//--------------------------------------------------------------------------------------------------
 
 
 
#include <amxmodx>
 
#include <engine>
 
 
 
// Here you can adjust the required admin level if needed
 
 
 
 
#define REQUIRED_ADMIN_LEVEL ADMIN_KICK
 
 
 
//--------------------------------------------------------------------------------------------------
 
 
 
#define PLUGIN "Admin Spectator ESP"
 
#define VERSION "1.3"
 
#define AUTHOR "KoST"
 
 
 
enum {
 
        ESP_ON=0,
 
        ESP_LINE,
 
        ESP_BOX,
 
        ESP_NAME,
 
        ESP_HEALTH_ARMOR,
 
        ESP_WEAPON,
 
        ESP_CLIP_AMMO,
 
        ESP_DISTANCE,
 
        ESP_TEAM_MATES,
 
        ESP_AIM_VEC,
 
}
 
 
 
new bool:admin[33] // is/is not admin
 
new bool:first_person[33] //is/is not in first person view
 
new spec[33] // spec[player_id]=the players id if
 
new laser // precached model
 
new max_players // if you start hlds with +maxplayers 20 for example this would be 20
 
new team_colors[4][3]={{0,0,0},{150,0,0},{0,0,150},{0,150,0}}
 
new esp_colors[5][3]={{0,255,0},{100,60,60},{60,60,100},{255,0,255},{128,128,128}}
 
new bool:ducking[33] //is/is not player ducked
 
new damage_done_to[33] //damage_done_to[p1]=p2 // p1 has hit p2
 
new view_target[33] // attackers victim
 
new bool:admin_options[33][10] // individual esp options
 
new bool:is_in_menu[33] // has esp menu open
 
 
 
// weapon strings
 
new weapons[30][10]={"None","P228","Scout","HE","XM1014","C4",
 
        "MAC-10","AUG","Smoke","Elite","Fiveseven",
 
        "UMP45","SIG550","Galil","Famas","USP",
 
        "Glock","AWP","MP5","M249","M3","M4A1",
 
        "TMP","G3SG1","Flash","Deagle","SG552",
 
        "AK47","Knife","P90"}
 
 
 
public plugin_precache(){
 
        laser=precache_model("sprites/laserbeam.spr")
 
}
 
 
 
public plugin_init(){
 
        register_plugin(PLUGIN,VERSION,AUTHOR)
 
        server_print("^n^t%s v%s, Copyright (C) 2006 by %s^n",PLUGIN,VERSION,AUTHOR)
 
        register_clcmd("amx_login", "checkadmin");
 
        // cvars
 
        register_cvar("esp","1")
 
        register_cvar("esp_timer","0.3")
 
        register_cvar("esp_allow_all","0")
 
        register_cvar("esp_disable_default_keys","0")
 
        register_cvar("aesp_version",VERSION,FCVAR_SERVER|FCVAR_UNLOGGED|FCVAR_SPONLY)
 
 
 
        // client commands
 
        register_clcmd("esp_menu","cmd_esp_menu",REQUIRED_ADMIN_LEVEL,"Shows ESP Menu")
 
        register_clcmd("esp_toggle","cmd_esp_toggle",REQUIRED_ADMIN_LEVEL,"Toggle ESP on/off")
 
        register_clcmd("say /esp_menu","cmd_esp_menu",REQUIRED_ADMIN_LEVEL,"Shows ESP Menu")
 
        register_clcmd("say /esp_toggle","cmd_esp_toggle",REQUIRED_ADMIN_LEVEL,"Toggle ESP on/off")
 
        register_clcmd("esp_settings","cmd_esp_settings",REQUIRED_ADMIN_LEVEL," ESP adasdsassdasd")
 
 
 
 
 
        // events
 
        register_event("StatusValue","spec_target","bd","1=2")
 
        register_event("SpecHealth2","spec_target","bd")
 
        register_event("TextMsg","spec_mode","b","2&#Spec_Mode")
 
        register_event("Damage", "event_Damage", "b", "2!0", "3=0", "4!0")
 
        register_event("ResetHUD", "reset_hud_alive", "be")
 
 
 
 
 
        // menu
 
        new keys=MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9
 
        register_menucmd(register_menuid("Admin Specator ESP"),keys,"menu_esp")
 
 
 
        max_players=get_maxplayers()
 
 
 
        // start esp_timer for the first time
 
        set_task(1.0,"esp_timer")
 
}
 
 
 
public reset_hud_alive(id){
 
        spec[id]=0
 
        return PLUGIN_CONTINUE
 
}
 
 
 
public cmd_esp_settings(id){
 
        if (admin[id]){
 
                new out[11]
 
                read_argv(1,out,10)
 
                new len=strlen(out)    
 
                for (new i=0;i<len;i++){
 
                        if (out[i]=='1'){
 
                                admin_options[id][i]=true
 
                        }else{
 
                                admin_options[id][i]=false
 
                        }
 
                }
 
        }
 
}
 
 
 
public cmd_esp_menu(id){
 
        if (admin[id] && get_cvar_num("esp")==1){
 
                show_esp_menu(id)
 
        }
 
}
 
 
 
public cmd_esp_toggle(id){
 
        if (admin[id] && get_cvar_num("esp")==1){
 
                change_esp_status(id,!admin_options[id][0])
 
        }
 
}
 
 
 
public show_esp_menu(id){
 
        is_in_menu[id]=true
 
        new menu[301]
 
        new keys=MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9
 
        new onoff[2][]={{"\ki\"},{"\be\"}} // \r=Piros \y=Sarga \w=Feher
 
        new text[2][]={{"(Itt tudod ki/be kapcsolni az admin wh funkcioit)"},{"(use esp_toggle command to toggle)"}} // \r=Piros \y=Sarga \w=Feher
 
        new text_index=get_cvar_num("esp_disable_default_keys")
 
        if (text_index!=1) text_index=0
 
        format(menu, 300, "Admin Specator ESP^n %s %s^n^n1. Vonal %s^n2. HitBox %s^n3. Nev %s^n4. Hp/Ap %s^n5. Fegyver %s^n6. Loszer %s^n7. Tavolsag %s^n8. Csapattars %s^n9. AimVektor %s^n^n0. Kilep",
 
        onoff[admin_options[id][ESP_ON]],
 
        text[text_index],
 
        onoff[admin_options[id][ESP_LINE]],
 
        onoff[admin_options[id][ESP_BOX]],
 
        onoff[admin_options[id][ESP_NAME]],
 
        onoff[admin_options[id][ESP_HEALTH_ARMOR]],
 
        onoff[admin_options[id][ESP_WEAPON]],
 
        onoff[admin_options[id][ESP_CLIP_AMMO]],
 
        onoff[admin_options[id][ESP_DISTANCE]],
 
        onoff[admin_options[id][ESP_TEAM_MATES]],
 
        onoff[admin_options[id][ESP_AIM_VEC]])
 
        show_menu(id,keys,menu)
 
 
 
        return PLUGIN_HANDLED
 
}
 
 
 
public menu_esp(id,key){
 
        if (key==9){ // exit
 
                is_in_menu[id]=false
 
                return PLUGIN_HANDLED
 
        }
 
        // toggle esp options
 
        if (admin_options[id][key+1]){
 
                admin_options[id][key+1]=false
 
                }else{
 
                admin_options[id][key+1]=true
 
        }
 
        show_esp_menu(id)
 
        return PLUGIN_HANDLED
 
}
 
 
 
public event_Damage(id){
 
        if (id>0) {
 
                new attacker=get_user_attacker(id)
 
                if (attacker>0 && attacker<=max_players){
 
                        if (view_target[attacker]==id){
 
                                damage_done_to[attacker]=id
 
                        }
 
                }
 
        }
 
        return PLUGIN_CONTINUE
 
}
 
 
 
public spec_mode(id){
 
        // discover if in first_person_view
 
        new specMode[12]
 
        read_data(2,specMode,11)
 
 
 
        if(equal(specMode,"#Spec_Mode4")){
 
                first_person[id]=true
 
                }else{
 
                first_person[id]=false
 
        }
 
        return PLUGIN_CONTINUE
 
}
 
 
 
public spec_target(id){
 
        if (id>0){
 
                new target=read_data(2)
 
                if (target!=0){
 
                        spec[id]=target
 
                }
 
        }
 
        return PLUGIN_CONTINUE
 
}
 
 
 
public client_putinserver(id){
 
        first_person[id]=false
 
        if ((get_user_flags(id) & REQUIRED_ADMIN_LEVEL) || get_cvar_num("esp_allow_all")==1){
 
                admin[id]=true
 
                init_admin_options(id)
 
 
 
                }else{
 
                admin[id]=false
 
        }
 
}
 
public checkadmin(id)
 
{
 
        if ((get_user_flags(id) & REQUIRED_ADMIN_LEVEL) || get_cvar_num("esp_allow_all")==1){
 
                admin[id]=true
 
                init_admin_options(id)
 
 
 
                }else{
 
                admin[id]=false
 
        }
 
        return PLUGIN_CONTINUE;
 
}
 
public init_admin_options(id){
 
 
 
        for (new i=0;i<10;i++){
 
                admin_options[id][i]=true
 
        }
 
        admin_options[id][ESP_TEAM_MATES]=false
 
        load_vault_data(id)
 
}
 
 
 
public save2vault(id){
 
        if (admin[id]){
 
                new authid[35]
 
                get_user_authid (id,authid,34)
 
                new tmp[11]
 
 
 
                for (new s=0;s<10;s++){
 
 
 
                        if (admin_options[id][s]){
 
                                tmp[s]='1';
 
                        }else{
 
                                tmp[s]='0';
 
                        }
 
                }
 
                tmp[10]=0
 
 
 
                //server_print("STEAMID: %s OPTIONS: %s",authid,tmp);
 
                new key[41]
 
                format(key,40,"AESP_%s",authid)
 
 
 
                set_vaultdata(key,tmp)
 
        }
 
}
 
 
 
public load_vault_data(id){
 
        if (admin[id]){
 
                new data[11]
 
                new authid[35]
 
                get_user_authid (id,authid,34)
 
                new key[41]
 
                format(key,40,"AESP_%s",authid)
 
                get_vaultdata(key,data,10)
 
                if (strlen(data)>0){
 
                        for (new s=0;s<10;s++){
 
                                if (data[s]=='1'){
 
                                        admin_options[id][s]=true
 
                                }else{
 
                                        admin_options[id][s]=false
 
                                }
 
                        }
 
                }
 
        }      
 
 
 
}
 
 
 
public client_disconnect(id){
 
        save2vault(id)
 
        admin[id]=false
 
        spec[id]=0
 
}
 
 
 
public change_esp_status(id,bool:on){
 
        if (on){
 
                admin_options[id][0]=true
 
                if (!is_in_menu[id]) client_print(id,print_chat,"[%s] BEKAPCSOLVA",PLUGIN)
 
                if (is_in_menu[id]) show_esp_menu(id)
 
        }else{
 
                admin_options[id][0]=false
 
                if (!is_in_menu[id]) client_print(id,print_chat,"[%s] KIKAPCSOLVA",PLUGIN)
 
                if (is_in_menu[id]) show_esp_menu(id)
 
        }
 
}
 
 
 
public client_PreThink(id){
 
        if (!is_user_connected(id)) return PLUGIN_CONTINUE
 
 
 
        new button=get_user_button(id)
 
        if (button==0) return PLUGIN_CONTINUE // saves a lot of cpu
 
 
 
        new oldbutton=get_user_oldbutton(id)
 
 
 
        if (button & IN_DUCK){
 
                ducking[id]=true
 
                }else{
 
                ducking[id]=false
 
        }
 
 
 
        if ((get_cvar_num("esp")==1) && (get_cvar_num("esp_disable_default_keys")!=1)){
 
                if (admin[id]){
 
                        if (first_person[id] && !is_user_alive(id)){
 
                                if ((button & IN_RELOAD) && !(oldbutton & IN_RELOAD)){
 
                                        show_esp_menu(id)
 
                                }
 
                                if ((button & IN_FORWARD)  && !(oldbutton & IN_FORWARD) && !admin_options[id][0]){
 
                                        change_esp_status(id,true)
 
                                }
 
                                if ((button & IN_BACK)  && !(oldbutton & IN_BACK) && admin_options[id][0]){
 
                                        change_esp_status(id,false)
 
                                }
 
                        }
 
                }
 
        }
 
        return PLUGIN_CONTINUE
 
}
 
 
 
public draw_aim_vector(i,s,len){
 
        new Float:endpoint[3]
 
        new tmp[3]
 
        new Float:vec1[3]
 
        get_user_origin(s, tmp, 1)
 
        IVecFVec(tmp,vec1)
 
        vec1[2]-=6.0
 
        VelocityByAim(s,len,endpoint) // get aim vector
 
        addVec(endpoint,vec1) // add origin to get absolute coordinates
 
        make_TE_BEAMPOINTS(i,4,vec1,endpoint,10,0,255)
 
        return PLUGIN_CONTINUE
 
}
 
 
 
public esp_timer(){
 
 
 
        if (get_cvar_num("esp")!=1) { // if esp is not 1, it is off
 
                set_task(1.0,"esp_timer") // check for reactivation in 1 sec intervals
 
                return PLUGIN_CONTINUE
 
        }
 
 
 
        for (new i=1;i<=max_players;i++){ // loop through players
 
 
 
                if (admin_options[i][ESP_ON] && first_person[i] && is_user_connected(i) && admin[i] && (!is_user_alive(i)) && (spec[i]>0) && is_user_alive(spec[i])){ // <!-- s:) --><img src=\"{SMILIES_PATH}/icon_e_smile.gif\" alt=\":)\" title=\"mosoly\" /><!-- s:) -->
 
 
 
                        new spec_id=spec[i]
 
                        new Float:my_origin[3]
 
                        entity_get_vector(i,EV_VEC_origin,my_origin) // get origin of spectating admin
 
                        new my_team
 
                        my_team=get_team(spec_id) // get team of spectated <!-- s:) --><img src=\"{SMILIES_PATH}/icon_e_smile.gif\" alt=\":)\" title=\"mosoly\" /><!-- s:) -->
 
 
 
                        new Float:smallest_angle=180.0
 
                        new smallest_id=0
 
                        new Float:xp=2.0,Float:yp=2.0 // x,y of hudmessage
 
                        new Float:dist
 
 
 
                        for (new s=1;s<=max_players;s++){ // loop through the targets
 
                                if (is_user_alive(s)){ // target must be alive
 
                                        new target_team=get_team(s) // get team of target
 
                                        if (!(target_team==3)){ //if not spectator
 
                                                if (spec_id!=s){ // do not target myself
 
                                                        // if the target is in the other team and not spectator
 
 
 
                                                        if (((my_team!=target_team && (target_team==1 || target_team==2)) || admin_options[i][ESP_TEAM_MATES])){
 
 
 
                                                                new Float:target_origin[3]
 
                                                                // get origin of target
 
                                                                entity_get_vector(s,EV_VEC_origin,target_origin)
 
 
 
 
 
                                                                // get distance from me to target
 
                                                                new Float:distance=vector_distance(my_origin,target_origin)
 
 
 
                                                                if (admin_options[i][ESP_LINE]){
 
 
 
                                                                        new width
 
                                                                        if (distance<2040.0){
 
                                                                                // calculate width according to distance
 
                                                                                width=(255-floatround(distance/8.0))/3
 
                                                                                }else{
 
                                                                                width=1
 
                                                                        }      
 
                                                                        // create temp_ent
 
                                                                        make_TE_BEAMENTPOINT(i,target_origin,width,target_team)
 
                                                                }
 
 
 
 
 
                                                                // get vector from me to target
 
                                                                new Float:v_middle[3]
 
                                                                subVec(target_origin,my_origin,v_middle)
 
 
 
                                                                // trace from me to target, getting hitpoint
 
                                                                new Float:v_hitpoint[3]
 
                                                                trace_line (-1,my_origin,target_origin,v_hitpoint)
 
 
 
                                                                // get distance from me to hitpoint (nearest wall)
 
                                                                new Float:distance_to_hitpoint=vector_distance(my_origin,v_hitpoint)
 
 
 
                                                                // scale
 
                                                                new Float:scaled_bone_len
 
                                                                if (ducking[spec_id]){
 
                                                                        scaled_bone_len=distance_to_hitpoint/distance*(50.0-18.0)
 
                                                                        }else{
 
                                                                        scaled_bone_len=distance_to_hitpoint/distance*50.0
 
                                                                }
 
                                                                scaled_bone_len=distance_to_hitpoint/distance*50.0
 
 
 
                                                                new Float:scaled_bone_width=distance_to_hitpoint/distance*150.0
 
 
 
                                                                new Float:v_bone_start[3],Float:v_bone_end[3]
 
                                                                new Float:offset_vector[3]
 
                                                                // get the point 10.0 units away from wall
 
                                                                normalize(v_middle,offset_vector,distance_to_hitpoint-10.0) // offset from wall
 
 
 
                                                                // set to eye level
 
                                                                new Float:eye_level[3]
 
                                                                copyVec(my_origin,eye_level)
 
 
 
                                                                if (ducking[spec_id]){
 
                                                                        eye_level[2]+=12.3
 
                                                                        }else{
 
                                                                        eye_level[2]+=17.5
 
                                                                }
 
 
 
 
 
                                                                addVec(offset_vector,eye_level)
 
 
 
                                                                // start and end of green box
 
                                                                copyVec(offset_vector,v_bone_start)
 
                                                                copyVec(offset_vector,v_bone_end)
 
                                                                v_bone_end[2]-=scaled_bone_len
 
 
 
                                                                new Float:distance_target_hitpoint=distance-distance_to_hitpoint
 
 
 
                                                                new actual_bright=255
 
 
 
                                                                if (admin_options[i][ESP_BOX]){
 
                                                                        // this is to make green box darker if distance is larger
 
                                                                        if (distance_target_hitpoint<2040.0){
 
                                                                                actual_bright=(255-floatround(distance_target_hitpoint/12.0))
 
 
 
                                                                                }else{
 
                                                                                actual_bright=85
 
                                                                        }      
 
                                                                        new color
 
                                                                        if (distance_to_hitpoint!=distance){ // if no line of sight
 
                                                                                color=0
 
                                                                                }else{ // if line of sight
 
                                                                                color=target_team
 
                                                                        }
 
 
 
                                                                        if (damage_done_to[spec_id]==s) {
 
                                                                                color=3
 
                                                                                damage_done_to[spec_id]=0
 
                                                                        }
 
                                                                        make_TE_BEAMPOINTS(i,color,v_bone_start,v_bone_end,floatround(scaled_bone_width),target_team,actual_bright)
 
                                                                }
 
 
 
 
 
                                                                if (admin_options[i][ESP_AIM_VEC] || admin_options[i][ESP_NAME] || admin_options[i][ESP_HEALTH_ARMOR] || admin_options[i][ESP_WEAPON] || admin_options[i][ESP_CLIP_AMMO] || admin_options[i][ESP_DISTANCE]){
 
 
 
 
 
                                                                        new Float:ret[2]
 
                                                                        new Float:x_angle=get_screen_pos(spec_id,v_middle,ret)
 
 
 
                                                                        // find target with the smallest distance to crosshair (on x-axis)
 
                                                                        if (smallest_angle>floatabs(x_angle)){
 
                                                                                if (floatabs(x_angle)!=0.0){
 
                                                                                        smallest_angle=floatabs(x_angle)
 
                                                                                        view_target[spec_id]=s
 
                                                                                        smallest_id=s // store nearest target id..
 
                                                                                        xp=ret[0] // and x,y coordinates of hudmessage
 
                                                                                        yp=ret[1]
 
                                                                                        dist=distance
 
                                                                                }
 
                                                                        }
 
                                                                }
 
                                                        }
 
                                                }
 
                                        }
 
                                }
 
                        } // inner player loop end
 
                        if (!is_user_alive(smallest_id)) {
 
                                smallest_id=0
 
                                xp=-1.0
 
                        }
 
                        if (smallest_id>0 && admin_options[i][ESP_AIM_VEC]){
 
                                draw_aim_vector(i,smallest_id,2000)
 
                        }
 
                        if (xp>0.0 && xp<=1.0 && yp>0.0 && yp<=1.0){ // if in visible range
 
                                // show the player info
 
                                set_hudmessage(255, 255, 0, floatabs(xp), floatabs(yp), 0, 0.0, get_cvar_float("esp_timer"), 0.0, 0.0, 2)
 
 
 
                                new name[37]=""
 
                                new tmp[33]
 
                                get_user_name(smallest_id,tmp,32)
 
                                if (admin_options[i][ESP_NAME]){
 
                                        format(name,36,"[%s]^n",tmp)
 
                                }
 
 
 
 
 
                                new health[25]=""
 
                                if (admin_options[i][ESP_HEALTH_ARMOR]){
 
                                        new hp=get_user_health(smallest_id)
 
                                        new armor=get_user_armor(smallest_id)
 
                                        format(health,24,"health: %d armor: %d^n",hp,armor)
 
                                }
 
 
 
 
 
                                new clip_ammo[22]=""
 
                                new clip,ammo
 
                                new weapon_id=get_user_weapon(smallest_id,clip,ammo)
 
                                if (admin_options[i][ESP_CLIP_AMMO]){
 
                                        format(clip_ammo,21,"clip: %d ammo: %d^n",clip,ammo)
 
                                }
 
 
 
                                new weapon_name[21]=""
 
                                if (admin_options[i][ESP_WEAPON]){
 
                                        if ((weapon_id-1)<0 || (weapon_id-1)>29) weapon_id=1
 
                                        format(weapon_name,20,"weapon: %s^n",weapons[weapon_id-1])
 
                                        //copy(weapon_name,9,weapons[weapon_id-1])
 
                                }
 
 
 
                                new str_dist[19]
 
                                if (admin_options[i][ESP_DISTANCE]){
 
                                        format(str_dist,18,"distance: %d^n",floatround(dist))
 
                                }
 
 
 
                                show_hudmessage(i, "%s%s%s%s%s",name,health,weapon_name,clip_ammo,str_dist)
 
                        }
 
                }
 
        }
 
        set_task(get_cvar_float("esp_timer"),"esp_timer") // keep it going
 
        return PLUGIN_CONTINUE 
 
}
 
 
 
public Float:get_screen_pos(id,Float:v_me_to_target[3],Float:Ret[2]){
 
        new Float:v_aim[3]
 
        VelocityByAim(id,1,v_aim) // get aim vector
 
        new Float:aim[3]
 
        copyVec(v_aim,aim) // make backup copy of v_aim
 
        v_aim[2]=0.0 // project aim vector vertically to x,y plane
 
        new Float:v_target[3]
 
        copyVec(v_me_to_target,v_target)
 
        v_target[2]=0.0 // project target vector vertically to x,y plane
 
        // both v_aim and v_target are in the x,y plane, so angle can be calculated..
 
        new Float:x_angle
 
        new Float:x_pos=get_screen_pos_x(v_target,v_aim,x_angle) // get the x coordinate of hudmessage..
 
        new Float:y_pos=get_screen_pos_y(v_me_to_target,aim) // get the y coordinate of hudmessage..
 
        Ret[0]=x_pos
 
        Ret[1]=y_pos
 
        return x_angle
 
}
 
 
 
public Float:get_screen_pos_x(Float:target[3],Float:aim[3],&Float:xangle){
 
        new Float:x_angle=floatacos(vectorProduct(aim,target)/(getVecLen(aim)*getVecLen(target)),1) // get angle between vectors
 
        new Float:x_pos
 
        //this part is a bit tricky..
 
        //the problem is that the 'angle between vectors' formula returns always positive values
 
        //how can be determined if the target vector is on the left or right side of the aim vector? with only positive angles?
 
        //the solution:
 
        //the scalar triple product returns the volume of the parallelepiped that is created by three input vectors
 
        //
 
        //i used the aim and target vectors as the first two input parameters
 
        //and the third one is a vector pointing straight upwards [0,0,1]
 
        //if now the target is on the left side of spectator origin the created parallelepipeds volume is negative
 
        //and on the right side positive
 
        //now we can turn x_angle into a signed value..
 
        if (scalar_triple_product(aim,target)<0.0) x_angle*=-1 // make signed
 
        if (x_angle>=-45.0 && x_angle<=45.0){ // if in fov of 90
 
                x_pos=1.0-(floattan(x_angle,degrees)+1.0)/2.0 // calulate y_pos of hudmessage
 
                xangle=x_angle
 
                return x_pos
 
        }
 
        xangle=0.0
 
        return -2.0
 
}
 
 
 
public Float:get_screen_pos_y(Float:v_target[3],Float:aim[3]){
 
        new Float:target[3]
 
 
 
        // rotate vector about z-axis directly over the direction vector (to get height angle)
 
        rotateVectorZ(v_target,aim,target)
 
 
 
        // get angle between aim vector and target vector
 
        new Float:y_angle=floatacos(vectorProduct(aim,target)/(getVecLen(aim)*getVecLen(target)),1) // get angle between vectors
 
 
 
        new Float:y_pos
 
        new Float:norm_target[3],Float:norm_aim[3]
 
 
 
        // get normalized target and aim vectors
 
        normalize(v_target,norm_target,1.0)
 
        normalize(aim,norm_aim,1.0)
 
 
 
        //since the 'angle between vectors' formula returns always positive values
 
        if (norm_target[2]<norm_aim[2]) y_angle*=-1 //make signed
 
 
 
        if (y_angle>=-45.0 && y_angle<=45.0){ // if in fov of 90
 
                y_pos=1.0-(floattan(y_angle,degrees)+1.0)/2.0 // calulate y_pos of hudmessage
 
                if (y_pos>=0.0 && y_pos<=1.0) return y_pos
 
        }
 
        return -2.0
 
}
 
 
 
public get_team(id){
 
        new team[2]
 
        get_user_team(id,team,1)
 
        switch(team[0]){
 
                case 'T':{
 
                        return 1
 
                }
 
                case 'C':{
 
                        return 2
 
                }
 
                case 'S':{
 
                        return 3
 
                }
 
                default:{}
 
        }
 
        return 0
 
}
 
 
 
// Vector Operations -------------------------------------------------------------------------------
 
 
 
public Float:getVecLen(Float:Vec[3]){
 
        new Float:VecNull[3]={0.0,0.0,0.0}
 
        new Float:len=vector_distance(Vec,VecNull)
 
        return len
 
}
 
 
 
public Float:scalar_triple_product(Float:a[3],Float:b[3]){
 
        new Float:up[3]={0.0,0.0,1.0}
 
        new Float:Ret[3]
 
        Ret[0]=a[1]*b[2]-a[2]*b[1]
 
        Ret[1]=a[2]*b[0]-a[0]*b[2]
 
        Ret[2]=a[0]*b[1]-a[1]*b[0]
 
        return vectorProduct(Ret,up)
 
}
 
 
 
public normalize(Float:Vec[3],Float:Ret[3],Float:multiplier){
 
        new Float:len=getVecLen(Vec)
 
        copyVec(Vec,Ret)
 
        Ret[0]/=len
 
        Ret[1]/=len
 
        Ret[2]/=len
 
        Ret[0]*=multiplier
 
        Ret[1]*=multiplier
 
        Ret[2]*=multiplier
 
}
 
 
 
public rotateVectorZ(Float:Vec[3],Float:direction[3],Float:Ret[3]){
 
        // rotates vector about z-axis
 
        new Float:tmp[3]
 
        copyVec(Vec,tmp)
 
        tmp[2]=0.0
 
        new Float:dest_len=getVecLen(tmp)
 
        copyVec(direction,tmp)
 
        tmp[2]=0.0
 
        new Float:tmp2[3]
 
        normalize(tmp,tmp2,dest_len)
 
        tmp2[2]=Vec[2]
 
        copyVec(tmp2,Ret)
 
}
 
 
 
public Float:vectorProduct(Float:Vec1[3],Float:Vec2[3]){
 
        return Vec1[0]*Vec2[0]+Vec1[1]*Vec2[1]+Vec1[2]*Vec2[2]
 
}
 
 
 
public copyVec(Float:Vec[3],Float:Ret[3]){
 
        Ret[0]=Vec[0]
 
        Ret[1]=Vec[1]
 
        Ret[2]=Vec[2]
 
}
 
 
 
public subVec(Float:Vec1[3],Float:Vec2[3],Float:Ret[3]){
 
        Ret[0]=Vec1[0]-Vec2[0]
 
        Ret[1]=Vec1[1]-Vec2[1]
 
        Ret[2]=Vec1[2]-Vec2[2]
 
}
 
 
 
public addVec(Float:Vec1[3],Float:Vec2[3]){
 
        Vec1[0]+=Vec2[0]
 
        Vec1[1]+=Vec2[1]
 
        Vec1[2]+=Vec2[2]
 
}
 
 
 
// Temporary Entities ------------------------------------------------------------------------------
 
 
// all messages are sent with MSG_ONE_UNRELIABLE flag to avoid overflow in case of very low esp_timer setting and much targets
 
 
 
public make_TE_BEAMPOINTS(id,color,Float:Vec1[3],Float:Vec2[3],width,target_team,brightness){
 
        message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin
 
        write_byte(0)
 
        write_coord(floatround(Vec1[0])) // start position
 
        write_coord(floatround(Vec1[1]))
 
        write_coord(floatround(Vec1[2]))
 
        write_coord(floatround(Vec2[0])) // end position
 
        write_coord(floatround(Vec2[1]))
 
        write_coord(floatround(Vec2[2]))
 
        write_short(laser) // sprite index
 
        write_byte(3) // starting frame
 
        write_byte(0) // frame rate in 0.1's
 
        write_byte(floatround(get_cvar_float("esp_timer")*10)) // life in 0.1's
 
        write_byte(width) // line width in 0.1's
 
        write_byte(0) // noise amplitude in 0.01's
 
        write_byte(esp_colors[color][0])
 
        write_byte(esp_colors[color][1])
 
        write_byte(esp_colors[color][2])
 
        write_byte(brightness) // brightness)
 
        write_byte(0) // scroll speed in 0.1's
 
        message_end()
 
}
 
 
 
public make_TE_BEAMENTPOINT(id,Float:target_origin[3],width,target_team){
 
        message_begin(MSG_ONE_UNRELIABLE,SVC_TEMPENTITY,{0,0,0},id)
 
        write_byte(1)
 
        write_short(id)
 
        write_coord(floatround(target_origin[0]))
 
        write_coord(floatround(target_origin[1]))
 
        write_coord(floatround(target_origin[2]))
 
        write_short(laser)
 
        write_byte(1)          
 
        write_byte(1)
 
        write_byte(floatround(get_cvar_float("esp_timer")*10))
 
        write_byte(width)
 
        write_byte(0)
 
        write_byte(team_colors[target_team][0])
 
        write_byte(team_colors[target_team][1])
 
        write_byte(team_colors[target_team][2])
 
        write_byte(255)
 
        write_byte(0)
 
        message_end()
 
}