Hali! Valaki meg nézne hogy mi a hiba bene Vagy talán egy model vagy hang miatt? Debugolva volt! És egy gyerek mondta hogy rakjam újra és újra raktam és jó volt, de vissza irkaltam a dolgokat és megint logolt.
Kód: ; ------------------------------------ ; Zombie Plague 4.3 Customization File ; ------------------------------------ ; Any changes you make here will be ; automatically loaded at map start
; Note: No error parsing is done for this. ; Make sure you don't mistype anything.
[Access Flags] ENABLE/DISABLE MOD = l ADMIN MENU = d START MODE INFECTION = d START MODE NEMESIS = d START MODE SURVIVOR = d START MODE SWARM = d START MODE MULTI = d START MODE PLAGUE = d MAKE ZOMBIE = d MAKE HUMAN = d MAKE NEMESIS = d MAKE SURVIVOR = d RESPAWN PLAYERS = d ADMIN MODELS = d
[Player Models] (randomly chosen if more than one) HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban NEMESIS = eb@_zm2__9 SURVIVOR = leet , sas ADMIN ZOMBIE = eb@_zm2_admin_zm_ ADMIN HUMAN = eb@_zm2__admin1
; If you don't want people using altered player models, enable the following. ; 1 = Bounds Check (model's geometry must fit in the same bbox) ; 2 = CRC Check (file on client must exactly match server's file) FORCE CONSISTENCY = 0
; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini ; If, however, you want all zombies to use the same models regardless of class, you can enable this ; setting and add your global zombie models to the "ZOMBIE" line. SAME MODELS FOR ALL = 0 ZOMBIE = zombie_source
[Weapon Models] V_KNIFE HUMAN = models/v_knife.mdl V_KNIFE NEMESIS = models/eb@_zm2/eb@_zm2__9.mdl V_M249 SURVIVOR = models/v_m249.mdl GRENADE INFECT = models/eb@_zm2/eb@_zm2_fertozo_bomba.mdl GRENADE FIRE = models/eb@_zm2/v_fire.mdl GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl V_KNIFE ADMIN HUMAN = models/v_knife.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
[Grenade Sprites] TRAIL = sprites/laserbeam.spr RING = sprites/shockwave.spr FIRE = sprites/flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl
[Sounds] (randomly chosen if more than one) WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav WIN NO ONE = eb@_zm2_rs/eb@_on_one1.wav ZOMBIE INFECT = eb@_zm2_sfx/scream1.wav , eb@_zm2_sfx/scream2.wav , eb@_zm2_sfx/scream3.wav ZOMBIE PAIN = eb@_zm2_sfx/zombie_pain1.wav , eb@_zm2_sfx/zombie_pain2.wav , eb@_zm2_sfx/zombie_pain3.wav , eb@_zm2_sfx/zombie_pain4.wav NEMESIS PAIN = eb@_zm2_sfx/pain1.wav , eb@_zm2_sfx/pain2.wav , eb@_zm2_sfx/pain3.wav , eb@_zm2_sfx/pain4.wav ZOMBIE DIE = eb@_zm2_sfx/zombi_halal1.wav , eb@_zm2_sfx/zombi_halal2.wav ZOMBIE FALL = eb@_zm2_sfx/zombie_fall.wav ZOMBIE MISS SLASH = eb@_zm2_sfx/zombie_miss1.wav , eb@_zm2_sfx/zombie_miss2.wav , eb@_zm2_sfx/zombie_miss3.wav ZOMBIE MISS WALL = eb@_zm2_sfx/zombie_wall_1.wav , eb@_zm2_sfx/zombie_wall_2.wav , eb@_zm2_sfx/zombie_wall_3.wav ZOMBIE HIT NORMAL = eb@_zm2_sfx/knife_hit1.wav , eb@_zm2_sfx/knife_hit2.wav ZOMBIE HIT STAB = eb@_zm2_sfx/hit_stab.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = ambience/the_horror2.wav ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = eb@_zm2_sfx/scream1.wav , eb@_zm2_sfx/scream2.wav , eb@_zm2_sfx/scream3.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = eb@_zm2_sfx/egogranat.wav GRENADE FROST PLAYER = eb@_zm2_sfx/impalehit.wav GRENADE FROST BREAK = eb@_zm2_sfx/impalelaunch1.wav GRENADE FLARE = items/nvg_on.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav
[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds) INFECTION ENABLE = 0 INFECTION SOUNDS = zombie_plague/ambience.wav INFECTION DURATIONS = 17 NEMESIS ENABLE = 0 NEMESIS SOUNDS = zombie_plague/ambience.wav NEMESIS DURATIONS = 17 SURVIVOR ENABLE = 0 SURVIVOR SOUNDS = zombie_plague/ambience.wav SURVIVOR DURATIONS = 17 SWARM ENABLE = 0 SWARM SOUNDS = zombie_plague/ambience.wav SWARM DURATIONS = 17 PLAGUE ENABLE = 0 PLAGUE SOUNDS = zombie_plague/ambience.wav PLAGUE DURATIONS = 17
[Buy Menu Weapons] PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90 SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade
[Extra Items: Weapons and their costs] NAMES = Molotov koktel , Fagyaszto Granat , Feny Granat , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1 COSTS = 10 , 8 , 6 , 8 , 10 , 12 , 12
[Hard Coded Items Costs] NIGHT VISION = 10 ANTIDOTE = 15 ZOMBIE MADNESS = 25 INFECTION BOMB = 90
[Weather Effects] RAIN = 0 SNOW = 1 FOG = 0 FOG DENSITY = 0.0018 FOG COLOR = 128 128 128
[Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = orbital-element256_
[Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Zombie Decals] (for bloodstains/footsteps) DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0
[Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following) ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone) MODELCHANGE DELAY = 0.2 ; B. If you still get recurring kicks, try enabling this setting: (experimental!) HANDLE MODELS ON SEPARATE ENT = 0
; If you want your models to have accurate hitboxes, try enabling this. ; Note: make sure your models don't have messed up hitboxes, otherwise ; this setting might cause your server insane cpu usage and lag! SET MODELINDEX OFFSET = 0
Log:
Kód: L 02/13/2013 - 00:02:30: [AMXX] Run time error 10 (plugin "zombie_plague40.amxx") (native "ArrayGetCell") - debug not enabled! L 02/13/2013 - 16:40:38: [AMXX] Run time error 10 (plugin "zp_extra_minigun.amxx") (native "zp_register_extra_item") - debug not enabled!
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