, 0, 0, kRenderTransAdd, 255)
entity_set_int(NewEnt, EV_INT_movetype, MOVETYPE_FLY)
entity_set_edict(NewEnt, EV_ENT_owner, id)
// Set Entity Velocity
velocity_by_aim(id, get_pcvar_num(cvar_firespeed), flVelocity)
entity_set_vector(NewEnt, EV_VEC_velocity, flVelocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(NewEnt) // entity
write_short(g_trailSpr) // sprite
write_byte(5) // life
write_byte(6) // width
write_byte(255) // r
write_byte(0) // g
write_byte(0) // b
write_byte(255) // brightness
message_end()
set_task(0.2, "effect_fire", NewEnt, _, _, "b")
emit_sound(id, CHAN_ITEM, "zombie_plague/husk_fireball_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
emit_sound(NewEnt, CHAN_ITEM, "zombie_plague/husk_fireball_loop.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
public effect_fire(entity)
{
if (!pev_valid(entity))
{
remove_task(entity)
return;
}
// Get origin
static Float:originF[3]
pev(entity, pev_origin, originF)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(17)
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]+30) // z
write_short(g_flameSpr)
write_byte(5) // byte (scale in 0.1's) 188 - era 65
write_byte(200) // byte (framerate)
message_end()
// Smoke
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(5)
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
write_short(g_smokeSpr) // short (sprite index)
write_byte(13) // byte (scale in 0.1's)
write_byte(15) // byte (framerate)
message_end()
// Colored Aura
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_DLIGHT) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[0]) // y
engfunc(EngFunc_WriteCoord, originF[0]) // z
write_byte(25) // radius
write_byte(255) // r
write_byte(128) // g
write_byte(0) // b
write_byte(2) // life
write_byte(3) // decay rate
message_end()
}
// Touch Forward
public fw_Touch(ent, id)
{
if (!pev_valid(ent))
return PLUGIN_HANDLED
new class[32]
pev(ent, pev_classname, class, charsmax(class))
if(equal(class, "fireball"))
{
attacker = entity_get_edict(ent, EV_ENT_owner)
husk_touch(ent)
engfunc(EngFunc_RemoveEntity, ent)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public husk_touch(ent)
{
if (!pev_valid(ent))
return;
// Get origin
static Float:originF[3]
pev(ent, pev_origin, originF)
// Explosion
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
write_short(g_exploSpr)
write_byte(40) // byte (scale in 0.1's) 188 - era 65
write_byte(25) // byte (framerate)
write_byte(TE_EXPLFLAG_NOSOUND) // byte flags
message_end()
emit_sound(ent, CHAN_ITEM, "zombie_plague/husk_fireball_explode.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
// Collisions
static victim
victim = -1
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, get_pcvar_float(cvar_fireradius))) != 0)
{
// Only effect alive zombies
if (!is_user_valid_alive(victim) || zp_get_user_zombie(victim) || !get_pcvar_num(cvar_firesurvivor) && zp_get_user_survivor(victim))
continue;
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, victim)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_BURN) // damage type
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
g_burning_duration[victim] += get_pcvar_num(cvar_fireduration) * 5
// Set burning task on victim if not present
if (!task_exists(victim+TASK_BURN))
set_task(0.2, "burning_flame", victim+TASK_BURN, _, _, "b")
}
}
// Burning Flames
public burning_flame(taskid)
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_BURN, origin)
flags = pev(ID_BURN, pev_flags)
// in water - burning stopped
if (zp_get_user_zombie(ID_BURN) || (flags & FL_INWATER) || g_burning_duration[ID_BURN] < 1)
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid);
return;
}
if ((pev(ID_BURN, pev_flags) & FL_ONGROUND) && get_pcvar_float(cvar_fireslowdown) > 0.0)
{
static Float:velocity[3]
pev(ID_BURN, pev_velocity, velocity)
xs_vec_mul_scalar(velocity, get_pcvar_float(cvar_fireslowdown), velocity)
set_pev(ID_BURN, pev_velocity, velocity)
}
// Get player's health
static health
health = pev(ID_BURN, pev_health)
if (health > get_pcvar_float(cvar_firedamage))
fm_set_user_health(ID_BURN, health - floatround(get_pcvar_float(cvar_firedamage)))
else
death_message(attacker, ID_BURN, "fireball", 1)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
// Decrease burning duration counter
g_burning_duration[ID_BURN]--
}
// Death message
public death_message(Killer, Victim, const Weapon [], ScoreBoard)
{
// Block death msg
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
ExecuteHamB(Ham_Killed, Victim, Killer, 0)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
// Death
make_deathmsg(Killer, Victim, 0, Weapon)
// Update score board
if (ScoreBoard)
{
message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
write_byte(Killer) // id
write_short(pev(Killer, pev_frags)) // frags
write_short(cs_get_user_deaths(Killer)) // deaths
write_short(0) // class?
write_short(get_user_team(Killer)) // team
message_end()
message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
write_byte(Victim) // id
write_short(pev(Victim, pev_frags)) // frags
write_short(cs_get_user_deaths(Victim)) // deaths
write_short(0) // class?
write_short(get_user_team(Victim)) // team
message_end()
}
}
/*================================================================================
[Stocks]
=================================================================================*/
// Color Chat
stock print_chatColor(const id,const input[], any:...)
{
new msg[191], players[32], count = 1;
vformat(msg,190,input,3);
replace_all(msg,190,"\g","^4");// green
replace_all(msg,190,"\n","^1");// normal
replace_all(msg,190,"\t","^3");// team
if (id) players[0] = id; else get_players(players,count,"ch");
for (new i=0;i<count;i++)
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
stock get_user_eye_position(id, Float:flOrigin[3])
{
static Float:flViewOffs[3]
entity_get_vector(id, EV_VEC_view_ofs, flViewOffs)
entity_get_vector(id, EV_VEC_origin, flOrigin)
xs_vec_add(flOrigin, flViewOffs, flOrigin)
}
stock make_vector(Float:flVec[3])
{
flVec[0] -= 30.0
engfunc(EngFunc_MakeVectors, flVec)
flVec[0] = -(flVec[0] + 30.0)
}
// Set player's health (from fakemeta_util)
stock fm_set_user_health(id, health)
{
(health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang11274\\ f0\\ fs16 \n\\ par }
*/