#include <amxmodx>
#include <amxmisc>
enum Color
{
NORMAL = 1, // clients scr_concolor cvar color
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}
new TeamName[][] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
static message[256];
switch(type)
{
case NORMAL: // clients scr_concolor cvar color
{
message[0] = 0x01;
}
case GREEN: // Green
{
message[0] = 0x04;
}
default: // White, Red, Blue
{
message[0] = 0x03;
}
}
vformat(message[1], 251, msg, 4);
message[192] = '^0';
static team, ColorChange, index, MSG_Type;
if(id)
{
MSG_Type = MSG_ONE;
index = id;
} else {
index = FindPlayer();
MSG_Type = MSG_ALL;
}
team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);
ShowColorMessage(index, MSG_Type, message);
if(ColorChange)
{
Team_Info(index, MSG_Type, TeamName[team]);
}
}
ShowColorMessage(id, type, message[])
{
message_begin(type, get_user_msgid("SayText"), _, id);
write_byte(id)
write_string(message);
message_end();
}
Team_Info(id, type, team[])
{
message_begin(type, get_user_msgid("TeamInfo"), _, id);
write_byte(id);
write_string(team);
message_end();
return 1;
}
ColorSelection(index, type, Color:Type)
{
switch(Type)
{
case RED:
{
return Team_Info(index, type, TeamName[1]);
}
case BLUE:
{
return Team_Info(index, type, TeamName[2]);
}
case GREY:
{
return Team_Info(index, type, TeamName[0]);
}
}
return 0;
}
FindPlayer()
{
static i;
i = -1;
while(i <= get_maxplayers())
{
if(is_user_connected(++i))
{
return i;
}
}
return -1;
}
#include <fun>
#include <cstrike>
#include <hamsandwich>
#define PLUGIN "Weapon Menu"
#define VERSION "1.0"
#define AUTHOR "Silent"
new gWPCT,gWPTE;
new g_showsec[33];
new bool:already[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("", "playerspawn");
RegisterHam(Ham_Spawn, "player", "playerspawn", 1)
register_logevent("logevent_end", 2, "1=Round_End");
register_logevent("logevent_end", 2, "1&Restart_Round");
register_logevent("logevent_end", 2, "1=Game_Commencing");
}
public logevent_end()
{
gWPCT = 0;
gWPTE = 0;
new players[32], pnum
get_players(players, pnum)
for(new i=0; i<pnum; i++)
{
already[i] = false;
}
}
public playerspawn(id)
{
g_showsec[id] = 16;
already[id] = false;
strip_user_weapons(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
fegyvermenu(id);
}
public fegyvermenu(id)
{
if(!is_user_alive(id)) return PLUGIN_HANDLED;
new string[200];
if(g_showsec[id] <= 16)
{
if(g_showsec[id] != 0)
{
if(already[id]) return PLUGIN_HANDLED;
set_task(1.0, "fegyvermenu",id);
g_showsec[id]--;
}
else
{
show_menu(id, 0, "^n", 1);
return PLUGIN_HANDLED;
}
}
if(!user_has_weapon(id, CSW_C4))
{
// strip_user_weapons(id);
format(string, charsmax(string), "\ySZERVER NEVE ^n\wFegyver csomagok\y [\r%d \wmp\y]\w:", g_showsec[id]);
new menu = menu_create(string, "handler")
menu_additem(menu, "\yNem kerek fegyvert!", "1", 0);
menu_additem(menu, "\rM4A1 \yCsomag", "2", 0);
menu_additem(menu, "\rAK47 \yCsomag", "3", 0);
menu_additem(menu, "\rAWP \yCsomag \d[\rElso \y2 \rembernek!\d]", "4", 0);
menu_additem(menu, "\rMachineGun \yCsomag", "5", 0);
menu_additem(menu, "\rScout \yCsomag", "6", 0);
menu_additem(menu, "\rFAMAS \yCsomag", "7", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu);
}
else
{
formatex(string, charsmax(string), "\ySZERVER NEVE ^n\wFegyver csomagok\y [\r%d \wmp\y]\w:", g_showsec[id]);
new menu = menu_create(string, "handler")
menu_additem(menu, "\yNem kerek fegyvert!", "1", 0);
menu_additem(menu, "\rM4A1 \yCsomag", "2", 0);
menu_additem(menu, "\rAK47 \yCsomag", "3", 0);
menu_additem(menu, "\rAWP \yCsomag \d[\rElso \y2 \rembernek!\d]", "4", 0);
menu_additem(menu, "\rMachineGun \yCsomag", "5", 0);
menu_additem(menu, "\rScout \yCsomag", "6", 0);
menu_additem(menu, "\rFAMAS \yCsomag", "7", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu);
}
return PLUGIN_HANDLED;
}
public handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
already[id] = true;
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
ColorChat(id, GREEN, "[INFO] ^x01Te nem kertel most fegyvert!");
}
case 2:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "weapon_m4a1");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
ColorChat(id, BLUE, "[INFO] ^x01- ^x03Kaptal egy^x04 M4A1^x03 csomagot!");
}
case 3:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "weapon_ak47");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
ColorChat(id, BLUE, "[INFO] ^x01- ^x03Kaptal egy^x04 AK47^x03 csomagot!");
}
case 4:
{
new players[32], numct, numt
get_players(players, numct, "e", "CT")
get_players(players, numt, "e", "TERRORIST")
if(numct >= 4 &&numt>=4)
{
new CsTeams:userTeam = cs_get_user_team(id);
if(userTeam == CS_TEAM_CT)
{
if(gWPCT < 2)
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_awp");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_338magnum");
give_item(id, "ammo_338magnum");
give_item(id, "ammo_338magnum");
ColorChat(id, BLUE, "[INFO] ^x01- ^x03Kaptal egy^x04 AWP^x03 csomagot!");
gWPCT++
}
else
{
client_print(id, print_center, "* Csak 2 ember AWP-zhet csapatonkent! *");
fegyvermenu(id);
}
}
if(userTeam == CS_TEAM_T)
{
if(gWPTE < 2)
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_awp");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_338magnum");
give_item(id, "ammo_338magnum");
give_item(id, "ammo_338magnum");
ColorChat(id, BLUE, "[INFO] ^x01- ^x03Kaptal egy^x04 AWP^x03 csomagot!");
gWPTE++
}
else
{
client_print(id, print_center, "* Csak 2 ember AWP-zhet csapatonkent! *");
fegyvermenu(id);
}
}
}
}
case 5:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "weapon_m249");
give_item(id, "ammo_556natobox");
give_item(id, "ammo_556natobox");
give_item(id, "ammo_556natobox");
ColorChat(id, BLUE, "[INFO] ^x01- ^x03Kaptal egy^x04 MachineGun^x03 csomagot!");
}
case 6:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_scout");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
give_item(id,"ammo_762nato");
ColorChat(id, BLUE, "[INFO] ^x01- ^x03Kaptal egy^x04 SCOUT^x03 csomagot!");
}
case 7:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_famas");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
ColorChat(id, BLUE, "[INFO] ^x01- ^x03Kaptal egy^x04 FAMAS^x03 csomagot!");
}
}
return PLUGIN_HANDLED;
}
stock give_player_grenades(index)
{
give_item(index, "weapon_hegrenade");
give_item(index, "item_thighpack");
give_item(index, "item_assaultsuit");
}