Csáó
Itt egy SMA, valaki ki tudná szedni belőle az utolsó négy cuccot hogy csak a csavarhúzó maradjon? A csavarhúzó sebzése legyen 100 kicsivel és naggyal is és 1 körig tartson.. 15 pontba kerüljön... 1 ellenfél ölésért 5 pontot lehessen kapni...
Kód: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <fun> #include <engine> #include <hamsandwich> #include <colorchat>
#define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "HunGamer"
new g_pontok[33]; new bool:g_csavar[33]; new shop1; new shop2; new shop3; new shop4; new shop5; new syncObjp;
new VIEW_MODELCSAVAR[] = "models/v_csavarhuzo.mdl"; new PLAYER_MODELCSAVAR[] = "models/p_csavarhuzo.mdl";
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("DeathMsg", "Death", "a"); register_event("CurWeapon", "Change_Weapon", "be", "1=1"); register_clcmd("say /bolt", "boltmenu"); RegisterHam(Ham_Spawn, "player", "PlayerSpawn", 1); RegisterHam(Ham_TakeDamage, "player", "TakeDamage", 0); shop1 = register_cvar("shop_1", "5"); shop2 = register_cvar("shop_2", "10"); shop3 = register_cvar("shop_3", "15"); shop4 = register_cvar("shop_4", "20"); shop5 = register_cvar("shop_5", "35"); syncObjp = CreateHudSyncObj(); } public plugin_precache() { precache_model(VIEW_MODELCSAVAR); precache_model(PLAYER_MODELCSAVAR); } public Death() { new id = read_data(2); new attacker = read_data(1); if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if(get_user_team(id) != get_user_team(attacker)) { g_pontok[attacker]+=1; } return PLUGIN_CONTINUE; } public boltmenu(id) { if(get_user_team(id) == 1) { if(is_user_alive(id)) { static opcion[64]; formatex(opcion, charsmax(opcion),"\yBolt"); new iMenu = menu_create(opcion, "boltmenuh"); formatex(opcion, charsmax(opcion),"\wCsavarhuzo \r%d pont", get_pcvar_num(shop1)); menu_additem(iMenu, opcion, "1"); formatex(opcion, charsmax(opcion),"\wPajzs \r%d pont", get_pcvar_num(shop2)); menu_additem(iMenu, opcion, "2"); formatex(opcion, charsmax(opcion),"\wGranatok \r%d pont", get_pcvar_num(shop3)); menu_additem(iMenu, opcion, "3"); formatex(opcion, charsmax(opcion),"\wElet(+50) \r%d pont", get_pcvar_num(shop4)); menu_additem(iMenu, opcion, "4"); formatex(opcion, charsmax(opcion),"\wUsp \r%d pont", get_pcvar_num(shop5)); menu_additem(iMenu, opcion, "5"); menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, iMenu, 0); } else { ColorChat(id, GREEN, "Csak elok hasznalhatjak a boltot"); } } else { ColorChat(id, GREEN, "Csak terroristak hasznalhatjak a boltot"); } return PLUGIN_HANDLED; }
public boltmenuh(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, Callback; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback); new elo = is_user_alive(id); new item_ar1 = get_pcvar_num(shop1); new item_ar2 = get_pcvar_num(shop2); new item_ar3 = get_pcvar_num(shop3); new item_ar4 = get_pcvar_num(shop4); new item_ar5 = get_pcvar_num(shop5); new Key = str_to_num(Data); switch (Key) { case 1: { if (g_pontok[id]>= item_ar1 && elo) { g_pontok[id] -= item_ar1; g_csavar[id] = true; } } case 2: { if (g_pontok[id]>= item_ar2 && elo) { g_pontok[id] -= item_ar2; set_user_armor(id, 100); } } case 3: { if (g_pontok[id]>= item_ar3 && elo) { g_pontok[id] -= item_ar3; give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); } } case 4: { if (g_pontok[id]>= item_ar4 && elo) { g_pontok[id] -= item_ar4; set_user_health(id, get_user_health(id)+50); } } case 5: { if (g_pontok[id]>= item_ar5 && elo) { g_pontok[id] -= item_ar5; give_item(id, "weapon_usp"); give_item(id, "ammo_45acp"); give_item(id, "ammo_45acp"); give_item(id, "ammo_45acp"); } } } menu_destroy(menu); return PLUGIN_HANDLED; } public Change_Weapon(id) { new weaponID = read_data(2); if(get_user_team(id) == 1) { if(weaponID == CSW_KNIFE && g_csavar[id]) { entity_set_string(id, EV_SZ_viewmodel, VIEW_MODELCSAVAR); entity_set_string(id, EV_SZ_weaponmodel, PLAYER_MODELCSAVAR); } } return PLUGIN_CONTINUE; } public PlayerSpawn(id) { if (is_user_alive(id)) { if(get_user_team(id) == 1) boltmenu(id); } } public TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { if(get_user_weapon(attacker) == CSW_KNIFE) { if(get_user_team(attacker) == 1 && g_csavar[attacker]) { SetHamParamFloat(4, 50.0); } } return HAM_IGNORED; } public client_PreThink(id) { if(get_user_team(id) == 1) { set_hudmessage(255, 255, 255, 0.9, 0.8, 0, 6.0, 4.5); ShowSyncHudMsg(id, syncObjp,"Pontjaid: %i", g_pontok[id]); } return PLUGIN_CONTINUE; }
|