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Új téma nyitása  Hozzászólás a témához  [ 1 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: Jailbreak Napmenü Átírás
HozzászólásElküldve: 2013.07.23. 08:26 
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Újonc

Csatlakozott: 2013.07.20. 10:37
Hozzászólások: 2
Megköszönt másnak: 1 alkalommal
Sziasztok nem lehet átírni a plugint ,mert ,ha átírírom a colorchatel baja van

SMA Forráskód: [ Mindet kijelol ]
  1. #include < amxmodx >
  2. #include < amxmisc >
  3. #include < cstrike >
  4. #include < colorchat >
  5. #include < fun >
  6. #include < hamsandwich >
  7. #include < fakemeta >
  8. #include < engine >
  9. #include < fakemeta_util >
  10.  
  11. #if !defined _colorchat_included
  12. #assert colorchat.inc library required !
  13. #endif
  14.  
  15. // Defines
  16. ///////////
  17.  
  18. #define CELL_RADIUS Float:200.0
  19.  
  20. // Enumerations
  21. ////////////////
  22.  
  23. enum
  24. {
  25. DAY_FREE,
  26. DAY_CAGE,
  27. DAY_RIOT,
  28. DAY_ZOMBIE,
  29. DAY_DODGEBALL,
  30. DAY_USP_NINJA,
  31. DAY_LAVA,
  32. DAY_NIGHTCRAWLER,
  33. DAY_SPACE,
  34. DAY_SHARK,
  35. DAY_KNIFE,
  36. DAY_HNS,
  37.  
  38. MAX_DAYS
  39. }
  40.  
  41. enum
  42. {
  43. UNRESTRICTED,
  44. RESTRICTED
  45. }
  46.  
  47. enum
  48. {
  49. CT,
  50. T
  51. }
  52. enum
  53. {
  54. MAVERICK,
  55. AK,
  56. AUG,
  57. SCOUT,
  58. AWP,
  59. MP5
  60. }
  61.  
  62. enum ( += 100 )
  63. {
  64. TASK_HEGRENADE = 100,
  65. TASK_DODGEBALL,
  66. TASK_MAINDAYMENU,
  67. TASK_ZOMBIEMENU,
  68. TASK_HIDENSEEK,
  69. TASK_SHARKMENU,
  70. TASK_NCMENU,
  71. TASK_FREEMENU
  72. }
  73.  
  74.  
  75. // Integers
  76. ////////////
  77.  
  78. new g_iTimeLeft;
  79. new g_iRoundStartTime;
  80.  
  81. new g_iCurrentDay;
  82. new g_iDayCount;
  83.  
  84. new g_iFreedayType;
  85. new g_iNightcrawlerType;
  86. new g_iZombieType;
  87. new g_iSharkType;
  88.  
  89. new g_iTimesVoted;
  90.  
  91. // PCVars
  92. //////////
  93.  
  94. new g_pVoteTime;
  95. new g_pTerroristDays;
  96. new g_pVoteOften;
  97.  
  98. new g_pOpenCells;
  99.  
  100. // Arrays
  101. //////////
  102.  
  103. new g_iMainDayVotes[MAX_DAYS];
  104. new g_iFreedayVotes[2];
  105. new g_iNightcrawlerVotes[2];
  106. new g_iZombieVotes[2];
  107. new g_iSharkVotes[2];
  108.  
  109. new g_iCurrentPage[33];
  110.  
  111. new g_iButtons[10];
  112.  
  113. new bool:g_bHasVoted[33] = { false, ... };
  114.  
  115. new Float:g_fWallOrigin[33][3];
  116.  
  117. // Messages
  118. ////////////
  119.  
  120. new g_msgNVGToggle;
  121.  
  122. // Booleans
  123. ////////////
  124.  
  125. new bool:g_bTerroristVote;
  126.  
  127. // Constants
  128. /////////////
  129.  
  130. new const g_szDaymenuOptions[MAX_DAYS][] =
  131. {
  132. "Szabad Nap",
  133. "Ketrec Nap",
  134. "Lazadas Nap",
  135. "Zombi Nap",
  136. "Kidobos Nap",
  137. "Ninja Nap (usp-vel)",
  138. "Lava Nap",
  139. "Arnyek Nap",
  140. "Ur Nap",
  141. "Capa Nap",
  142. "Kes Nap",
  143. "Bujocska Nap"
  144. }
  145.  
  146. new const g_szDaymenuObjectives[MAX_DAYS][] =
  147. {
  148. "A rabok barhova mehetnek. Kiveve GR-t!",
  149. "A raboknak be kell menni a nagyketrecbe es kovetni az orok utasitasait.",
  150. "Egy rab kap fegyvert. Az orok feladata megtalalni kinel van.",
  151. "Old meg a masik csapatot. A zombik 2000 hp val indulnak.",
  152. "Old meg a masik csapatot granatokkal!",
  153. "Mindket csapat kap usp-t. A gravitacio lecsokkent.",
  154. "",
  155. "Old meg a masik csapatot. Lathatatlanok vagytok es nem trappoltok",
  156. "Kis gravitacio.A raboknak scout az oroknek awp jar.",
  157. "A rabok at tudnak menni mindenen. Az orok awp vel lovik oket",
  158. "Az oroknek 150 hp, a raboknak 35 oljetek meg egymast!",
  159. "A raboknak 60 masodpercuk van elbujni. Utana az orok megkeresik es lelovik oket!"
  160. }
  161.  
  162. new const g_szPrefix[] = "[JailBreak] [Napmenu]";
  163.  
  164. new const g_szZombieModel[ ] = "models/player/zombie/zombie.mdl";
  165. new const g_szZombieHands[ ] = "models/jailbreak/zombie_hands.mdl";
  166.  
  167. new const g_szVersion[ ] = "1.2";
  168.  
  169. public plugin_precache()
  170. {
  171. precache_model( g_szZombieModel );
  172. precache_model( g_szZombieHands );
  173. }
  174.  
  175. ////////////////////////////////////
  176. //--------- Plugin Init ----------//
  177. ////////////////////////////////////
  178. public plugin_init()
  179. {
  180. register_plugin( "Jailbreak Napmenu", g_szVersion, "H3avY Ra1n" );
  181.  
  182. register_logevent( "LogEvent_RoundStart", 2, "1=Round_Start" );
  183. register_logevent( "LogEvent_RoundEnd", 2, "1=Round_End" );
  184.  
  185. register_event( "DeathMsg", "Event_DeathMsg", "a" );
  186.  
  187. RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawn_Post", 1 );
  188.  
  189. RegisterHam( Ham_TakeDamage, "player", "Ham_TakeDamage_Pre", 0 );
  190.  
  191. RegisterHam( Ham_Weapon_SecondaryAttack, "weapon_usp", "Ham_USP_SecondaryAttack_Post", 1 );
  192.  
  193. RegisterHam( Ham_Touch, "armoury_entity", "Ham_Touch_Weapon_Pre" );
  194. RegisterHam( Ham_Touch, "weaponbox", "Ham_Touch_Weapon_Pre" );
  195. RegisterHam( Ham_Touch, "worldspawn", "Ham_Touch_Wall_Pre" );
  196. RegisterHam( Ham_Touch, "func_wall", "Ham_Touch_Wall_Pre" );
  197. RegisterHam( Ham_Touch, "func_breakable", "Ham_Touch_Wall_Pre" );
  198.  
  199. register_forward( FM_AddToFullPack, "Forward_AddToFullPack_Post", 1 );
  200. register_forward( FM_PlayerPreThink, "Forward_PreThink", 0 );
  201.  
  202. register_menu( "Main Menu", 1023, "MainMenu_Handler" );
  203. register_menu( "Shark Menu", MENU_KEY_1 | MENU_KEY_2, "SharkMenu_Handler" );
  204. register_menu( "Zombie Menu", MENU_KEY_1 | MENU_KEY_2, "ZombieMenu_Handler" );
  205. register_menu( "Freeday Menu", MENU_KEY_1 | MENU_KEY_2, "FreedayMenu_Handler" );
  206. register_menu( "Nightcrawler Menu", MENU_KEY_1 | MENU_KEY_2, "NightcrawlerMenu_Handler" );
  207.  
  208. server_cmd( "mp_roundtime 9" );
  209. server_cmd( "mp_freezetime 0" );
  210.  
  211. g_pVoteOften = register_cvar( "jb_vote_often", "8" );
  212. g_pVoteTime = register_cvar( "jb_votetime", "15" );
  213. g_pTerroristDays = register_cvar( "jb_terroristvote", "1" ); // Prisoners vote every X days
  214. g_pOpenCells = register_cvar( "jb_opencells", "1" );
  215.  
  216. register_cvar( "daymenu_version_novote", g_szVersion, FCVAR_SPONLY|FCVAR_SERVER );
  217.  
  218. g_msgNVGToggle = get_user_msgid( "NVGToggle" );
  219.  
  220. setup_buttons();
  221. }
  222.  
  223. ////////////////////////////////////
  224. // Player Dies //
  225. ////////////////////////////////////
  226.  
  227. public Event_DeathMsg()
  228. {
  229. new players[32], num;
  230. get_players( players, num, "ae", "TERRORIST" );
  231.  
  232. if( num == 1 )
  233. {
  234. if( g_iCurrentDay == DAY_ZOMBIE )
  235. {
  236. engfunc( EngFunc_LightStyle, 0, "m" );
  237.  
  238. cs_reset_user_model( players[ 1 ] );
  239.  
  240. if( get_user_weapon( players[ 0 ] ) == CSW_KNIFE )
  241. set_pev( players[ 0 ], pev_viewmodel2, "models/v_knife.mdl" );
  242. }
  243.  
  244. g_iCurrentDay = -1;
  245. set_user_footsteps( players[0], 0 );
  246. set_user_rendering( players[0] );
  247. }
  248. }
  249.  
  250. ////////////////////////////////////
  251. // Player Takes Damage PRE //
  252. ////////////////////////////////////
  253.  
  254. public Ham_TakeDamage_Pre( victim, inflictor, attacker, Float:damage, dmgbits )
  255. {
  256. switch( g_iCurrentDay )
  257. {
  258. case DAY_HNS:
  259. {
  260. if( task_exists( TASK_HIDENSEEK ) )
  261. return HAM_SUPERCEDE;
  262. }
  263.  
  264. case DAY_DODGEBALL:
  265. {
  266. if( task_exists( TASK_DODGEBALL ) )
  267. return HAM_SUPERCEDE;
  268. }
  269. }
  270.  
  271. return HAM_IGNORED;
  272. }
  273.  
  274.  
  275. ////////////////////////////////////
  276. // Player Spawned POST //
  277. ////////////////////////////////////
  278.  
  279. public Ham_PlayerSpawn_Post( id )
  280. {
  281. if( !is_user_alive( id ) )
  282. {
  283. return HAM_IGNORED;
  284. }
  285.  
  286. if( get_user_noclip( id ) )
  287. set_user_noclip( id, 0 );
  288.  
  289. set_user_footsteps( id, 0 );
  290.  
  291. set_user_rendering( id );
  292.  
  293. set_user_gravity( id );
  294.  
  295. cs_reset_user_model( id );
  296.  
  297. if( get_user_weapon( id ) == CSW_KNIFE )
  298. set_pev( id, pev_viewmodel2, "models/v_knife.mdl" );
  299.  
  300. set_user_gnvision( id, 0 );
  301.  
  302. StripPlayerWeapons( id );
  303. give_item( id, "weapon_knife" );
  304.  
  305.  
  306. return HAM_IGNORED;
  307. }
  308.  
  309. ////////////////////////////////////
  310. // Round Started //
  311. ////////////////////////////////////
  312. public LogEvent_RoundStart()
  313. {
  314. engfunc( EngFunc_LightStyle, 0, "m" );
  315.  
  316. g_iDayCount++;
  317.  
  318. Reset();
  319.  
  320. RemoveAllTasks();
  321.  
  322. g_iRoundStartTime = get_systime();
  323.  
  324. new iOften = get_pcvar_num( g_pVoteOften );
  325.  
  326. if( iOften == 0 )
  327. {
  328. if( random_num( 1, 10 ) == 10 )
  329. {
  330. g_iTimesVoted++;
  331. StartDayVote();
  332. }
  333.  
  334. }
  335.  
  336. else
  337. {
  338. if( g_iDayCount % iOften == 0 )
  339. {
  340. g_iTimesVoted++;
  341.  
  342. if( g_iTimesVoted % get_pcvar_num( g_pTerroristDays ) == 0 )
  343. {
  344. g_bTerroristVote = true;
  345. }
  346.  
  347. else g_bTerroristVote = false;
  348.  
  349. StartDayVote();
  350. }
  351. }
  352. }
  353.  
  354.  
  355. ////////////////////////////////////
  356. // Round Ended //
  357. ////////////////////////////////////
  358. public LogEvent_RoundEnd()
  359. {
  360. Reset();
  361. RemoveAllTasks();
  362.  
  363. new players[32], num;
  364. get_players( players, num, "a" );
  365.  
  366. for( new i = 0; i < num; i++ )
  367. {
  368. StripPlayerWeapons( players[i] );
  369. }
  370.  
  371. show_menu( 0, 0, "^n", 1 );
  372.  
  373. }
  374.  
  375. ////////////////////////////////////
  376. // Client Connected //
  377. ////////////////////////////////////
  378. public client_putinserver( id )
  379. {
  380. g_bHasVoted[id] = false;
  381. g_iCurrentPage[id] = 0;
  382.  
  383. if( g_iCurrentDay == DAY_ZOMBIE )
  384. {
  385. engfunc( EngFunc_LightStyle, 0, "b" );
  386. }
  387.  
  388. else engfunc( EngFunc_LightStyle, 0, "m" );
  389. }
  390.  
  391. ////////////////////////////////////
  392. // Main Day Vote //
  393. ////////////////////////////////////
  394. public StartDayVote() // This function starts the whole process.
  395. {
  396. g_iTimeLeft = get_pcvar_num( g_pVoteTime );
  397.  
  398. clamp( g_iTimeLeft, 5, 30 );
  399.  
  400. ShowDayMenu();
  401. set_task( 1.0, "MainDayCountdown", TASK_MAINDAYMENU, _, _, "a", g_iTimeLeft );
  402. }
  403.  
  404. public MainDayCountdown()
  405. {
  406. g_iTimeLeft--;
  407.  
  408. if( g_iTimeLeft > 0 )
  409. {
  410. ShowDayMenu();
  411. }
  412.  
  413. else
  414. {
  415. DayVoteEnded();
  416. }
  417. }
  418.  
  419. public ShowDayMenu()
  420. {
  421. if( !( g_iTimeLeft > 0) )
  422. return;
  423.  
  424. static szMenu[ 2048 ];
  425. static szFormat[ 2048 ];
  426.  
  427. new iPlayers[ 32 ], iNum;
  428. get_players( iPlayers, iNum, "a" );
  429.  
  430. new iPlayer;
  431.  
  432. for( new i = 0; i < iNum; i++ )
  433. {
  434. iPlayer = iPlayers[ i ];
  435.  
  436. formatex( szMenu, charsmax( szMenu ), "Jailbreak [Napmenu]^n\yValassz egy napot: [%i]", g_iTimeLeft );
  437.  
  438. if( g_iCurrentPage[ iPlayer ] == 0 )
  439. {
  440. for( new i = 0; i < 7; i++ )
  441. {
  442. formatex( szFormat, charsmax( szFormat ), "^n\r%d. \w%s [Szavazatok: %d]", i + 1, g_szDaymenuOptions[ i ], g_iMainDayVotes[ i ] );
  443.  
  444. add( szMenu, charsmax( szMenu ), szFormat );
  445.  
  446. }
  447.  
  448. add( szMenu, charsmax( szMenu ), "^n^n\r8. \dVissza" );
  449. add( szMenu, charsmax( szMenu ), "^n\r9. \wKovetkezo" );
  450.  
  451. }
  452.  
  453. else
  454. {
  455. for( new i = 7; i < MAX_DAYS; i++ )
  456. {
  457. formatex( szFormat, charsmax( szFormat ), "^n\r%d. \w%s [Szavazatok: %d]", i - 6, g_szDaymenuOptions[ i ], g_iMainDayVotes[ i ] );
  458.  
  459. add( szMenu, charsmax( szMenu ), szFormat );
  460.  
  461. }
  462.  
  463. add( szMenu, charsmax( szMenu ), "^n^n\r8. \wVissza" );
  464. add( szMenu, charsmax( szMenu ), "^n\r9. \dKovetkezo" );
  465. }
  466.  
  467. show_menu( iPlayer, 1023, szMenu, -1, "Main Menu" );
  468. }
  469. }
  470.  
  471. public MainMenu_Handler( id, iKey )
  472. {
  473. if( !is_user_connected( id ) )
  474. return PLUGIN_HANDLED;
  475.  
  476. new CsTeams:team = cs_get_user_team( id );
  477. switch( g_iCurrentPage[ id ] )
  478. {
  479. case 0:
  480. {
  481. if( iKey == 8 )
  482. {
  483. g_iCurrentPage[ id ]++;
  484. ShowDayMenu();
  485. return PLUGIN_HANDLED;
  486. }
  487.  
  488. else
  489. {
  490. if( g_bHasVoted[id] )
  491. {
  492. ColorChat( id, NORMAL, "%s Te mar szavaztal.", g_szPrefix );
  493. ShowDayMenu();
  494. return PLUGIN_HANDLED;
  495. }
  496.  
  497. else if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
  498. {
  499. ColorChat( id, NORMAL, "%s Te nem szavazhatsz ma!", g_szPrefix );
  500. ShowDayMenu();
  501. return PLUGIN_HANDLED;
  502. }
  503.  
  504. else
  505. {
  506. g_iMainDayVotes[ iKey ]++;
  507. g_bHasVoted[ id ] = true;
  508. ShowDayMenu();
  509.  
  510. return PLUGIN_HANDLED;
  511. }
  512. }
  513. }
  514.  
  515. case 1:
  516. {
  517. if( iKey == 7 )
  518. {
  519. g_iCurrentPage[ id ]--;
  520. ShowDayMenu();
  521. return PLUGIN_HANDLED;
  522. }
  523.  
  524. else if( iKey == 8 )
  525. {
  526. ShowDayMenu();
  527. return PLUGIN_HANDLED;
  528. }
  529.  
  530. else if( iKey > MAX_DAYS - 8 )
  531. {
  532. ShowDayMenu();
  533. return PLUGIN_HANDLED;
  534. }
  535.  
  536. else
  537. {
  538. if( g_bHasVoted[id] )
  539. {
  540. ColorChat( id, NORMAL, "%s Te mar szavaztal.", g_szPrefix );
  541. ShowDayMenu();
  542. return PLUGIN_HANDLED;
  543. }
  544.  
  545. else if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
  546. {
  547. ColorChat( id, NORMAL, "%s Te nem szavazhatsz ma!", g_szPrefix );
  548. ShowDayMenu();
  549. return PLUGIN_HANDLED;
  550. }
  551.  
  552. else
  553. {
  554. g_iMainDayVotes[ iKey + 7 ]++;
  555. g_bHasVoted[ id ] = true;
  556. ShowDayMenu();
  557.  
  558. return PLUGIN_HANDLED;
  559. }
  560. }
  561. }
  562. }
  563.  
  564. return PLUGIN_HANDLED;
  565. }
  566.  
  567. public DayVoteEnded()
  568. {
  569. show_menu( 0, 0, "^n", 1 );
  570.  
  571. TallyDayVotes();
  572. }
  573.  
  574. public TallyDayVotes()
  575. {
  576. g_iCurrentDay = getHighestVote( g_iMainDayVotes, MAX_DAYS );
  577.  
  578. if( g_iCurrentDay < 0 )
  579. {
  580. ColorChat( 0, NORMAL, "%s A szavazas sikertelen. Alapertelmezett: Ketrec Nap!", g_szPrefix );
  581. g_iCurrentDay = DAY_CAGE;
  582. }
  583.  
  584. else
  585. ColorChat( 0, NORMAL, "%s A/Az %s megszavaztak a ^03%s^01-ot.", g_szPrefix, g_bTerroristVote ? "Rabok" : "Orok", g_szDaymenuOptions[g_iCurrentDay] );
  586.  
  587. startDay();
  588.  
  589.  
  590. return PLUGIN_HANDLED;
  591. }
  592.  
  593. ////////////////////////////////////
  594. // Starting Chosen Day //
  595. ////////////////////////////////////
  596. public startDay()
  597. {
  598. for( new i = 0; i < sizeof g_bHasVoted; i++ )
  599. {
  600. g_bHasVoted[i] = false;
  601. g_iCurrentPage[i] = 0;
  602. }
  603.  
  604. switch( g_iCurrentDay )
  605. {
  606. case DAY_CAGE:
  607. {
  608. ShowWeaponMenu();
  609. }
  610.  
  611. case DAY_FREE:
  612. {
  613. Start_FreedayVote();
  614. return PLUGIN_HANDLED;
  615. }
  616.  
  617. case DAY_NIGHTCRAWLER:
  618. {
  619. Start_NightcrawlerVote();
  620. return PLUGIN_HANDLED;
  621. }
  622.  
  623. case DAY_SHARK:
  624. {
  625. Start_SharkVote();
  626. return PLUGIN_HANDLED;
  627. }
  628.  
  629. case DAY_ZOMBIE:
  630. {
  631. Start_ZombieVote();
  632. return PLUGIN_HANDLED;
  633. }
  634.  
  635. case DAY_RIOT:
  636. {
  637. new players[32], num;
  638. get_players( players, num, "ae", "TERRORIST" );
  639.  
  640. if( num == 0 )
  641. {
  642. ColorChat( 0, NORMAL, "%s Jelenleg nincsenek ^03Rabok ^01elve.", g_szPrefix );
  643. return PLUGIN_HANDLED;
  644. }
  645.  
  646. else if( num == 1 )
  647. {
  648. ColorChat( 0, NORMAL, "%s Nincs eleg ^03Rab ^01eletben ehhez a naphoz.", g_szPrefix );
  649. return PLUGIN_HANDLED;
  650. }
  651.  
  652.  
  653. new random = random_num( 1, num );
  654.  
  655. while( !is_user_alive( players[random] ) )
  656. random = random_num( 1, num );
  657.  
  658. cs_set_weapon_ammo( give_item( players[random], "weapon_m4a1" ), 90 );
  659. cs_set_weapon_ammo( give_item( players[random], "weapon_deagle" ), 35 );
  660.  
  661. ShowWeaponMenu();
  662. }
  663.  
  664. case DAY_DODGEBALL:
  665. {
  666.  
  667. new Float:roundtime = get_cvar_float( "mp_roundtime" );
  668.  
  669. roundtime *= 60;
  670.  
  671. roundtime -= ( get_systime() - g_iRoundStartTime );
  672.  
  673. set_task( roundtime - 480, "startDodgeballDay", TASK_DODGEBALL );
  674.  
  675. new iPlayers[ 32 ], iNum;
  676. get_players( iPlayers, iNum, "a" );
  677.  
  678. for( new i = 0; i < iNum; i++ )
  679. {
  680. strip_user_weapons( iPlayers[ i ] );
  681. give_item( iPlayers[ i ], "weapon_knife" );
  682. }
  683. }
  684.  
  685. case DAY_USP_NINJA:
  686. {
  687. new players[32], num, player;
  688. get_players( players, num, "a" );
  689.  
  690. for( new i = 0; i < num; i++ )
  691. {
  692. player = players[i];
  693. set_user_health( player, 100 );
  694. StripPlayerWeapons( player );
  695. give_item( player, "weapon_knife" );
  696.  
  697. give_item( player, "weapon_usp" );
  698.  
  699. if( cs_get_user_team( player ) == CS_TEAM_CT )
  700. {
  701. cs_set_user_bpammo( player, CSW_USP, 112 );
  702. }
  703.  
  704. else
  705. {
  706. cs_set_user_bpammo( player, CSW_USP, 32 );
  707. }
  708.  
  709. new ent = find_ent_by_owner( 0, "weapon_usp", player );
  710. cs_set_weapon_silen( ent, 1 );
  711. }
  712.  
  713. server_cmd( "sv_gravity 300" );
  714. }
  715.  
  716. case DAY_SPACE:
  717. {
  718. new players[32], num, player;
  719. get_players( players, num, "a" );
  720.  
  721. for( new i = 0; i < num; i++ )
  722. {
  723. player = players[i];
  724. StripPlayerWeapons( player );
  725.  
  726. set_user_health( player, 100 );
  727. give_item( player, "weapon_knife" );
  728.  
  729. switch( cs_get_user_team( player ) )
  730. {
  731. case CS_TEAM_CT:
  732. {
  733. give_item( player, "weapon_awp" );
  734. cs_set_user_bpammo( player, CSW_AWP, 30 );
  735.  
  736. }
  737.  
  738. case CS_TEAM_T:
  739. {
  740. give_item( player, "weapon_scout" );
  741. cs_set_user_bpammo( player, CSW_SCOUT, 90 );
  742. }
  743. }
  744. }
  745.  
  746. server_cmd( "sv_gravity 300" );
  747. }
  748.  
  749. case DAY_KNIFE:
  750. {
  751. new players[32], num, player;
  752. get_players( players, num, "a" );
  753.  
  754. for( new i = 0; i < num; i++ )
  755. {
  756. player = players[i];
  757.  
  758. if( !is_user_alive( player ) )
  759. continue;
  760.  
  761. switch( cs_get_user_team( player ) )
  762. {
  763. case CS_TEAM_CT:
  764. {
  765. set_user_health( player, 150 );
  766. }
  767.  
  768. case CS_TEAM_T:
  769. {
  770. set_user_health( player, 35 );
  771. }
  772. }
  773.  
  774. StripPlayerWeapons( player );
  775.  
  776. give_item( player, "weapon_knife" );
  777. }
  778. }
  779.  
  780. case DAY_HNS:
  781. {
  782. new players[32], num, player;
  783. get_players( players, num, "ae", "TERRORIST" );
  784.  
  785. for( new i = 0; i < num; i++ )
  786. {
  787. player = players[i];
  788.  
  789. if( !is_user_alive( player ) )
  790. continue;
  791.  
  792. set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 16 );
  793.  
  794. set_user_footsteps( player, 1 );
  795. }
  796.  
  797. g_iTimeLeft = 60;
  798. set_task( 1.0, "Hidenseek_Countdown", TASK_HIDENSEEK, _, _, "a", g_iTimeLeft + 1 );
  799. }
  800.  
  801. case DAY_LAVA: server_cmd( "decalfrequency 10" );
  802. }
  803.  
  804. ColorChat( 0, NORMAL, "%s ^03Celkituzes: ^01%s", g_szPrefix, g_szDaymenuObjectives[g_iCurrentDay] );
  805.  
  806. if( get_pcvar_num( g_pOpenCells ) )
  807. Push_Button();
  808.  
  809. return PLUGIN_HANDLED;
  810. }
  811.  
  812. ////////////////////////////////////
  813. // Hidenseek Day //
  814. ////////////////////////////////////
  815. public Hidenseek_Countdown()
  816. {
  817. g_iTimeLeft--;
  818.  
  819. if( g_iTimeLeft >= 0 )
  820. {
  821. set_hudmessage( 0, 255, 0, -1.0, 0.2, 0, 0.0, 1.0, 0.1, 0.1, 4 );
  822. show_hudmessage( 0, "%i masodperc a lathatatlansagbol!", g_iTimeLeft );
  823. }
  824.  
  825. else
  826. {
  827. set_hudmessage( 0, 255, 0, -1.0, 0.2, 0, 0.0, 5.0, 0.1, 0.1, 4 );
  828. show_hudmessage( 0, "Aki bujt, aki nem jovunk!" );
  829.  
  830. new players[32], num, player;
  831. get_players( players, num, "ae", "TERRORIST" );
  832.  
  833. for( new i = 0; i < num; i++ )
  834. {
  835. player = players[i];
  836.  
  837. if( !is_user_alive( player ) )
  838. continue;
  839.  
  840. set_user_rendering( player );
  841. set_user_footsteps( player, 0 );
  842. }
  843.  
  844. if( task_exists( TASK_HIDENSEEK ) )
  845. remove_task( TASK_HIDENSEEK );
  846.  
  847. ColorChat( 0, NORMAL, "%s A ^03Rabok^01 lathatoak. Talaljatok meg oket!", g_szPrefix );
  848. }
  849. }
  850.  
  851. ////////////////////////////////////
  852. // Dodgeball Day //
  853. ////////////////////////////////////
  854. public startDodgeballDay()
  855. {
  856. set_task( 0.1, "giveNades", TASK_HEGRENADE, _, _, "b" );
  857. }
  858.  
  859. public giveNades()
  860. {
  861. static players[32], num, player;
  862. get_players( players, num, "a" );
  863.  
  864. for( new i = 0; i < num; i++ )
  865. {
  866. player = players[i];
  867.  
  868. if( !is_user_alive( player ) ) continue;
  869.  
  870. if( !user_has_weapon( player, CSW_HEGRENADE ) )
  871. {
  872. give_item( player, "weapon_hegrenade" );
  873. }
  874. }
  875. }
  876.  
  877. ////////////////////////////////////
  878. // Freeday Vote //
  879. ////////////////////////////////////
  880. public Start_FreedayVote()
  881. {
  882. g_iTimeLeft = get_pcvar_num( g_pVoteTime );
  883.  
  884. if( g_iTimeLeft > 30 )
  885. g_iTimeLeft = 30;
  886.  
  887. showFreedayMenu();
  888.  
  889. set_task( 1.0, "FreedayCountdown", .flags="a", .repeat=g_iTimeLeft );
  890. }
  891.  
  892. public FreedayCountdown()
  893. {
  894. g_iTimeLeft--;
  895.  
  896. if( g_iTimeLeft > 0 )
  897. showFreedayMenu();
  898.  
  899. else FreedayVoteEnded();
  900. }
  901.  
  902. public showFreedayMenu()
  903. {
  904. if( !( g_iTimeLeft > 0 ) )
  905. return;
  906.  
  907. static szMenu[ 2048 ], szFormat[ 2048 ];
  908.  
  909. formatex( szMenu, charsmax( szMenu ), "\yValaszd ki a Szabad Nap tipusat: [%i]", g_iTimeLeft );
  910.  
  911. formatex( szFormat, charsmax( szFormat ), "^n\r1. \wKorlatlan Szabadnap [Szavazatok: %i]", g_iFreedayVotes[ UNRESTRICTED ] );
  912. add( szMenu, charsmax( szMenu ), szFormat );
  913.  
  914. formatex( szFormat, charsmax( szFormat ), "^n\r2. \wKorlatozott Szabadnap [Szavazatok: %i]", g_iFreedayVotes[ RESTRICTED ] );
  915. add( szMenu, charsmax( szMenu ), szFormat );
  916.  
  917.  
  918. new iPlayers[ 32 ], iNum;
  919. get_players( iPlayers, iNum, "a" );
  920.  
  921. for( new i = 0; i < iNum; i++ )
  922. {
  923. show_menu( iPlayers[ i ], 0, "^n", 1 );
  924.  
  925. show_menu( iPlayers[ i ], MENU_KEY_1 | MENU_KEY_2, szMenu, -1, "Freeday Menu" );
  926. }
  927.  
  928. }
  929.  
  930. public FreedayMenu_Handler( id, iKey )
  931. {
  932. new CsTeams:team = cs_get_user_team( id );
  933.  
  934. if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
  935. {
  936. ColorChat( id, NORMAL, "%s Te nem szavazhatsz ma!", g_szPrefix );
  937.  
  938. showFreedayMenu();
  939.  
  940. return PLUGIN_HANDLED;
  941. }
  942.  
  943. else if( g_bHasVoted[id] )
  944. {
  945. ColorChat( id, NORMAL, "%s Te mar szavaztal.", g_szPrefix );
  946.  
  947. showFreedayMenu();
  948.  
  949. return PLUGIN_HANDLED;
  950. }
  951.  
  952.  
  953. g_iFreedayVotes[ iKey ]++;
  954.  
  955. g_bHasVoted[ id ] = true;
  956.  
  957. showFreedayMenu();
  958.  
  959. return PLUGIN_HANDLED;
  960. }
  961.  
  962. public FreedayVoteEnded()
  963. {
  964. show_menu( 0, 0, "^n", 1 );
  965.  
  966. g_iFreedayType = getHighestVote( g_iFreedayVotes, 2 );
  967.  
  968. if( g_iFreedayType == -1 )
  969. g_iFreedayType = UNRESTRICTED;
  970.  
  971. startAlternativeDay();
  972. }
  973.  
  974. ////////////////////////////////////
  975. // Nightcrawler Vote //
  976. ////////////////////////////////////
  977. public Start_NightcrawlerVote()
  978. {
  979. g_iTimeLeft = get_pcvar_num( g_pVoteTime );
  980.  
  981. if( g_iTimeLeft > 30 )
  982. g_iTimeLeft = 30;
  983.  
  984. showNightcrawlerMenu();
  985.  
  986. set_task( 1.0, "NightcrawlerCountdown", .flags="a", .repeat=g_iTimeLeft );
  987. }
  988.  
  989. public NightcrawlerCountdown()
  990. {
  991. g_iTimeLeft--;
  992.  
  993. if( g_iTimeLeft > 0 )
  994. showNightcrawlerMenu();
  995.  
  996. else NightcrawlerVoteEnded();
  997. }
  998.  
  999. public showNightcrawlerMenu()
  1000. {
  1001. if( !( g_iTimeLeft > 0 ) )
  1002. return;
  1003.  
  1004. static szMenu[ 2048 ], szFormat[ 2048 ];
  1005.  
  1006. formatex( szMenu, charsmax( szMenu ), "\yValaszd ki, hogy ki legyen alcazva: [%i]", g_iTimeLeft );
  1007.  
  1008. formatex( szFormat, charsmax( szFormat ), "^n\r1. \wOrok [Szavazatok: %i]", g_iNightcrawlerVotes[ CT ] );
  1009. add( szMenu, charsmax( szMenu ), szFormat );
  1010.  
  1011. formatex( szFormat, charsmax( szFormat ), "^n\r2. \wRabok [Szavazatok: %i]", g_iNightcrawlerVotes[ T ] );
  1012. add( szMenu, charsmax( szMenu ), szFormat );
  1013.  
  1014.  
  1015. new iPlayers[ 32 ], iNum;
  1016. get_players( iPlayers, iNum, "a" );
  1017.  
  1018. for( new i = 0; i < iNum; i++ )
  1019. {
  1020. show_menu( iPlayers[ i ], MENU_KEY_1 | MENU_KEY_2, szMenu, -1, "Nightcrawler Menu" );
  1021. }
  1022. }
  1023.  
  1024. public NightcrawlerMenu_Handler( id, iKey )
  1025. {
  1026. new CsTeams:team = cs_get_user_team( id );
  1027.  
  1028.  
  1029. if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
  1030. {
  1031. ColorChat( id, NORMAL, "%s Te nem szavazhatsz ma!", g_szPrefix );
  1032.  
  1033. showNightcrawlerMenu();
  1034. return PLUGIN_HANDLED;
  1035. }
  1036.  
  1037. else if( g_bHasVoted[id] )
  1038. {
  1039. ColorChat( id, TEAM_COLOR, "%s Te mar szavaztal.", g_szPrefix );
  1040.  
  1041. showNightcrawlerMenu();
  1042.  
  1043. return PLUGIN_HANDLED;
  1044. }
  1045.  
  1046. g_iNightcrawlerVotes[ iKey ]++;
  1047.  
  1048. g_bHasVoted[ id ] = true;
  1049.  
  1050. return PLUGIN_HANDLED;
  1051. }
  1052.  
  1053. public NightcrawlerVoteEnded()
  1054. {
  1055. show_menu( 0, 0, "^n", 1 );
  1056.  
  1057. g_iNightcrawlerType = getHighestVote( g_iNightcrawlerVotes, 2 );
  1058.  
  1059. if( g_iNightcrawlerType == -1 )
  1060. g_iNightcrawlerType = CT;
  1061.  
  1062. startAlternativeDay();
  1063. }
  1064.  
  1065. ////////////////////////////////////
  1066. // Zombie Vote //
  1067. ////////////////////////////////////
  1068. public Start_ZombieVote()
  1069. {
  1070. g_iTimeLeft = get_pcvar_num( g_pVoteTime );
  1071.  
  1072. if( g_iTimeLeft > 30 )
  1073. g_iTimeLeft = 30;
  1074.  
  1075. showZombieMenu();
  1076.  
  1077. set_task( 1.0, "ZombieCountdown", .flags="a", .repeat=g_iTimeLeft );
  1078. }
  1079.  
  1080. public ZombieCountdown()
  1081. {
  1082. g_iTimeLeft--;
  1083.  
  1084. if( g_iTimeLeft > 0 )
  1085. showZombieMenu();
  1086.  
  1087. else ZombieVoteEnded();
  1088. }
  1089.  
  1090. public showZombieMenu()
  1091. {
  1092. if( !( g_iTimeLeft > 0 ) )
  1093. return;
  1094.  
  1095. static szMenu[ 2048 ], szFormat[ 2048 ];
  1096.  
  1097. formatex( szMenu, charsmax( szMenu ), "\yValaszd ki kik legyenek a zombik: [%i]", g_iTimeLeft );
  1098.  
  1099. formatex( szFormat, charsmax( szFormat ), "^n\r1. \wOrok [Szavazatok: %i]", g_iZombieVotes[ CT ] );
  1100. add( szMenu, charsmax( szMenu ), szFormat );
  1101.  
  1102. formatex( szFormat, charsmax( szFormat ), "^n\r2. \wRabok [Szavazatok: %i]", g_iZombieVotes[ T ] );
  1103. add( szMenu, charsmax( szMenu ), szFormat );
  1104.  
  1105.  
  1106. new iPlayers[ 32 ], iNum;
  1107. get_players( iPlayers, iNum, "a" );
  1108.  
  1109. for( new i = 0; i < iNum; i++ )
  1110. {
  1111. show_menu( iPlayers[ i ], MENU_KEY_1 | MENU_KEY_2, szMenu, -1, "Zombie Menu" );
  1112. }
  1113. }
  1114.  
  1115. public ZombieMenu_Handler( id, iKey )
  1116. {
  1117. new CsTeams:team = cs_get_user_team( id );
  1118.  
  1119. if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
  1120. {
  1121. ColorChat( id, NORMAL, "%s Te nem szavazhatsz ma!", g_szPrefix );
  1122.  
  1123. showZombieMenu();
  1124.  
  1125. return PLUGIN_HANDLED;
  1126. }
  1127.  
  1128. if( g_bHasVoted[id] )
  1129. {
  1130. ColorChat( id, TEAM_COLOR, "%s Te mar szavaztal.", g_szPrefix );
  1131.  
  1132. showZombieMenu();
  1133.  
  1134. return PLUGIN_HANDLED;
  1135. }
  1136.  
  1137. g_iZombieVotes[ iKey ]++;
  1138.  
  1139. g_bHasVoted[ id ] = true;
  1140.  
  1141. return PLUGIN_HANDLED;
  1142. }
  1143.  
  1144. public ZombieVoteEnded()
  1145. {
  1146. show_menu( 0, 0, "^n", 1 );
  1147.  
  1148. g_iZombieType = getHighestVote( g_iZombieVotes, 2 );
  1149.  
  1150. if( g_iZombieType == -1 )
  1151. g_iZombieType = T;
  1152.  
  1153. startAlternativeDay();
  1154. }
  1155.  
  1156. ////////////////////////////////////
  1157. // Shark Vote //
  1158. ////////////////////////////////////
  1159. public Start_SharkVote()
  1160. {
  1161. g_iTimeLeft = get_pcvar_num( g_pVoteTime );
  1162.  
  1163. if( g_iTimeLeft > 30 )
  1164. g_iTimeLeft = 30;
  1165.  
  1166. showSharkMenu();
  1167.  
  1168. set_task( 1.0, "SharkCountdown", .flags="a", .repeat=g_iTimeLeft );
  1169. }
  1170.  
  1171. public SharkCountdown()
  1172. {
  1173. g_iTimeLeft--;
  1174.  
  1175. if( g_iTimeLeft > 0 )
  1176. showSharkMenu();
  1177.  
  1178. else sharkVoteEnded();
  1179. }
  1180.  
  1181. public showSharkMenu()
  1182. {
  1183. if( !( g_iTimeLeft > 0 ) )
  1184. return;
  1185.  
  1186. static szMenu[ 2048 ], szFormat[ 2048 ];
  1187.  
  1188. formatex( szMenu, charsmax( szMenu ), "\yValaszd ki a capakat: [%i]", g_iTimeLeft );
  1189.  
  1190. formatex( szFormat, charsmax( szFormat ), "^n\r1. \wOrok [Szavazatok: %i]", g_iSharkVotes[ CT ] );
  1191. add( szMenu, charsmax( szMenu ), szFormat );
  1192.  
  1193. formatex( szFormat, charsmax( szFormat ), "^n\r2. \wRabok [Szavazatok: %i]", g_iSharkVotes[ T ] );
  1194. add( szMenu, charsmax( szMenu ), szFormat );
  1195.  
  1196.  
  1197. new iPlayers[ 32 ], iNum;
  1198. get_players( iPlayers, iNum, "a" );
  1199.  
  1200. for( new i = 0; i < iNum; i++ )
  1201. {
  1202. show_menu( iPlayers[ i ], MENU_KEY_1 | MENU_KEY_2, szMenu, -1, "Shark Menu" );
  1203. }
  1204.  
  1205. }
  1206.  
  1207. public SharkMenu_Handler( id, iKey )
  1208. {
  1209. new CsTeams:team = cs_get_user_team( id );
  1210.  
  1211. if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
  1212. {
  1213. ColorChat( id, NORMAL, "%s Te nem szavazhatsz ma!", g_szPrefix );
  1214.  
  1215. return PLUGIN_HANDLED;
  1216. }
  1217.  
  1218. else if( g_bHasVoted[id] )
  1219. {
  1220. ColorChat( id, TEAM_COLOR, "%s Te mar szavaztal.", g_szPrefix );
  1221. return PLUGIN_HANDLED;
  1222. }
  1223.  
  1224. g_iSharkVotes[ iKey ]++;
  1225.  
  1226. g_bHasVoted[ id ] = true;
  1227.  
  1228. return PLUGIN_HANDLED;
  1229. }
  1230.  
  1231. public sharkVoteEnded()
  1232. {
  1233.  
  1234. show_menu( 0, 0, "^n", 1 );
  1235.  
  1236. g_iSharkType = getHighestVote( g_iSharkVotes, 2 );
  1237.  
  1238. if( g_iSharkType == -1 )
  1239. {
  1240. g_iSharkType = CT;
  1241. }
  1242.  
  1243. startAlternativeDay();
  1244. }
  1245.  
  1246. ////////////////////////////////////
  1247. // Start OTHER Day //
  1248. ////////////////////////////////////
  1249. public startAlternativeDay()
  1250. {
  1251. switch( g_iCurrentDay )
  1252. {
  1253. case DAY_FREE:
  1254. {
  1255. switch( g_iFreedayType )
  1256. {
  1257. case UNRESTRICTED:
  1258. {
  1259. ColorChat( 0, NORMAL, "%s A/Az ^03%s ^01megszavaztak a ^03Korlatlan Szabadnap^01-ot.", g_szPrefix, g_bTerroristVote ? "Rabok" : "Orok" );
  1260. }
  1261.  
  1262. case RESTRICTED:
  1263. {
  1264. ColorChat( 0, NORMAL, "%s A/Az ^03%s ^01megszavaztak a ^03Korlatozott Szabadnap^01-ot.", g_szPrefix, g_bTerroristVote ? "Rabok" : "Orok" );
  1265. }
  1266. }
  1267.  
  1268. ShowWeaponMenu();
  1269. }
  1270.  
  1271. case DAY_NIGHTCRAWLER:
  1272. {
  1273. ColorChat( 0, NORMAL, "%s A/Az ^03%s ^01megszavaztak az ^03Arnyek Nap^01-ot.", g_szPrefix, g_bTerroristVote ? "Rabok" : "Orok" );
  1274.  
  1275. switch( g_iNightcrawlerType )
  1276. {
  1277. case CT:
  1278. {
  1279. ColorChat( 0, NORMAL, "%s Az ^03Orok ^01az ^03Arnyekok^01!", g_szPrefix )
  1280.  
  1281. new players[32], num, player;
  1282. get_players( players, num, "a" );
  1283.  
  1284. for( new i = 0; i < num; i++ )
  1285. {
  1286. player = players[i];
  1287.  
  1288. set_user_health( player, 100 );
  1289.  
  1290. StripPlayerWeapons( player );
  1291. give_item( player, "weapon_knife" );
  1292.  
  1293. switch( cs_get_user_team( player ) )
  1294. {
  1295. case CS_TEAM_T:
  1296. {
  1297. give_item( player, "weapon_m4a1" );
  1298. give_item( player, "weapon_deagle" );
  1299.  
  1300. cs_set_user_bpammo( player, CSW_M4A1, 90 );
  1301. cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
  1302. }
  1303.  
  1304. case CS_TEAM_CT:
  1305. {
  1306. set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0 );
  1307.  
  1308. set_user_footsteps( player, 1 );
  1309.  
  1310.  
  1311. }
  1312. }
  1313. }
  1314. }
  1315.  
  1316. case T:
  1317. {
  1318. ColorChat( 0, NORMAL, "%s A ^03Rabok ^01az ^03Arnyekok^01!", g_szPrefix );
  1319.  
  1320. new players[32], num, player;
  1321. get_players( players, num, "a" );
  1322.  
  1323. for( new i = 0; i < num; i++ )
  1324. {
  1325. player = players[i];
  1326.  
  1327. set_user_health( player, 100 );
  1328.  
  1329. StripPlayerWeapons( player );
  1330. give_item( player, "weapon_knife" );
  1331.  
  1332. switch( cs_get_user_team( player ) )
  1333. {
  1334. case CS_TEAM_CT:
  1335. {
  1336. give_item( player, "weapon_m4a1" );
  1337. give_item( player, "weapon_deagle" );
  1338.  
  1339. cs_set_user_bpammo( player, CSW_M4A1, 90 );
  1340. cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
  1341. }
  1342.  
  1343. case CS_TEAM_T:
  1344. {
  1345. set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0 );
  1346.  
  1347. set_user_footsteps( player, 1 );
  1348.  
  1349.  
  1350. }
  1351. }
  1352. }
  1353. }
  1354. }
  1355. }
  1356.  
  1357. case DAY_SHARK:
  1358. {
  1359. ColorChat( 0, NORMAL, "%s A/Az ^03%s ^01megszavaztak a ^03Capa Nap^01-ot.", g_szPrefix, g_bTerroristVote ? "Rabok" : "Orok" );
  1360.  
  1361. switch( g_iSharkType )
  1362. {
  1363. case CT:
  1364. {
  1365. ColorChat( 0, NORMAL, "%s Az ^03Orok ^01a ^03Capak^01!", g_szPrefix );
  1366.  
  1367. new players[32], num, player;
  1368. get_players( players, num, "a" );
  1369.  
  1370. for( new i = 0; i < num; i++ )
  1371. {
  1372. player = players[i];
  1373. set_user_health( player, 100 );
  1374. StripPlayerWeapons( player );
  1375. give_item( player, "weapon_knife" );
  1376.  
  1377. switch( cs_get_user_team( player ) )
  1378. {
  1379. case CS_TEAM_T:
  1380. {
  1381. give_item( player, "weapon_awp" );
  1382. cs_set_user_bpammo( player, CSW_AWP, 30 );
  1383. }
  1384.  
  1385. case CS_TEAM_CT:
  1386. {
  1387. set_user_noclip( player, 1 );
  1388. }
  1389. }
  1390. }
  1391. }
  1392.  
  1393. case T:
  1394. {
  1395. ColorChat( 0, NORMAL, "%s A ^03Rabok ^01a ^03Capak^01!", g_szPrefix );
  1396.  
  1397. new players[32], num, player;
  1398. get_players( players, num, "a" );
  1399.  
  1400. for( new i = 0; i < num; i++ )
  1401. {
  1402. player = players[i];
  1403. set_user_health( player, 100 );
  1404. StripPlayerWeapons( player );
  1405. give_item( player, "weapon_knife" );
  1406.  
  1407. switch( cs_get_user_team( player ) )
  1408. {
  1409. case CS_TEAM_CT:
  1410. {
  1411. give_item( player, "weapon_awp" );
  1412. cs_set_user_bpammo( player, CSW_AWP, 30 );
  1413. }
  1414.  
  1415. case CS_TEAM_T:
  1416. {
  1417. set_user_noclip( player, 1 );
  1418. }
  1419. }
  1420. }
  1421. }
  1422. }
  1423. }
  1424.  
  1425. case DAY_ZOMBIE:
  1426. {
  1427. ColorChat( 0, NORMAL, "%s A/Az ^03%s ^01megszavaztak a ^03Zombi Nap^01-ot.", g_szPrefix, g_bTerroristVote ? "Rabok" : "Orok" );
  1428.  
  1429. engfunc( EngFunc_LightStyle, 0, "b" );
  1430.  
  1431. switch( g_iZombieType )
  1432. {
  1433. case CT:
  1434. {
  1435. ColorChat( 0, NORMAL, "%s Az ^03Orok ^01a ^03Zombik^01!", g_szPrefix );
  1436.  
  1437. new players[32], num, player;
  1438. get_players( players, num, "a" );
  1439.  
  1440. for( new i = 0; i < num; i++ )
  1441. {
  1442. player = players[i];
  1443. set_user_health( player, 100 );
  1444. StripPlayerWeapons( player );
  1445. give_item( player, "weapon_knife" );
  1446.  
  1447. switch( cs_get_user_team( player ) )
  1448. {
  1449. case CS_TEAM_CT:
  1450. {
  1451. set_user_health( player, 4000 );
  1452.  
  1453. cs_set_user_model( player, "zombie" );
  1454. set_user_gnvision( player, 1 );
  1455.  
  1456. set_pev( player, pev_viewmodel2, g_szZombieHands );
  1457. }
  1458.  
  1459. case CS_TEAM_T:
  1460. {
  1461. if( random_num( 0, 1 ) == 1 )
  1462. {
  1463. give_item( player, "weapon_ak47" );
  1464. cs_set_user_bpammo( player, CSW_AK47, 90 );
  1465. }
  1466.  
  1467. else
  1468. {
  1469. give_item( player, "weapon_m4a1" );
  1470. cs_set_user_bpammo( player, CSW_M4A1, 90 );
  1471. }
  1472.  
  1473. give_item( player, "weapon_deagle" );
  1474. cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
  1475. }
  1476. }
  1477. }
  1478. }
  1479.  
  1480. case T:
  1481. {
  1482. ColorChat( 0, NORMAL, "%s A ^03Rabok ^01a ^03Zombik^01!", g_szPrefix );
  1483. new players[32], num, player;
  1484. get_players( players, num, "a" );
  1485.  
  1486. for( new i = 0; i < num; i++ )
  1487. {
  1488. player = players[i];
  1489. set_user_health( player, 100 );
  1490. StripPlayerWeapons( player );
  1491. give_item( player, "weapon_knife" );
  1492.  
  1493. switch( cs_get_user_team( player ) )
  1494. {
  1495. case CS_TEAM_T:
  1496. {
  1497. set_user_health( player, 2000 );
  1498.  
  1499. cs_set_user_model( player, "zombie" );
  1500. set_user_gnvision( player, 1 );
  1501.  
  1502. set_pev( player, pev_viewmodel2, g_szZombieHands );
  1503. }
  1504.  
  1505. case CS_TEAM_CT:
  1506. {
  1507. if( random_num( 0, 1 ) == 1 )
  1508. {
  1509. give_item( player, "weapon_ak47" );
  1510. cs_set_user_bpammo( player, CSW_AK47, 90 );
  1511. }
  1512.  
  1513. else
  1514. {
  1515. give_item( player, "weapon_m4a1" );
  1516. cs_set_user_bpammo( player, CSW_M4A1, 90 );
  1517. }
  1518.  
  1519. give_item( player, "weapon_deagle" );
  1520. cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
  1521. }
  1522. }
  1523. }
  1524. }
  1525. }
  1526. }
  1527. }
  1528.  
  1529. ColorChat( 0, NORMAL, "%s ^03Celkituzes: ^01%s", g_szPrefix, g_szDaymenuObjectives[g_iCurrentDay] );
  1530.  
  1531. if( get_pcvar_num( g_pOpenCells ) )
  1532. Push_Button();
  1533. }
  1534.  
  1535. public ShowWeaponMenu()
  1536. {
  1537. new menu = menu_create( "Valassz fegyvert:", "Weapon_MenuHandler" );
  1538. menu_additem( menu, "M4a1", "0" );
  1539. menu_additem( menu, "AK-47", "1" );
  1540. menu_additem( menu, "AUG", "2" );
  1541. menu_additem( menu, "Scout", "3" )
  1542. menu_additem( menu, "AWP", "4" );
  1543. menu_additem( menu, "MP5", "5" );
  1544.  
  1545. new players[32], num;
  1546. get_players( players, num, "ae", "CT" );
  1547.  
  1548. for( new i = 0; i < num ;i++ )
  1549. {
  1550. menu_display( players[i], menu, 0 );
  1551. }
  1552. }
  1553.  
  1554. public Weapon_MenuHandler( id, menu, item )
  1555. {
  1556. if( !is_user_alive( id ) )
  1557. return PLUGIN_HANDLED;
  1558.  
  1559. if( item == MENU_EXIT )
  1560. {
  1561. give_item( id, "weapon_m4a1" );
  1562. give_item( id, "weapon_deagle" )
  1563.  
  1564. cs_set_user_bpammo( id, CSW_M4A1, 300 );
  1565. cs_set_user_bpammo( id, CSW_DEAGLE, 100 );
  1566.  
  1567. return PLUGIN_HANDLED;
  1568. }
  1569.  
  1570. if( !is_user_alive( id ) )
  1571. return PLUGIN_HANDLED;
  1572.  
  1573. new data[6], szName[64];
  1574. new access, callback;
  1575.  
  1576. menu_item_getinfo( menu, item, access, data, 5, szName, 63, callback );
  1577.  
  1578. new key = str_to_num( data );
  1579.  
  1580. StripPlayerWeapons( id );
  1581.  
  1582. give_item( id, "weapon_knife" );
  1583.  
  1584. switch( key )
  1585. {
  1586. case MAVERICK:
  1587. {
  1588. give_item( id, "weapon_m4a1" );
  1589. cs_set_user_bpammo( id, CSW_M4A1, 300 );
  1590. }
  1591.  
  1592. case AK:
  1593. {
  1594. give_item( id, "weapon_ak47" );
  1595. cs_set_user_bpammo( id, CSW_AK47, 300 );
  1596. }
  1597.  
  1598. case AUG:
  1599. {
  1600. give_item( id, "weapon_aug" );
  1601. cs_set_user_bpammo( id, CSW_AUG, 300 );
  1602. }
  1603.  
  1604. case AWP:
  1605. {
  1606. give_item( id, "weapon_awp" );
  1607. cs_set_user_bpammo( id, CSW_AWP, 100 );
  1608. }
  1609.  
  1610. case MP5:
  1611. {
  1612. give_item( id, "weapon_mp5navy" );
  1613. cs_set_user_bpammo( id, CSW_MP5NAVY, 300 );
  1614. }
  1615.  
  1616. case SCOUT:
  1617. {
  1618. give_item( id, "weapon_scout" );
  1619. cs_set_user_bpammo( id, CSW_SCOUT, 90 );
  1620. }
  1621. }
  1622.  
  1623. give_item( id, "weapon_deagle" );
  1624. cs_set_user_bpammo( id, CSW_DEAGLE, 100 );
  1625.  
  1626. give_item( id, "weapon_hegrenade" );
  1627.  
  1628. return PLUGIN_HANDLED;
  1629. }
  1630.  
  1631. public Ham_USP_SecondaryAttack_Post( ent )
  1632. {
  1633. if( g_iCurrentDay != DAY_USP_NINJA )
  1634. return HAM_IGNORED;
  1635.  
  1636. if( !pev_valid( ent ) )
  1637. return HAM_IGNORED;
  1638.  
  1639. if( cs_get_weapon_silen( ent ) )
  1640. return HAM_IGNORED;
  1641.  
  1642. else cs_set_weapon_silen( ent, 1 );
  1643.  
  1644. return HAM_IGNORED;
  1645. }
  1646.  
  1647. public Forward_AddToFullPack_Post( es_handle, e, ent, host, hostflags, id, pSet )
  1648. {
  1649. if( id && g_iCurrentDay == DAY_NIGHTCRAWLER )
  1650. {
  1651. if( get_user_team( host ) == get_user_team( ent ) )
  1652. {
  1653. set_es( es_handle, ES_RenderMode, kRenderTransTexture );
  1654. set_es( es_handle, ES_RenderAmt, 255 );
  1655.  
  1656. }
  1657. }
  1658. }
  1659.  
  1660. public Ham_Touch_Weapon_Pre( iEntity, id )
  1661. {
  1662. if( !is_user_alive( id ) )
  1663. return HAM_IGNORED;
  1664.  
  1665.  
  1666. new CsTeams:team = cs_get_user_team( id );
  1667.  
  1668. switch( g_iCurrentDay )
  1669. {
  1670. case DAY_ZOMBIE:
  1671. {
  1672. if( ( team == CS_TEAM_CT && g_iZombieType == CT )
  1673. || ( team == CS_TEAM_T && g_iZombieType == T ) )
  1674. return HAM_SUPERCEDE;
  1675. }
  1676.  
  1677. case DAY_NIGHTCRAWLER:
  1678. {
  1679. if( ( team == CS_TEAM_CT && g_iNightcrawlerType == CT )
  1680. || ( team == CS_TEAM_T && g_iNightcrawlerType == T ) )
  1681. return HAM_SUPERCEDE;
  1682. }
  1683.  
  1684. case DAY_SHARK:
  1685. {
  1686. if( ( team == CS_TEAM_CT && g_iSharkType == CT )
  1687. || ( team == CS_TEAM_T && g_iSharkType == T ) )
  1688. return FMRES_SUPERCEDE;
  1689. }
  1690.  
  1691. case DAY_SPACE, DAY_KNIFE, DAY_USP_NINJA, DAY_DODGEBALL:
  1692. {
  1693. return HAM_SUPERCEDE;
  1694. }
  1695.  
  1696. case DAY_HNS:
  1697. {
  1698. if( team == CS_TEAM_T )
  1699. return HAM_SUPERCEDE;
  1700. }
  1701. }
  1702.  
  1703. return HAM_IGNORED;
  1704. }
  1705.  
  1706. public Ham_Touch_Wall_Pre( iEntity, id )
  1707. {
  1708. if( !is_user_alive( id ) || g_iCurrentDay != DAY_NIGHTCRAWLER )
  1709. return FMRES_IGNORED;
  1710.  
  1711. pev( id, pev_origin, g_fWallOrigin[id] );
  1712.  
  1713. return FMRES_IGNORED;
  1714. }
  1715.  
  1716.  
  1717. public Forward_PreThink( id )
  1718. {
  1719. if( g_iCurrentDay != DAY_NIGHTCRAWLER )
  1720. return FMRES_IGNORED;
  1721.  
  1722. new CsTeams:team = cs_get_user_team( id );
  1723.  
  1724. if( team == CS_TEAM_CT && g_iNightcrawlerType == T )
  1725. return FMRES_IGNORED;
  1726.  
  1727. else if( team == CS_TEAM_T && g_iNightcrawlerType == CT )
  1728. return FMRES_IGNORED;
  1729.  
  1730. new button = fm_get_user_button( id );
  1731.  
  1732. if( button & IN_USE )
  1733. {
  1734. static Float:origin[3];
  1735. pev( id, pev_origin, origin );
  1736.  
  1737. if( get_distance_f( origin, g_fWallOrigin[id] ) > 10.0 )
  1738. return FMRES_IGNORED;
  1739.  
  1740. if( fm_get_entity_flags( id ) & FL_ONGROUND )
  1741. return FMRES_IGNORED;
  1742.  
  1743. if( button & IN_FORWARD )
  1744. {
  1745. static Float:velocity[3];
  1746. velocity_by_aim( id, 240, velocity );
  1747.  
  1748. fm_set_user_velocity( id, velocity );
  1749. }
  1750.  
  1751. else if( button & IN_BACK )
  1752. {
  1753. static Float:velocity[3];
  1754. velocity_by_aim( id, -240, velocity );
  1755.  
  1756. fm_set_user_velocity( id, velocity );
  1757. }
  1758. }
  1759.  
  1760. return FMRES_IGNORED;
  1761. }
  1762.  
  1763. ////////////////////////////////////
  1764. // Returns the highest index //
  1765. ////////////////////////////////////
  1766. public getHighestVote( const votes[], len )
  1767. {
  1768. new maximum = 0;
  1769.  
  1770. for( new i = 0; i < len; i++ )
  1771. {
  1772. if( votes[i] > votes[maximum] )
  1773. maximum = i;
  1774. }
  1775.  
  1776. if( maximum == 0 && votes[0] == 0 )
  1777. {
  1778. return -1;
  1779. }
  1780.  
  1781. return maximum;
  1782. }
  1783.  
  1784. public RemoveAllTasks()
  1785. {
  1786. if( task_exists( TASK_HEGRENADE ) )
  1787. {
  1788. remove_task( TASK_HEGRENADE );
  1789. }
  1790.  
  1791. if( task_exists( TASK_DODGEBALL ) )
  1792. {
  1793. remove_task( TASK_DODGEBALL );
  1794. }
  1795.  
  1796. if( task_exists( TASK_MAINDAYMENU ) )
  1797. {
  1798. remove_task( TASK_MAINDAYMENU );
  1799.  
  1800. show_menu( 0, 0, "^n", 1 );
  1801. }
  1802.  
  1803. if( task_exists( TASK_FREEMENU ) )
  1804. {
  1805. remove_task( TASK_FREEMENU );
  1806.  
  1807. show_menu( 0, 0, "^n", 1 );
  1808. }
  1809.  
  1810. if( task_exists( TASK_SHARKMENU ) )
  1811. {
  1812. remove_task( TASK_SHARKMENU );
  1813.  
  1814. show_menu( 0, 0, "^n", 1 );
  1815. }
  1816.  
  1817. if( task_exists( TASK_NCMENU ) )
  1818. {
  1819. remove_task( TASK_NCMENU );
  1820.  
  1821. show_menu( 0, 0, "^n", 1 );
  1822. }
  1823.  
  1824. if( task_exists( TASK_ZOMBIEMENU ) )
  1825. {
  1826. remove_task( TASK_ZOMBIEMENU );
  1827.  
  1828. show_menu( 0, 0, "^n", 1 );
  1829. }
  1830.  
  1831.  
  1832. if( task_exists( TASK_HIDENSEEK ) )
  1833. remove_task( TASK_HIDENSEEK );
  1834.  
  1835. }
  1836.  
  1837. public Reset()
  1838. {
  1839. if( get_cvar_num( "sv_gravity" ) != 800 )
  1840. server_cmd( "sv_gravity 800" );
  1841.  
  1842. if( get_cvar_num( "mp_friendlyfire" ) )
  1843. server_cmd( "mp_friendlyfire 0" );
  1844.  
  1845. if( get_cvar_num( "decalfrequency" ) == 15 )
  1846. server_cmd( "decalfrequency 60" );
  1847.  
  1848. /* Reset ALL variables */
  1849. g_iCurrentDay = -1;
  1850. g_iFreedayType = -1;
  1851. g_iSharkType = -1;
  1852. g_iNightcrawlerType = -1;
  1853. g_iZombieType = -1;
  1854.  
  1855. for( new i = 0; i < MAX_DAYS; i++ )
  1856. {
  1857. g_iMainDayVotes[i] = 0;
  1858. }
  1859.  
  1860. for( new i = 0; i < 2; i++ )
  1861. {
  1862. g_iFreedayVotes[i] = 0;
  1863. g_iSharkVotes[i] = 0;
  1864. g_iNightcrawlerVotes[i] = 0;
  1865. g_iZombieVotes[i] = 0;
  1866. }
  1867.  
  1868. for( new i = 0; i < sizeof( g_bHasVoted ); i++ )
  1869. {
  1870. g_bHasVoted[i] = false;
  1871. g_iCurrentPage[i] = 0;
  1872. }
  1873. }
  1874.  
  1875. public setup_buttons()
  1876. {
  1877. new ent = 1
  1878. new ent3
  1879. new Float:origin[3]
  1880. new Float:radius = 200.0
  1881. new class[32]
  1882. new name[32]
  1883. new pos
  1884. while((pos <= sizeof(g_iButtons)) && (ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "info_player_deathmatch"))) // info_player_deathmatch = tspawn
  1885. {
  1886. new ent2 = 1
  1887. pev(ent, pev_origin, origin)
  1888. while((ent2 = engfunc(EngFunc_FindEntityInSphere, ent2, origin, radius))) // find doors near T spawn
  1889. {
  1890. if(!pev_valid(ent2))
  1891. continue
  1892.  
  1893. pev(ent2, pev_classname, class, charsmax(class))
  1894. if(!equal(class, "func_door")) // if it's not a door, move on to the next iteration
  1895. continue
  1896.  
  1897. pev(ent2, pev_targetname, name, charsmax(name))
  1898. ent3 = engfunc(EngFunc_FindEntityByString, 0, "target", name) // find button that opens this door
  1899. if(pev_valid(ent3) && (in_array(ent3, g_iButtons, sizeof(g_iButtons)) < 0))
  1900. {
  1901. ExecuteHamB(Ham_Use, ent3, 0, 0, 1, 1.0) // zomg poosh it
  1902. g_iButtons[pos] = ent3
  1903. pos++ // next
  1904. break // break from current while loop
  1905. }
  1906. }
  1907. }
  1908. return pos
  1909. }
  1910.  
  1911. public Push_Button()
  1912. {
  1913. static i
  1914. for(i = 0; i < sizeof(g_iButtons); i++)
  1915. {
  1916. if(g_iButtons[i])
  1917. {
  1918. ExecuteHamB(Ham_Use, g_iButtons[i], 0, 0, 1, 1.0)
  1919. entity_set_float(g_iButtons[i], EV_FL_frame, 0.0)
  1920. }
  1921. }
  1922. }
  1923.  
  1924. // By ConnorMcLeod - Prevent Weapon Pickup Glitch
  1925.  
  1926. #define OFFSET_PRIMARYWEAPON 116
  1927.  
  1928. public StripPlayerWeapons(id)
  1929. {
  1930. strip_user_weapons(id)
  1931. set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0)
  1932. }
  1933.  
  1934. stock in_array(needle, data[], size)
  1935. {
  1936. for(new i = 0; i < size; i++)
  1937. {
  1938. if(data[i] == needle)
  1939. return i
  1940. }
  1941. return -1
  1942. }
  1943.  
  1944. set_user_gnvision(id, toggle)
  1945. {
  1946. // Toggle NVG message
  1947. message_begin(MSG_ONE, g_msgNVGToggle, _, id)
  1948. write_byte(toggle) // toggle
  1949. message_end()
  1950. } 


A hozzászólást 1 alkalommal szerkesztették, utoljára kiki 2013.07.23. 08:27-kor.
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