#include < amxmodx >
#include < cstrike >
#include < engine >
#include <fakemeta_util>
#include < fun >
#include < hamsandwich >
#include < zombieplague >
 
#define Plugin    "[ZP] Extra Item: Jump Bomb"
#define Version    "1.1.4"
#define Author    "Editor Zombie-rus"
 
// Granat modellek
new const g_VModel [ ] = "models/zombie_plague/v_zombibomb.mdl"
new const g_PlayerModel [ ] = "models/zombie_plague/p_zombibomb.mdl"
new const g_WorldModel [ ] = "models/zombie_plague/w_zombibomb.mdl"
// Felszereles hangok
new const g_SoundGrenadeBuy [ ] [ ] = { "items/gunpickup2.wav" }
new const g_SoundAmmoPurchase [ ] [ ] = { "items/9mmclip1.wav" }
//Granat robbanasi hangja
new const g_SoundBombExplode [ ] [ ] = { "nst_zombie/zombi_bomb_exp.wav" }
//.
new const frogbomb_sound [ ] = { "zombie_plague/zombi_bomb_pull_1.wav", "zombie_plague/zombi_bomb_deploy.wav", "zombie_plague/zombi_bomb_idle_1.wav", "zombie_plague/zombi_bomb_idle_2.wav" }
new const frogbomb_sound2 [ ] = { "zombie_plague/zombi_bomb_deploy.wav", "zombie_plague/zombi_bomb_idle_3.wav", "zombie_plague/zombi_bomb_idle_4.wav" }
new const g_szItemName [ ] = "Lökö Gránát" // Neve
new const g_iItemPrice = 10 // A'ra
 
#define MAXCARRY    5 // How many grenades 1 player can hold at the same time
#define RADIUS        300.0 // Granat hatokorzete
 
#define MAXPLAYERS        32
#define pev_nade_type        pev_flTimeStepSound
#define NADE_TYPE_JUMPING    26517
#define AMMOID_SM        13
 
new g_iExplo
new g_iNadeID
 
new g_iJumpingNadeCount [ MAXPLAYERS+1 ]
new g_iCurrentWeapon [ MAXPLAYERS+1 ]
 
new cvar_speed
new iconstatus
new grenade_icons[33][32]
 
new g_MaxPlayers
new g_msgAmmoPickup
 
public plugin_precache ( )
{
   precache_model ( g_VModel )
   precache_model ( g_PlayerModel )
   precache_model ( g_WorldModel )
 
   precache_sound ( frogbomb_sound )
   precache_sound ( frogbomb_sound2 )
 
   new i
   for ( i = 0; i < sizeof g_SoundGrenadeBuy; i++ )
      precache_sound ( g_SoundGrenadeBuy [ i ] )
   for ( i = 0; i < sizeof g_SoundAmmoPurchase; i++ )
      precache_sound ( g_SoundAmmoPurchase [ i ] )
   for ( i = 0; i < sizeof g_SoundBombExplode; i++ )
      precache_sound ( g_SoundBombExplode [ i ] )
 
   g_iExplo = precache_model ( "sprites/zombiebomb_exp.spr" )
}
 
public plugin_init ( )
{
   register_plugin ( Plugin, Version, Author )
 
   g_iNadeID = zp_register_extra_item ( g_szItemName, g_iItemPrice, ZP_TEAM_ZOMBIE )
 
   register_event ( "CurWeapon", "EV_CurWeapon", "be", "1=1" )
   register_event ( "HLTV", "EV_NewRound", "a", "1=0", "2=0" )
   register_event ( "DeathMsg", "EV_DeathMsg", "a" )
 
   register_forward ( FM_SetModel, "fw_SetModel" )
   RegisterHam ( Ham_Think, "grenade", "fw_ThinkGrenade" )
 
   cvar_speed = register_cvar ( "zp_zombiebomb_knockback", "800" )
 
   g_msgAmmoPickup = get_user_msgid ( "AmmoPickup" )
 
   g_MaxPlayers = get_maxplayers ( )
   register_event("CurWeapon", "grenade_icon", "be", "1=1")
   register_event("DeathMsg", "event_death", "a")
   iconstatus = get_user_msgid("StatusIcon")
}
 
public client_connect ( id )
{
   g_iJumpingNadeCount [ id ] = 0
}
 
public zp_extra_item_selected ( id, Item )
{
   if ( Item == g_iNadeID )
   {
      if ( g_iJumpingNadeCount [ id ] >= MAXCARRY )
      {
         client_print ( id, print_chat, "" )
         return ZP_PLUGIN_HANDLED
      }
 
      new iBpAmmo = cs_get_user_bpammo ( id, CSW_SMOKEGRENADE )
 
      if ( g_iJumpingNadeCount [ id ] >= 1 )
      {
         cs_set_user_bpammo ( id, CSW_SMOKEGRENADE, iBpAmmo+1 )
 
         emit_sound ( id, CHAN_ITEM, g_SoundAmmoPurchase[random_num(0, sizeof g_SoundAmmoPurchase-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
 
         AmmoPickup ( id, AMMOID_SM, 1 )
 
         g_iJumpingNadeCount [ id ]++
      }
      else
      {
         give_item ( id, "weapon_smokegrenade" )
         client_print ( id, print_chat, "[ZP] Vásároltál (1) Lökő Gránátot!" )
         emit_sound ( id, CHAN_ITEM, g_SoundGrenadeBuy[random_num(0, sizeof g_SoundGrenadeBuy-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
 
         AmmoPickup ( id, AMMOID_SM, 1 )
 
         g_iJumpingNadeCount [ id ] = 1
      }
   }
   return PLUGIN_CONTINUE
}
 
public zp_user_infected_post ( id, Infector, Nemesis )
{
   g_iJumpingNadeCount [ id ] = 0
 
   give_item ( id, "weapon_smokegrenade" )   
   cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
   emit_sound ( id, CHAN_ITEM, g_SoundGrenadeBuy[random_num(0, sizeof g_SoundGrenadeBuy-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )     
   AmmoPickup ( id, AMMOID_SM, 1 )   
   g_iJumpingNadeCount [ id ] = 1
}
 
public zp_user_humanized_post ( id, Survivor )
{
   if ( Survivor )
   {
      g_iJumpingNadeCount [ Survivor ] = 0
   }
}
 
public EV_CurWeapon ( id )
{
        if ( !is_user_alive ( id ) || !zp_get_user_zombie ( id ) )
            return PLUGIN_CONTINUE
 
        g_iCurrentWeapon [ id ] = read_data ( 2 )
        if ( g_iJumpingNadeCount [ id ] > 0 && g_iCurrentWeapon [ id ] == CSW_SMOKEGRENADE )
   {
      set_pev ( id, pev_viewmodel2, g_VModel )
      set_pev ( id, pev_weaponmodel2, g_PlayerModel )
   }
        return PLUGIN_CONTINUE
}
 
public EV_NewRound ( )
{
   arrayset ( g_iJumpingNadeCount, 0, 33 )
}
 
public EV_DeathMsg ( )
{
   new iVictim = read_data ( 2 )
 
   if ( !is_user_connected ( iVictim ) )
      return
 
   g_iJumpingNadeCount [ iVictim ] = 0
}
 
public fw_SetModel ( Entity, const Model [ ] )
{
   if ( Entity < 0 )
      return FMRES_IGNORED
 
   if ( pev ( Entity, pev_dmgtime ) == 0.0 )
      return FMRES_IGNORED
 
   new iOwner = entity_get_edict ( Entity, EV_ENT_owner )   
 
   if ( g_iJumpingNadeCount [ iOwner ] >= 1 && equal ( Model [ 7 ], "w_sm", 4 ) )
   {
      set_pev ( Entity, pev_nade_type, 0 )
 
      set_pev ( Entity, pev_nade_type, NADE_TYPE_JUMPING )
 
      g_iJumpingNadeCount [ iOwner ]--
      entity_set_model ( Entity, g_WorldModel )
 
      fm_set_rendering(Entity, kRenderFxGlowShell, 255, 165, 0, kRenderNormal, 16)
 
      return FMRES_SUPERCEDE   
   }
   return FMRES_IGNORED
}
 
public fw_ThinkGrenade ( Entity )
{
   if ( !pev_valid ( Entity ) )
      return HAM_IGNORED
 
   static Float:dmg_time
   pev ( Entity, pev_dmgtime, dmg_time )
 
   if ( dmg_time > get_gametime ( ) )
      return HAM_IGNORED
 
   if ( pev ( Entity, pev_nade_type ) == NADE_TYPE_JUMPING )
   {
      jumping_explode ( Entity )
      return HAM_SUPERCEDE
   }
   return HAM_IGNORED
}
 
public jumping_explode ( Entity )
{
   if ( Entity < 0 )
      return
 
   static Float:flOrigin [ 3 ]
   pev ( Entity, pev_origin, flOrigin )
 
   engfunc ( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 )
   write_byte ( TE_SPRITE )
   engfunc ( EngFunc_WriteCoord, flOrigin [ 0 ] )
   engfunc ( EngFunc_WriteCoord, flOrigin [ 1 ] )
   engfunc ( EngFunc_WriteCoord, flOrigin [ 2 ] + 45.0 )
   write_short ( g_iExplo )
   write_byte ( 35 )
   write_byte ( 186 )
   message_end ( )
 
  //      new iOwner = entity_get_edict ( Entity, EV_ENT_owner )
 
   emit_sound ( Entity, CHAN_WEAPON, g_SoundBombExplode[random_num(0, sizeof g_SoundBombExplode-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
 
   for ( new i = 1; i < g_MaxPlayers; i++ )
        {
      if ( !is_user_alive  ( i ) )
         continue
 
 
 
 
      new Float:flVictimOrigin [ 3 ]
      pev ( i, pev_origin, flVictimOrigin )
 
      new Float:flDistance = get_distance_f ( flOrigin, flVictimOrigin )   
 
      if ( flDistance <= RADIUS )
      {
         static Float:flSpeed
         flSpeed = get_pcvar_float ( cvar_speed )
 
         static Float:flNewSpeed
         flNewSpeed = flSpeed * ( 1.0 - ( flDistance / RADIUS ) )
 
         static Float:flVelocity [ 3 ]
         get_speed_vector ( flOrigin, flVictimOrigin, flNewSpeed, flVelocity )
 
         set_pev ( i, pev_velocity,flVelocity )
      }
   }
   engfunc ( EngFunc_RemoveEntity, Entity )
}       
 
public AmmoPickup ( id, AmmoID, AmmoAmount )
{
   message_begin ( MSG_ONE, g_msgAmmoPickup, _, id )
   write_byte ( AmmoID )
   write_byte ( AmmoAmount )
   message_end ( )
}
 
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
        new_velocity[0] = origin2[0] - origin1[0]
        new_velocity[1] = origin2[1] - origin1[1]
        new_velocity[2] = origin2[2] - origin1[2]
        new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
        new_velocity[0] *= num
        new_velocity[1] *= num
        new_velocity[2] *= num
 
        return 1;
}
 
public grenade_icon(id)
{
   remove_grenade_icon(id)
 
   if(is_user_bot(id))
      return
 
   static igrenade, grenade_sprite[16], grenade_color[3]
   igrenade = get_user_weapon(id)
 
   switch(igrenade)
   {
      case CSW_SMOKEGRENADE:
      {
         if(!is_user_alive(id) || zp_get_user_zombie(id)) {
            grenade_sprite = "dmg_gas"
            grenade_color = {255, 165, 0}
         }
         else
         {
            grenade_sprite = ""
            grenade_color = {0, 0, 0}
         }
      }
      default:
      return
   }
   grenade_icons[id] = grenade_sprite
 
   // show grenade icons
   message_begin(MSG_ONE,iconstatus,{0,0,0},id)
   write_byte(1) // status (0=hide, 1=show, 2=flash)
   write_string(grenade_icons[id]) // sprite name
   write_byte(grenade_color[0]) // red
   write_byte(grenade_color[1]) // green
   write_byte(grenade_color[2]) // blue
   message_end()
 
   return
}
 
public remove_grenade_icon(id)
{
   // remove grenade icons
   message_begin(MSG_ONE,iconstatus,{0,0,0},id)
   write_byte(0) // status (0=hide, 1=show, 2=flash)
   write_string(grenade_icons[id]) // sprite name
   message_end()
}
 
public event_death()
{
   new id = read_data(2)
 
   if(!is_user_bot(id))
   remove_grenade_icon(id)
}