hlmod.hu https://hlmod.hu/ |
|
[ZP] Extra Item Teleport Fordítás. https://hlmod.hu/viewtopic.php?f=31&t=17190 |
Oldal: 1 / 1 |
Szerző: | nyalka17 [2014.08.30. 18:29 ] |
Hozzászólás témája: | [ZP] Extra Item Teleport Fordítás. |
Sziasztok valaki le magyarosítaná. Idézet: /* Changelog:
#include <amxmodx> #include <fun> #include <zombieplague> new const PLUGIN_NAME[] = "" new const PLUGIN_VERSION[] = "" new const PLUGIN_AUTHOR[] = "" // Item ID new g_teleport; // Game Variables new bool:hasTeleport[33]; new teleport_counter; new Float:g_lastusetime[33]; // CVAR Pointers new pcv_teleport_limit, pcv_teleport_cooldown; // Sprite Index new BubbleSprite; // Plugin Initialization public plugin_init() { // Plugin Call register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR); // Client Command register_clcmd("teleport", "ActivateTeleport"); // Register new extra item g_teleport = zp_register_extra_item("Teleport", 25, ZP_TEAM_HUMAN); // CVARs pcv_teleport_limit = register_cvar("zp_teleport_limit", "3"); pcv_teleport_cooldown = register_cvar("zp_teleport_cooldown", "10"); } // Precache Files public plugin_precache() { // Teleport Sound precache_sound("warcraft3/new_teleport.wav"); // Sprite BubbleSprite = precache_model("sprites/blueflare2.spr"); } // New round started - remove all teleports zp_round_started(gamemode, id) { // On round start client cannot have our extra item if (hasTeleport[id]) return PLUGIN_CONTINUE; } // Player bought our item... public zp_extra_item_selected(owner, itemid) { if (itemid == g_teleport) { if (hasTeleport[owner]) { client_print(owner, print_center, "Already own this item."); hasTeleport[owner] = false; } else { hasTeleport[owner] = true; teleport_counter = 0; client_print(owner, print_chat, "[ZP] To use teleport bind a key(bind f teleport)"); } } } // Activate Teleport public ActivateTeleport(id) { // For some reason zombie or survivor or nemesis has teleport if (zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_CONTINUE; // Check if player has bought teleport if (!hasTeleport[id]) { client_print(id, print_center, "Buy teleport first"); return PLUGIN_CONTINUE; } // Teleport cooldown not over if (get_gametime() - g_lastusetime[id] < get_pcvar_float(pcv_teleport_cooldown)) { client_print(id, print_center, "You must wait a bit."); return PLUGIN_CONTINUE; } // Get old and new location new OldLocation[3], NewLocation[3]; // Get current players location get_user_origin(id, OldLocation); // Get location where player is aiming(where he will be teleported) get_user_origin(id, NewLocation, 3); // Create bubbles in a place where player teleported // First, get user origin new UserOrigin[3]; get_user_origin(id, UserOrigin); // Now create bubbles new BubbleOrigin[3]; BubbleOrigin[0] = UserOrigin[0]; BubbleOrigin[1] = UserOrigin[1]; BubbleOrigin[2] = UserOrigin[2] + 40; message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_SPRITETRAIL) // TE ID write_coord(BubbleOrigin[0]) // Start Position X write_coord(BubbleOrigin[1]) // Start Position Y write_coord(BubbleOrigin[2]) // Start Position Z write_coord(UserOrigin[0]) // End Position X write_coord(UserOrigin[1]) // End Position Y write_coord(UserOrigin[2]) // End Position Z write_short(BubbleSprite) // Sprite Index write_byte(30) // Count write_byte(10) // Life write_byte(1) // Scale write_byte(50) // Velocity Along Vector write_byte(10) // Rendomness of Velocity message_end(); // Increase teleport counter teleport_counter++ // Play needed sound emit_sound(id, CHAN_STATIC, "warcraft3/blinkarrival.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); // Player cannot stuck in the wall/floor NewLocation[0] += ((NewLocation[0] - OldLocation[0] > 0) ? -50 : 50); NewLocation[1] += ((NewLocation[1] - OldLocation[1] > 0) ? -50 : 50); NewLocation[2] += 40; // Teleport player set_user_origin(id, NewLocation); // Set current teleport use time g_lastusetime[id] = get_gametime(); // Check if user has reached limit new teleport_limit = get_pcvar_num(pcv_teleport_limit); if (teleport_counter == teleport_limit) { hasTeleport[id] = false; } return PLUGIN_CONTINUE; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par } */ |
Szerző: | Z77 [2014.09.03. 00:20 ] |
Hozzászólás témája: | Re: [ZP] Extra Item Teleport Fordítás. |
Szia! Tessék: SMA Forráskód: [ Mindet kijelol ]
UI: Kommenteket (//) nem fordítottam, azok nem lényegesek. ![]() |
Oldal: 1 / 1 | Minden időpont UTC+02:00 időzóna szerinti |
Powered by phpBB® Forum Software © phpBB Limited https://www.phpbb.com/ |