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 Hozzászólás témája: Zöld írás adminoknak
HozzászólásElküldve: 2014.09.08. 17:46 
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Csatlakozott: 2014.04.26. 23:27
Hozzászólások: 201
Megköszönt másnak: 19 alkalommal
Megköszönték neki: 1 alkalommal
Sziasztok. Kellene nekem az Admin Chat Colors plugin. Nem amibe bele van írva ,hogy admin meg stb előre is köszönöm.


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 Hozzászólás témája: Re: Zöld írás adminoknak
HozzászólásElküldve: 2014.09.08. 17:58 
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Csatlakozott: 2014.09.08. 16:46
Hozzászólások: 39
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Megköszönték neki: 1 alkalommal
Tessék :xicon_e_biggrin:
https://forums.alliedmods.net/showthread.php?p=556619

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 Hozzászólás témája: Re: Zöld írás adminoknak
HozzászólásElküldve: 2014.09.08. 17:58 
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Csatlakozott: 2014.09.04. 16:32
Hozzászólások: 6
Megköszönt másnak: 1 alkalommal
SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3.  
  4. #define PLUGIN "Admin Chat Colors"
  5. #define VERSION "2.0"
  6. #define AUTHOR "Arion"
  7.  
  8. #define ACCESS_LEVEL ADMIN_CHAT
  9. #define ADMIN_LISTEN ADMIN_BAN
  10.  
  11. new message[192]
  12. new sayText
  13. new teamInfo
  14. new maxPlayers
  15.  
  16. new g_MessageColor
  17. new g_NameColor
  18. new g_AdminListen
  19.  
  20. new strName[191]
  21. new strText[191]
  22. new alive[11]
  23.  
  24. public plugin_init()
  25. {
  26. register_plugin (PLUGIN, VERSION, AUTHOR)
  27.  
  28. g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
  29.  
  30. g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
  31.  
  32. g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only)
  33.  
  34.  
  35. sayText = get_user_msgid ("SayText")
  36. teamInfo = get_user_msgid ("TeamInfo")
  37. maxPlayers = get_maxplayers()
  38.  
  39.  
  40. register_message (sayText, "avoid_duplicated")
  41.  
  42. register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
  43. register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
  44. register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
  45.  
  46. register_clcmd ("say", "hook_say")
  47. register_clcmd ("say_team", "hook_teamsay")
  48. }
  49.  
  50.  
  51. public avoid_duplicated (msgId, msgDest, receiver)
  52. {
  53. return PLUGIN_HANDLED
  54. }
  55.  
  56.  
  57. public hook_say(id)
  58. {
  59. read_args (message, 191)
  60. remove_quotes (message)
  61.  
  62. if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  63. // Gungame commands and empty messages
  64. return PLUGIN_CONTINUE
  65.  
  66.  
  67. new name[32]
  68. get_user_name (id, name, 31)
  69.  
  70. new bool:admin = false
  71.  
  72. if (get_user_flags(id) & ACCESS_LEVEL)
  73. admin = true
  74.  
  75.  
  76. new isAlive
  77.  
  78. if (is_user_alive (id))
  79. {
  80. isAlive = 1
  81. alive = "^x01"
  82. }
  83. else
  84. {
  85. isAlive = 0
  86. alive = "^x01*DEAD* "
  87. }
  88.  
  89. static color[10]
  90.  
  91.  
  92.  
  93. if (admin)
  94. {
  95. // Name
  96. switch (get_pcvar_num (g_NameColor))
  97. {
  98. case 1:
  99. format (strName, 191, "%s%s", alive, name)
  100.  
  101. case 2:
  102. format (strName, 191, "%s^x04%s", alive, name)
  103.  
  104. case 3:
  105. {
  106. color = "SPECTATOR"
  107. format (strName, 191, "%s^x03%s", alive, name)
  108. }
  109.  
  110. case 4:
  111. {
  112. color = "CT"
  113. format (strName, 191, "%s^x03%s", alive, name)
  114. }
  115.  
  116. case 5:
  117. {
  118. color = "TERRORIST"
  119. format (strName, 191, "%s^x03%s", alive, name)
  120. }
  121.  
  122. case 6:
  123. {
  124. get_user_team (id, color, 9)
  125.  
  126. format (strName, 191, "%s^x03%s", alive, name)
  127. }
  128. }
  129.  
  130.  
  131. // Message
  132. switch (get_pcvar_num (g_MessageColor))
  133. {
  134. case 1: // Yellow
  135. format (strText, 191, "%s", message)
  136.  
  137. case 2: // Green
  138. format (strText, 191, "^x04%s", message)
  139.  
  140. case 3: // White
  141. {
  142. copy (color, 9, "SPECTATOR")
  143. format (strText, 191, "^x03%s", message)
  144. }
  145.  
  146. case 4: // Blue
  147. {
  148. copy (color, 9, "CT")
  149. format (strText, 191, "^x03%s", message)
  150. }
  151.  
  152. case 5: // Red
  153. {
  154. copy (color, 9, "TERRORIST")
  155. format (strText, 191, "^x03%s", message)
  156. }
  157. }
  158. }
  159.  
  160. else // Player is not admin. Team-color name : Yellow message
  161. {
  162. get_user_team (id, color, 9)
  163.  
  164. format (strName, 191, "%s^x03%s", alive, name)
  165.  
  166. format (strText, 191, "%s", message)
  167. }
  168.  
  169. format (message, 191, "%s^x01 : %s", strName, strText)
  170.  
  171. sendMessage (color, isAlive) // Sends the colored message
  172.  
  173. return PLUGIN_CONTINUE
  174. }
  175.  
  176.  
  177. public hook_teamsay(id)
  178. {
  179. new playerTeam = get_user_team(id)
  180. new playerTeamName[19]
  181.  
  182. switch (playerTeam) // Team names which appear on team-only messages
  183. {
  184. case 1:
  185. copy (playerTeamName, 11, "Terrorists")
  186.  
  187. case 2:
  188. copy (playerTeamName, 18, "Counter-Terrorists")
  189.  
  190. default:
  191. copy (playerTeamName, 9, "Spectator")
  192. }
  193.  
  194. read_args (message, 191)
  195. remove_quotes (message)
  196.  
  197. if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  198. // Gungame commands and empty messages
  199. return PLUGIN_CONTINUE
  200.  
  201.  
  202. new name[32]
  203. get_user_name (id, name, 31)
  204.  
  205. new bool:admin = false
  206.  
  207. if (get_user_flags(id) & ACCESS_LEVEL)
  208. admin = true
  209.  
  210.  
  211. new isAlive
  212.  
  213. if (is_user_alive (id))
  214. {
  215. isAlive = 1
  216. alive = "^x01"
  217. }
  218. else
  219. {
  220. isAlive = 0
  221. alive = "^x01*DEAD* "
  222. }
  223.  
  224. static color[10]
  225.  
  226.  
  227.  
  228. if (admin)
  229. {
  230. // Name
  231. switch (get_pcvar_num (g_NameColor))
  232. {
  233. case 1:
  234. format (strName, 191, "%s(%s) %s", alive, playerTeamName, name)
  235.  
  236. case 2:
  237. format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name)
  238.  
  239. case 3:
  240. {
  241. color = "SPECTATOR"
  242. format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  243. }
  244.  
  245. case 4:
  246. {
  247. color = "CT"
  248. format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  249. }
  250.  
  251. case 5:
  252. {
  253. color = "TERRORIST"
  254. format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  255. }
  256.  
  257. case 6:
  258. {
  259. get_user_team (id, color, 9)
  260.  
  261. format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  262. }
  263. }
  264.  
  265.  
  266. // Message
  267. switch (get_pcvar_num (g_MessageColor))
  268. {
  269. case 1: // Yellow
  270. format (strText, 191, "%s", message)
  271.  
  272. case 2: // Green
  273. format (strText, 191, "^x04%s", message)
  274.  
  275. case 3: // White
  276. {
  277. copy (color, 9, "SPECTATOR")
  278. format (strText, 191, "^x03%s", message)
  279. }
  280.  
  281. case 4: // Blue
  282. {
  283. copy (color, 9, "CT")
  284. format (strText, 191, "^x03%s", message)
  285. }
  286.  
  287. case 5: // Red
  288. {
  289. copy (color, 9, "TERRORIST")
  290. format (strText, 191, "^x03%s", message)
  291. }
  292. }
  293. }
  294.  
  295. else // Player is not admin. Team-color name : Yellow message
  296. {
  297. get_user_team (id, color, 9)
  298.  
  299. format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  300.  
  301. format (strText, 191, "%s", message)
  302. }
  303.  
  304. format (message, 191, "%s ^x01: %s", strName, strText)
  305.  
  306. sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message
  307.  
  308. return PLUGIN_CONTINUE
  309. }
  310.  
  311.  
  312. public set_color (id, level, cid)
  313. {
  314. if (!cmd_access(id, level, cid, 2))
  315. return PLUGIN_HANDLED
  316.  
  317. new arg[1], newColor
  318. read_argv (1, arg, 1)
  319.  
  320. newColor = str_to_num (arg)
  321.  
  322. if (newColor >= 1 && newColor <= 5)
  323. {
  324. set_cvar_num ("amx_color", newColor)
  325. set_pcvar_num (g_MessageColor, newColor)
  326.  
  327. if (get_pcvar_num (g_NameColor) != 1 &&
  328. ((newColor == 3 && get_pcvar_num (g_NameColor) != 3)
  329. || (newColor == 4 && get_pcvar_num (g_NameColor) != 4)
  330. || (newColor == 5 && get_pcvar_num (g_NameColor) != 5)))
  331. {
  332. set_cvar_num ("amx_namecolor", 2)
  333. set_pcvar_num (g_NameColor, 2)
  334. }
  335. }
  336.  
  337. return PLUGIN_HANDLED
  338. }
  339.  
  340.  
  341. public set_name_color (id, level, cid)
  342. {
  343. if (!cmd_access(id, level, cid, 2))
  344. return PLUGIN_HANDLED
  345.  
  346. new arg[1], newColor
  347. read_argv (1, arg, 1)
  348.  
  349. newColor = str_to_num (arg)
  350.  
  351. if (newColor >= 1 && newColor <= 6)
  352. {
  353. set_cvar_num ("amx_namecolor", newColor)
  354. set_pcvar_num (g_NameColor, newColor)
  355.  
  356. if ((get_pcvar_num (g_MessageColor) != 1
  357. && ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3)
  358. || (newColor == 4 && get_pcvar_num (g_MessageColor) != 4)
  359. || (newColor == 5 && get_pcvar_num (g_MessageColor) != 5)))
  360. || get_pcvar_num (g_NameColor) == 6)
  361. {
  362. set_cvar_num ("amx_color", 2)
  363. set_pcvar_num (g_MessageColor, 2)
  364. }
  365. }
  366.  
  367. return PLUGIN_HANDLED
  368. }
  369.  
  370.  
  371. public set_listen (id, level, cid)
  372. {
  373. if (!cmd_access(id, level, cid, 2))
  374. return PLUGIN_HANDLED
  375.  
  376. new arg[1], newListen
  377. read_argv(1, arg, 1)
  378.  
  379. newListen = str_to_num (arg)
  380.  
  381. set_cvar_num ("amx_listen", newListen)
  382. set_pcvar_num (g_AdminListen, newListen)
  383.  
  384. return PLUGIN_HANDLED
  385. }
  386.  
  387.  
  388. public sendMessage (color[], alive)
  389. {
  390. new teamName[10]
  391.  
  392. for (new player = 1; player < maxPlayers; player++)
  393. {
  394. if (!is_user_connected(player))
  395. continue
  396.  
  397. if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  398. {
  399. get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
  400.  
  401. changeTeamInfo (player, color) // Changes user's team according to color choosen
  402.  
  403. writeMessage (player, message) // Writes the message on player's chat
  404.  
  405. changeTeamInfo (player, teamName) // Changes user's team back to original
  406. }
  407. }
  408. }
  409.  
  410.  
  411. public sendTeamMessage (color[], alive, playerTeam)
  412. {
  413. new teamName[10]
  414.  
  415. for (new player = 1; player < maxPlayers; player++)
  416. {
  417. if (!is_user_connected(player))
  418. continue
  419.  
  420. if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  421. {
  422. if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  423. {
  424. get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
  425.  
  426. changeTeamInfo (player, color) // Changes user's team according to color choosen
  427.  
  428. writeMessage (player, message) // Writes the message on player's chat
  429.  
  430. changeTeamInfo (player, teamName) // Changes user's team back to original
  431. }
  432. }
  433. }
  434. }
  435.  
  436.  
  437. public changeTeamInfo (player, team[])
  438. {
  439. message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is)
  440. write_byte (player) // Write byte needed
  441. write_string (team) // Changes player's team
  442. message_end() // Also Needed
  443. }
  444.  
  445.  
  446. public writeMessage (player, message[])
  447. {
  448. message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages)
  449. write_byte (player) // Write byte needed
  450. write_string (message) // Effectively write the message, finally, afterall
  451. message_end () // Needed as always
  452. }

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 Hozzászólás témája: Re: Zöld írás adminoknak
HozzászólásElküldve: 2014.09.08. 19:12 
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Senior Tag
Avatar

Csatlakozott: 2014.02.10. 19:10
Hozzászólások: 252
Megköszönt másnak: 10 alkalommal
Megköszönték neki: 44 alkalommal
Ha erre gondolsz tessék:
SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3.  
  4. #define PLUGIN "Admin Chat Colors"
  5. #define VERSION "1.4"
  6. #define AUTHOR "DeK"
  7.  
  8. #define ACCESS_LEVEL ADMIN_IMMUNITY
  9. #define ADMIN_LISTEN ADMIN_LEVEL_C
  10.  
  11. new message[192]
  12. new sayText
  13. new teamInfo
  14. new maxPlayers
  15.  
  16. new g_AdminListen
  17.  
  18. new strName[191]
  19. new alive[11]
  20.  
  21. new const g_szTag[][] = {
  22. "",
  23. "~ADMIN",
  24. "-Moderator",
  25. "-VIP"
  26. }
  27.  
  28. public plugin_init()
  29. {
  30. register_plugin(PLUGIN, VERSION, AUTHOR)
  31.  
  32. g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
  33.  
  34.  
  35. sayText = get_user_msgid("SayText")
  36. teamInfo = get_user_msgid("TeamInfo")
  37. maxPlayers = get_maxplayers()
  38.  
  39. register_clcmd("say", "hook_say")
  40. register_clcmd("say_team", "hook_teamsay")
  41. }
  42.  
  43. public hook_say(id)
  44. {
  45. read_args(message, 191)
  46. remove_quotes(message)
  47.  
  48. // Gungame commands and empty messages
  49. if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  50. return PLUGIN_CONTINUE
  51.  
  52. new name[32]
  53. get_user_name(id, name, 31)
  54.  
  55. new admin = 0, iFlags = get_user_flags(id)
  56.  
  57. if(iFlags & ADMIN_IMMUNITY)
  58. admin = 1
  59. else if(iFlags & ADMIN_BAN)
  60. admin = 2
  61. else if(iFlags & ADMIN_KICK)
  62. admin = 3
  63.  
  64. new isAlive
  65.  
  66. if(is_user_alive(id))
  67. {
  68. isAlive = 1
  69. alive = "^x01"
  70. }
  71. else
  72. {
  73. isAlive = 0
  74. alive = "^x01*DEAD* "
  75. }
  76.  
  77. static color[10]
  78.  
  79. if(admin)
  80. {
  81. get_user_team(id, color, 9)
  82. format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name)
  83. format(message, 191, "%s ^x01:^x04 %s", strName, message)
  84. }
  85. else // Player is not admin. Team-color name : Yellow message
  86. {
  87. get_user_team(id, color, 9)
  88. format(strName, 191, "%s^x03%s", alive, name)
  89. format(message, 191, "^%s^x01 : %s", strName, message)
  90. }
  91.  
  92.  
  93. sendMessage(color, isAlive) // Sends the colored message
  94.  
  95. return PLUGIN_HANDLED
  96. }
  97.  
  98.  
  99. public hook_teamsay(id)
  100. {
  101. new playerTeam = get_user_team(id)
  102. new playerTeamName[19]
  103.  
  104. switch(playerTeam) // Team names which appear on team-only messages
  105. {
  106. case 1:
  107. copy(playerTeamName, 11, "Terrorists")
  108.  
  109. case 2:
  110. copy(playerTeamName, 18, "Counter-Terrorists")
  111.  
  112. default:
  113. copy(playerTeamName, 9, "Spectator")
  114. }
  115.  
  116. read_args(message, 191)
  117. remove_quotes(message)
  118.  
  119. // Gungame commands and empty messages
  120. if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  121. return PLUGIN_CONTINUE
  122.  
  123. new name[32]
  124. get_user_name(id, name, 31)
  125.  
  126. new admin = 0, iFlags = get_user_flags(id)
  127.  
  128. if(iFlags & ADMIN_IMMUNITY)
  129. admin = 1
  130. else if(iFlags & ADMIN_BAN)
  131. admin = 2
  132. else if(iFlags & ADMIN_KICK)
  133. admin = 3
  134.  
  135. new isAlive
  136.  
  137. if(is_user_alive(id))
  138. {
  139. isAlive = 1
  140. alive = "^x01"
  141. }
  142. else
  143. {
  144. isAlive = 0
  145. alive = "^x01*DEAD* "
  146. }
  147.  
  148. static color[10]
  149.  
  150. if(admin)
  151. {
  152. get_user_team(id, color, 9)
  153. format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
  154. format(message, 191, "%s ^x01: ^x04%s", strName, message)
  155. }
  156. else // Player is not admin. Team-color name : Yellow message
  157. {
  158. get_user_team(id, color, 9)
  159. format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  160. format(message, 191, "%s ^x01: %s", strName, message)
  161. }
  162.  
  163.  
  164. sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
  165.  
  166. return PLUGIN_HANDLED
  167. }
  168.  
  169. public sendMessage(color[], alive)
  170. {
  171. new teamName[10]
  172.  
  173. for(new player = 1; player < maxPlayers; player++)
  174. {
  175. if(!is_user_connected(player))
  176. continue
  177.  
  178. if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  179. {
  180. get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
  181. changeTeamInfo(player, color) // Changes user's team according to color choosen
  182. writeMessage(player, message) // Writes the message on player's chat
  183. changeTeamInfo(player, teamName) // Changes user's team back to original
  184. }
  185. }
  186. }
  187.  
  188.  
  189. public sendTeamMessage(color[], alive, playerTeam)
  190. {
  191. new teamName[10]
  192.  
  193. for(new player = 1; player < maxPlayers; player++)
  194. {
  195. if(!is_user_connected(player))
  196. continue
  197.  
  198. if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  199. {
  200. if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  201. {
  202. get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
  203. changeTeamInfo(player, color) // Changes user's team according to color choosen
  204. writeMessage(player, message) // Writes the message on player's chat
  205. changeTeamInfo(player, teamName) // Changes user's team back to original
  206. }
  207. }
  208. }
  209. }
  210.  
  211.  
  212. public changeTeamInfo(player, team[])
  213. {
  214. message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
  215. write_byte(player) // Write byte needed
  216. write_string(team) // Changes player's team
  217. message_end() // Also Needed
  218. }
  219.  
  220.  
  221. public writeMessage(player, message[])
  222. {
  223. message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
  224. write_byte(player) // Write byte needed
  225. write_string(message) // Effectively write the message, finally, afterall
  226. message_end() // Needed as always
  227. }

_________________
Általam feltöltött PLUGINOK:
Kattints ide.

Chat INFO MENÜ 0.3 =98%


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