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Csatlakozott: 2015.12.05. 14:36 Hozzászólások: 34
Megköszönt másnak: 16 alkalommal
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Még egy plusz prefix kéne olyan hogy Kis Admin, megköszönném aki beleírná. #include <amxmodx> #include <amxmisc> #define PLUGIN "Admin Chat Colors" #define VERSION "2.0" #define AUTHOR "Arion" #define ACCESS_LEVEL ADMIN_IMMUNITY #define ADMIN_LISTEN ADMIN_LEVEL_C new message[192] new sayText new teamInfo new maxPlayers new g_AdminListen new strName[191] new alive[11] new const g_szTag[][] = { "", "[Tulajdonos]", "[Configos]", "[Admin]" } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only) sayText = get_user_msgid("SayText") teamInfo = get_user_msgid("TeamInfo") maxPlayers = get_maxplayers() register_clcmd("say", "hook_say") register_clcmd("say_team", "hook_teamsay") } public hook_say(id) { read_args(message, 191) remove_quotes(message) // Gungame commands and empty messages if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands, return PLUGIN_CONTINUE new name[32] get_user_name(id, name, 31) new admin = 0, iFlags = get_user_flags(id) if(iFlags & ADMIN_IMMUNITY) admin = 1 else if(iFlags & ADMIN_CFG) admin = 2 else if(iFlags & ADMIN_BAN) admin = 3 new isAlive if(is_user_alive(id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10] if(admin) { get_user_team(id, color, 9) format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name) format(message, 191, "%s ^x01:^x04 %s", strName, message) } else // Player is not admin. Team-color name : Yellow message { get_user_team(id, color, 9) format(strName, 191, "%s^x03%s", alive, name) format(message, 191, "^%s^x01 : %s", strName, message) } sendMessage(color, isAlive) // Sends the colored message return PLUGIN_HANDLED } public hook_teamsay(id) { new playerTeam = get_user_team(id) new playerTeamName[19] switch(playerTeam) // Team names which appear on team-only messages { case 1: copy(playerTeamName, 11, "Terrorista") case 2: copy(playerTeamName, 18, "Anti-Terrorista") default: copy(playerTeamName, 9, "Néző") } read_args(message, 191) remove_quotes(message) // Gungame commands and empty messages if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands, return PLUGIN_CONTINUE new name[32] get_user_name(id, name, 31) new admin = 0, iFlags = get_user_flags(id) if(iFlags & ADMIN_IMMUNITY) admin = 1 else if(iFlags & ADMIN_CFG) admin = 2 else if(iFlags & ADMIN_BAN) admin = 3 new isAlive if(is_user_alive(id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*HALOTT* " } static color[10] if(admin) { get_user_team(id, color, 9) format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name) format(message, 191, "%s ^x01: ^x04%s", strName, message) } else // Player is not admin. Team-color name : Yellow message { get_user_team(id, color, 9) format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) format(message, 191, "%s ^x01: %s", strName, message) } sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message return PLUGIN_HANDLED } public sendMessage(color[], alive) { new teamName[10] for(new player = 1; player < maxPlayers; player++) { if(!is_user_connected(player)) continue if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo(player, color) // Changes user's team according to color choosen writeMessage(player, message) // Writes the message on player's chat changeTeamInfo(player, teamName) // Changes user's team back to original } } } public sendTeamMessage(color[], alive, playerTeam) { new teamName[10] for(new player = 1; player < maxPlayers; player++) { if(!is_user_connected(player)) continue if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo(player, color) // Changes user's team according to color choosen writeMessage(player, message) // Writes the message on player's chat changeTeamInfo(player, teamName) // Changes user's team back to original } } } } public changeTeamInfo(player, team[]) { message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is) write_byte(player) // Write byte needed write_string(team) // Changes player's team message_end() // Also Needed } public writeMessage(player, message[]) { message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages) write_byte(player) // Write byte needed write_string(message) // Effectively write the message, finally, afterall message_end() // Needed as always }
Én valahogy így képzeltem el: #include <amxmodx> #include <amxmisc> #define PLUGIN "Admin Chat Colors" #define VERSION "2.0" #define AUTHOR "Arion" #define ACCESS_LEVEL ADMIN_IMMUNITY #define ADMIN_LISTEN ADMIN_LEVEL_C new message[192] new sayText new teamInfo new maxPlayers new g_AdminListen new strName[191] new alive[11] new const g_szTag[][] = { "", "[Tulajdonos]", "[Admin]", "[Configos]" "[KisAdmin]" } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only) sayText = get_user_msgid("SayText") teamInfo = get_user_msgid("TeamInfo") maxPlayers = get_maxplayers() register_clcmd("say", "hook_say") register_clcmd("say_team", "hook_teamsay") } public hook_say(id) { read_args(message, 191) remove_quotes(message) // Gungame commands and empty messages if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands, return PLUGIN_CONTINUE new name[32] get_user_name(id, name, 31) new admin = 0, iFlags = get_user_flags(id) if(iFlags & ADMIN_IMMUNITY) admin = 1 else if(iFlags & ADMIN_SLAY) admin = 2 else if(iFlags & ADMIN_CFG) admin = 3 else if(iFlags & ADMIN_KICK) admin = 4 new isAlive if(is_user_alive(id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*HALOTT* " } static color[10] if(admin) { get_user_team(id, color, 9) format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name) format(message, 191, "%s ^x01:^x04 %s", strName, message) } else // Player is not admin. Team-color name : Yellow message { get_user_team(id, color, 9) format(strName, 191, "%s^x03%s", alive, name) format(message, 191, "^%s^x01 : %s", strName, message) } sendMessage(color, isAlive) // Sends the colored message return PLUGIN_HANDLED } public hook_teamsay(id) { new playerTeam = get_user_team(id) new playerTeamName[19] switch(playerTeam) // Team names which appear on team-only messages { case 1: copy(playerTeamName, 11, "Terrorista") case 2: copy(playerTeamName, 18, "Anti-Terrorista") default: copy(playerTeamName, 9, "Néző") } read_args(message, 191) remove_quotes(message) // Gungame commands and empty messages if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands, return PLUGIN_CONTINUE new name[32] get_user_name(id, name, 31) new admin = 0, iFlags = get_user_flags(id) if(iFlags & ADMIN_IMMUNITY) admin = 1 else if(iFlags & ADMIN_SLAY) admin = 2 else if(iFlags & ADMIN_CFG) admin = 3 else if(iFlags & ADMIN_KICK) admin = 4 new isAlive if(is_user_alive(id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*HALOTT* " } static color[10] if(admin) { get_user_team(id, color, 9) format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name) format(message, 191, "%s ^x01: ^x04%s", strName, message) } else // Player is not admin. Team-color name : Yellow message { get_user_team(id, color, 9) format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) format(message, 191, "%s ^x01: %s", strName, message) } sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message return PLUGIN_HANDLED } public sendMessage(color[], alive) { new teamName[10] for(new player = 1; player < maxPlayers; player++) { if(!is_user_connected(player)) continue if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo(player, color) // Changes user's team according to color choosen writeMessage(player, message) // Writes the message on player's chat changeTeamInfo(player, teamName) // Changes user's team back to original } } } public sendTeamMessage(color[], alive, playerTeam) { new teamName[10] for(new player = 1; player < maxPlayers; player++) { if(!is_user_connected(player)) continue if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo(player, color) // Changes user's team according to color choosen writeMessage(player, message) // Writes the message on player's chat changeTeamInfo(player, teamName) // Changes user's team back to original } } } } public changeTeamInfo(player, team[]) { message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is) write_byte(player) // Write byte needed write_string(team) // Changes player's team message_end() // Also Needed } public writeMessage(player, message[]) { message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages) write_byte(player) // Write byte needed write_string(message) // Effectively write the message, finally, afterall message_end() // Needed as always }
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