#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "bb_classic" }
new const zclass1_clawmodel[] = { "v_bloodyhands" }
const zclass1_health = 3000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "Speed++" }
new const zclass2_model[] = { "bb_fast" }
new const zclass2_clawmodel[] = { "v_bloodyhands" }
const zclass2_health = 2000
const zclass2_speed = 325
const Float:zclass2_gravity = 1.0
// Jumper Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "HP- Jump+" }
new const zclass3_model[] = { "bb_jumper" }
new const zclass3_clawmodel[] = { "v_bloodyhands" }
const zclass3_health = 2500
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
// Tanker Zombie Attributes
new const zclass4_name[] = { "Tanker Zombie" }
new const zclass4_info[] = { "HP++ Speed-" }
new const zclass4_model[] = { "bb_tanker" }
new const zclass4_clawmodel[] = { "v_bloodyhands" }
const zclass4_health = 4000
const zclass4_speed = 210
const Float:zclass4_gravity = 1.0
#define TANK_ARMOR 200
// mamut
new const zclass5_name[] = { "Mamut" }
new const zclass5_info[] = { "HP+++" }
new const zclass5_model[] = { "bb_kutya" }
new const zclass5_clawmodel[] = { "v_kutya" }
const zclass5_health = 5000
const zclass5_speed = 200
const Float:zclass5_gravity = 1.0
#define mamut_ARMOR 250
// Monster
new const zclass6_name[] = { "Monster" }
new const zclass6_info[] = { "speed+++" }
new const zclass6_model[] = { "monster_01" }
new const zclass6_clawmodel[] = { "monster_01_hands" }
const zclass6_health = 3500
const zclass6_speed = 550
const Float:zclass6_gravity = 1.0
#define monster_ARMOR 150
// kutya
new const zclass7_name[] = { "Kutya" }
new const zclass7_info[] = { "speed++" }
new const zclass7_model[] = { "Cerberus" }
new const zclass7_clawmodel[] = { "v_doghands1" }
const zclass7_health = 3500
const zclass7_speed = 400
const Float:zclass7_gravity = 1.0
#define kutya_ARMOR 150
// alien
new const zclass8_name[] = { "Alien" }
new const zclass8_info[] = { "speed+++" }
new const zclass8_model[] = { "alien" }
new const zclass8_clawmodel[] = { "v_doghands1" }
const zclass8_health = 2000
const zclass8_speed = 650
const Float:zclass8_gravity = 1.0
#define Alien_ARMOR 50
// angyal
new const zclass9_name[] = { "Angyal" }
new const zclass9_info[] = { "Gravity++ HP+" }
new const zclass9_model[] = { "angyal" }
new const zclass9_clawmodel[] = { "angyal_kez" }
const zclass9_health = 4000
const zclass9_speed = 340
const Float:zclass9_gravity = 0.5
/*============================================================================*/
new g_zclass_tanker
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[BB] Default Zombie Classes", "7.6", "...")
// Register all classes
bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity)
bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity)
bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity)
bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity)
bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity)
bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity)
bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity)
bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel , zclass8_health, zclass8_speed, zclass8_gravity)
bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel , zclass9_health, zclass9_speed, zclass9_gravity)
}
#if defined TANK_ARMOR
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
}
}
#endif