Tudom rossz a temanev de nem akartam minden forditani valonak kulon temat nyitani.
Kód: "Phrases" { // =========================== // General (base) // ===========================
"General round objective" { "en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them." }
"General zmenu reminder" { "#format" "{1:s},{2:s}" "en" "For help on Zombie:Reloaded commands, type \"{1}{2}\" in chat." }
// =========================== // Generic (base) // ===========================
// General
"Literal text" { "#format" "{1:s}" "en" "{1}" } // Set string to "{1}" for all languages.
"Feature is disabled" { "en" "This feature is currently disabled by the server host." }
"Not enough money" { "en" "You do not have enough money to buy this item." }
"Must be player" { "en" "This feature is reserved for players only." }
"Must be admin" { "en" "This feature is reserved for admins only." }
"No access to command" { "en" "You do not have access to this command." }
"Must be alive" { "en" "This feature requires that you are alive." }
"Must be dead" { "en" "This feature requires that you are dead." }
"Must be on team" { "en" "This feature requires that you are on a team." }
"Must be zombie" { "en" "This feature requires that you are a zombie." }
"Must be human" { "en" "This feature requires that you are a human." } "Increase by" { "#format" "{1:s}" "en" "Increase by {1}" }
"Decrease by" { "#format" "{1:s}" "en" "Decrease by {1}" }
"Current Value" { "en" "Current value:" }
"Zombie" { "en" "Zombie" }
"Human" { "en" "Human" }
// Menu
"Menu empty" { "en" "(Empty)" }
// =========================== // Config (core) // ===========================
// Commands
"Config command reload syntax" { "en" "Syntax: zr_reloadconfig <file alias1> [file alias2] ... - Reloads a config file." }
"Config command reload related commands" { "en" "Related command(s): zr_config_reloadall" }
"Config command reload syntax aliases" { "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}" "en" "File Aliases:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\"" }
"Config command reload invalid" { "#format" "{1:s}" "en" "Invalid file alias: \"{1}\"" }
"Config command reload not loaded" { "#format" "{1:s}" "en" "Config file \"{1}\" failed to load. (Either disabled or invalid file content.)" }
"Config command reload all stats begin" { "en" "Reloading all Zombie:Reloaded config files...\n------------------------------------------------" }
"Config command reload all stats successful" { "#format" "{1:s}" "en" "\"{1}\" - Successful." }
"Config command reload all stats failed" { "#format" "{1:s}" "en" "\"{1}\" - Failed. (Either disabled or invalid file content.)" }
// =========================== // Log (core) // ===========================
"Log Generic Flag" { // Max length: 19 characters. "en" "Generic Flag:" }
"Log Value" { // Max length: 7 characters: "en" "Value:" }
"Log Module" { // Max length: 23 characters: "en" "Module:" }
"Log Status" { "en" "Filter Status:" }
"Log Module Filtering" { "en" "Module Filtering:" }
"Log Module Short Name" { "en" "Short Name:" }
// =========================== // Classes // ===========================
// General
"Classes admin mode enabled" { "en" "Admin mode is enabled!" }
"Classes random assignment" { "#format" "{1:s}" "en" "You have randomly been assigned to the @green\"{1}\" @defaultclass." }
// Center Text/HUD
"Classes overlay toggle" { "#format" "{1:s}" "en" "Class overlay toggle commands: {1}" }
// Menu
"Classes menu title" { "en" "Class Selection:" }
"Classes menu active" { "#format" "{1:s}" "en" "Active: {1}" }
"Classes menu next" { "#format" "{1:s}" "en" "Next spawn: {1}" }
"Classes menu select zombie" { "en" "Select Zombie Class" }
"Classes menu select human" { "en" "Select Human Class" }
"Classes menu select admin" { "en" "Select Admin Mode Class" }
"Classes menu admin mode toggle" { "en" "Toggle Admin Mode" }
"Classes Menu Team Select Title" { "en" "Select Team:" }
"Classes Menu Zombies" { "en" "Zombies" }
"Classes Menu Humans" { "en" "Humans" }
"Classes Menu Multiplier Select Title" { "en" "Select Multiplier:" }
"Classes Menu Adjust Value" { "en" "Adjust Value:" }
// Attributes
"Classes Attrib Napalm Time" { "en" "Napalm Time" }
"Classes Attrib Health" { "en" "Health" }
"Classes Attrib Regen Interval" { "en" "Health Regeneration Interval" }
"Classes Attrib Regen Amount" { "en" "Health Regeneration Amount" }
"Classes Attrib Infect Gain" { "en" "Infection Health Gain" }
"Classes Attrib Speed" { "en" "Running Speed" }
"Classes Attrib Knockback" { "en" "Knock Back" }
"Classes Attrib Jump Height" { "en" "Jump Height" }
"Classes Attrib Jump Distance" { "en" "Jump Distance" }
"Classes Selection Not Allowed" { "en" "Changing classes is not allowed." }
// =========================== // Immunity // ===========================
"Immunity Shield Not Available" { "en" "You don't have a shield." }
"Immunity Shield Cooldown" { "#format" "{1:d}" "en" "{1} seconds until shield is available." }
"Immunity Shield Time Left" { "#format" "{1:d}" "en" "Shield time left: {1}" }
// =========================== // Overlays (core) // ===========================
"Overlays not supported" { "#format" "{1:d},{2:d}" "en" "Blocking Overlay - DX{1} Detected (DX{2} Required)" }
// =========================== // Infect (core) // ===========================
// General
"Infect infected" { "en" "You have been infected! Go pass it on to as many other players as you can." }
"Infect human" { "en" "The merciful gods (known as admins) have resurrected your soul, find some cover!" }
"Infect disconnect" { "en" "The last zombie has left the game, and has passed the infection on to you." }
// Center Text
"Infect countdown" { "#format" "{1:d}" "en" "First infection in {1} seconds." }
// Menu
"Infect menu clients title" { "en" "Zombie Management\nToggle Infection:\n[] = Infected" }
// Commands
"Infect command infect syntax" { "en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]" }
"Infect command human syntax" { "en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]" }
"Infect command infect successful" { "#format" "{1:s}" "en" "Player @green{1} @defaulthas been successfully infected." }
"Infect command infect mother successful" { "#format" "{1:s}" "en" "Player @green{1} @defaulthas been successfully infected as the mother zombie." }
"Infect command infect unsuccessful" { "#format" "{1:s}" "en" "Player @green{1} @defaultis already a zombie." }
"Infect command human successful" { "#format" "{1:s}" "en" "Player @green{1} @defaulthas been successfully brought back as a human." }
"Infect command human unsuccessful" { "#format" "{1:s}" "en" "Player @green{1} @defaultis already a human." }
// =========================== // Damage (core) // ===========================
"Damage suicide intercept" { "en" "Suicide attempt intercepted." }
// =========================== // Menu (core) // ===========================
// General
"Menu main title" { "#format" "{1:s},{2:s}" "en" "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat." }
"Menu main zadmin" { "en" "ZAdmin - Open admin menu" }
"Menu main zclass" { "en" "ZClass - Configure class settings" }
"Menu main zcookies" { "en" "ZCookies - Toggle personal ZR settings here" }
"Menu main zspawn" { "en" "ZSpawn - Join late? Spawn with this" }
"Menu main ztele" { "en" "ZTele - Stuck? Teleport back to spawn" }
"Menu main zhp" { "en" "ZHP - Shows real HP as zombie" }
"Menu main zmarket" { "en" "ZMarket - Customize loadouts here" }
// =========================== // Weapons (core) // ===========================
// General
"Zombie cant use weapon" { "en" "Zombies can't use weapons!" }
// Restrict
"Restrict weapon" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaulthas been restricted." }
"Unrestrict weapon" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaulthas been unrestricted." }
"Restrict weapon stopped" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaultis already restricted." }
"Unrestrict weapon stopped" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @default has no restrictions set." }
"Restrict weapon type" { "#format" "{1:s}" "en" "Weapons of type @green\"{1}\" @defaulthave been restricted." }
"Unrestrict weapon type" { "#format" "{1:s}" "en" "Weapons of type @green\"{1}\" @defaulthave been unrestricted." }
"Restrict weapon type stopped" { "#format" "{1:s}" "en" "Weapons of type @green\"{1}\" @defaultare all already restricted." }
"Unrestrict weapon type stopped" { "#format" "{1:s}" "en" "Weapons of type @green\"{1}\" @defaulthave no restrictions set." }
"Restrict weapon untoggleable" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled." }
"Weapon invalid" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name." }
"Weapon is restricted" { "#format" "{1:s}" "en" "Weapon @green{1} @defaultis restricted." }
// ZMarket
"Weapons zmarket buyzone" { "en" "You must be in a buyzone to use ZMarket." }
"Weapons zmarket purchase" { "#format" "{1:s}" "en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low." }
"Weapons zmarket purchase max" { "#format" "{1:s},{2:d}" "en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again." }
"Weapons zmarket grenade max" { "#format" "{1:d}" "en" "You may only carry {1} grenade(s) of this type." }
"Weapons zmarket auto-rebuy toggle on" { "en" "Auto-rebuy has been enabled, your loadout will be automatically purchased for you each time you spawn." }
"Weapons zmarket auto-rebuy toggle off" { "en" "Auto-rebuy has been disabled." }
"Weapons zmarket updated loadout" { "en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon." }
"Weapons zmarket get current loadout" { "en" "Updated current loadout, use rebuy option to purchase these weapons again." }
// Commands
"Weapons command restrict syntax" { "en" "Restricts a weapon or a weapon type. Usage: zr_restrict <weapon|weapon type> [weapon2|weapontype2] ..." }
"Weapons command unrestrict syntax" { "en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..." }
// Menu (Restrict)
"Weapons menu restrict main title" { "en" "Weapons Management" }
"Weapons menu restrict main restrict" { "en" "Weapon Restrictions" }
"Weapons menu restrict main market" { "en" "ZMarket" }
"Weapons menu restrict types title" { "en" "Weapon Restrictions\nSelect Weapon Type:" }
"Weapons menu restrict types weapon type title" { "#format" "{1:s}" "en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted" }
"Weapons menu restrict types restrict all" { "#format" "{1:s}" "en" "Restrict weapon type {1}" }
"Weapons menu restrict types unrestrict all" { "#format" "{1:s}" "en" "Unrestrict weapon type {1}" }
"Weapons menu restrict zmarket title" { "en" "ZMarket\nSelect Setting:" }
"Weapons menu restrict zmarket buyzone" { "#format" "{1:s}" "en" "Buyzone Only - {1}" }
// Menu (ZMarket)
"Weapons menu zmarket main title" { "en" "ZMarket\nSelect an Option:" }
"Weapons menu zmarket main get loadout" { "en" "Save Current Setup" }
"Weapons menu zmarket main view loadout" { "en" "View Saved Setup" }
"Weapons menu zmarket main rebuy" { "en" "Buy Saved Setup" }
"Weapons menu zmarket main auto-rebuy" { "#format" "{1:s}" "en" "Auto-Rebuy: {1}" }
"Weapons menu zmarket main weapons list" { "en" "Buy Weapons" }
"Weapons menu zmarket loadout title" { "en" "ZMarket\nMy Current Setup:\nSelect weapon slot to clear.\nNote: Rebuy refers to these weapons." }
"Weapons menu zmarket loadout primary" { "#format" "{1:s}" "en" "Primary: {1}" }
"Weapons menu zmarket loadout secondary" { "#format" "{1:s}" "en" "Secondary: {1}" }
"Weapons menu zmarket loadout melee" { "#format" "{1:s}" "en" "Melee: {1}" }
"Weapons menu zmarket loadout projectile" { "#format" "{1:s}" "en" "Projectile: {1}" }
"Weapons menu zmarket loadout explosive" { "#format" "{1:s}" "en" "Explosive: {1}" }
"Weapons menu zmarket loadout nvgs" { "#format" "{1:s}" "en" "NVGs: {1}" }
"Weapons menu zmarket loadout empty" { "en" "(None)" }
"Weapons menu zmarket types title" { "en" "ZMarket\nSelect Weapon Type:" }
"Weapons menu zmarket types weapon type title" { "#format" "{1:s}" "en" "ZMarket\nWeapon Type: {1}\n[] = Restricted" }
"Weapons menu zmarket types weapon info" { "#format" "{1:s},{2:d},{3:d}" "en" "{1} (${2})\nPurchases Left: {3}" }
"Weapons menu zmarket types weapon ammo" { "en" "Ammo" }
// =========================== // Hitgroups (core) // ===========================
// Menu
"Hitgroups menu hitgroups title" { "en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:" }
"Hitgroups menu hitgroups enable all" { "en" "Enable All Hitgroups" }
"Hitgroups menu hitgroups headshots only" { "en" "Headshots Only" }
// Commands
"Hitgroups command syntax" { "en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]" }
"Hitgroups command related commands" { "en" "Related command(s): zr_hitgroup_enable_all, zr_hitgroup_headshots_only" }
"Hitgroups command syntax names" { "en" "Hitgroup Names:" }
"Hitgroups command successful on" { "#format" "{1:s}" "en" "Damage for hitgroup \"{1}\" has been toggled on." }
"Hitgroups command successful off" { "#format" "{1:s}" "en" "Damage for hitgroup \"{1}\" has been toggled off." }
"Hitgroups command invalid hitgroup" { "#format" "{1:s}" "en" "\"{1}\" is not a valid hitgroup alias. Type zr_hitgroup to view all aliases." }
"Hitgroups command enable all successful" { "en" "All zombie hitgroups have been enabled for damage." }
"Hitgroups command headshots only successful" { "en" "Zombies may now only be damaged by headshots." }
// =========================== // ZAdmin (core) // ===========================
"ZAdmin main title" { "en" "ZAdmin\nSelect Category:" }
"ZAdmin main class multipliers" { "en" "Class Multipliers" }
"ZAdmin main weapons" { "en" "Weapon Management" }
"ZAdmin main hitgroups" { "en" "Hitgroup Management" }
"ZAdmin main zombie" { "en" "Zombie Management" }
"ZAdmin main force zspawn" { "en" "Force ZSpawn" }
"ZAdmin main force ztele" { "en" "Force ZTele" }
// =========================== // AntiStick (module) // ===========================
// Commands
"AntiStick command set width syntax" { "en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>" }
"AntiStick command list models list" { "en" "Player name: Model: Hull width:\n-------------------------------------------------------------------------------------------------------------" }
"AntiStick command list models name" { "#format" "{1:-35s},{2:-51s},{3:-.2f}" "en" "{1} {2} {3}" }
"AntiStick command set width successful" { "#format" "{1:s},{2:f}" "en" "Model hull width for model \"{1}\" has been changed to \"{2}.\"" }
"AntiStick command set width invalid model" { "#format" "{1:s}" "en" "Invalid model/player specified: \"{1}\"" }
"AntiStick command set width invalid width" { "#format" "{1:f}" "en" "Invalid model hull width specified: \"{1}\"" }
// =========================== // Spawn Protect (module) // ===========================
// General
"Spawn protection begin" { "#format" "{1:d}" "en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity." }
"Spawn protection end" { "en" "You are now susceptible to zombie infection." }
// HUD
"Spawn Protect" { "#format" "{1:d}" "en" "Zombie protection ends in: {1} seconds." }
// =========================== // ZCookies (module) // ===========================
"ZCookies Menu main title" { "en" "ZCookies\nSelect a Cookie:" }
"ZCookies menu main auto-rebuy" { "#format" "{1:s}" "en" "ZMarket Auto-Rebuy: {1}" }
"ZCookies menu main zhp" { "#format" "{1:s}" "en" "ZHP Display: {1}" }
"ZCookies menu main overlay" { "#format" "{1:s}" "en" "Human/Zombie Class Overlay: {1}" }
"ZCookies zmarket loadout" { "en" "ZMarket Loadout" }
// =========================== // ZSpawn (module) // ===========================
// General
"ZSpawn double spawn" { "en" "ZSpawn can only be used if you joined late during a round in progress." }
"ZSpawn timelimit" { "#format" "{1:d}" "en" "The timelimit ({1} seconds), to use ZSpawn, has already expired." }
// Menu
"ZSpawn clients title" { "en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:" }
// Commands
"ZSpawn command force syntax" { "en" "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]"
}
"ZSpawn command force successful" { "#format" "{1:s}" "en" "Player {1} was successfully spawned." }
"ZSpawn command force unsuccessful" { "#format" "{1:s}" "en" "Player {1} couldn't be spawned." }
// =========================== // ZTele (module) // ===========================
// General
"ZTele restricted human" { "en" "ZTele is restricted for humans at this time." }
"ZTele max" { "#format" "{1:d}" "en" "You have reached your max of {1} teleport(s) per round." }
"ZTele in progress" { "en" "You are currently pending teleportation." }
"ZTele autocancel text" { "#format" "{1:d}" "en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)" }
// Center Text
"ZTele countdown" { "#format" "{1:d}" "en" "Teleporting back to spawn in: {1} seconds." }
"ZTele autocancel centertext" { "en" "Teleport has been cancelled." }
"ZTele countdown end" { "#format" "{1:d},{2:d}" "en" "Teleported back to spawn. (Count: {1}/{2})" }
// Menu
"ZTele clients title" { "en" "Force ZTele (zr_ztele_force)\nSelect a Player:" }
// Commands
"ZTele command force syntax" { "en" "Force ZTele on a client. Usage: zr_ztele_force <client>"
}
"ZTele command force successful" { "#format" "{1:s}" "en" "Player {1} was successfully teleported." }
"ZTele command force unsuccessful" { "#format" "{1:s}" "en" "Player {1} couldn't be teleported." }
// =========================== // ZHP (module) // ===========================
// General
"ZHP enable" { "en" "HP display enabled, your real HP will be displayed after infection." }
"ZHP disable" { "en" "HP display disabled." }
// HUD
"Display HP" { "#format" "{1:d}" "en" "HP: {1}" }
// =========================== // Volumetric features (module) // ===========================
"Vol Anticamp Message" { "en" "This area is restricted, please move." }
"Vol Slay" { "#format" "{1:s},{2:d}" "en" "Slayed player \"{1}\" for camping in a restricted area (ID: {2})." }
"Vol Ignite" { "#format" "{1:s},{2:d}" "en" "Ignited player \"{1}\" for camping in a restricted area (ID: {2})." } }
Kód: //Phrases for Ultimate Mapchooser by Steell
"Phrases" { "Slot Block Message 1" { "en" "Consider which map you want to play" }
"Slot Block Message 2" { "en" "and don't hit buttons thoughtlessly." }
"Map Vote Menu Title" { "en" "Vote for the next map!" }
"Group Vote Menu Title" { "en" "Vote for the next map group!" }
"Extend Map" { "en" "Extend Map" }
"Don't Change" { "en" "Don't Change" }
"End of Map Vote Over" { "en" "Map Voting has finished." }
"Map Extended" { "en" "The current map will be extended." }
"End of Map Vote Map Won" { "#format" "{1:s}" "en" "The next map will be {1}." }
"Vote Win Percentage" { "#format" "{1:.f},{2:i}"
//There are supposed to be two percent signs here. //If there is only one, no percent sign will be displayed. "en" "Received {1}%% of {2} votes" }
"Map Unchanged" { "en" "The map will not be changed." }
"Map Change in 5" { "en" "Map changing in 5 seconds." }
"Map Change at Round End" { "en" "Map will change at the end of this round." }
"End of Map Vote Group Won" { "#format" "{1:s},{2:s}" "en" "The next map will be '{1},' chosen from map group '{2}.'" }
"Runoff Msg" { "en" "Vote Failed! No majority has been reached." }
"Another Vote" { "#format" "{1:i}" "en" "Another vote is on the way in {1} seconds." }
"Player Disconnect RTV" { "en" "Player disconnect triggered Rock the Vote." }
"Not Enough Players" { "#format" "{1:i}" "en" "Not enough players on the server for the current map. ({1} required)" }
"Too Many Players" { "#format" "{1:i}" "en" "Too many players on the server for the current map. ({1} maximum)" }
"No RTV Player Count" { "#format" "{1:i}" "en" "Cannot Rock the Vote until {1} more players are connected to the server." }
"No RTV Nextmap" { "en" "Cannot Rock the Vote until the next map." }
"No RTV Time" { "#format" "{1:.f}" "en" "Cannot Rock the Vote for {1} more seconds." }
"More Required" { "#format" "{1:i}" "en" "{1} more required" }
"RTV Entered" { "#format" "{1:s}" "en" "{1} wants to Rock the Vote." }
"RTV Info Msg" { "en" "Type 'rtv' to join, or type 'nominate' to nominate a map." }
"RTV Start" { "en" "Rocking the Vote!" }
"Vote In Progress" { "en" "Vote already in progress." }
"RTV Already Entered" { "en" "You have already entered Rock the Vote." }
"No Nominate Nextmap" { "en" "Cannot nominate until the next map." }
"Pending Vote" { "en" "Pending Vote" }
"Next Map" { "#format" "{1:s}" "en" "Next Map: {1}" }
"Player Nomination" { "#format" "{1:s},{2:s}" "en" "{1} has nominated {2}." }
"Nomination Menu Title" { "en" "Nominate a map." }
"Yes/No Menu Title" { "#format" "{1:s}" "en" "Change map to {1}?" }
"Yes" { "en" "Yes" }
"No" { "en" "No" }
"Starting Map Vote" { "en" "Starting map vote. Map will change once voting is over." }
"Default Warning" { //{TIME} is where the time in seconds is going to be placed. //Please keep {TIME} in this phrase in english. "en" "{TIME} seconds until vote." } "Vote Failed" { "en" "Map voting has failed. The winning option did not receive a high enough percentage of the votes." } "Selective Runoff" { "en" "Presenting vote menu to players who did not vote or whose votes were eliminated." } "No RTV Admin" { "en" "You do not have the required priveleges to enter Rock the Vote." } "No Nominate Admin" { "en" "You do not have the required priveleges to nominate a map." } }
Kód: "Phrases" { "Reset Score of" { "#format" "{1:s}" "en" "reset score of {1}." "pt" "resetou o placar de {1}" } "Set Score" { "#format" "{1:s}" "en" "set score of {1}." "pt" "alterou o score do {1}." } "Set Stars of" { "#format" "{1:s},{2:d}" "en" "set stars of {1} to {2}." "pt" "deixou as estrelas de {1} em {2}." }
"Set Assists of" { "#format" "{1:s},{2:d}" "en" "set assists of {1} to {2}." "pt" "deixou as assistências de {1} em {2}." } "Set Points of" { "#format" "{1:s},{2:d}" "en" "set points of {1} to {2}." "pt" "deixou os pontos de {1} em {2}." }
"Plugin Disabled" { "en" "Plugin disabled." "pt" "Plugin desativado." }
"Score 0" { "en" "Your Score is already 0." "pt" "Seu score ja está zerado!" } "Restored" { "en" "Score restored." "pt" "Placar restaurado." } "No Money" { "#format" "{1:d}" "en" "You don´t have enough money (Cost ${1})." "pt" "Você não tem dinheiro suficiente (Custo ${1})." }
"Player Reset Red" { "#format" "{1:s}" "en" "Player {red}{1} {default}has just reset his score !" "pt" "Jogador {red}{1} {default}acaba de resetar seu score !" }
"Player Reset Blue" { "#format" "{1:s}" "en" "Player {blue}{1} {default}has just reset his score !" "pt" "Jogador {blue}{1} {default}acaba de resetar seu score !" }
"Player Reset Normal" { "#format" "{1:s}" "en" "Player {lightgreen}{1} {default}has just reset his score !" "pt" "Jogador {lightgreen}{1} {default}acaba de resetar seu score !" }
"You Reset" { "en" "You sucefully reset your score !" "pt" "Você resetou seu score com sucesso !" }
}
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