#include <amxmodx>
    #include <cstrike>
    #include <fun>
    #include <dhudmessage>
    public plugin_init() {
    register_clcmd("say /rs","reset")
    }
    public reset(id){
    cs_set_user_deaths(id,0)
    set_user_frags(id,0)
    new rand=random_num(0,2)
    switch(rand){
    case 0:{
    set_dhudmessage(random(256), random(256), random(256), 0.3, 0.6, 0, 6.0, 12.0)
    show_dhudmessage(id, "Sikersen nullaztad a statisztikadat!")
    }
    case 1:{
    set_dhudmessage(random(256), random(256), random(256), 0.3, 0.6, 0, 6.0, 12.0)
    show_dhudmessage(id, "Sikersen nullaztad a statisztikadat!")
    }
    case 2:{
    set_dhudmessage(random(256), random(256), random(256), 0.3, 0.6, 0, 6.0, 12.0)
    show_dhudmessage(id, "Sikersen nullaztad a statisztikadat!")
    }
    }
    }
 
Vagy ez:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <dhudmessage>
 
new const PLUGIN_NAME[]  = "Reset_Score";
new const VERSION[] = "1.0";
new const AUTHOR[]  = "Sottko";
 
new name[33];
new rs_hudmessage;
new rs_sound;
 
public plugin_init()
{
   register_plugin( PLUGIN_NAME, VERSION, AUTHOR);
 
   register_clcmd("say /rs", "reset_score");
   register_clcmd("say /resetscore", "reset_score");
   register_clcmd("say_team /rs", "reset_score");
   register_clcmd("say_team /resetscore", "reset_score");
 
   rs_hudmessage = register_cvar("rs_hudmessage", "1");
   rs_sound = register_cvar("rs_sound", "buttons/bell1.wav");
}
 
public reset_score(id)
{
   set_user_frags(id, 0);
   cs_set_user_deaths(id, 0);
 
   if(get_pcvar_num(rs_hudmessage))
   {
      get_user_name(id, name, 32);
      set_dhudmessage(random(256), random(256), random(256), -1.0, 0.79, 2, 6.0, 3.0, 0.1, 1.5 );
      show_dhudmessage(id, "Nullaztad a Statod!");
      if(get_pcvar_num(rs_sound))
      {
         client_cmd(id, "spk fvox/bell");
      }
   }
   return PLUGIN_HANDLED
}