/*================================================================================
---------------------------------
-*- [ZP] Item: Infection Bomb -*-
---------------------------------
This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
================================================================================*/
#define ITEM_NAME "Infection Bomb"
#define ITEM_COST 20
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <amx_settings_api>
#include <cs_weap_models_api>
#include <zp50_items>
#include <zp50_gamemodes>
new const ZP_SETTINGS_FILE[] = "zombieplague.ini"
new const sound_grenade_infect_explode[][] = { "zombie_plague/grenade_infect.wav" }
new const sound_grenade_infect_player[][] = { "scientist/scream20.wav" , "scientist/scream22.wav" , "scientist/scream05.wav" }
#define MODEL_MAX_LENGTH 64
#define SOUND_MAX_LENGTH 64
#define SPRITE_MAX_LENGTH 64
#define TE_EXPLOSION 3
new g_InfectionSpr
new g_model_grenade_infect[MODEL_MAX_LENGTH] = "models/zombie_plague/v_grenade_infect.mdl"
new g_sprite_grenade_trail[SPRITE_MAX_LENGTH] = "sprites/laserbeam.spr"
new g_sprite_grenade_ring[SPRITE_MAX_LENGTH] = "sprites/shockwave.spr"
new Array:g_sound_grenade_infect_explode
new Array:g_sound_grenade_infect_player
// Explosion radius for custom grenades
const Float:NADE_EXPLOSION_RADIUS = 240.0
// HACK: pev_ field used to store custom nade types and their values
const PEV_NADE_TYPE = pev_flTimeStepSound
const NADE_TYPE_INFECTION = 1111
new g_trailSpr, g_exploSpr
new g_ItemID
new g_GameModeInfectionID
new g_GameModeMultiID
new g_InfectionBombCounter[33], cvar_infection_bomb_round_limit
public plugin_init()
{
register_plugin("[ZP] Item: Infection Bomb", ZP_VERSION_STRING, "ZP Dev Team")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
g_ItemID = zp_items_register(ITEM_NAME, ITEM_COST)
cvar_infection_bomb_round_limit = register_cvar("zp_infection_bomb_round_limit", "3")
}
public plugin_precache()
{
// Initialize arrays
g_sound_grenade_infect_explode = ArrayCreate(SOUND_MAX_LENGTH, 1)
g_sound_grenade_infect_player = ArrayCreate(SOUND_MAX_LENGTH, 1)
// Load from external file
amx_load_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "GRENADE INFECT EXPLODE", g_sound_grenade_infect_explode)
amx_load_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "GRENADE INFECT PLAYER", g_sound_grenade_infect_player)
// If we couldn't load custom sounds from file, use and save default ones
new index
if (ArraySize(g_sound_grenade_infect_explode) == 0)
{
for (index = 0; index < sizeof sound_grenade_infect_explode; index++)
ArrayPushString(g_sound_grenade_infect_explode, sound_grenade_infect_explode[index])
// Save to external file
amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "GRENADE INFECT EXPLODE", g_sound_grenade_infect_explode)
}
if (ArraySize(g_sound_grenade_infect_player) == 0)
{
for (index = 0; index < sizeof sound_grenade_infect_player; index++)
ArrayPushString(g_sound_grenade_infect_player, sound_grenade_infect_player[index])
// Save to external file
amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "GRENADE INFECT PLAYER", g_sound_grenade_infect_player)
}
// Load from external file, save if not found
if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Weapon Models", "GRENADE INFECT", g_model_grenade_infect, charsmax(g_model_grenade_infect)))
amx_save_setting_string(ZP_SETTINGS_FILE, "Weapon Models", "GRENADE INFECT", g_model_grenade_infect)
if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Grenade Sprites", "TRAIL", g_sprite_grenade_trail, charsmax(g_sprite_grenade_trail)))
amx_save_setting_string(ZP_SETTINGS_FILE, "Grenade Sprites", "TRAIL", g_sprite_grenade_trail)
if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Grenade Sprites", "RING", g_sprite_grenade_ring, charsmax(g_sprite_grenade_ring)))
amx_save_setting_string(ZP_SETTINGS_FILE, "Grenade Sprites", "RING", g_sprite_grenade_ring)
// Precache sounds
new sound[SOUND_MAX_LENGTH]
for (index = 0; index < ArraySize(g_sound_grenade_infect_explode); index++)
{
ArrayGetString(g_sound_grenade_infect_explode, index, sound, charsmax(sound))
precache_sound(sound)
}
for (index = 0; index < ArraySize(g_sound_grenade_infect_player); index++)
{
ArrayGetString(g_sound_grenade_infect_player, index, sound, charsmax(sound))
precache_sound(sound)
}
// Precache models
precache_model(g_model_grenade_infect)
g_trailSpr = precache_model(g_sprite_grenade_trail)
g_exploSpr = precache_model(g_sprite_grenade_ring)
g_InfectionSpr = precache_model("sprites/green.spr")
}
public plugin_cfg()
{
g_GameModeInfectionID = zp_gamemodes_get_id("Infection Mode")
g_GameModeMultiID = zp_gamemodes_get_id("Multiple Infection Mode")
}
public event_round_start()
{
new Jatekos[32], szam,id;
get_players( Jatekos, szam );
for( new i; i < szam; i++ ){
id=Jatekos[i]
g_InfectionBombCounter[id] = 0
}
}
public zp_fw_items_select_pre(id, itemid, ignorecost)
{
// This is not our item
if (itemid != g_ItemID)
return ZP_ITEM_AVAILABLE;
// Infection bomb only available during infection modes
new current_mode = zp_gamemodes_get_current()
if (current_mode != g_GameModeInfectionID && current_mode != g_GameModeMultiID)
return ZP_ITEM_DONT_SHOW;
// Infection bomb only available to zombies
if (!zp_core_is_zombie(id))
return ZP_ITEM_DONT_SHOW;
// Display remaining item count for this round
static text[32]
formatex(text, charsmax(text), "[%d/%d]", g_InfectionBombCounter[id], get_pcvar_num(cvar_infection_bomb_round_limit))
zp_items_menu_text_add(text)
// Reached infection bomb limit for this round
if (g_InfectionBombCounter[id] >= get_pcvar_num(cvar_infection_bomb_round_limit))
return ZP_ITEM_NOT_AVAILABLE;
// Player already owns infection bomb
if (user_has_weapon(id, CSW_HEGRENADE))
return ZP_ITEM_NOT_AVAILABLE;
return ZP_ITEM_AVAILABLE;
}
public zp_fw_items_select_post(id, itemid, ignorecost)
{
// This is not our item
if (itemid != g_ItemID)
return;
// Give infection bomb
give_item(id, "weapon_hegrenade")
g_InfectionBombCounter[id]++
}
public zp_fw_core_cure(id, attacker)
{
// Remove custom grenade model
cs_reset_player_view_model(id, CSW_HEGRENADE)
}
public zp_fw_core_infect_post(id, attacker)
{
// Set custom grenade model
cs_set_player_view_model(id, CSW_HEGRENADE, g_model_grenade_infect)
}
// Forward Set Model
public fw_SetModel(entity, const model[])
{
// We don't care
if (strlen(model) < 8)
return;
// Narrow down our matches a bit
if (model[7] != 'w' || model[8] != '_')
return;
// Get damage time of grenade
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
// Grenade not yet thrown
if (dmgtime == 0.0)
return;
// Grenade's owner isn't zombie?
if (!zp_core_is_zombie(pev(entity, pev_owner)))
return;
// HE Grenade
if (model[9] == 'h' && model[10] == 'e')
{
// Give it a glow
fm_set_rendering(entity, kRenderFxGlowShell, 0, 200, 0, kRenderNormal, 16);
// And a colored trail
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trailSpr) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(0) // r
write_byte(200) // g
write_byte(0) // b
write_byte(200) // brightness
message_end()
// Set grenade type on the thrown grenade entity
set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_INFECTION)
}
}
// Ham Grenade Think Forward
public fw_ThinkGrenade(entity)
{
// Invalid entity
if (!pev_valid(entity)) return HAM_IGNORED;
// Get damage time of grenade
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
// Check if it's time to go off
if (dmgtime > get_gametime())
return HAM_IGNORED;
// Check if it's one of our custom nades
switch (pev(entity, PEV_NADE_TYPE))
{
case NADE_TYPE_INFECTION: // Infection Bomb
{
infection_explode(entity)
return HAM_SUPERCEDE;
}
}
return HAM_IGNORED;
}
// Infection Bomb Explosion
infection_explode(ent)
{
// Round ended
if (zp_gamemodes_get_current() == ZP_NO_GAME_MODE)
{
// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
return;
}
// Get origin
static Float:origin[3]
pev(ent, pev_origin, origin)
// Make the explosion
create_blast(origin)
// Infection nade explode sound
static sound[SOUND_MAX_LENGTH]
ArrayGetString(g_sound_grenade_infect_explode, random_num(0, ArraySize(g_sound_grenade_infect_explode) - 1), sound, charsmax(sound))
emit_sound(ent, CHAN_WEAPON, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
// Get attacker
new attacker = pev(ent, pev_owner)
// Infection bomb owner disconnected or not zombie anymore?
if (!is_user_connected(attacker) || !zp_core_is_zombie(attacker))
{
// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
return;
}
// Collisions
new victim = -1
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, NADE_EXPLOSION_RADIUS)) != 0)
{
// Only effect alive humans
if (!is_user_alive(victim) || zp_core_is_zombie(victim))
continue;
// Last human is killed
if (zp_core_get_human_count() == 1)
{
ExecuteHamB(Ham_Killed, victim, attacker, 0)
continue;
}
// Turn into zombie
zp_core_infect(victim, attacker)
// Victim's sound
ArrayGetString(g_sound_grenade_infect_player, random_num(0, ArraySize(g_sound_grenade_infect_player) - 1), sound, charsmax(sound))
emit_sound(victim, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
}
// Infection Bomb: Green Blast
create_blast(const Float:origin[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_EXPLOSION); // TE_EXPLOSION
write_coord(floatround(origin[0])); // origin x
write_coord(floatround(origin[1])); // origin y
write_coord(floatround(origin[2] + 50.0)); // origin z
write_short(g_InfectionSpr); // sprites
write_byte(25); // scale in 0.1's
write_byte(10); // framerate
write_byte(14); // flags
message_end(); // message end
// Smallest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, origin[0]) // x
engfunc(EngFunc_WriteCoord, origin[1]) // y
engfunc(EngFunc_WriteCoord, origin[2]) // z
engfunc(EngFunc_WriteCoord, origin[0]) // x axis
engfunc(EngFunc_WriteCoord, origin[1]) // y axis
engfunc(EngFunc_WriteCoord, origin[2]+385.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Medium ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, origin[0]) // x
engfunc(EngFunc_WriteCoord, origin[1]) // y
engfunc(EngFunc_WriteCoord, origin[2]) // z
engfunc(EngFunc_WriteCoord, origin[0]) // x axis
engfunc(EngFunc_WriteCoord, origin[1]) // y axis
engfunc(EngFunc_WriteCoord, origin[2]+470.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, origin[0]) // x
engfunc(EngFunc_WriteCoord, origin[1]) // y
engfunc(EngFunc_WriteCoord, origin[2]) // z
engfunc(EngFunc_WriteCoord, origin[0]) // x axis
engfunc(EngFunc_WriteCoord, origin[1]) // y axis
engfunc(EngFunc_WriteCoord, origin[2]+555.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
}
// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:color[3]
color[0] = float(r)
color[1] = float(g)
color[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, color)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
}