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 Hozzászólás témája: Advanced Quake Sounds 6.2 fordítás
HozzászólásElküldve: 2022.01.29. 12:32 
Offline
Jómunkásember

Csatlakozott: 2020.06.14. 17:59
Hozzászólások: 368
Megköszönt másnak: 64 alkalommal
Megköszönték neki: 10 alkalommal
Helló!

Valaki letudná nekem fordítani ?

  1. //
  2. /// IF YOU DISABLE AN EVENT, FOR EXAMPLE "HEADSHOT EVENT", THE HEAD SHOT SOUNDS WILL NOT BE PRECACHED.
  3. /// REGARDING HUD MESSAGES [TE_TEXTMESSAGE], USE THE EMPTY VALUE TO SET NO HUD MESSAGES.
  4. /// THE EMPTY VALUE MEANS NOTHING AFTER THE '=' SYMBOL.
  5. /// IF YOU DISABLE THE PLUGIN, NO SOUNDS WILL BE PRECACHED.
  6. /// IF YOU USE THE EMPTY VALUE FOR THE SOUND IN AN EVENT, THE EVENT WILL STILL WORK, BUT, WITHOUT ANY SOUND.
  7. /// IN WINDOWS, TALKING ABOUT FILE NAMES, 'one.wav' AND 'ONE.WAV' ARE SAME. IN LINUX AND PROBABLY OTHER SYSTEMS,
  8. /// 'one.wav' AND 'ONE.WAV' CAN BE BOTH INTO THE SAME FOLDER, AS DIFFERENT FILES. SO, TAKE CARE ABOUT THE SOUND FILE NAMES,
  9. /// IF YOUR GAME SERVER IS ON LINUX.
  10. //
  11.  
  12. # ENABLES OR DISABLES THE PLUGIN.
  13. #
  14. ENABLE/ DISABLE PLUGIN =    1
  15.  
  16. # ENABLES OR DISABLES THE '/SOUNDS' CHAT COMMAND.
  17. #
  18. ENABLE/ DISABLE CHAT =      1
  19.  
  20. # ENABLES OR DISABLES THE '/SOUNDS' CHAT INFORMATION AFTER THE PLAYER HAS JOINED THE GAME SERVER.
  21. #
  22. ENABLE/ DISABLE JOIN =      1
  23.  
  24. # HUD MESSAGES IN RGB [ RED, GREEN, BLUE ].
  25. #
  26. #   USE UNDERLINE FOR RANDOM VALUE. THE UNDERLINE IS '_' ( WITHOUT QUOTES ).
  27. #   THE MAXIMUM VALUE IS 255 AND THE MINIMUM VALUE IS 0.
  28. #
  29. HUDMSG RED =    _
  30. HUDMSG GREEN =  _
  31. HUDMSG BLUE =   _
  32.  
  33. # KILLS STREAK.
  34. #
  35. #   SOUNDS LIKE MONSTER KILL, GOD LIKE, MULTI KILL, MEGA KILL, TRIPLE KILL, ...
  36. #   YOU CAN MODIFY THE "REQUIREDKILLS" VALUES.
  37. #   YOU CAN ALSO MODIFY THE MESSAGES THAT WILL BE SENT TO THE PLAYERS.
  38. #   YOU CAN ALSO ADD OR REMOVE SOUNDS FROM THIS LIST.
  39. #   THERE'S NO SOUNDS LIMIT.
  40. #
  41. KILLSTREAK EVENT =  1
  42.  
  43. ; SOUND STRUCTURE
  44. ;
  45. ;   SOUND = {soundnumber} REQUIREDKILLS {kills} =   {sound}
  46. ;   SOUND = {soundnumber} MESSAGE @                 %s {message}
  47. ;
  48.  
  49. SOUND = 1 REQUIREDKILLS 3 =     AQS/triplekill.wav
  50. SOUND = 1 MESSAGE @             %s Háromszoros Ölés!
  51.  
  52. SOUND = 2 REQUIREDKILLS 5 =     AQS/multikill.wav
  53. SOUND = 2 MESSAGE @             %s Multi Kill!
  54. #                               AQS/multikill2.wav
  55.  
  56. SOUND = 3 REQUIREDKILLS 6 =     AQS/rampage.wav
  57. SOUND = 3 MESSAGE @             %s Tomból!
  58. #                               AQS/rampage2.wav
  59.  
  60. SOUND = 4 REQUIREDKILLS 7 =     AQS/killingspree.wav
  61. SOUND = 4 MESSAGE @             %s Vérengzés!
  62. #                               AQS/killingspree2.wav
  63.  
  64. SOUND = 5 REQUIREDKILLS 8 =     AQS/dominating.wav
  65. SOUND = 5 MESSAGE @             %s Úralom!
  66. #                               AQS/dominating2.wav
  67.  
  68. SOUND = 6 REQUIREDKILLS 9 =     AQS/impressive.wav
  69. SOUND = 6 MESSAGE @             %s Hatásós!
  70.  
  71. SOUND = 7 REQUIREDKILLS 10 =    AQS/unstoppable.wav
  72. SOUND = 7 MESSAGE @             %s Megálíthatatlan!
  73. #                               AQS/unstoppable2.wav
  74.  
  75. SOUND = 8 REQUIREDKILLS 11 =    AQS/outstanding.wav
  76. SOUND = 8 MESSAGE @             %s Kiemelkedő!
  77.  
  78. SOUND = 9 REQUIREDKILLS 12 =    AQS/megakill.wav
  79. SOUND = 9 MESSAGE @             %s made a MEGA KILL!
  80. #                               AQS/megakill2.wav
  81.  
  82. SOUND = 10 REQUIREDKILLS 13 =   AQS/ultrakill.wav
  83. SOUND = 10 MESSAGE @            %s made an ULTRA KILL!
  84. #                               AQS/ultrakill2.wav
  85.  
  86. SOUND = 11 REQUIREDKILLS 14 =   AQS/eagleeye.wav
  87. SOUND = 11 MESSAGE @            %s has an EAGLE EYE!
  88. #                               AQS/eagleeye2.wav
  89.  
  90. SOUND = 12 REQUIREDKILLS 15 =   AQS/ownage.wav
  91. SOUND = 12 MESSAGE @            %s OWNS!
  92.  
  93. SOUND = 13 REQUIREDKILLS 16 =   AQS/comboking.wav
  94. SOUND = 13 MESSAGE @            %s is a KING!
  95.  
  96. SOUND = 14 REQUIREDKILLS 17 =   AQS/maniac.wav
  97. SOUND = 14 MESSAGE @            %s is a MANIAC!
  98.  
  99. SOUND = 15 REQUIREDKILLS 18 =   AQS/ludicrouskill.wav
  100. SOUND = 15 MESSAGE @            %s made a LUDICROUS KILL!
  101.  
  102. SOUND = 16 REQUIREDKILLS 19 =   AQS/bullseye.wav
  103. SOUND = 16 MESSAGE @            TOO EASY for %s!
  104.  
  105. SOUND = 17 REQUIREDKILLS 20 =   AQS/excellent.wav
  106. SOUND = 17 MESSAGE @            %s has EXCELLENT SKILLS!
  107.  
  108. SOUND = 18 REQUIREDKILLS 21 =   AQS/pancake.wav
  109. SOUND = 18 MESSAGE @            %s fries THEM ALL!
  110.  
  111. SOUND = 19 REQUIREDKILLS 22 =   AQS/headhunter.wav
  112. SOUND = 19 MESSAGE @            %s is a HEAD HUNTER!
  113. #                               AQS/headhunter2.wav
  114.  
  115. SOUND = 20 REQUIREDKILLS 23 =   AQS/unreal.wav
  116. SOUND = 20 MESSAGE @            %s is UNREAL!
  117.  
  118. SOUND = 21 REQUIREDKILLS 24 =   AQS/assassin.wav
  119. SOUND = 21 MESSAGE @            %s is an ASSASSIN!
  120.  
  121. SOUND = 22 REQUIREDKILLS 25 =   AQS/whickedsick.wav
  122. SOUND = 22 MESSAGE @            %s is WICKED SICK!
  123.  
  124. SOUND = 23 REQUIREDKILLS 26 =   AQS/massacre.wav
  125. SOUND = 23 MESSAGE @            %s made a MASSACRE!
  126.  
  127. SOUND = 24 REQUIREDKILLS 27 =   AQS/killingmachine.wav
  128. SOUND = 24 MESSAGE @            %s is a KILLING MACHINE!
  129.  
  130. SOUND = 25 REQUIREDKILLS 28 =   AQS/monsterkill.wav
  131. SOUND = 25 MESSAGE @            %s made a MONSTER KILL!
  132. #                               AQS/monsterkill2.wav
  133.  
  134. SOUND = 26 REQUIREDKILLS 29 =   AQS/holyshit.wav
  135. SOUND = 26 MESSAGE @            HOLY SHIT! %s GOT ANOTHER ONE!
  136.  
  137. SOUND = 27 REQUIREDKILLS 30 =   AQS/godlike.wav
  138. SOUND = 27 MESSAGE @            %s IS G O D L I K E !!!
  139. #                               AQS/godlike2.wav
  140.  
  141. #
  142. # IF YOU WANNA ADD ANOTHER K. STREAK SOUND, IT WILL BE THE SOUND WITH NUMBER '17'.
  143. #
  144. #   ANYWAYS, WHATEVER YOU DO, DO NOT DESTROY THE SOUNDS CHAIN. 'SOUND = 11' FOLLOWED BY 'SOUND = 13' WOULD BE BAD.
  145. #   THE SOUNDS SHOULD ALWAYS START WITH '1' AND HAVE NO MISSING NUMBERS INTO THE CHAIN.
  146. #   YES, YOU CAN HAVE ONLY '3' SOUNDS IF YOU WANT, FOR EXAMPLE. THEY WILL BE 'SOUND = 1', 'SOUND = 2' AND 'SOUND = 3'.
  147. #
  148.  
  149. # HEADSHOT
  150. #
  151. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
  152. #   EXAMPLE OF HUD MESSAGE FOR HEADSHOT: "%s REMOVED %s's HEAD!" ( WITHOUT QUOTES ).
  153. #   THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS ( NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM ).
  154. #   I SUGGEST TO LEAVE THE MESSAGE EMPTY ON POPULATED GAME SERVERS.
  155. #   BUT IT LOOKS FINE ON DAY OF DEFEAT.
  156. #
  157. HEADSHOT EVENT =        1
  158. HEADSHOT ONLY KILLER =  1
  159. HEADSHOT SOUNDS =       AQS/headshot.wav , AQS/headshot2.wav , AQS/headshot3.wav , AQS/headshot4.wav
  160. HEADSHOT HUDMSG =  Fejlövés!  
  161.  
  162. # SUICIDE
  163. #
  164. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE VICTIM.
  165. #
  166. SUICIDE EVENT =     1
  167. SUICIDE SOUNDS =    AQS/yourefunny.wav
  168. SUICIDE HUDMSG =    %s KNOWS HOW THE KILL COMMAND WORKS!
  169.  
  170. # GRENADE KILL
  171. #
  172. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
  173. #
  174. NADE EVENT =    1
  175. NADE SOUNDS =   AQS/laughs.wav , AQS/laughs2.wav , AQS/laughs3.wav , AQS/laughs4.wav
  176. NADE HUDMSG =   %s MADE A PRECISION THROW TO %s
  177.  
  178. # TEAM KILL
  179. #
  180. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
  181. #   THIS EVENT IS ONLY FOR CSTRIKE, CZERO AND DOD MODS.
  182. #
  183. TEAMKILL EVENT =    1
  184. TEAMKILL SOUNDS =   AQS/teamkiller.wav
  185. TEAMKILL HUDMSG =   %s IS SICK!
  186.  
  187. # KNIFE KILL
  188. #
  189. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
  190. #
  191. KNIFE EVENT =   1
  192. KNIFE SOUNDS =  AQS/humiliating.wav , AQS/humiliatingdefeat.wav , AQS/humiliation.wav
  193. KNIFE HUDMSG =  %s SLICED AND DICED %s!
  194.  
  195. # FIRST BLOOD
  196. #
  197. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
  198. #
  199. FIRSTBLOOD EVENT =  1
  200. FIRSTBLOOD SOUNDS = AQS/firstblood.wav , AQS/firstblood2.wav , AQS/firstblood3.wav , AQS/firstblood4.wav
  201. FIRSTBLOOD HUDMSG = %s made the FIRST BLOOD!
  202.  
  203. # ROUND START
  204. #
  205. #   THE HUD MESSAGE STRUCTURE IS "{MESSAGE}", THE MESSAGE YOU WANT, DON'T USE '%s' HERE!
  206. #   THIS EVENT IS ONLY FOR CSTRIKE, CZERO AND DOD MODS.
  207. #
  208. ROUNDSTART EVENT =  1
  209. ROUNDSTART SOUNDS = AQS/play.wav , AQS/pickupyourweaponsandfight.wav , AQS/prepareforbattle.wav , AQS/preparetofight.wav
  210. ROUNDSTART HUDMSG = Készülj fel a harcra!!
  211.  
  212. # DOUBLE KILL
  213. #
  214. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
  215. #
  216. DOUBLEKILL EVENT =  1
  217. DOUBLEKILL SOUNDS = AQS/doublekill.wav , AQS/doublekill2.wav , AQS/doublekill3.wav
  218. DOUBLEKILL HUDMSG = WOW, %s Dupla Ölés!
  219.  
  220. # HATTRICK
  221. #
  222. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE LEADER NAME, THE PLAYER WITH MOST KILLS FOR THIS ROUND.
  223. #   THE 'MIN FRAGS FOR HATTRICK' MEANS HOW MANY FRAGS YOU SHOULD DO THIS ROUND TO APPEAR AT THE ROUND END AS "<%> WAS UNREAL THIS ROUND!".
  224. #   IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
  225. #   PERHAPS YOU MIGHT STILL USE IT, STILL NOT SURE HOW IT WILL LOOK LIKE.
  226. #   THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
  227. #
  228. HATTRICK EVENT =            1
  229. HATTRICK SOUNDS =           AQS/hattrick.wav , AQS/hattrick2.wav
  230. HATTRICK HUDMSG =           %s WAS UNREAL THIS ROUND!
  231.  
  232. MIN FRAGS FOR HATTRICK =    7
  233.  
  234. # //////////////////////////////
  235.  
  236. #
  237. # HATTRICK RELATED
  238. #
  239. #   IF YOU KILL YOURSELF BY USING THE 'KILL' COMMAND, THE GAME TAKES 1 FRAG AWAY FROM YOU, BY DEFAULT.
  240. #   IF YOU KILL YOURSELF BY JUMPING, ..., THE GAME ONLY ADDS 1 DEATH, WITHOUT ALTERING YOUR FRAGS COUNT.
  241. #   SHOULD 'HATTRICK' EVENT ALSO DECREASE 1 FRAG FROM THE PLAYER'S 'FRAGS REQUIRED FOR HATTRICK' IF THEY SUICIDE BY THE 'KILL' COMMAND?
  242. #
  243. #   1 = YES     [ DEFAULT ]
  244. #   0 = NO
  245. #
  246.  
  247. DECREASE FRAG IN CASE OF 'KILL' COMMAND SUICIDE =   1
  248.  
  249. # //////////////////////////////
  250.  
  251. # FLAWLESS VICTORY
  252. #
  253. #   THE HUD MESSAGE STRUCTURE IS "{MESSAGE} %s {MESSAGE}", WHERE '%s' IS THE TEAM NAME.
  254. #   YOU CAN SET THE TEAM NAMES TO BE SHOWN. YOU CAN USE FOR EXAMPLE 'TERRO' INSTEAD OF THE DEFAULT VALUE 'TERRORIST'.
  255. #   THE TEAM THAT WON THE ROUND WITHOUT ANY CASUALTIES.
  256. #   IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
  257. #   THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
  258. #
  259. FLAWLESS VICTORY =          1
  260. FLAWLESS SOUNDS =           AQS/flawlessvictory.wav
  261. FLAWLESS VICTORY HUDMSG =   Hibátlan %s Gyözelem!
  262.  
  263. TE TEAM NAME =              Terrorista
  264. CT TEAM NAME =              Counter-Terrorista
  265.  
  266. # REVENGE
  267. #
  268. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER OR THE VICTIM NAME.
  269. #   IF 'REVENGE ONLY FOR KILLER' IS SET TO 1, THE VICTIM WILL NOT HEAR THE SOUND.
  270. #
  271. REVENGE EVENT =             1
  272. REVENGE ONLY FOR KILLER =   0
  273. REVENGE SOUNDS =            AQS/payback.wav , AQS/vengeance.wav , AQS/retribution.wav
  274. REVENGE KILLER MESSAGE =    YOU HAVE PAID %s BACK!
  275. REVENGE VICTIM MESSAGE =    %s HAS JUST PAID YOU BACK!
  276.  
  277. # THE LAST MAN STANDING
  278. #
  279. #   THE HUD MESSAGE STRUCTURE [ TEAM ] IS "%s {MESSAGE} %a", WHERE '%s' IS THE LAST MAN STANDING NAME,
  280. #   AND '%a' IS A RANDOM WORD FROM THE LIST BELOW.
  281. #   THE HUD MESSAGE STRUCTURE [ SELF ] IS "{MESSAGE} %a" OR "%a {MESSAGE}", WHERE '%a' IS A RANDOM WORD FROM THE LIST BELOW.
  282. #   THE PLAYER THAT REMAINS THE LAST ONE ALIVE IN THEIR TEAM.
  283. #   IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
  284. #   THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
  285. #
  286. TLMSTANDING EVENT =         1
  287. TLMSTANDING SOUNDS =        AQS/youarethelastmanstanding.wav , AQS/iamtheoneandonly.wav
  288. TLMSTANDING WORDS =         GUY , MAN STANDING , ONE , ONE ALIVE
  289. TLMSTANDING TEAM HUDMSG =   %s IS THE LAST %a!
  290. TLMSTANDING SELF HUDMSG =   YOU ARE THE LAST %a!


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 Hozzászólás témája: Re: Advanced Quake Sounds 6.2 fordítás
HozzászólásElküldve: 2022.02.04. 01:55 
Offline
Lelkes

Csatlakozott: 2019.10.03. 09:41
Hozzászólások: 20
Megköszönt másnak: 3 alkalommal
Megköszönték neki: 3 alkalommal
saxxo írta:
Helló!

Valaki letudná nekem fordítani ?

  1. //
  2. /// IF YOU DISABLE AN EVENT, FOR EXAMPLE "HEADSHOT EVENT", THE HEAD SHOT SOUNDS WILL NOT BE PRECACHED.
  3. /// REGARDING HUD MESSAGES [TE_TEXTMESSAGE], USE THE EMPTY VALUE TO SET NO HUD MESSAGES.
  4. /// THE EMPTY VALUE MEANS NOTHING AFTER THE '=' SYMBOL.
  5. /// IF YOU DISABLE THE PLUGIN, NO SOUNDS WILL BE PRECACHED.
  6. /// IF YOU USE THE EMPTY VALUE FOR THE SOUND IN AN EVENT, THE EVENT WILL STILL WORK, BUT, WITHOUT ANY SOUND.
  7. /// IN WINDOWS, TALKING ABOUT FILE NAMES, 'one.wav' AND 'ONE.WAV' ARE SAME. IN LINUX AND PROBABLY OTHER SYSTEMS,
  8. /// 'one.wav' AND 'ONE.WAV' CAN BE BOTH INTO THE SAME FOLDER, AS DIFFERENT FILES. SO, TAKE CARE ABOUT THE SOUND FILE NAMES,
  9. /// IF YOUR GAME SERVER IS ON LINUX.
  10. //
  11.  
  12. # ENABLES OR DISABLES THE PLUGIN.
  13. #
  14. ENABLE/ DISABLE PLUGIN =    1
  15.  
  16. # ENABLES OR DISABLES THE '/SOUNDS' CHAT COMMAND.
  17. #
  18. ENABLE/ DISABLE CHAT =      1
  19.  
  20. # ENABLES OR DISABLES THE '/SOUNDS' CHAT INFORMATION AFTER THE PLAYER HAS JOINED THE GAME SERVER.
  21. #
  22. ENABLE/ DISABLE JOIN =      1
  23.  
  24. # HUD MESSAGES IN RGB [ RED, GREEN, BLUE ].
  25. #
  26. #   USE UNDERLINE FOR RANDOM VALUE. THE UNDERLINE IS '_' ( WITHOUT QUOTES ).
  27. #   THE MAXIMUM VALUE IS 255 AND THE MINIMUM VALUE IS 0.
  28. #
  29. HUDMSG RED =    _
  30. HUDMSG GREEN =  _
  31. HUDMSG BLUE =   _
  32.  
  33. # KILLS STREAK.
  34. #
  35. #   SOUNDS LIKE MONSTER KILL, GOD LIKE, MULTI KILL, MEGA KILL, TRIPLE KILL, ...
  36. #   YOU CAN MODIFY THE "REQUIREDKILLS" VALUES.
  37. #   YOU CAN ALSO MODIFY THE MESSAGES THAT WILL BE SENT TO THE PLAYERS.
  38. #   YOU CAN ALSO ADD OR REMOVE SOUNDS FROM THIS LIST.
  39. #   THERE'S NO SOUNDS LIMIT.
  40. #
  41. KILLSTREAK EVENT =  1
  42.  
  43. ; SOUND STRUCTURE
  44. ;
  45. ;   SOUND = {soundnumber} REQUIREDKILLS {kills} =   {sound}
  46. ;   SOUND = {soundnumber} MESSAGE @                 %s {message}
  47. ;
  48.  
  49. SOUND = 1 REQUIREDKILLS 3 =     AQS/triplekill.wav
  50. SOUND = 1 MESSAGE @             %s Háromszoros Ölés!
  51.  
  52. SOUND = 2 REQUIREDKILLS 5 =     AQS/multikill.wav
  53. SOUND = 2 MESSAGE @             %s Multi Kill!
  54. #                               AQS/multikill2.wav
  55.  
  56. SOUND = 3 REQUIREDKILLS 6 =     AQS/rampage.wav
  57. SOUND = 3 MESSAGE @             %s Tomból!
  58. #                               AQS/rampage2.wav
  59.  
  60. SOUND = 4 REQUIREDKILLS 7 =     AQS/killingspree.wav
  61. SOUND = 4 MESSAGE @             %s Vérengzés!
  62. #                               AQS/killingspree2.wav
  63.  
  64. SOUND = 5 REQUIREDKILLS 8 =     AQS/dominating.wav
  65. SOUND = 5 MESSAGE @             %s Úralom!
  66. #                               AQS/dominating2.wav
  67.  
  68. SOUND = 6 REQUIREDKILLS 9 =     AQS/impressive.wav
  69. SOUND = 6 MESSAGE @             %s Hatásós!
  70.  
  71. SOUND = 7 REQUIREDKILLS 10 =    AQS/unstoppable.wav
  72. SOUND = 7 MESSAGE @             %s Megálíthatatlan!
  73. #                               AQS/unstoppable2.wav
  74.  
  75. SOUND = 8 REQUIREDKILLS 11 =    AQS/outstanding.wav
  76. SOUND = 8 MESSAGE @             %s Kiemelkedő!
  77.  
  78. SOUND = 9 REQUIREDKILLS 12 =    AQS/megakill.wav
  79. SOUND = 9 MESSAGE @             %s made a MEGA KILL!
  80. #                               AQS/megakill2.wav
  81.  
  82. SOUND = 10 REQUIREDKILLS 13 =   AQS/ultrakill.wav
  83. SOUND = 10 MESSAGE @            %s made an ULTRA KILL!
  84. #                               AQS/ultrakill2.wav
  85.  
  86. SOUND = 11 REQUIREDKILLS 14 =   AQS/eagleeye.wav
  87. SOUND = 11 MESSAGE @            %s has an EAGLE EYE!
  88. #                               AQS/eagleeye2.wav
  89.  
  90. SOUND = 12 REQUIREDKILLS 15 =   AQS/ownage.wav
  91. SOUND = 12 MESSAGE @            %s OWNS!
  92.  
  93. SOUND = 13 REQUIREDKILLS 16 =   AQS/comboking.wav
  94. SOUND = 13 MESSAGE @            %s is a KING!
  95.  
  96. SOUND = 14 REQUIREDKILLS 17 =   AQS/maniac.wav
  97. SOUND = 14 MESSAGE @            %s is a MANIAC!
  98.  
  99. SOUND = 15 REQUIREDKILLS 18 =   AQS/ludicrouskill.wav
  100. SOUND = 15 MESSAGE @            %s made a LUDICROUS KILL!
  101.  
  102. SOUND = 16 REQUIREDKILLS 19 =   AQS/bullseye.wav
  103. SOUND = 16 MESSAGE @            TOO EASY for %s!
  104.  
  105. SOUND = 17 REQUIREDKILLS 20 =   AQS/excellent.wav
  106. SOUND = 17 MESSAGE @            %s has EXCELLENT SKILLS!
  107.  
  108. SOUND = 18 REQUIREDKILLS 21 =   AQS/pancake.wav
  109. SOUND = 18 MESSAGE @            %s fries THEM ALL!
  110.  
  111. SOUND = 19 REQUIREDKILLS 22 =   AQS/headhunter.wav
  112. SOUND = 19 MESSAGE @            %s is a HEAD HUNTER!
  113. #                               AQS/headhunter2.wav
  114.  
  115. SOUND = 20 REQUIREDKILLS 23 =   AQS/unreal.wav
  116. SOUND = 20 MESSAGE @            %s is UNREAL!
  117.  
  118. SOUND = 21 REQUIREDKILLS 24 =   AQS/assassin.wav
  119. SOUND = 21 MESSAGE @            %s is an ASSASSIN!
  120.  
  121. SOUND = 22 REQUIREDKILLS 25 =   AQS/whickedsick.wav
  122. SOUND = 22 MESSAGE @            %s is WICKED SICK!
  123.  
  124. SOUND = 23 REQUIREDKILLS 26 =   AQS/massacre.wav
  125. SOUND = 23 MESSAGE @            %s made a MASSACRE!
  126.  
  127. SOUND = 24 REQUIREDKILLS 27 =   AQS/killingmachine.wav
  128. SOUND = 24 MESSAGE @            %s is a KILLING MACHINE!
  129.  
  130. SOUND = 25 REQUIREDKILLS 28 =   AQS/monsterkill.wav
  131. SOUND = 25 MESSAGE @            %s made a MONSTER KILL!
  132. #                               AQS/monsterkill2.wav
  133.  
  134. SOUND = 26 REQUIREDKILLS 29 =   AQS/holyshit.wav
  135. SOUND = 26 MESSAGE @            HOLY SHIT! %s GOT ANOTHER ONE!
  136.  
  137. SOUND = 27 REQUIREDKILLS 30 =   AQS/godlike.wav
  138. SOUND = 27 MESSAGE @            %s IS G O D L I K E !!!
  139. #                               AQS/godlike2.wav
  140.  
  141. #
  142. # IF YOU WANNA ADD ANOTHER K. STREAK SOUND, IT WILL BE THE SOUND WITH NUMBER '17'.
  143. #
  144. #   ANYWAYS, WHATEVER YOU DO, DO NOT DESTROY THE SOUNDS CHAIN. 'SOUND = 11' FOLLOWED BY 'SOUND = 13' WOULD BE BAD.
  145. #   THE SOUNDS SHOULD ALWAYS START WITH '1' AND HAVE NO MISSING NUMBERS INTO THE CHAIN.
  146. #   YES, YOU CAN HAVE ONLY '3' SOUNDS IF YOU WANT, FOR EXAMPLE. THEY WILL BE 'SOUND = 1', 'SOUND = 2' AND 'SOUND = 3'.
  147. #
  148.  
  149. # HEADSHOT
  150. #
  151. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
  152. #   EXAMPLE OF HUD MESSAGE FOR HEADSHOT: "%s REMOVED %s's HEAD!" ( WITHOUT QUOTES ).
  153. #   THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS ( NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM ).
  154. #   I SUGGEST TO LEAVE THE MESSAGE EMPTY ON POPULATED GAME SERVERS.
  155. #   BUT IT LOOKS FINE ON DAY OF DEFEAT.
  156. #
  157. HEADSHOT EVENT =        1
  158. HEADSHOT ONLY KILLER =  1
  159. HEADSHOT SOUNDS =       AQS/headshot.wav , AQS/headshot2.wav , AQS/headshot3.wav , AQS/headshot4.wav
  160. HEADSHOT HUDMSG =  Fejlövés!  
  161.  
  162. # SUICIDE
  163. #
  164. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE VICTIM.
  165. #
  166. SUICIDE EVENT =     1
  167. SUICIDE SOUNDS =    AQS/yourefunny.wav
  168. SUICIDE HUDMSG =    %s KNOWS HOW THE KILL COMMAND WORKS!
  169.  
  170. # GRENADE KILL
  171. #
  172. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
  173. #
  174. NADE EVENT =    1
  175. NADE SOUNDS =   AQS/laughs.wav , AQS/laughs2.wav , AQS/laughs3.wav , AQS/laughs4.wav
  176. NADE HUDMSG =   %s MADE A PRECISION THROW TO %s
  177.  
  178. # TEAM KILL
  179. #
  180. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
  181. #   THIS EVENT IS ONLY FOR CSTRIKE, CZERO AND DOD MODS.
  182. #
  183. TEAMKILL EVENT =    1
  184. TEAMKILL SOUNDS =   AQS/teamkiller.wav
  185. TEAMKILL HUDMSG =   %s IS SICK!
  186.  
  187. # KNIFE KILL
  188. #
  189. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
  190. #
  191. KNIFE EVENT =   1
  192. KNIFE SOUNDS =  AQS/humiliating.wav , AQS/humiliatingdefeat.wav , AQS/humiliation.wav
  193. KNIFE HUDMSG =  %s SLICED AND DICED %s!
  194.  
  195. # FIRST BLOOD
  196. #
  197. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
  198. #
  199. FIRSTBLOOD EVENT =  1
  200. FIRSTBLOOD SOUNDS = AQS/firstblood.wav , AQS/firstblood2.wav , AQS/firstblood3.wav , AQS/firstblood4.wav
  201. FIRSTBLOOD HUDMSG = %s made the FIRST BLOOD!
  202.  
  203. # ROUND START
  204. #
  205. #   THE HUD MESSAGE STRUCTURE IS "{MESSAGE}", THE MESSAGE YOU WANT, DON'T USE '%s' HERE!
  206. #   THIS EVENT IS ONLY FOR CSTRIKE, CZERO AND DOD MODS.
  207. #
  208. ROUNDSTART EVENT =  1
  209. ROUNDSTART SOUNDS = AQS/play.wav , AQS/pickupyourweaponsandfight.wav , AQS/prepareforbattle.wav , AQS/preparetofight.wav
  210. ROUNDSTART HUDMSG = Készülj fel a harcra!!
  211.  
  212. # DOUBLE KILL
  213. #
  214. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
  215. #
  216. DOUBLEKILL EVENT =  1
  217. DOUBLEKILL SOUNDS = AQS/doublekill.wav , AQS/doublekill2.wav , AQS/doublekill3.wav
  218. DOUBLEKILL HUDMSG = WOW, %s Dupla Ölés!
  219.  
  220. # HATTRICK
  221. #
  222. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE LEADER NAME, THE PLAYER WITH MOST KILLS FOR THIS ROUND.
  223. #   THE 'MIN FRAGS FOR HATTRICK' MEANS HOW MANY FRAGS YOU SHOULD DO THIS ROUND TO APPEAR AT THE ROUND END AS "<%> WAS UNREAL THIS ROUND!".
  224. #   IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
  225. #   PERHAPS YOU MIGHT STILL USE IT, STILL NOT SURE HOW IT WILL LOOK LIKE.
  226. #   THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
  227. #
  228. HATTRICK EVENT =            1
  229. HATTRICK SOUNDS =           AQS/hattrick.wav , AQS/hattrick2.wav
  230. HATTRICK HUDMSG =           %s WAS UNREAL THIS ROUND!
  231.  
  232. MIN FRAGS FOR HATTRICK =    7
  233.  
  234. # //////////////////////////////
  235.  
  236. #
  237. # HATTRICK RELATED
  238. #
  239. #   IF YOU KILL YOURSELF BY USING THE 'KILL' COMMAND, THE GAME TAKES 1 FRAG AWAY FROM YOU, BY DEFAULT.
  240. #   IF YOU KILL YOURSELF BY JUMPING, ..., THE GAME ONLY ADDS 1 DEATH, WITHOUT ALTERING YOUR FRAGS COUNT.
  241. #   SHOULD 'HATTRICK' EVENT ALSO DECREASE 1 FRAG FROM THE PLAYER'S 'FRAGS REQUIRED FOR HATTRICK' IF THEY SUICIDE BY THE 'KILL' COMMAND?
  242. #
  243. #   1 = YES     [ DEFAULT ]
  244. #   0 = NO
  245. #
  246.  
  247. DECREASE FRAG IN CASE OF 'KILL' COMMAND SUICIDE =   1
  248.  
  249. # //////////////////////////////
  250.  
  251. # FLAWLESS VICTORY
  252. #
  253. #   THE HUD MESSAGE STRUCTURE IS "{MESSAGE} %s {MESSAGE}", WHERE '%s' IS THE TEAM NAME.
  254. #   YOU CAN SET THE TEAM NAMES TO BE SHOWN. YOU CAN USE FOR EXAMPLE 'TERRO' INSTEAD OF THE DEFAULT VALUE 'TERRORIST'.
  255. #   THE TEAM THAT WON THE ROUND WITHOUT ANY CASUALTIES.
  256. #   IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
  257. #   THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
  258. #
  259. FLAWLESS VICTORY =          1
  260. FLAWLESS SOUNDS =           AQS/flawlessvictory.wav
  261. FLAWLESS VICTORY HUDMSG =   Hibátlan %s Gyözelem!
  262.  
  263. TE TEAM NAME =              Terrorista
  264. CT TEAM NAME =              Counter-Terrorista
  265.  
  266. # REVENGE
  267. #
  268. #   THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER OR THE VICTIM NAME.
  269. #   IF 'REVENGE ONLY FOR KILLER' IS SET TO 1, THE VICTIM WILL NOT HEAR THE SOUND.
  270. #
  271. REVENGE EVENT =             1
  272. REVENGE ONLY FOR KILLER =   0
  273. REVENGE SOUNDS =            AQS/payback.wav , AQS/vengeance.wav , AQS/retribution.wav
  274. REVENGE KILLER MESSAGE =    YOU HAVE PAID %s BACK!
  275. REVENGE VICTIM MESSAGE =    %s HAS JUST PAID YOU BACK!
  276.  
  277. # THE LAST MAN STANDING
  278. #
  279. #   THE HUD MESSAGE STRUCTURE [ TEAM ] IS "%s {MESSAGE} %a", WHERE '%s' IS THE LAST MAN STANDING NAME,
  280. #   AND '%a' IS A RANDOM WORD FROM THE LIST BELOW.
  281. #   THE HUD MESSAGE STRUCTURE [ SELF ] IS "{MESSAGE} %a" OR "%a {MESSAGE}", WHERE '%a' IS A RANDOM WORD FROM THE LIST BELOW.
  282. #   THE PLAYER THAT REMAINS THE LAST ONE ALIVE IN THEIR TEAM.
  283. #   IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
  284. #   THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
  285. #
  286. TLMSTANDING EVENT =         1
  287. TLMSTANDING SOUNDS =        AQS/youarethelastmanstanding.wav , AQS/iamtheoneandonly.wav
  288. TLMSTANDING WORDS =         GUY , MAN STANDING , ONE , ONE ALIVE
  289. TLMSTANDING TEAM HUDMSG =   %s IS THE LAST %a!
  290. TLMSTANDING SELF HUDMSG =   YOU ARE THE LAST %a!


de most komolyan nem hiszem hogy ezt a pár szót nem tudod leforditani
ez már lustaság
ne várd el hogy más csinálja meg helyetted
5perc az egész

_________________
Kép


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