kisfegyverek(id)
give_item(id, "weapon_m4a1")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
cs_set_user_bpammo(id,CSW_M4A1,200)
}
case 2:
{
kisfegyverek(id)
give_item(id, "weapon_ak47")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
cs_set_user_bpammo(id,CSW_AK47,200)
}
case 3:
{
kisfegyverek(id)
give_item(id, "weapon_awp");
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
cs_set_user_bpammo(id,CSW_AWP,200)
}
case 4:
{
kisfegyverek(id)
give_item(id, "weapon_famas")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
cs_set_user_bpammo(id,CSW_FAMAS,200)
}
case 5:
{
kisfegyverek(id)
give_item(id, "weapon_mp5navy")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
cs_set_user_bpammo(id,CSW_MP5NAVY,200)
}
case 6:
{
kisfegyverek(id)
give_item(id, "weapon_m3")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
cs_set_user_bpammo(id,CSW_M3,200)
}
case 7:
{
kisfegyverek(id)
give_item(id, "weapon_galil")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
cs_set_user_bpammo(id, CSW_GALIL, 120)
}
case 8:{
kisfegyverek(id)
give_item(id, "weapon_scout")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
cs_set_user_bpammo(id, CSW_SCOUT, 100)
}
}
}
case 'y':
{
switch(key)
{
case 1:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,50)
}
case 2:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_usp")
cs_set_user_bpammo(id,CSW_USP,50)
}
case 3:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_fiveseven")
cs_set_user_bpammo(id,CSW_FIVESEVEN,100)
}