public plugin_precache()
{
for(new i;i < 16; i++){
precache_model(AlapModelek[i]);
}
for(new i;i < 110; i++){
precache_model(Fegyverek[i][1]);
}
}
public FegyverValtas(id)
{
new fgy = get_user_weapon(id);
if(Skin[0][id] == 0 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel, AlapModelek[0]);
}
if(Skin[1][id] == 0 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[1]);
}
if(Skin[2][id] == 0 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[2]);
}
if(Skin[3][id] == 0 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[3]);
}
if(Skin[4][id] == 0 && fgy == CSW_FAMAS && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[4]);
}
if(Skin[5][id] == 0 && fgy == CSW_GALIL && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[5]);
}
if(Skin[6][id] == 0 && fgy == CSW_GLOCK18 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[6]);
}
if(Skin[7][id] == 0 && fgy == CSW_M3 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[7]);
}
if(Skin[8][id] == 0 && fgy == CSW_MP5NAVY && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[8]);
}
if(Skin[9][id] == 0 && fgy == CSW_P90 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[9]);
}
if(Skin[10][id] == 0 && fgy == CSW_SCOUT && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[10]);
}
if(Skin[11][id] == 0 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[11]);
}
if(Skin[12][id] == 0 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[12]);
}
if(Alap[0][id] == 0 && fgy == CSW_C4 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[13]);
}
if(Alap[1][id] == 0 && fgy == CSW_HEGRENADE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[14]);
}
if(Alap[2][id] == 0 && fgy == CSW_FLASHBANG && Gun[id] == 1){
set_pev(id, pev_viewmodel2, AlapModelek[15]);
}
if(Skin[0][id] == 1 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[0][1]);
}
if(Skin[0][id] == 2 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[1][1]);
}
if(Skin[0][id] == 3 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[2][1]);
}
if(Skin[0][id] == 4 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[3][1]);
}
if(Skin[0][id] == 5 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[4][1]);
}
if(Skin[0][id] == 6 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[5][1]);
}
if(Skin[0][id] == 7 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[6][1]);
}
if(Skin[0][id] == 8 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[7][1]);
}
if(Skin[0][id] == 9 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[8][1]);
}
if(Skin[0][id] == 10 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[9][1]);
}
if(Skin[0][id] == 11 && fgy == CSW_AK47 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[10][1]);
}
if(Skin[1][id] == 1 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[11][1]);
}
if(Skin[1][id] == 2 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[12][1]);
}
if(Skin[1][id] == 3 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[13][1]);
}
if(Skin[1][id] == 4 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[14][1]);
}
if(Skin[1][id] == 5 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[15][1]);
}
if(Skin[1][id] == 6 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[16][1]);
}
if(Skin[1][id] == 7 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[17][1]);
}
if(Skin[1][id] == 8 && get_user_weapon(id) == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[18][1]);
}
if(Skin[1][id] == 9 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[19][1]);
}
if(Skin[1][id] == 10 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[20][1]);
}
if(Skin[1][id] == 11 && fgy == CSW_M4A1 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[21][1]);
}
if(Skin[2][id] == 1 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[22][1]);
}
if(Skin[2][id] == 2 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[23][1]);
}
if(Skin[2][id] == 3 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[24][1]);
}
if(Skin[2][id] == 4 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[25][1]);
}
if(Skin[2][id] == 5 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[26][1]);
}
if(Skin[2][id] == 6 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[27][1]);
}
if(Skin[2][id] == 7 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[28][1]);
}
if(Skin[2][id] == 8 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[29][1]);
}
if(Skin[2][id] == 9 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[30][1]);
}
if(Skin[2][id] == 10 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[31][1]);
}
if(Skin[2][id] == 11 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[32][1]);
}
if(Skin[2][id] == 12 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[33][1]);
}
if(Skin[2][id] == 13 && fgy == CSW_AWP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[34][1]);
}
if(Skin[3][id] == 1 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[35][1]);
}
if(Skin[3][id] == 2 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[36][1]);
}
if(Skin[3][id] == 3 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[37][1]);
}
if(Skin[3][id] == 4 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[38][1]);
}
if(Skin[3][id] == 5 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[39][1]);
}
if(Skin[3][id] == 6 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[40][1]);
}
if(Skin[3][id] == 7 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[41][1]);
}
if(Skin[3][id] == 8 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[42][1]);
}
if(Skin[3][id] == 9 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[43][1]);
}
if(Skin[3][id] == 10 && fgy == CSW_DEAGLE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[44][1]);
}
if(Skin[4][id] == 1 && fgy == CSW_FAMAS && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[45][1]);
}
if(Skin[4][id] == 2 && fgy == CSW_FAMAS && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[46][1]);
}
if(Skin[4][id] == 3 && fgy == CSW_FAMAS && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[47][1]);
}
if(Skin[4][id] == 4 && fgy == CSW_FAMAS && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[48][1]);
}
if(Skin[4][id] == 5 && fgy == CSW_FAMAS && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[49][1]);
}
if(Skin[4][id] == 6 && fgy == CSW_FAMAS && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[50][1]);
}
if(Skin[4][id] == 7 && fgy == CSW_FAMAS && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[51][1]);
}
if(Skin[5][id] == 1 && fgy == CSW_GALIL && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[52][1]);
}
if(Skin[5][id] == 2 && fgy == CSW_GALIL && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[53][1]);
}
if(Skin[5][id] == 3 && fgy == CSW_GALIL && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[54][1]);
}
if(Skin[5][id] == 4 && fgy == CSW_GALIL && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[55][1]);
}
if(Skin[6][id] == 1 && fgy == CSW_GLOCK18 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[56][1]);
}
if(Skin[6][id] == 2 && fgy == CSW_GLOCK18 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[57][1]);
}
if(Skin[6][id] == 3 && fgy == CSW_GLOCK18 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[58][1]);
}
if(Skin[6][id] == 4 && fgy == CSW_GLOCK18 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[59][1]);
}
if(Skin[7][id] == 1 && fgy == CSW_M3 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[60][1]);
}
if(Skin[7][id] == 2 && fgy == CSW_M3 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[61][1]);
}
if(Skin[7][id] == 3 && fgy == CSW_M3 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[62][1]);
}
if(Skin[7][id] == 4 && fgy == CSW_M3 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[63][1]);
}
if(Skin[7][id] == 5 && fgy == CSW_M3 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[64][1]);
}
if(Skin[7][id] == 6 && fgy == CSW_M3 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[65][1]);
}
if(Skin[7][id] == 7 && fgy == CSW_M3 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[66][1]);
}
if(Skin[8][id] == 1 && fgy == CSW_MP5NAVY && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[67][1]);
}
if(Skin[8][id] == 2 && fgy == CSW_MP5NAVY && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[68][1]);
}
if(Skin[8][id] == 3 && fgy == CSW_MP5NAVY && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[69][1]);
}
if(Skin[8][id] == 4 && fgy == CSW_MP5NAVY && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[70][1]);
}
if(Skin[8][id] == 5 && fgy == CSW_MP5NAVY && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[71][1]);
}
if(Skin[8][id] == 6 && fgy == CSW_MP5NAVY && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[72][1]);
}
if(Skin[8][id] == 7 && fgy == CSW_MP5NAVY && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[73][1]);
}
if(Skin[9][id] == 1 && fgy == CSW_P90 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[74][1]);
}
if(Skin[9][id] == 2 && fgy == CSW_P90 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[75][1]);
}
if(Skin[9][id] == 3 && fgy == CSW_P90 && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[76][1]);
}
if(Skin[10][id] == 1 && fgy == CSW_SCOUT && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[77][1]);
}
if(Skin[10][id] == 2 && fgy == CSW_SCOUT && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[78][1]);
}
if(Skin[10][id] == 3 && fgy == CSW_SCOUT && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[79][1]);
}
if(Skin[11][id] == 1 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[80][1]);
}
if(Skin[11][id] == 2 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[81][1]);
}
if(Skin[11][id] == 3 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[82][1]);
}
if(Skin[11][id] == 4 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[83][1]);
}
if(Skin[11][id] == 5 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[84][1]);
}
if(Skin[11][id] == 6 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[85][1]);
}
if(Skin[11][id] == 7 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[86][1]);
}
if(Skin[11][id] == 8 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[87][1]);
}
if(Skin[11][id] == 9 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[88][1]);
}
if(Skin[11][id] == 10 && fgy == CSW_USP && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[89][1]);
}
if(Skin[12][id] == 1 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[90][1]);
}
if(Skin[12][id] == 2 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[91][1]);
}
if(Skin[12][id] == 3 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[92][1]);
}
if(Skin[12][id] == 4 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[93][1]);
}
if(Skin[12][id] == 5 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[94][1]);
}
if(Skin[12][id] == 6 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[95][1]);
}
if(Skin[12][id] == 7 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[96][1]);
}
if(Skin[12][id] == 8 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[97][1]);
}
if(Skin[12][id] == 9 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[98][1]);
}
if(Skin[12][id] == 10 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[99][1]);
}
if(Skin[12][id] == 11 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[100][1]);
}
if(Skin[12][id] == 12 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[101][1]);
}
if(Skin[12][id] == 13 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[102][1]);
}
if(Skin[12][id] == 14 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[103][1]);
}
if(Skin[12][id] == 15 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[104][1]);
}
if(Skin[12][id] == 16 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[105][1]);
}
if(Skin[12][id] == 17 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[106][1]);
}
if(Skin[12][id] == 18 && fgy == CSW_KNIFE && Gun[id] == 1){
set_pev(id, pev_viewmodel2, Fegyverek[107][1]);
}
if(Skin[12][id] == 19 && fgy == CSW_KNIFE && Gun[id] == 1) {
set_pev(id, pev_viewmodel2, Fegyverek[108][1]);
}
if(Skin[12][id] == 20 && fgy == CSW_KNIFE && Gun[id] == 1) {
set_pev(id, pev_viewmodel2, Fegyverek[109][1]);
}
}