/* Script generated by Pawn Studio */
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "qKKKJ"
#define ACCESS_LEVEL ADMIN_CHAT
#define ADMIN_LISTEN ADMIN_BAN
new sayText
new teamInfo
new maxPlayers
new g_MessageColor
new g_NameColor
new g_AdminListen
new strName[191]
new strText[191]
new alive[11]
new message[192]
new nev[32]
new Temp[192]
static color[10]
new g_vault
new olesek[33]
new szint[33]
#define ASD 8
//Ha az ASD értéke 8 akkor a szamoknal 8 szám a rangoknál 9 szöveg
new const szamok[ASD] = {
100,
200,
400,
800,
1600,
3200,
6500,
10000
}
new const rangok[ASD+1][] = {
"Bot",
"Kezdo",
"Halado",
"Orult",
"LoL",
"Mester",
"Predator",
"LegenD",
"Isten"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /xp", "hud")
register_clcmd("say", "sayhook")
register_clcmd("say_team", "tshook")
register_event("DeathMsg", "halal", "a")
g_vault = nvault_open("namerang")
g_MessageColor = register_cvar ("amx_color", "2")
g_NameColor = register_cvar ("amx_namecolor", "6")
g_AdminListen = register_cvar ("amx_listen", "1")
sayText = get_user_msgid ("SayText")
teamInfo = get_user_msgid ("TeamInfo")
maxPlayers = get_maxplayers()
register_message (sayText, "avoid_duplicated")
register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
register_clcmd ("say", "hook_say")
register_clcmd ("say_team", "hook_teamsay")
}
public avoid_duplicated (msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}
public hook_say(id)
{
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
// Gungame commands and empty messages
return PLUGIN_CONTINUE
new name[32]
get_user_name (id, name, 31)
new bool:admin = false
if (get_user_flags(id) & ACCESS_LEVEL)
admin = true
new isAlive
if (is_user_alive (id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if (admin)
{
// Name
switch (get_pcvar_num (g_NameColor))
{
case 1:
format (strName, 191, "%s%s", alive, name)
case 2:
format (strName, 191, "%s^x04%s", alive, name)
case 3:
{
color = "SPECTATOR"
format (strName, 191, "%s^x03%s", alive, name)
}
case 4:
{
color = "CT"
format (strName, 191, "%s^x03%s", alive, name)
}
case 5:
{
color = "TERRORIST"
format (strName, 191, "%s^x03%s", alive, name)
}
case 6:
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x03%s", alive, name)
}
}
// Message
switch (get_pcvar_num (g_MessageColor))
{
case 1: // Yellow
format (strText, 191, "%s", message)
case 2: // Green
format (strText, 191, "^x04%s", message)
case 3: // White
{
copy (color, 9, "SPECTATOR")
format (strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy (color, 9, "CT")
format (strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy (color, 9, "TERRORIST")
format (strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x03%s", alive, name)
format (strText, 191, "%s", message)
}
format (message, 191, "%s^x01 : %s", strName, strText)
sendMessage (color, isAlive) // Sends the colored message
return PLUGIN_CONTINUE
}
public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch (playerTeam) // Team names which appear on team-only messages
{
case 1:
copy (playerTeamName, 11, "Terrorists")
case 2:
copy (playerTeamName, 18, "Counter-Terrorists")
default:
copy (playerTeamName, 9, "Spectator")
}
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
// Gungame commands and empty messages
return PLUGIN_CONTINUE
new name[32]
get_user_name (id, name, 31)
new bool:admin = false
if (get_user_flags(id) & ACCESS_LEVEL)
admin = true
new isAlive
if (is_user_alive (id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if (admin)
{
// Name
switch (get_pcvar_num (g_NameColor))
{
case 1:
format (strName, 191, "%s(%s) %s", alive, playerTeamName, name)
case 2:
format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name)
case 3:
{
color = "SPECTATOR"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
case 4:
{
color = "CT"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
case 5:
{
color = "TERRORIST"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
case 6:
{
get_user_team (id, color, 9)
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
}
// Message
switch (get_pcvar_num (g_MessageColor))
{
case 1: // Yellow
format (strText, 191, "%s", message)
case 2: // Green
format (strText, 191, "^x04%s", message)
case 3: // White
{
copy (color, 9, "SPECTATOR")
format (strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy (color, 9, "CT")
format (strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy (color, 9, "TERRORIST")
format (strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team (id, color, 9)
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
format (strText, 191, "%s", message)
}
format (message, 191, "%s ^x01: %s", strName, strText)
sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message
return PLUGIN_CONTINUE
}
public set_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv (1, arg, 1)
newColor = str_to_num (arg)
if (newColor >= 1 && newColor <= 5)
{
set_cvar_num ("amx_color", newColor)
set_pcvar_num (g_MessageColor, newColor)
if (get_pcvar_num (g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num (g_NameColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_NameColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_NameColor) != 5)))
{
set_cvar_num ("amx_namecolor", 2)
set_pcvar_num (g_NameColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_name_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv (1, arg, 1)
newColor = str_to_num (arg)
if (newColor >= 1 && newColor <= 6)
{
set_cvar_num ("amx_namecolor", newColor)
set_pcvar_num (g_NameColor, newColor)
if ((get_pcvar_num (g_MessageColor) != 1
&& ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_MessageColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_MessageColor) != 5)))
|| get_pcvar_num (g_NameColor) == 6)
{
set_cvar_num ("amx_color", 2)
set_pcvar_num (g_MessageColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_listen (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newListen
read_argv(1, arg, 1)
newListen = str_to_num (arg)
set_cvar_num ("amx_listen", newListen)
set_pcvar_num (g_AdminListen, newListen)
return PLUGIN_HANDLED
}
public sendMessage (color[], alive)
{
new teamName[10]
for (new player = 1; player < maxPlayers; player++)
{
if (!is_user_connected(player))
continue
if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}
public sendTeamMessage (color[], alive, playerTeam)
{
new teamName[10]
for (new player = 1; player < maxPlayers; player++)
{
if (!is_user_connected(player))
continue
if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}
}
public changeTeamInfo (player, team[])
{
message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is)
write_byte (player) // Write byte needed
write_string (team) // Changes player's team
message_end() // Also Needed
}
public writeMessage (player, message[])
{
message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages)
write_byte (player) // Write byte needed
write_string (message) // Effectively write the message, finally, afterall
message_end () // Needed as always
}
public hud(id)
{
if(szint[id] != ASD+1)
{
client_print(id, print_chat, "Szinted: %s^n.Olesek: %d^n.Kell meg: %d",rangok[szint[id]], olesek[id],szamok[szint[id]]-olesek[id] )
}
else {
client_print(id, print_chat, "Szinted: %s^n.Olesek: %d^n.Kell meg: 0",rangok[szint[id]], olesek[id])
}
}
public sayhook(id)
{
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, ""))
{
return PLUGIN_CONTINUE
}
get_user_name(id, nev, 31)
if(is_user_alive(id)) {
get_user_team(id, color, 9)
formatex(Temp, 191, "^x04[%s] ^x03%s^x01: %s", rangok[szint[id]], nev, message)
}
else {
get_user_team(id, color, 9)
formatex(Temp, 191, "^x04*DEAD* [%s] ^x03%s^x01: %s", rangok[szint[id]], nev, message)
}
sendmessage(color)
return PLUGIN_HANDLED
}
public tshook(id)
{
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, ""))
{
return PLUGIN_CONTINUE
}
get_user_name(id, nev, 31)
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch (playerTeam)
{
case 1: {
copy (playerTeamName, 11, "Terrorists")
}
case 2: {
copy (playerTeamName, 18, "Counter-Terrorist")
}
default:
copy (playerTeamName, 9, "Spectator")
}
if(is_user_alive(id))
{
get_user_team(id, color, 9)
formatex(Temp, 191, "^x03(%s) ^x04[%s] ^x03%s^x01: %s",playerTeamName, rangok[szint[id]], nev, message)
}
else
{
get_user_team(id, color, 9)
formatex(Temp, 191, "^x04*DEAD* ^x03(%s) ^x04[%s] ^x03%s^x01: %s",playerTeamName, rangok[szint[id]], nev, message)
}
sendtmessage(color, playerTeam)
return PLUGIN_HANDLED
}
public sendmessage(color[])
{
new teamName[10]
for(new player = 1; player < get_maxplayers(); player++)
{
get_user_team (player, teamName, 9)
teamf (player, color)
elkuldes(player, Temp)
teamf(player, teamName)
}
}
public sendtmessage(color[], playerTeam)
{
new teamName[10]
for (new player = 1; player < get_maxplayers(); player++)
{
if(get_user_team(player) == playerTeam)
{
get_user_team (player, teamName, 9)
elkuldes(player, Temp)
teamf (player, teamName)
teamf (player, color)
}
}
}
public teamf(player, team[])
{
message_begin(MSG_ONE, get_user_msgid("TeamInfo"), _, player)
write_byte(player)
write_string(team)
message_end()
}
public elkuldes(player, Temp[])
{
message_begin( MSG_ONE, get_user_msgid( "SayText" ), _, player)
write_byte( player )
write_string( Temp )
message_end()
}
public client_connect(id)
{
LoadData(id)
}
public client_disconnect(id) SaveData(id)
public SaveData(id)
{
new name[32]
get_user_name(id, name, 31)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-rang", name)
format(vaultdata,255,"%i#%i#",olesek[id],szint[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new name[32]
get_user_name(id, name, 31)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-rang", name)
format(vaultdata,255,"%i#%i#",olesek[id],szint[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new oles[32], level[32]
parse(vaultdata, oles, 31, level, 31)
olesek[id] = str_to_num(oles)
szint[id] = str_to_num(level)
return PLUGIN_CONTINUE
}
public halal()
{
new killer = read_data(1)
new victim = read_data(2)
if(killer != victim)
olesek[killer]++
while(olesek[killer] >= szamok[szint[killer]])
{
szint[killer]++
}
}