- #include <amxmodx> 
- #include <amxmisc> 
- #include <nvault> 
-   
- #define PLUGIN "New Plug-In" 
- #define VERSION "1.0" 
- #define AUTHOR "author" 
-   
- new message[192] 
- new alive[11] 
- new strName[191] 
- new strText[191] 
- new maxPlayers 
- new sayText 
- new teamInfo 
- new gVault; 
- new vKey[ 64 ]; 
- new vData[ 64 ]; 
- new piname[32]; 
-   
- new kills[32]; 
-   
- public plugin_init() { 
-     register_plugin(PLUGIN, VERSION, AUTHOR) 
-     register_clcmd("say", "HookSayCommands") 
-     register_clcmd("say_team", "HookTeamSayCommands") 
-   
-     sayText = get_user_msgid ("SayText") 
-     teamInfo = get_user_msgid ("TeamInfo") 
-     maxPlayers = get_maxplayers() 
-     register_message (sayText, "avoid_duplicated") 
-   
-     register_event( "DeathMsg", "hahahahalalhahaha", "a" ); 
- } 
-   
- public client_connect(id) 
- { 
-     kills[id] = 0; 
-     ment(id) 
- } 
- public client_disconnect(id) 
-     ment(id) 
-   
- stock ment( index ) 
- { 
-     /* --| Vault megnyitás */ 
-     gVault = nvault_open( "fearpontok" ); 
-   
-     /* --| Ha vault visszateres -1, akkor hagyja abba ezt a szart */ 
-     if( gVault == INVALID_HANDLE ) 
-     { 
-         set_fail_state( "WHATTHEFUCK ERROR: =-> Invalid-Handle" ); 
-     } 
-   
-     /* --| Játékos név */ 
-     get_user_name( index, piname, charsmax( piname ) ); 
-   
-     /* --| Beallitasok oszt bezaras */ 
-     formatex( vKey, charsmax( vKey ), "%sOLES", piname ); 
-     formatex( vData, charsmax( vData ), "%d", kills[ index ] ); 
-     nvault_set( gVault, vKey, vData ); 
-     nvault_close( gVault ); 
- } 
- stock betolt( index ) 
- { 
-     /* --| Megnyitas */ 
-     gVault = nvault_open( "fearpontok" ); 
-   
-     /* --| Ha vault visszateres -1, akkor hagyja abba ezt a szart */ 
-     if( gVault == INVALID_HANDLE ) 
-     { 
-         set_fail_state( "WHATTHEFUCK ERROR: =-> Invalid-Handle" ); 
-     } 
-   
-     /* --| jatekos neve */ 
-     get_user_name( index, piname, charsmax( piname ) ); 
-   
-     /* --| Beallitasok oszt bezaras */ 
-     formatex( vKey, charsmax( vKey ), "%sOLES", piname ); 
-     kills[ index ] = nvault_get( gVault, vKey ); 
-     nvault_close( gVault ); 
- } 
-   
- public avoid_duplicated (msgId, msgDest, receiver) 
- { 
-     return PLUGIN_HANDLED 
- } 
-   
- public hahahahalalhahaha() 
- { 
-     new killer = read_data( 1 ); 
-     new victim = read_data( 2 ); 
-   
-     if(killer == victim) 
-     { 
-         return PLUGIN_HANDLED; 
-     } 
-   
-     kills[killer]++ 
-   
-   
-     return PLUGIN_CONTINUE; 
- } 
-   
- public HookSayCommands(id) 
- { 
-     read_args(message, 191) 
-     remove_quotes(message) 
-     if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) 
-         return PLUGIN_CONTINUE 
-   
-   
-     new name[32] 
-     get_user_name (id, name, 31)     
-   
-     new isAlive 
-   
-     if (is_user_alive (id)) 
-         { 
-             isAlive = 1 
-             alive = "^x01" 
-         } 
-     else 
-         { 
-             isAlive = 0 
-             alive = "^x01*HALOTT* " 
-         } 
-   
-     static color[10] 
-   
-     new rang[32]; 
-     if(kills[id] < 10) 
-         rang = "Rangtalan" 
-     else if(kills[id] >= 10 && kills[id] < 20) 
-         rang = "Kezdo" 
-     else if(kills[id] >= 20 && kills[id] < 30) 
-         rang = "Halado" 
-     else if(kills[id] >= 30) 
-         rang = "Profi" 
-   
-     //Rang+Name 
-     get_user_team (id, color, 9) 
-     format (strName, 191, "%s^x04[%s]^x03%s", alive, rang, name) 
-     format (strText, 191, "%s", message) 
-     format (message, 191, "%s^x01 :  %s", strName, strText) 
-     sendMessage (color, isAlive) 
-   
-     return PLUGIN_CONTINUE 
- } 
-   
- public HookTeamSayCommands(id) 
- { 
-     new playerTeam = get_user_team(id) 
-     new playerTeamName[19] 
-   
-     switch (playerTeam) 
-         { 
-             case 1: 
-                 copy (playerTeamName, 11, "Terrorista") 
-   
-             case 2: 
-                 copy (playerTeamName, 18, "Zsaru") 
-   
-             default: 
-                 copy (playerTeamName, 9, "Nezo") 
-         } 
-   
-     read_args(message, 191) 
-     remove_quotes(message) 
-     if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) 
-         return PLUGIN_CONTINUE 
-   
-   
-     new name[32] 
-     get_user_name (id, name, 31)     
-   
-     new isAlive 
-   
-     if (is_user_alive (id)) 
-         { 
-             isAlive = 1 
-             alive = "^x01" 
-         } 
-     else 
-         { 
-             isAlive = 0 
-             alive = "^x01*HALOTT* " 
-         } 
-   
-     static color[10] 
-   
-     new rang[32]; 
-     if(kills[id] < 10) 
-         rang = "Rangtalan" 
-     else if(kills[id] >= 10 && kills[id] < 20) 
-         rang = "Kezdo" 
-     else if(kills[id] >= 20 && kills[id] < 30) 
-         rang = "Halado" 
-     else if(kills[id] >= 30) 
-         rang = "Profi" 
-   
-     //Rang+Name 
-     get_user_team (id, color, 9) 
-     format (strName, 191, "%s(%s) ^x04[%s]^x03%s", alive, playerTeamName, rang, name) 
-     format (strText, 191, "%s", message) 
-     format (message, 191, "%s^x01 :  %s", strName, strText) 
-     sendTeamMessage (color, isAlive, playerTeam) 
-   
-     return PLUGIN_CONTINUE 
- } 
-   
- public sendMessage (color[], alive) 
- { 
-     new teamName[10] 
-   
-     for (new player = 1; player < maxPlayers; player++) 
-         { 
-             if (!is_user_connected(player)) 
-                 continue 
-   
-             if (alive && is_user_alive(player) || !alive && !is_user_alive(player)) 
-                 { 
-                     get_user_team (player, teamName, 9)     
-   
-                     changeTeamInfo (player, color)         
-   
-                     writeMessage (player, message)         
-   
-                     changeTeamInfo (player, teamName)     
-                 } 
-         } 
- } 
-   
-   
- public sendTeamMessage (color[], alive, playerTeam) 
- { 
-     new teamName[10] 
-   
-     for (new player = 1; player < maxPlayers; player++) 
-         { 
-             if (!is_user_connected(player)) 
-                 continue 
-   
-             if (get_user_team(player) == playerTeam) 
-                 { 
-                     if (alive && is_user_alive(player) || !alive && !is_user_alive(player)) 
-                         { 
-                             get_user_team (player, teamName, 9)     
-   
-                             changeTeamInfo (player, color)         
-   
-                             writeMessage (player, message)         
-   
-                             changeTeamInfo (player, teamName)     
-                         } 
-                 } 
-         } 
- } 
-   
-   
- public changeTeamInfo (player, team[]) 
- { 
-     message_begin (MSG_ONE, teamInfo, _, player)     
-     write_byte (player)                 
-     write_string (team)                 
-     message_end()                     
- } 
-   
-   
- public writeMessage (player, message[]) 
- { 
-     message_begin (MSG_ONE, sayText, {0, 0, 0}, player)     
-     write_byte (player)                     
-     write_string (message)                     
-     message_end ()                         
- }