kiki írta: Sok sikert, ja és fél órán belül kellene! Mintha amúgy nem! 
Kód: ; NOTE: If you disable one event, for example "HEADSHOT EVENT", the headshot sounds wont be precached. ; NOTE: At hudmessages, use the empty value for set NO hudmessages. ; NOTE: If you disable the plugin, all sounds wont be precached. ; Enable or disable the plugin. ENABLE/DISABLE PLUGIN = 1 ; Hudmessages in RGB. ; NOTE: Use underline for random value. The underline is: _. ; NOTE: The maximum value is 255 and the minimum value is 0. HUDMSG RED = _ HUDMSG GREEN = _ HUDMSG BLUE = _ ; Killstreak ; NOTE: Is sounds like Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc: ... ; NOTE: You can modify the REQUIREDKILLS values. ; NOTE: You also can modify the messages will be sent to the players. ; NOTE: You also can add or remove sounds from this list. ; NOTE: There's no sounds limit. KILLSTREAK EVENT = 1 ; Sounds structure: ; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound} ; SOUND = {soundnumber} MESSAGE @ %s {message} SOUND = 1 REQUIREDKILLS 3 = QuakeSounds/triplekill.wav SOUND = 1 MESSAGE @ %s HARMAT olt egymas utan! SOUND = 2 REQUIREDKILLS 5 = QuakeSounds/multikill.wav SOUND = 2 MESSAGE @ %s OTOT olt egymas utan! SOUND = 3 REQUIREDKILLS 6 = QuakeSounds/rampage.wav SOUND = 3 MESSAGE @ %s TOMBOL! SOUND = 4 REQUIREDKILLS 7 = QuakeSounds/killingspree.wav SOUND = 4 MESSAGE @ %s HETET olt egymas utan! SOUND = 5 REQUIREDKILLS 9 = QuakeSounds/dominating.wav SOUND = 5 MESSAGE @ %s DOMINATOR! SOUND = 6 REQUIREDKILLS 11 = QuakeSounds/unstoppable.wav SOUND = 6 MESSAGE @ %s MEGALLITHATATLAN! SOUND = 7 REQUIREDKILLS 13 = QuakeSounds/megakill.wav SOUND = 7 MESSAGE @ %s made a mega kill! SOUND = 8 REQUIREDKILLS 15 = QuakeSounds/ultrakill.wav SOUND = 8 MESSAGE @ %s ESZMELETLEN! SOUND = 9 REQUIREDKILLS 16 = QuakeSounds/eagleeye.wav SOUND = 9 MESSAGE @ %s EGY SASSZEMU ALLAT! SOUND = 10 REQUIREDKILLS 17 = QuakeSounds/ownage.wav SOUND = 10 MESSAGE @ %s TIZENHETET olt egymas utan! SOUND = 11 REQUIREDKILLS 18 = QuakeSounds/ludicrouskill.wav SOUND = 11 MESSAGE @ %s MAR NEVETTSEGES! SOUND = 12 REQUIREDKILLS 19 = QuakeSounds/headhunter.wav SOUND = 12 MESSAGE @ %s EGY FEJVADASZ! SOUND = 13 REQUIREDKILLS 20 = QuakeSounds/whickedsick.wav SOUND = 13 MESSAGE @ %s MAR BETEGES! SOUND = 14 REQUIREDKILLS 21 = QuakeSounds/monsterkill.wav SOUND = 14 MESSAGE @ %s EGY SZORNYETEG! SOUND = 15 REQUIREDKILLS 23 = QuakeSounds/holyshit.wav SOUND = 15 MESSAGE @ SZENT SZAR! %s HIHETETLEN! SOUND = 16 REQUIREDKILLS 24 = QuakeSounds/godlike.wav SOUND = 16 MESSAGE @ %s I S T E N I G Y I L K O S! ; If you wanna add another killstreak sound, it will be the sound with the number '17'. ; Headshot ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. ; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should be writen). ; NOTE: This hudmessage will be sent to all players (not only to killer or only to victim). ; NOTE: I suggest to leave the message blanc. HEADSHOT EVENT = 1 HEADSHOT ONLY KILLER = 1 HEADSHOT SOUNDS = QuakeSounds/headshot.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot3.wav HEADSHOT HUDMSG = ; Suicide ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the selfkiller, the victim. SUICIDE EVENT = 1 SUICIDE SOUNDS = QuakeSounds/suicide.wav , QuakeSounds/suicide2.wav , QuakeSounds/suicide3.wav , QuakeSounds/suicide4.wav SUICIDE HUDMSG = %s tudja, hogy kell hasznalni az oles parancsot! ; Grenade kill ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. NADE EVENT = 1 NADE SOUNDS = QuakeSounds/nade.wav NADE HUDMSG = %s pontos lovest adott %s-nek ; Team kill ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the teamkill 'maker'. TEAMKILL EVENT = 1 TEAMKILL SOUNDS = QuakeSounds/teamkiller.wav TEAMKILL HUDMSG = %s valoszinuleg bolond.. ; Knife kill ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. KNIFE EVENT = 1 KNIFE SOUNDS = QuakeSounds/knife.wav , QuakeSounds/knife2.wav , QuakeSounds/knife3.wav KNIFE HUDMSG = %s szetkaszabolta %s ; Firstblood ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the firstblood 'maker'. FIRSTBLOOD EVENT = 1 FIRSTBLOOD SOUNDS = QuakeSounds/firstblood.wav , QuakeSounds/firstblood2.wav , QuakeSounds/firstblood3.wav FIRSTBLOOD HUDMSG = %s szerezte az elso aldozatot! ; Roundstart ; NOTE: The hudmessage structure is "{message}", the message you want, don't use '%s' here! ROUNDSTART EVENT = 1 ROUNDSTART SOUNDS = QuakeSounds/prepare.wav , QuakeSounds/prepare2.wav , QuakeSounds/prepare3.wav , QuakeSounds/prepare4.wav ROUNDSTART HUDMSG = KESZULJ FEL A HARCRA! ; Double kill ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the doublekill 'maker'. DOUBLEKILL EVENT = 1 DOUBLEKILL SOUNDS = QuakeSounds/doublekill.wav , QuakeSounds/doublekill2.wav DOUBLEKILL HUDMSG = Azta.. %s DUPLAT olt! ; Hattrick ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the leader name, the player with most kills for this round. ; NOTE: The 'MIN FRAGS FOR HATTRICK' means how many frags you should made this round to appear at the round end as "`you` was unreal this round!" HATTRICK EVENT = 1 HATTRICK SOUNDS = QuakeSounds/hattrick.wav HATTRICK HUDMSG = %s IRREALIS volt ebben a korben! MIN FRAGS FOR HATTRICK = 7 ; Flawless victory ; NOTE: The hudmessage structure is "{message} %s {message}", where '%s' is the team name. ; NOTE: You can set the team names to be shown. You can use for example 'Tero' instead of the default value 'TERRORIST'. FLAWLESS VICTORY = 1 FLAWLESS SOUNDS = QuakeSounds/flawless.wav FLAWLESS VICTORY HUDMSG = %s tokeletes gyozelmet aratott! TERRO TEAM NAME = TERRORIST CT TEAM NAME = COUNTER-TERRORIST ; Revenge ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer or the victim name. ; NOTE: If the 'REVENGE ONLY FOR KILLER' is set to 1, the victim wont be listening the sound. REVENGE EVENT = 1 REVENGE ONLY FOR KILLER = 0 REVENGE SOUNDS = QuakeSounds/payback.wav REVENGE KILLER MESSAGE = BOSSZUT alltal %s-on! REVENGE VICTIM MESSAGE = %s BOSSZUT allt rajtad!
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