#include <amxmodx>
#include <cstrike>
#include <fun>
#include <dhudmessage>
public plugin_init() {
register_clcmd("say /rs","reset")
}
public reset(id){
cs_set_user_deaths(id,0)
set_user_frags(id,0)
new rand=random_num(0,2)
switch(rand){
case 0:{
set_dhudmessage(random(256), random(256), random(256), 0.3, 0.6, 0, 6.0, 12.0)
show_dhudmessage(id, "Sikersen nullaztad a statisztikadat!")
}
case 1:{
set_dhudmessage(random(256), random(256), random(256), 0.3, 0.6, 0, 6.0, 12.0)
show_dhudmessage(id, "Sikersen nullaztad a statisztikadat!")
}
case 2:{
set_dhudmessage(random(256), random(256), random(256), 0.3, 0.6, 0, 6.0, 12.0)
show_dhudmessage(id, "Sikersen nullaztad a statisztikadat!")
}
}
}
Vagy ez:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <dhudmessage>
new const PLUGIN_NAME[] = "Reset_Score";
new const VERSION[] = "1.0";
new const AUTHOR[] = "Sottko";
new name[33];
new rs_hudmessage;
new rs_sound;
public plugin_init()
{
register_plugin( PLUGIN_NAME, VERSION, AUTHOR);
register_clcmd("say /rs", "reset_score");
register_clcmd("say /resetscore", "reset_score");
register_clcmd("say_team /rs", "reset_score");
register_clcmd("say_team /resetscore", "reset_score");
rs_hudmessage = register_cvar("rs_hudmessage", "1");
rs_sound = register_cvar("rs_sound", "buttons/bell1.wav");
}
public reset_score(id)
{
set_user_frags(id, 0);
cs_set_user_deaths(id, 0);
if(get_pcvar_num(rs_hudmessage))
{
get_user_name(id, name, 32);
set_dhudmessage(random(256), random(256), random(256), -1.0, 0.79, 2, 6.0, 3.0, 0.1, 1.5 );
show_dhudmessage(id, "Nullaztad a Statod!");
if(get_pcvar_num(rs_sound))
{
client_cmd(id, "spk fvox/bell");
}
}
return PLUGIN_HANDLED
}