- # ======================================================== 
- # 		DPROTO CONFIGURATION 
- # ======================================================== 
-   
- # 
- # General rule for modifying this file: 
- #	DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! 
- # 
-   
-   
- # ======================================================== 
- # 		AUTHID MANAGEMENT 
- # ======================================================== 
-   
- # ClientID types (for cid_* options) 
- #  1: Real (or generated by HW) steam (STEAM_xx:xx:xx) 
- #  2: Real (or generated by HW) valve (VALVE_xx:xx:xx) 
- #  3: STEAM_ by IP 
- #  4: VALVE_ by IP 
- #  5: Deprecated - client will be rejected 
- #  6: reserved for future use 
- #  7: HLTV 
- #  8: STEAM_ID_LAN 
- #  9: STEAM_ID_PENDING 
- #  10: VALVE_ID_LAN 
- #  11: VALVE_ID_PENDING 
- #  12: STEAM_666:88:666 
-   
- # Use these options to set authid's for clients 
-   
- # for HLTV (default is HLTV [7]) 
- cid_HLTV = 5 
-   
- # for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4]) 
- cid_NoSteam47 = 5 
-   
- # for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4]) 
- cid_NoSteam48 = 4 
-   
- # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) 
- cid_Steam = 1 
-   
- # Client recognized as pending when they sucessfully authorized, but did not get steam id 
- # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) 
- # default is STEAM_ID_PENDING [9] 
- cid_SteamPending = 5 
-   
- # For players having revEmu ( >= 9.74) on client-side: 
- # default is real STEAM_xx:xx:xx [1] 
- cid_RevEmu = 1 
-   
- # For players having RevEmu 2013 on client-side: 
- # default is real STEAM_xx:xx:xx [1] 
- cid_RevEmu2013 = 1 
-   
- # For players having SteamClient 2009 / revEmu > 9.82 on client-side: 
- # default is real STEAM_xx:xx:xx [1] 
- cid_SC2009 = 1 
-   
- # For players having old revEmu on client-side: 
- # default is real STEAM_xx:xx:xx [1] 
- cid_OldRevEmu = 1 
-   
- # For players having hCupa's SteamEmu on client-side: 
- # default is real STEAM_xx:xx:xx [1] 
- cid_SteamEmu = 1 
-   
- # For players having AVSMP (Cracked Steam) on client-side: 
- # default is real STEAM_xx:xx:xx [1] 
- cid_AVSMP = 1 
-   
- # For SETTI ServerScanner 
- # default is STEAM_xx:xx:xx generated by IP [3] 
- cid_Setti = 3 
-   
- # For SXEI Clients 
- # default is real STEAM_xx:xx:xx [1] 
- cid_SXEI = 1 
-   
- # EnableSXEIdGeneration (0 / 1) 
- # Turns on steamid generation based on info sent by sXeI client 
- # Enable this only if you have sXeI server installed! 
- EnableSXEIdGeneration = 0 
-   
- # SC2009_RevCompatMode (0 / 1) 
- # Enable fix to make steamids generated for SC2009 compatible with revEmu 
- SC2009_RevCompatMode = 1 
-   
- # SteamEmuCompatMode (0 / 1) 
- # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. 
- # Affects only Old RevEmu and SteamEmu emulators. 
- SteamEmuCompatMode = 1 
-   
- # OldEstCompatMode (0 / 1) 
- # Enables/Disables fix for steamids generated by eST in 0.3.1 version. 
- # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. 
- OldEstCompatMode = 0 
-   
- # SteamIdHashSalt (string) 
- # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. 
- # Should be more than 16 chars length. If string is empty, hashing is not applied. 
- SteamIdHashSalt =  
-   
- # IPGen_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids generated by IP 
- IPGen_Prefix1 = 0 
-   
- # IPGen_Prefix2 (int) 
- # STEAM_a:b:c 
- # second prefix (b) for authids generated by IP 
- IPGen_Prefix2 = 4 
-   
- # Native_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids generated by native auth method (Steam) 
- Native_Prefix1 = 0; 
-   
- # RevEmu_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids generated by Steamclient 2009 
- SC2009_Prefix1 = 0; 
-   
- # RevEmu_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids generated by RevEmu 
- RevEmu_Prefix1 = 0; 
-   
- # RevEmu2013_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids generated by RevEmu2013 
- RevEmu2013_Prefix1 = 0; 
-   
- # OldRevEmu_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids generated by old RevEmu 
- OldRevEmu_Prefix1 = 0; 
-   
- # SteamEmu_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids generated by SteamEmu 
- SteamEmu_Prefix1 = 0; 
-   
- # SteamEmu_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) 
- AVSMP_Prefix1 = 0; 
-   
- # Setti_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids assigned for Setti server scanner 
- Setti_Prefix1 = 0; 
-   
- # SXEI_Prefix1 (int) 
- # STEAM_a:b:c 
- # first prefix (a) for authids assigned for sXeI clients 
- SXEI_Prefix1 = 0; 
-   
-   
- # Note that banid will use steamid WITHOUT any prefixes! 
-   
-   
- # ======================================================== 
- # 		ATTACKS SUPRESSION 
- # ======================================================== 
-   
- # FakePlayers_AntiReconnect (0/1) 
- # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) 
- # before fake players checks have completed. 
- #   Default is 1 (ON). 
- FakePlayers_AntiReconnect = 1 
-   
- # FakePlayers_BanTime (minutes) 
- # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable 
- #   Default is 120 minutes. 
- #   Use 0 for permanent ban. 
- #   Use negative vaules to disable ban (fake players will only be kicked). 
- FakePlayers_BanTime = 0 
-   
- # Exploits_CheckDownloads (0/1) 
- # Enable checking of requested download files against precached resources. 
- #   Default is 1 (ON). 
- Exploits_CheckDownloads = 1 
-   
- # Exploits_DisableUploads (0/1) 
- # Disable file uploads (not customizations) to the server. 
- #   Default is 1 (ON). 
- Exploits_DisableUploads = 1 
-   
-   
- # ======================================================== 
- # 		OTHER STUFF 
- # ======================================================== 
-   
- # LoggingMode: 
- #   0 = None 
- #   1 = Console 
- #   2 = Log Files 
- #   3 = Both 
- LoggingMode = 2 
-   
- # ThreatsLoggingMode (0/1) 
- # Enable logging of threats details. 
- #   Default is 0 (OFF). 
- ThreatsLoggingMode = 0 
-   
- # DisableNativeAuth (0/1) 
- # Disables valve/steam auth system. 
- #   For p.47 Based: Server will not connect to auth servers. 
- #   For All: Server will not call authorization functions. 
- # This is a fix for startup freeze for old (p.47) servers. 
- DisableNativeAuth = 0 
-   
- # ServerInfoAnswerType (0/1/2) 
- # Sets server answer type for query requests 
- #   0 = New style (Source Engine) 
- #   1 = Old Style (Fix favorites list for p.47 clients) 
- #   2 = Hybrid mode (Old Style sent first) 
- #   Default is 0 (Source Engine). 
- ServerInfoAnswerType = 0 
-   
- # Game_Name (string) 
- # Sets game name displayed for clients 
- # If Game_Name is empty, native game name will be used 
- Game_Name =  
-   
- # Enables fix for proper player id displaying on HLStats server monitoring 
- # Enable this only if you have HLStats 
- HLStatsPlayerIdFix = 0 
-   
- # Enables spreading of user setinfo topcolor and bottomcolor settings. 
- # Disable this if mod doesn't support coloring of player models. 
- SpreadUserInfoColors = 1 
-   
- # ExportVersion (0/1) 
- # Enables/Disables exporting of dp_version cvar 
- #   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) 
- #   0 = dp_version cvar will not be exported to server rules. 
- ExportVersion = 1 
-   
- # HLTVExcept_IP (ip addr) 
- # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) 
- HLTVExcept_IP = 127.0.0.1 
-