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Kód: #include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike>
#define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define watergun_WEAPONKEY 893 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define JOG ADMIN_LEVEL_H
const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83
#define watergun_RELOAD_TIME 3.5 #define watergun_RELOAD 1 #define watergun_DRAW 2 #define watergun_SHOOT1 3 #define watergun_SHOOT2 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/waterp.wav" }
new watergun_V_MODEL[64] = "models/v_waterpistol.mdl" new watergun_P_MODEL[64] = "models/p_waterpistol.mdl" new watergun_W_MODEL[64] = "models/w_waterpistol.mdl"
//new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_watergun, cvar_recoil_watergun, cvar_clip_watergun, cvar_spd_watergun, cvar_watergun_ammo new g_MaxPlayers, g_orig_event_watergun, g_IsInPrimaryAttack new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_has_watergun[33], g_clip_ammo[33], g_watergun_TmpClip[33], oldweap[33] new watergun_sprite
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init() { register_plugin("Water Gun", "1.0", "LARS-DAY[BR]EAKER") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_watergun_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "watergun_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") //RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) //RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) //RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) //RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) //RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) //RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) //RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_watergun = register_cvar("watergun_dmg", "1.20") cvar_recoil_watergun = register_cvar("watergun_recoil", "1.01") cvar_clip_watergun = register_cvar("watergun_clip", "999") cvar_spd_watergun = register_cvar("watergun_spd", "1.02") cvar_watergun_ammo = register_cvar("watergun_ammo", "999") g_MaxPlayers = get_maxplayers() register_clcmd("say /vp", "GiveWaterGun") register_clcmd("say_team /vp", "GiveWaterGun") }
public plugin_precache() { precache_model(watergun_V_MODEL) precache_model(watergun_P_MODEL) precache_model(watergun_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) precache_sound("weapons/water_clipin.wav") precache_sound("weapons/water_clipout.wav") precache_sound("weapons/water_pump.wav") precache_sound("weapons/water_draw.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") watergun_sprite = precache_model("sprites/watergun.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) }
public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/mp5n.sc", name)) { g_orig_event_watergun = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED }
public client_connect(id) { g_has_watergun[id] = false }
public client_disconnect(id) { g_has_watergun[id] = false }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_mp5.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_watergun[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, watergun_WEAPONKEY) g_has_watergun[iOwner] = false entity_set_model(entity, watergun_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public GiveWaterGun(id) { if(get_user_flags(id) & JOG) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_mp5navy") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun)) cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_watergun_ammo)) UTIL_PlayWeaponAnimation(id, watergun_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) } g_has_watergun[id] = true } else { client_print(id, print_chat, "Csak vip-k vehetnek vizipisztolyt!") } }
public fw_watergun_AddToPlayer(watergun, id) { if(!is_valid_ent(watergun) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(watergun, EV_INT_WEAPONKEY) == watergun_WEAPONKEY) { g_has_watergun[id] = true entity_set_int(watergun, EV_INT_WEAPONKEY, 0) return HAM_HANDLED } return HAM_IGNORED }
public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) }
public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) }
public CurrentWeapon(id) { replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_MP5NAVY || !g_has_watergun[id]) return static Float:iSpeed if(g_has_watergun[id]) iSpeed = get_pcvar_float(cvar_spd_watergun) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) } } }
replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_MP5NAVY: { if(g_has_watergun[id]) { set_pev(id, pev_viewmodel2, watergun_V_MODEL) set_pev(id, pev_weaponmodel2, watergun_P_MODEL) if(oldweap[id] != CSW_MP5NAVY) { UTIL_PlayWeaponAnimation(id, watergun_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) } } } } oldweap[id] = weaponid }
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_watergun[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED }
public fw_watergun_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_watergun[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) }
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_watergun) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE }
public fw_watergun_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return
if(g_has_watergun[Player]) { if (!g_clip_ammo[Player]) return
new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_watergun),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, random_num(watergun_SHOOT1, watergun_SHOOT2))
static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3] pev(Player, pev_v_angle, plrViewAngles)
static Float:VecSrc[3], Float:VecDst[3] //VecSrc = pev->origin + pev->view_ofs pev(Player, pev_origin, PlrOrigin) pev(Player, pev_view_ofs, VecSrc) xs_vec_add(VecSrc, PlrOrigin, VecSrc)
//VecDst = VecDir * 8192.0 angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir); xs_vec_mul_scalar(VecDir, 8192.0, VecDst); xs_vec_add(VecDst, VecSrc, VecDst); new hTrace = create_tr2() engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace) get_tr2(hTrace, TR_vecEndPos, VecEnd);
create_tracer_water(Player, VecSrc, VecEnd) } }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_MP5NAVY) { if(g_has_watergun[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun)) } } }
public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY) { if(g_has_watergun[iAttacker]) set_msg_arg_string(4, "mp5navy") } return PLUGIN_CONTINUE }
stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) }
stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) }
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() }
public watergun_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_watergun[id]) return HAM_IGNORED
static iClipExtra iClipExtra = get_pcvar_num(cvar_clip_watergun) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 ) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED }
public watergun_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_watergun[id]) return HAM_IGNORED
static iClipExtra
if(g_has_watergun[id]) iClipExtra = get_pcvar_num(cvar_clip_watergun)
g_watergun_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0) return HAM_SUPERCEDE
if (iClip >= iClipExtra) return HAM_SUPERCEDE
g_watergun_TmpClip[id] = iClip
return HAM_IGNORED }
public watergun_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_watergun[id]) return HAM_IGNORED
if (g_watergun_TmpClip[id] == -1) return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, watergun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, watergun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, watergun_RELOAD)
return HAM_IGNORED }
stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3]) { static iVec1[3] FVecIVec(fVec1, iVec1)
static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3] pev(id, pev_v_angle, angles) engfunc(EngFunc_MakeVectors, angles) global_get(glb_v_forward, v_forward) global_get(glb_v_right, v_right) global_get(glb_v_up, v_up)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs pev(id, pev_origin, player_origin) pev(id, pev_view_ofs, player_view_offset) xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 24.0, v_forward) xs_vec_mul_scalar(v_right, 3.0, v_right)
if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING) xs_vec_mul_scalar(v_up, 6.0, v_up) else xs_vec_mul_scalar(v_up, -2.0, v_up)
xs_vec_add(gun_position, v_forward, origin) xs_vec_add(origin, v_right, origin) xs_vec_add(origin, v_up, origin)
vSrc[0] = origin[0] vSrc[1] = origin[1] vSrc[2] = origin[2]
new Float:dist = get_distance_f(vSrc, fVec2) new CountDrops = floatround(dist / 50.0) if (CountDrops > 20) CountDrops = 20 if (CountDrops < 2) CountDrops = 2
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1) write_byte(TE_SPRITETRAIL) engfunc(EngFunc_WriteCoord, vSrc[0]) engfunc(EngFunc_WriteCoord, vSrc[1]) engfunc(EngFunc_WriteCoord, vSrc[2]) engfunc(EngFunc_WriteCoord, fVec2[0]) engfunc(EngFunc_WriteCoord, fVec2[1]) engfunc(EngFunc_WriteCoord, fVec2[2]) write_short(watergun_sprite) write_byte(CountDrops) write_byte(0) write_byte(1) write_byte(60) write_byte(10) message_end()
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, fVec2[0]) engfunc(EngFunc_WriteCoord, fVec2[1]) engfunc(EngFunc_WriteCoord, fVec2[2]) engfunc(EngFunc_WriteCoord, vSrc[0]) engfunc(EngFunc_WriteCoord, vSrc[1]) engfunc(EngFunc_WriteCoord, vSrc[2]) write_short(watergun_sprite) write_byte(6) write_byte(200) write_byte(1) write_byte(100) write_byte(0) write_byte(64); write_byte(64); write_byte(192); write_byte(192) write_byte(250) message_end() }
stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
public client_PreThink(id) { if(get_user_flags(id) & JOG) return PLUGIN_HANDLED; if(user_has_weapon(id, CSW_MP5NAVY)) { if(g_has_watergun[id]) { client_cmd(id, "drop") } } }
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