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Új téma nyitása  Hozzászólás a témához  [ 5 hozzászólás ] 
Szerző Üzenet
HozzászólásElküldve: 2015.12.06. 22:47 
Offline
Tag

Csatlakozott: 2015.12.05. 14:36
Hozzászólások: 34
Megköszönt másnak: 16 alkalommal
Még egy plusz prefix kéne olyan hogy Kis Admin, megköszönném aki beleírná.

SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3.  
  4. #define PLUGIN "Admin Chat Colors"
  5. #define VERSION "2.0"
  6. #define AUTHOR "Arion"
  7.  
  8. #define ACCESS_LEVEL ADMIN_IMMUNITY
  9. #define ADMIN_LISTEN ADMIN_LEVEL_C
  10.  
  11. new message[192]
  12. new sayText
  13. new teamInfo
  14. new maxPlayers
  15.  
  16. new g_AdminListen
  17.  
  18. new strName[191]
  19. new alive[11]
  20.  
  21. new const g_szTag[][] = {
  22. "",
  23. "[Tulajdonos]",
  24. "[Configos]",
  25. "[Admin]"
  26. }
  27.  
  28. public plugin_init()
  29. {
  30. register_plugin(PLUGIN, VERSION, AUTHOR)
  31.  
  32. g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
  33.  
  34.  
  35. sayText = get_user_msgid("SayText")
  36. teamInfo = get_user_msgid("TeamInfo")
  37. maxPlayers = get_maxplayers()
  38.  
  39. register_clcmd("say", "hook_say")
  40. register_clcmd("say_team", "hook_teamsay")
  41. }
  42.  
  43. public hook_say(id)
  44. {
  45. read_args(message, 191)
  46. remove_quotes(message)
  47.  
  48. // Gungame commands and empty messages
  49. if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  50. return PLUGIN_CONTINUE
  51.  
  52. new name[32]
  53. get_user_name(id, name, 31)
  54.  
  55. new admin = 0, iFlags = get_user_flags(id)
  56.  
  57. if(iFlags & ADMIN_IMMUNITY)
  58. admin = 1
  59. else if(iFlags & ADMIN_CFG)
  60. admin = 2
  61. else if(iFlags & ADMIN_BAN)
  62. admin = 3
  63.  
  64. new isAlive
  65.  
  66. if(is_user_alive(id))
  67. {
  68. isAlive = 1
  69. alive = "^x01"
  70. }
  71. else
  72. {
  73. isAlive = 0
  74. alive = "^x01*DEAD* "
  75. }
  76.  
  77. static color[10]
  78.  
  79. if(admin)
  80. {
  81. get_user_team(id, color, 9)
  82. format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name)
  83. format(message, 191, "%s ^x01:^x04 %s", strName, message)
  84. }
  85. else // Player is not admin. Team-color name : Yellow message
  86. {
  87. get_user_team(id, color, 9)
  88. format(strName, 191, "%s^x03%s", alive, name)
  89. format(message, 191, "^%s^x01 : %s", strName, message)
  90. }
  91.  
  92.  
  93. sendMessage(color, isAlive) // Sends the colored message
  94.  
  95. return PLUGIN_HANDLED
  96. }
  97.  
  98.  
  99. public hook_teamsay(id)
  100. {
  101. new playerTeam = get_user_team(id)
  102. new playerTeamName[19]
  103.  
  104. switch(playerTeam) // Team names which appear on team-only messages
  105. {
  106. case 1:
  107. copy(playerTeamName, 11, "Terrorista")
  108.  
  109. case 2:
  110. copy(playerTeamName, 18, "Anti-Terrorista")
  111.  
  112. default:
  113. copy(playerTeamName, 9, "Néző")
  114. }
  115.  
  116. read_args(message, 191)
  117. remove_quotes(message)
  118.  
  119. // Gungame commands and empty messages
  120. if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  121. return PLUGIN_CONTINUE
  122.  
  123. new name[32]
  124. get_user_name(id, name, 31)
  125.  
  126. new admin = 0, iFlags = get_user_flags(id)
  127.  
  128. if(iFlags & ADMIN_IMMUNITY)
  129. admin = 1
  130. else if(iFlags & ADMIN_CFG)
  131. admin = 2
  132. else if(iFlags & ADMIN_BAN)
  133. admin = 3
  134.  
  135. new isAlive
  136.  
  137. if(is_user_alive(id))
  138. {
  139. isAlive = 1
  140. alive = "^x01"
  141. }
  142. else
  143. {
  144. isAlive = 0
  145. alive = "^x01*HALOTT* "
  146. }
  147.  
  148. static color[10]
  149.  
  150. if(admin)
  151. {
  152. get_user_team(id, color, 9)
  153. format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
  154. format(message, 191, "%s ^x01: ^x04%s", strName, message)
  155. }
  156. else // Player is not admin. Team-color name : Yellow message
  157. {
  158. get_user_team(id, color, 9)
  159. format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  160. format(message, 191, "%s ^x01: %s", strName, message)
  161. }
  162.  
  163.  
  164. sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
  165.  
  166. return PLUGIN_HANDLED
  167. }
  168.  
  169. public sendMessage(color[], alive)
  170. {
  171. new teamName[10]
  172.  
  173. for(new player = 1; player < maxPlayers; player++)
  174. {
  175. if(!is_user_connected(player))
  176. continue
  177.  
  178. if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  179. {
  180. get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
  181. changeTeamInfo(player, color) // Changes user's team according to color choosen
  182. writeMessage(player, message) // Writes the message on player's chat
  183. changeTeamInfo(player, teamName) // Changes user's team back to original
  184. }
  185. }
  186. }
  187.  
  188.  
  189. public sendTeamMessage(color[], alive, playerTeam)
  190. {
  191. new teamName[10]
  192.  
  193. for(new player = 1; player < maxPlayers; player++)
  194. {
  195. if(!is_user_connected(player))
  196. continue
  197.  
  198. if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  199. {
  200. if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  201. {
  202. get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
  203. changeTeamInfo(player, color) // Changes user's team according to color choosen
  204. writeMessage(player, message) // Writes the message on player's chat
  205. changeTeamInfo(player, teamName) // Changes user's team back to original
  206. }
  207. }
  208. }
  209. }
  210.  
  211.  
  212. public changeTeamInfo(player, team[])
  213. {
  214. message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
  215. write_byte(player) // Write byte needed
  216. write_string(team) // Changes player's team
  217. message_end() // Also Needed
  218. }
  219.  
  220.  
  221. public writeMessage(player, message[])
  222. {
  223. message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
  224. write_byte(player) // Write byte needed
  225. write_string(message) // Effectively write the message, finally, afterall
  226. message_end() // Needed as always
  227. }


Én valahogy így képzeltem el:

SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3.  
  4. #define PLUGIN "Admin Chat Colors"
  5. #define VERSION "2.0"
  6. #define AUTHOR "Arion"
  7.  
  8. #define ACCESS_LEVEL ADMIN_IMMUNITY
  9. #define ADMIN_LISTEN ADMIN_LEVEL_C
  10.  
  11. new message[192]
  12. new sayText
  13. new teamInfo
  14. new maxPlayers
  15.  
  16. new g_AdminListen
  17.  
  18. new strName[191]
  19. new alive[11]
  20.  
  21. new const g_szTag[][] = {
  22. "",
  23. "[Tulajdonos]",
  24. "[Admin]",
  25. "[Configos]"
  26. "[KisAdmin]"
  27. }
  28.  
  29. public plugin_init()
  30. {
  31. register_plugin(PLUGIN, VERSION, AUTHOR)
  32.  
  33. g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
  34.  
  35.  
  36. sayText = get_user_msgid("SayText")
  37. teamInfo = get_user_msgid("TeamInfo")
  38. maxPlayers = get_maxplayers()
  39.  
  40. register_clcmd("say", "hook_say")
  41. register_clcmd("say_team", "hook_teamsay")
  42. }
  43.  
  44. public hook_say(id)
  45. {
  46. read_args(message, 191)
  47. remove_quotes(message)
  48.  
  49. // Gungame commands and empty messages
  50. if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  51. return PLUGIN_CONTINUE
  52.  
  53. new name[32]
  54. get_user_name(id, name, 31)
  55.  
  56. new admin = 0, iFlags = get_user_flags(id)
  57.  
  58. if(iFlags & ADMIN_IMMUNITY)
  59. admin = 1
  60. else if(iFlags & ADMIN_SLAY)
  61. admin = 2
  62. else if(iFlags & ADMIN_CFG)
  63. admin = 3
  64. else if(iFlags & ADMIN_KICK)
  65. admin = 4
  66.  
  67.  
  68. new isAlive
  69.  
  70. if(is_user_alive(id))
  71. {
  72. isAlive = 1
  73. alive = "^x01"
  74. }
  75. else
  76. {
  77. isAlive = 0
  78. alive = "^x01*HALOTT* "
  79. }
  80.  
  81. static color[10]
  82.  
  83. if(admin)
  84. {
  85. get_user_team(id, color, 9)
  86. format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name)
  87. format(message, 191, "%s ^x01:^x04 %s", strName, message)
  88. }
  89. else // Player is not admin. Team-color name : Yellow message
  90. {
  91. get_user_team(id, color, 9)
  92. format(strName, 191, "%s^x03%s", alive, name)
  93. format(message, 191, "^%s^x01 : %s", strName, message)
  94. }
  95.  
  96.  
  97. sendMessage(color, isAlive) // Sends the colored message
  98.  
  99. return PLUGIN_HANDLED
  100. }
  101.  
  102.  
  103. public hook_teamsay(id)
  104. {
  105. new playerTeam = get_user_team(id)
  106. new playerTeamName[19]
  107.  
  108. switch(playerTeam) // Team names which appear on team-only messages
  109. {
  110. case 1:
  111. copy(playerTeamName, 11, "Terrorista")
  112.  
  113. case 2:
  114. copy(playerTeamName, 18, "Anti-Terrorista")
  115.  
  116. default:
  117. copy(playerTeamName, 9, "Néző")
  118. }
  119.  
  120. read_args(message, 191)
  121. remove_quotes(message)
  122.  
  123. // Gungame commands and empty messages
  124. if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  125. return PLUGIN_CONTINUE
  126.  
  127. new name[32]
  128. get_user_name(id, name, 31)
  129.  
  130. new admin = 0, iFlags = get_user_flags(id)
  131.  
  132. if(iFlags & ADMIN_IMMUNITY)
  133. admin = 1
  134. else if(iFlags & ADMIN_SLAY)
  135. admin = 2
  136. else if(iFlags & ADMIN_CFG)
  137. admin = 3
  138. else if(iFlags & ADMIN_KICK)
  139. admin = 4
  140.  
  141.  
  142. new isAlive
  143.  
  144. if(is_user_alive(id))
  145. {
  146. isAlive = 1
  147. alive = "^x01"
  148. }
  149. else
  150. {
  151. isAlive = 0
  152. alive = "^x01*HALOTT* "
  153. }
  154.  
  155. static color[10]
  156.  
  157. if(admin)
  158. {
  159. get_user_team(id, color, 9)
  160. format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
  161. format(message, 191, "%s ^x01: ^x04%s", strName, message)
  162. }
  163. else // Player is not admin. Team-color name : Yellow message
  164. {
  165. get_user_team(id, color, 9)
  166. format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  167. format(message, 191, "%s ^x01: %s", strName, message)
  168. }
  169.  
  170.  
  171. sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
  172.  
  173. return PLUGIN_HANDLED
  174. }
  175.  
  176. public sendMessage(color[], alive)
  177. {
  178. new teamName[10]
  179.  
  180. for(new player = 1; player < maxPlayers; player++)
  181. {
  182. if(!is_user_connected(player))
  183. continue
  184.  
  185. if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  186. {
  187. get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
  188. changeTeamInfo(player, color) // Changes user's team according to color choosen
  189. writeMessage(player, message) // Writes the message on player's chat
  190. changeTeamInfo(player, teamName) // Changes user's team back to original
  191. }
  192. }
  193. }
  194.  
  195.  
  196. public sendTeamMessage(color[], alive, playerTeam)
  197. {
  198. new teamName[10]
  199.  
  200. for(new player = 1; player < maxPlayers; player++)
  201. {
  202. if(!is_user_connected(player))
  203. continue
  204.  
  205. if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  206. {
  207. if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  208. {
  209. get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
  210. changeTeamInfo(player, color) // Changes user's team according to color choosen
  211. writeMessage(player, message) // Writes the message on player's chat
  212. changeTeamInfo(player, teamName) // Changes user's team back to original
  213. }
  214. }
  215. }
  216. }
  217.  
  218.  
  219. public changeTeamInfo(player, team[])
  220. {
  221. message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
  222. write_byte(player) // Write byte needed
  223. write_string(team) // Changes player's team
  224. message_end() // Also Needed
  225. }
  226.  
  227.  
  228. public writeMessage(player, message[])
  229. {
  230. message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
  231. write_byte(player) // Write byte needed
  232. write_string(message) // Effectively write the message, finally, afterall
  233. message_end() // Needed as always
  234. }


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HozzászólásElküldve: 2015.12.07. 05:19 
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Csatlakozott: 2013.06.09. 18:47
Hozzászólások: 2004
Megköszönt másnak: 1 alkalommal
Megköszönték neki: 220 alkalommal
Hibás téma név.

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Ha elnyerte valamelyik témában a hozzászólásom a tetszésedet melyet olvastál, akkor egy egyszerű gombnyomással kifejezheted, hogy tetszett.


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HozzászólásElküldve: 2015.12.07. 09:47 
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Csatlakozott: 2014.09.08. 22:21
Hozzászólások: 3014
Megköszönt másnak: 96 alkalommal
Megköszönték neki: 555 alkalommal
Jó az témahelynek is, áthelyezve... és elég a jelentés nem kell feleslegesen hozzászólni.

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HozzászólásElküldve: 2015.12.07. 15:42 
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Tag

Csatlakozott: 2015.12.05. 14:36
Hozzászólások: 34
Megköszönt másnak: 16 alkalommal
Akkor?


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HozzászólásElküldve: 2015.12.08. 15:33 
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Csatlakozott: 2012.07.02. 17:41
Hozzászólások: 1641
Megköszönt másnak: 121 alkalommal
Megköszönték neki: 247 alkalommal
ReC0iiL írta:
Akkor?

Tesztelve.
SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3.  
  4. #define PLUGIN "Admin Chat Colors"
  5. #define VERSION "2.0"
  6. #define AUTHOR "Arion"
  7.  
  8. #define ACCESS_LEVEL ADMIN_IMMUNITY
  9. #define ADMIN_LISTEN ADMIN_LEVEL_C
  10.  
  11. new message[192]
  12. new sayText
  13. new teamInfo
  14. new maxPlayers
  15.  
  16. new g_AdminListen
  17.  
  18. new strName[191]
  19. new alive[11]
  20.  
  21. new const g_szTag[][] = {
  22. "",
  23. "[Tulajdonos]",
  24. "[Configos]",
  25. "[Admin]",
  26. "[KisAdmin]"
  27. }
  28.  
  29. public plugin_init()
  30. {
  31. register_plugin(PLUGIN, VERSION, AUTHOR)
  32.  
  33. g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
  34.  
  35.  
  36. sayText = get_user_msgid("SayText")
  37. teamInfo = get_user_msgid("TeamInfo")
  38. maxPlayers = get_maxplayers()
  39.  
  40. register_clcmd("say", "hook_say")
  41. register_clcmd("say_team", "hook_teamsay")
  42. }
  43.  
  44. public hook_say(id)
  45. {
  46. read_args(message, 191)
  47. remove_quotes(message)
  48.  
  49. // Gungame commands and empty messages
  50. if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  51. return PLUGIN_CONTINUE
  52.  
  53. new name[32]
  54. get_user_name(id, name, 31)
  55.  
  56. new admin = 0, iFlags = get_user_flags(id)
  57.  
  58. if(iFlags & ADMIN_IMMUNITY)
  59. admin = 1
  60. else if(iFlags & ADMIN_CFG)
  61. admin = 2
  62. else if(iFlags & ADMIN_BAN)
  63. admin = 3
  64. else if(iFlags & ADMIN_KICK)
  65. admin = 4
  66.  
  67. new isAlive
  68.  
  69. if(is_user_alive(id))
  70. {
  71. isAlive = 1
  72. alive = "^x01"
  73. }
  74. else
  75. {
  76. isAlive = 0
  77. alive = "^x01*DEAD* "
  78. }
  79.  
  80. static color[10]
  81.  
  82. if(admin)
  83. {
  84. get_user_team(id, color, 9)
  85. format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name)
  86. format(message, 191, "%s ^x01:^x04 %s", strName, message)
  87. }
  88. else // Player is not admin. Team-color name : Yellow message
  89. {
  90. get_user_team(id, color, 9)
  91. format(strName, 191, "%s^x03%s", alive, name)
  92. format(message, 191, "^%s^x01 : %s", strName, message)
  93. }
  94.  
  95.  
  96. sendMessage(color, isAlive) // Sends the colored message
  97.  
  98. return PLUGIN_HANDLED
  99. }
  100.  
  101.  
  102. public hook_teamsay(id)
  103. {
  104. new playerTeam = get_user_team(id)
  105. new playerTeamName[19]
  106.  
  107. switch(playerTeam) // Team names which appear on team-only messages
  108. {
  109. case 1:
  110. copy(playerTeamName, 11, "Terrorista")
  111.  
  112. case 2:
  113. copy(playerTeamName, 18, "Anti-Terrorista")
  114.  
  115. default:
  116. copy(playerTeamName, 9, "Néző")
  117. }
  118.  
  119. read_args(message, 191)
  120. remove_quotes(message)
  121.  
  122. // Gungame commands and empty messages
  123. if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
  124. return PLUGIN_CONTINUE
  125.  
  126. new name[32]
  127. get_user_name(id, name, 31)
  128.  
  129. new admin = 0, iFlags = get_user_flags(id)
  130.  
  131. if(iFlags & ADMIN_IMMUNITY)
  132. admin = 1
  133. else if(iFlags & ADMIN_CFG)
  134. admin = 2
  135. else if(iFlags & ADMIN_BAN)
  136. admin = 3
  137. else if(iFlags & ADMIN_KICK)
  138. admin = 4
  139.  
  140. new isAlive
  141.  
  142. if(is_user_alive(id))
  143. {
  144. isAlive = 1
  145. alive = "^x01"
  146. }
  147. else
  148. {
  149. isAlive = 0
  150. alive = "^x01*HALOTT* "
  151. }
  152.  
  153. static color[10]
  154.  
  155. if(admin)
  156. {
  157. get_user_team(id, color, 9)
  158. format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
  159. format(message, 191, "%s ^x01: ^x04%s", strName, message)
  160. }
  161. else // Player is not admin. Team-color name : Yellow message
  162. {
  163. get_user_team(id, color, 9)
  164. format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
  165. format(message, 191, "%s ^x01: %s", strName, message)
  166. }
  167.  
  168.  
  169. sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
  170.  
  171. return PLUGIN_HANDLED
  172. }
  173.  
  174. public sendMessage(color[], alive)
  175. {
  176. new teamName[10]
  177.  
  178. for(new player = 1; player < maxPlayers; player++)
  179. {
  180. if(!is_user_connected(player))
  181. continue
  182.  
  183. if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  184. {
  185. get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
  186. changeTeamInfo(player, color) // Changes user's team according to color choosen
  187. writeMessage(player, message) // Writes the message on player's chat
  188. changeTeamInfo(player, teamName) // Changes user's team back to original
  189. }
  190. }
  191. }
  192.  
  193.  
  194. public sendTeamMessage(color[], alive, playerTeam)
  195. {
  196. new teamName[10]
  197.  
  198. for(new player = 1; player < maxPlayers; player++)
  199. {
  200. if(!is_user_connected(player))
  201. continue
  202.  
  203. if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  204. {
  205. if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
  206. {
  207. get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
  208. changeTeamInfo(player, color) // Changes user's team according to color choosen
  209. writeMessage(player, message) // Writes the message on player's chat
  210. changeTeamInfo(player, teamName) // Changes user's team back to original
  211. }
  212. }
  213. }
  214. }
  215.  
  216.  
  217. public changeTeamInfo(player, team[])
  218. {
  219. message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
  220. write_byte(player) // Write byte needed
  221. write_string(team) // Changes player's team
  222. message_end() // Also Needed
  223. }
  224.  
  225.  
  226. public writeMessage(player, message[])
  227. {
  228. message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
  229. write_byte(player) // Write byte needed
  230. write_string(message) // Effectively write the message, finally, afterall
  231. message_end() // Needed as always
  232. }

_________________
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