| Tudom rossz a temanev de nem akartam minden forditani valonak kulon temat nyitani.
 
 
 Kód: "Phrases"{
 // ===========================
 // General (base)
 // ===========================
 
 "General round objective"
 {
 "en"      "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
 }
 
 "General zmenu reminder"
 {
 "#format"   "{1:s},{2:s}"
 "en"      "For help on Zombie:Reloaded commands, type \"{1}{2}\" in chat."
 }
 
 // ===========================
 // Generic (base)
 // ===========================
 
 // General
 
 "Literal text"
 {
 "#format"   "{1:s}"
 "en"      "{1}"
 }
 // Set string to "{1}" for all languages.
 
 "Feature is disabled"
 {
 "en"      "This feature is currently disabled by the server host."
 }
 
 "Not enough money"
 {
 "en"      "You do not have enough money to buy this item."
 }
 
 "Must be player"
 {
 "en"      "This feature is reserved for players only."
 }
 
 "Must be admin"
 {
 "en"      "This feature is reserved for admins only."
 }
 
 "No access to command"
 {
 "en"      "You do not have access to this command."
 }
 
 "Must be alive"
 {
 "en"      "This feature requires that you are alive."
 }
 
 "Must be dead"
 {
 "en"      "This feature requires that you are dead."
 }
 
 "Must be on team"
 {
 "en"      "This feature requires that you are on a team."
 }
 
 "Must be zombie"
 {
 "en"      "This feature requires that you are a zombie."
 }
 
 "Must be human"
 {
 "en"      "This feature requires that you are a human."
 }
 
 "Increase by"
 {
 "#format"   "{1:s}"
 "en"      "Increase by {1}"
 }
 
 "Decrease by"
 {
 "#format"   "{1:s}"
 "en"      "Decrease by {1}"
 }
 
 "Current Value"
 {
 "en"      "Current value:"
 }
 
 "Zombie"
 {
 "en"      "Zombie"
 }
 
 "Human"
 {
 "en"      "Human"
 }
 
 // Menu
 
 "Menu empty"
 {
 "en"      "(Empty)"
 }
 
 // ===========================
 // Config (core)
 // ===========================
 
 // Commands
 
 "Config command reload syntax"
 {
 "en"      "Syntax: zr_reloadconfig <file alias1> [file alias2] ... - Reloads a config file."
 }
 
 "Config command reload related commands"
 {
 "en"      "Related command(s): zr_config_reloadall"
 }
 
 "Config command reload syntax aliases"
 {
 "#format"   "{1:s},{2:s},{3:s},{4:s},{5:s}"
 "en"      "File Aliases:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\""
 }
 
 "Config command reload invalid"
 {
 "#format"   "{1:s}"
 "en"      "Invalid file alias: \"{1}\""
 }
 
 "Config command reload not loaded"
 {
 "#format"   "{1:s}"
 "en"      "Config file \"{1}\" failed to load. (Either disabled or invalid file content.)"
 }
 
 "Config command reload all stats begin"
 {
 "en"      "Reloading all Zombie:Reloaded config files...\n------------------------------------------------"
 }
 
 "Config command reload all stats successful"
 {
 "#format"   "{1:s}"
 "en"      "\"{1}\" - Successful."
 }
 
 "Config command reload all stats failed"
 {
 "#format"   "{1:s}"
 "en"      "\"{1}\" - Failed. (Either disabled or invalid file content.)"
 }
 
 // ===========================
 // Log (core)
 // ===========================
 
 "Log Generic Flag"
 {
 // Max length: 19 characters.
 "en"      "Generic Flag:"
 }
 
 "Log Value"
 {
 // Max length: 7 characters:
 "en"      "Value:"
 }
 
 "Log Module"
 {
 // Max length: 23 characters:
 "en"      "Module:"
 }
 
 "Log Status"
 {
 "en"      "Filter Status:"
 }
 
 "Log Module Filtering"
 {
 "en"      "Module Filtering:"
 }
 
 "Log Module Short Name"
 {
 "en"      "Short Name:"
 }
 
 // ===========================
 // Classes
 // ===========================
 
 // General
 
 "Classes admin mode enabled"
 {
 "en"      "Admin mode is enabled!"
 }
 
 "Classes random assignment"
 {
 "#format"   "{1:s}"
 "en"      "You have randomly been assigned to the @green\"{1}\" @defaultclass."
 }
 
 // Center Text/HUD
 
 "Classes overlay toggle"
 {
 "#format"   "{1:s}"
 "en"      "Class overlay toggle commands: {1}"
 }
 
 // Menu
 
 "Classes menu title"
 {
 "en"      "Class Selection:"
 }
 
 "Classes menu active"
 {
 "#format"   "{1:s}"
 "en"      "Active: {1}"
 }
 
 "Classes menu next"
 {
 "#format"   "{1:s}"
 "en"      "Next spawn: {1}"
 }
 
 "Classes menu select zombie"
 {
 "en"      "Select Zombie Class"
 }
 
 "Classes menu select human"
 {
 "en"      "Select Human Class"
 }
 
 "Classes menu select admin"
 {
 "en"      "Select Admin Mode Class"
 }
 
 "Classes menu admin mode toggle"
 {
 "en"      "Toggle Admin Mode"
 }
 
 "Classes Menu Team Select Title"
 {
 "en"      "Select Team:"
 }
 
 "Classes Menu Zombies"
 {
 "en"      "Zombies"
 }
 
 "Classes Menu Humans"
 {
 "en"      "Humans"
 }
 
 "Classes Menu Multiplier Select Title"
 {
 "en"      "Select Multiplier:"
 }
 
 "Classes Menu Adjust Value"
 {
 "en"      "Adjust Value:"
 }
 
 // Attributes
 
 "Classes Attrib Napalm Time"
 {
 "en"      "Napalm Time"
 }
 
 "Classes Attrib Health"
 {
 "en"      "Health"
 }
 
 "Classes Attrib Regen Interval"
 {
 "en"      "Health Regeneration Interval"
 }
 
 "Classes Attrib Regen Amount"
 {
 "en"      "Health Regeneration Amount"
 }
 
 "Classes Attrib Infect Gain"
 {
 "en"      "Infection Health Gain"
 }
 
 "Classes Attrib Speed"
 {
 "en"      "Running Speed"
 }
 
 "Classes Attrib Knockback"
 {
 "en"      "Knock Back"
 }
 
 "Classes Attrib Jump Height"
 {
 "en"      "Jump Height"
 }
 
 "Classes Attrib Jump Distance"
 {
 "en"      "Jump Distance"
 }
 
 "Classes Selection Not Allowed"
 {
 "en"      "Changing classes is not allowed."
 }
 
 // ===========================
 // Immunity
 // ===========================
 
 "Immunity Shield Not Available"
 {
 "en"      "You don't have a shield."
 }
 
 "Immunity Shield Cooldown"
 {
 "#format"   "{1:d}"
 "en"      "{1} seconds until shield is available."
 }
 
 "Immunity Shield Time Left"
 {
 "#format"   "{1:d}"
 "en"      "Shield time left: {1}"
 }
 
 // ===========================
 // Overlays (core)
 // ===========================
 
 "Overlays not supported"
 {
 "#format"   "{1:d},{2:d}"
 "en"      "Blocking Overlay - DX{1} Detected (DX{2} Required)"
 }
 
 // ===========================
 // Infect (core)
 // ===========================
 
 // General
 
 "Infect infected"
 {
 "en"      "You have been infected!  Go pass it on to as many other players as you can."
 }
 
 "Infect human"
 {
 "en"      "The merciful gods (known as admins) have resurrected your soul, find some cover!"
 }
 
 "Infect disconnect"
 {
 "en"      "The last zombie has left the game, and has passed the infection on to you."
 }
 
 // Center Text
 
 "Infect countdown"
 {
 "#format"   "{1:d}"
 "en"      "First infection in {1} seconds."
 }
 
 // Menu
 
 "Infect menu clients title"
 {
 "en"      "Zombie Management\nToggle Infection:\n[] = Infected"
 }
 
 // Commands
 
 "Infect command infect syntax"
 {
 "en"      "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
 }
 
 "Infect command human syntax"
 {
 "en"      "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
 }
 
 "Infect command infect successful"
 {
 "#format"   "{1:s}"
 "en"      "Player @green{1} @defaulthas been successfully infected."
 }
 
 "Infect command infect mother successful"
 {
 "#format"   "{1:s}"
 "en"      "Player @green{1} @defaulthas been successfully infected as the mother zombie."
 }
 
 "Infect command infect unsuccessful"
 {
 "#format"   "{1:s}"
 "en"      "Player @green{1} @defaultis already a zombie."
 }
 
 "Infect command human successful"
 {
 "#format"   "{1:s}"
 "en"      "Player @green{1} @defaulthas been successfully brought back as a human."
 }
 
 "Infect command human unsuccessful"
 {
 "#format"   "{1:s}"
 "en"      "Player @green{1} @defaultis already a human."
 }
 
 // ===========================
 // Damage (core)
 // ===========================
 
 "Damage suicide intercept"
 {
 "en"      "Suicide attempt intercepted."
 }
 
 // ===========================
 // Menu (core)
 // ===========================
 
 // General
 
 "Menu main title"
 {
 "#format"   "{1:s},{2:s}"
 "en"      "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat."
 }
 
 "Menu main zadmin"
 {
 "en"      "ZAdmin - Open admin menu"
 }
 
 "Menu main zclass"
 {
 "en"      "ZClass - Configure class settings"
 }
 
 "Menu main zcookies"
 {
 "en"      "ZCookies - Toggle personal ZR settings here"
 }
 
 "Menu main zspawn"
 {
 "en"      "ZSpawn - Join late?  Spawn with this"
 }
 
 "Menu main ztele"
 {
 "en"      "ZTele - Stuck?  Teleport back to spawn"
 }
 
 "Menu main zhp"
 {
 "en"      "ZHP - Shows real HP as zombie"
 }
 
 "Menu main zmarket"
 {
 "en"      "ZMarket - Customize loadouts here"
 }
 
 // ===========================
 // Weapons (core)
 // ===========================
 
 // General
 
 "Zombie cant use weapon"
 {
 "en"      "Zombies can't use weapons!"
 }
 
 // Restrict
 
 "Restrict weapon"
 {
 "#format"   "{1:s}"
 "en"      "Weapon @green\"{1}\" @defaulthas been restricted."
 }
 
 "Unrestrict weapon"
 {
 "#format"   "{1:s}"
 "en"      "Weapon @green\"{1}\" @defaulthas been unrestricted."
 }
 
 "Restrict weapon stopped"
 {
 "#format"   "{1:s}"
 "en"      "Weapon @green\"{1}\" @defaultis already restricted."
 }
 
 "Unrestrict weapon stopped"
 {
 "#format"   "{1:s}"
 "en"      "Weapon @green\"{1}\" @default has no restrictions set."
 }
 
 "Restrict weapon type"
 {
 "#format"   "{1:s}"
 "en"      "Weapons of type @green\"{1}\" @defaulthave been restricted."
 }
 
 "Unrestrict weapon type"
 {
 "#format"   "{1:s}"
 "en"      "Weapons of type @green\"{1}\" @defaulthave been unrestricted."
 }
 
 "Restrict weapon type stopped"
 {
 "#format"   "{1:s}"
 "en"      "Weapons of type @green\"{1}\" @defaultare all already restricted."
 }
 
 "Unrestrict weapon type stopped"
 {
 "#format"   "{1:s}"
 "en"      "Weapons of type @green\"{1}\" @defaulthave no restrictions set."
 }
 
 "Restrict weapon untoggleable"
 {
 "#format"   "{1:s}"
 "en"      "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled."
 }
 
 "Weapon invalid"
 {
 "#format"   "{1:s}"
 "en"      "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name."
 }
 
 "Weapon is restricted"
 {
 "#format"   "{1:s}"
 "en"      "Weapon @green{1} @defaultis restricted."
 }
 
 // ZMarket
 
 "Weapons zmarket buyzone"
 {
 "en"      "You must be in a buyzone to use ZMarket."
 }
 
 "Weapons zmarket purchase"
 {
 "#format"   "{1:s}"
 "en"      "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low."
 }
 
 "Weapons zmarket purchase max"
 {
 "#format"   "{1:s},{2:d}"
 "en"      "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default.  Wait until you respawn to try again."
 }
 
 "Weapons zmarket grenade max"
 {
 "#format"   "{1:d}"
 "en"      "You may only carry {1} grenade(s) of this type."
 }
 
 "Weapons zmarket auto-rebuy toggle on"
 {
 "en"      "Auto-rebuy has been enabled, your loadout will be automatically purchased for you each time you spawn."
 }
 
 "Weapons zmarket auto-rebuy toggle off"
 {
 "en"      "Auto-rebuy has been disabled."
 }
 
 "Weapons zmarket updated loadout"
 {
 "en"      "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon."
 }
 
 "Weapons zmarket get current loadout"
 {
 "en"      "Updated current loadout, use rebuy option to purchase these weapons again."
 }
 
 // Commands
 
 "Weapons command restrict syntax"
 {
 "en"      "Restricts a weapon or a weapon type. Usage: zr_restrict <weapon|weapon type> [weapon2|weapontype2] ..."
 }
 
 "Weapons command unrestrict syntax"
 {
 "en"      "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..."
 }
 
 // Menu (Restrict)
 
 "Weapons menu restrict main title"
 {
 "en"      "Weapons Management"
 }
 
 "Weapons menu restrict main restrict"
 {
 "en"      "Weapon Restrictions"
 }
 
 "Weapons menu restrict main market"
 {
 "en"      "ZMarket"
 }
 
 "Weapons menu restrict types title"
 {
 "en"      "Weapon Restrictions\nSelect Weapon Type:"
 }
 
 "Weapons menu restrict types weapon type title"
 {
 "#format"   "{1:s}"
 "en"      "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted"
 }
 
 "Weapons menu restrict types restrict all"
 {
 "#format"   "{1:s}"
 "en"      "Restrict weapon type {1}"
 }
 
 "Weapons menu restrict types unrestrict all"
 {
 "#format"   "{1:s}"
 "en"      "Unrestrict weapon type {1}"
 }
 
 "Weapons menu restrict zmarket title"
 {
 "en"      "ZMarket\nSelect Setting:"
 }
 
 "Weapons menu restrict zmarket buyzone"
 {
 "#format"   "{1:s}"
 "en"      "Buyzone Only - {1}"
 }
 
 // Menu (ZMarket)
 
 "Weapons menu zmarket main title"
 {
 "en"      "ZMarket\nSelect an Option:"
 }
 
 "Weapons menu zmarket main get loadout"
 {
 "en"      "Save Current Setup"
 }
 
 "Weapons menu zmarket main view loadout"
 {
 "en"      "View Saved Setup"
 }
 
 "Weapons menu zmarket main rebuy"
 {
 "en"      "Buy Saved Setup"
 }
 
 "Weapons menu zmarket main auto-rebuy"
 {
 "#format"   "{1:s}"
 "en"      "Auto-Rebuy: {1}"
 }
 
 "Weapons menu zmarket main weapons list"
 {
 "en"      "Buy Weapons"
 }
 
 "Weapons menu zmarket loadout title"
 {
 "en"      "ZMarket\nMy Current Setup:\nSelect weapon slot to clear.\nNote: Rebuy refers to these weapons."
 }
 
 "Weapons menu zmarket loadout primary"
 {
 "#format"   "{1:s}"
 "en"      "Primary: {1}"
 }
 
 "Weapons menu zmarket loadout secondary"
 {
 "#format"   "{1:s}"
 "en"      "Secondary: {1}"
 }
 
 "Weapons menu zmarket loadout melee"
 {
 "#format"   "{1:s}"
 "en"      "Melee: {1}"
 }
 
 "Weapons menu zmarket loadout projectile"
 {
 "#format"   "{1:s}"
 "en"      "Projectile: {1}"
 }
 
 "Weapons menu zmarket loadout explosive"
 {
 "#format"   "{1:s}"
 "en"      "Explosive: {1}"
 }
 
 "Weapons menu zmarket loadout nvgs"
 {
 "#format"   "{1:s}"
 "en"      "NVGs: {1}"
 }
 
 "Weapons menu zmarket loadout empty"
 {
 "en"      "(None)"
 }
 
 "Weapons menu zmarket types title"
 {
 "en"      "ZMarket\nSelect Weapon Type:"
 }
 
 "Weapons menu zmarket types weapon type title"
 {
 "#format"   "{1:s}"
 "en"      "ZMarket\nWeapon Type: {1}\n[] = Restricted"
 }
 
 "Weapons menu zmarket types weapon info"
 {
 "#format"   "{1:s},{2:d},{3:d}"
 "en"      "{1} (${2})\nPurchases Left: {3}"
 }
 
 "Weapons menu zmarket types weapon ammo"
 {
 "en"      "Ammo"
 }
 
 // ===========================
 // Hitgroups (core)
 // ===========================
 
 // Menu
 
 "Hitgroups menu hitgroups title"
 {
 "en"      "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:"
 }
 
 "Hitgroups menu hitgroups enable all"
 {
 "en"      "Enable All Hitgroups"
 }
 
 "Hitgroups menu hitgroups headshots only"
 {
 "en"      "Headshots Only"
 }
 
 // Commands
 
 "Hitgroups command syntax"
 {
 "en"      "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]"
 }
 
 "Hitgroups command related commands"
 {
 "en"      "Related command(s): zr_hitgroup_enable_all, zr_hitgroup_headshots_only"
 }
 
 "Hitgroups command syntax names"
 {
 "en"      "Hitgroup Names:"
 }
 
 "Hitgroups command successful on"
 {
 "#format"   "{1:s}"
 "en"      "Damage for hitgroup \"{1}\" has been toggled on."
 }
 
 "Hitgroups command successful off"
 {
 "#format"   "{1:s}"
 "en"      "Damage for hitgroup \"{1}\" has been toggled off."
 }
 
 "Hitgroups command invalid hitgroup"
 {
 "#format"   "{1:s}"
 "en"      "\"{1}\" is not a valid hitgroup alias.  Type zr_hitgroup to view all aliases."
 }
 
 "Hitgroups command enable all successful"
 {
 "en"      "All zombie hitgroups have been enabled for damage."
 }
 
 "Hitgroups command headshots only successful"
 {
 "en"      "Zombies may now only be damaged by headshots."
 }
 
 // ===========================
 // ZAdmin (core)
 // ===========================
 
 "ZAdmin main title"
 {
 "en"      "ZAdmin\nSelect Category:"
 }
 
 "ZAdmin main class multipliers"
 {
 "en"      "Class Multipliers"
 }
 
 "ZAdmin main weapons"
 {
 "en"      "Weapon Management"
 }
 
 "ZAdmin main hitgroups"
 {
 "en"      "Hitgroup Management"
 }
 
 "ZAdmin main zombie"
 {
 "en"      "Zombie Management"
 }
 
 "ZAdmin main force zspawn"
 {
 "en"      "Force ZSpawn"
 }
 
 "ZAdmin main force ztele"
 {
 "en"      "Force ZTele"
 }
 
 // ===========================
 // AntiStick (module)
 // ===========================
 
 // Commands
 
 "AntiStick command set width syntax"
 {
 "en"      "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>"
 }
 
 "AntiStick command list models list"
 {
 "en"      "Player name:                        Model:                                              Hull width:\n-------------------------------------------------------------------------------------------------------------"
 }
 
 "AntiStick command list models name"
 {
 "#format"   "{1:-35s},{2:-51s},{3:-.2f}"
 "en"      "{1} {2} {3}"
 }
 
 "AntiStick command set width successful"
 {
 "#format"   "{1:s},{2:f}"
 "en"      "Model hull width for model \"{1}\" has been changed to \"{2}.\""
 }
 
 "AntiStick command set width invalid model"
 {
 "#format"   "{1:s}"
 "en"      "Invalid model/player specified: \"{1}\""
 }
 
 "AntiStick command set width invalid width"
 {
 "#format"   "{1:f}"
 "en"      "Invalid model hull width specified: \"{1}\""
 }
 
 // ===========================
 // Spawn Protect (module)
 // ===========================
 
 // General
 
 "Spawn protection begin"
 {
 "#format"   "{1:d}"
 "en"      "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
 }
 
 "Spawn protection end"
 {
 "en"      "You are now susceptible to zombie infection."
 }
 
 // HUD
 
 "Spawn Protect"
 {
 "#format"   "{1:d}"
 "en"      "Zombie protection ends in: {1} seconds."
 }
 
 // ===========================
 // ZCookies (module)
 // ===========================
 
 "ZCookies Menu main title"
 {
 "en"      "ZCookies\nSelect a Cookie:"
 }
 
 "ZCookies menu main auto-rebuy"
 {
 "#format"   "{1:s}"
 "en"      "ZMarket Auto-Rebuy: {1}"
 }
 
 "ZCookies menu main zhp"
 {
 "#format"   "{1:s}"
 "en"      "ZHP Display: {1}"
 }
 
 "ZCookies menu main overlay"
 {
 "#format"   "{1:s}"
 "en"      "Human/Zombie Class Overlay: {1}"
 }
 
 "ZCookies zmarket loadout"
 {
 "en"      "ZMarket Loadout"
 }
 
 // ===========================
 // ZSpawn (module)
 // ===========================
 
 // General
 
 "ZSpawn double spawn"
 {
 "en"      "ZSpawn can only be used if you joined late during a round in progress."
 }
 
 "ZSpawn timelimit"
 {
 "#format"   "{1:d}"
 "en"      "The timelimit ({1} seconds), to use ZSpawn, has already expired."
 }
 
 // Menu
 
 "ZSpawn clients title"
 {
 "en"      "Force ZSpawn (zr_zspawn_force)\nSelect a Player:"
 }
 
 // Commands
 
 "ZSpawn command force syntax"
 {
 "en"      "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]"
 
 }
 
 "ZSpawn command force successful"
 {
 "#format"   "{1:s}"
 "en"      "Player {1} was successfully spawned."
 }
 
 "ZSpawn command force unsuccessful"
 {
 "#format"   "{1:s}"
 "en"      "Player {1} couldn't be spawned."
 }
 
 // ===========================
 // ZTele (module)
 // ===========================
 
 // General
 
 "ZTele restricted human"
 {
 "en"      "ZTele is restricted for humans at this time."
 }
 
 "ZTele max"
 {
 "#format"   "{1:d}"
 "en"      "You have reached your max of {1} teleport(s) per round."
 }
 
 "ZTele in progress"
 {
 "en"      "You are currently pending teleportation."
 }
 
 "ZTele autocancel text"
 {
 "#format"   "{1:d}"
 "en"      "Teleport has been cancelled.  (Restrictive boundary is {1} ft.)"
 }
 
 // Center Text
 
 "ZTele countdown"
 {
 "#format"   "{1:d}"
 "en"      "Teleporting back to spawn in: {1} seconds."
 }
 
 "ZTele autocancel centertext"
 {
 "en"      "Teleport has been cancelled."
 }
 
 "ZTele countdown end"
 {
 "#format"   "{1:d},{2:d}"
 "en"      "Teleported back to spawn. (Count: {1}/{2})"
 }
 
 // Menu
 
 "ZTele clients title"
 {
 "en"      "Force ZTele (zr_ztele_force)\nSelect a Player:"
 }
 
 // Commands
 
 "ZTele command force syntax"
 {
 "en"      "Force ZTele on a client. Usage: zr_ztele_force <client>"
 
 }
 
 "ZTele command force successful"
 {
 "#format"   "{1:s}"
 "en"      "Player {1} was successfully teleported."
 }
 
 "ZTele command force unsuccessful"
 {
 "#format"   "{1:s}"
 "en"      "Player {1} couldn't be teleported."
 }
 
 // ===========================
 // ZHP (module)
 // ===========================
 
 // General
 
 "ZHP enable"
 {
 "en"      "HP display enabled, your real HP will be displayed after infection."
 }
 
 "ZHP disable"
 {
 "en"      "HP display disabled."
 }
 
 // HUD
 
 "Display HP"
 {
 "#format"   "{1:d}"
 "en"      "HP: {1}"
 }
 
 // ===========================
 // Volumetric features (module)
 // ===========================
 
 "Vol Anticamp Message"
 {
 "en"      "This area is restricted, please move."
 }
 
 "Vol Slay"
 {
 "#format"   "{1:s},{2:d}"
 "en"      "Slayed player \"{1}\" for camping in a restricted area (ID: {2})."
 }
 
 "Vol Ignite"
 {
 "#format"   "{1:s},{2:d}"
 "en"      "Ignited player \"{1}\" for camping in a restricted area (ID: {2})."
 }
 }
 
 
 
 Kód: //Phrases for Ultimate Mapchooser by Steell
 "Phrases"
 {
 "Slot Block Message 1"
 {
 "en"    "Consider which map you want to play"
 }
 
 "Slot Block Message 2"
 {
 "en"    "and don't hit buttons thoughtlessly."
 }
 
 "Map Vote Menu Title"
 {
 "en"    "Vote for the next map!"
 }
 
 "Group Vote Menu Title"
 {
 "en"    "Vote for the next map group!"
 }
 
 "Extend Map"
 {
 "en"    "Extend Map"
 }
 
 "Don't Change"
 {
 "en"    "Don't Change"
 }
 
 "End of Map Vote Over"
 {
 "en"    "Map Voting has finished."
 }
 
 "Map Extended"
 {
 "en"    "The current map will be extended."
 }
 
 "End of Map Vote Map Won"
 {
 "#format"   "{1:s}"
 "en"    "The next map will be {1}."
 }
 
 "Vote Win Percentage"
 {
 "#format"   "{1:.f},{2:i}"
 
 //There are supposed to be two percent signs here.
 //If there is only one, no percent sign will be displayed.
 "en"    "Received {1}%% of {2} votes"
 }
 
 "Map Unchanged"
 {
 "en"    "The map will not be changed."
 }
 
 "Map Change in 5"
 {
 "en"    "Map changing in 5 seconds."
 }
 
 "Map Change at Round End"
 {
 "en"    "Map will change at the end of this round."
 }
 
 "End of Map Vote Group Won"
 {
 "#format"   "{1:s},{2:s}"
 "en"    "The next map will be '{1},' chosen from map group '{2}.'"
 }
 
 "Runoff Msg"
 {
 "en"    "Vote Failed! No majority has been reached."
 }
 
 "Another Vote"
 {
 "#format"   "{1:i}"
 "en"    "Another vote is on the way in {1} seconds."
 }
 
 "Player Disconnect RTV"
 {
 "en"    "Player disconnect triggered Rock the Vote."
 }
 
 "Not Enough Players"
 {
 "#format"   "{1:i}"
 "en"    "Not enough players on the server for the current map. ({1} required)"
 }
 
 "Too Many Players"
 {
 "#format"   "{1:i}"
 "en"    "Too many players on the server for the current map. ({1} maximum)"
 }
 
 "No RTV Player Count"
 {
 "#format"   "{1:i}"
 "en"    "Cannot Rock the Vote until {1} more players are connected to the server."
 }
 
 "No RTV Nextmap"
 {
 "en"    "Cannot Rock the Vote until the next map."
 }
 
 "No RTV Time"
 {
 "#format"   "{1:.f}"
 "en"    "Cannot Rock the Vote for {1} more seconds."
 }
 
 "More Required"
 {
 "#format"   "{1:i}"
 "en"    "{1} more required"
 }
 
 "RTV Entered"
 {
 "#format"   "{1:s}"
 "en"    "{1} wants to Rock the Vote."
 }
 
 "RTV Info Msg"
 {
 "en"    "Type 'rtv' to join, or type 'nominate' to nominate a map."
 }
 
 "RTV Start"
 {
 "en"    "Rocking the Vote!"
 }
 
 "Vote In Progress"
 {
 "en"    "Vote already in progress."
 }
 
 "RTV Already Entered"
 {
 "en"    "You have already entered Rock the Vote."
 }
 
 "No Nominate Nextmap"
 {
 "en"    "Cannot nominate until the next map."
 }
 
 "Pending Vote"
 {
 "en"    "Pending Vote"
 }
 
 "Next Map"
 {
 "#format"   "{1:s}"
 "en"    "Next Map: {1}"
 }
 
 "Player Nomination"
 {
 "#format"   "{1:s},{2:s}"
 "en"    "{1} has nominated {2}."
 }
 
 "Nomination Menu Title"
 {
 "en"    "Nominate a map."
 }
 
 "Yes/No Menu Title"
 {
 "#format"   "{1:s}"
 "en"    "Change map to {1}?"
 }
 
 "Yes"
 {
 "en"    "Yes"
 }
 
 "No"
 {
 "en"    "No"
 }
 
 "Starting Map Vote"
 {
 "en"    "Starting map vote. Map will change once voting is over."
 }
 
 "Default Warning"
 {
 //{TIME} is where the time in seconds is going to be placed.
 //Please keep {TIME} in this phrase in english.
 "en"    "{TIME} seconds until vote."
 }
 
 "Vote Failed"
 {
 "en"    "Map voting has failed. The winning option did not receive a high enough percentage of the votes."
 }
 
 "Selective Runoff"
 {
 "en"    "Presenting vote menu to players who did not vote or whose votes were eliminated."
 }
 
 "No RTV Admin"
 {
 "en"    "You do not have the required priveleges to enter Rock the Vote."
 }
 
 "No Nominate Admin"
 {
 "en"    "You do not have the required priveleges to nominate a map."
 }
 }
 
 
 Kód: "Phrases"{
 "Reset Score of"
 {
 "#format"      "{1:s}"
 "en"               "reset score of {1}."
 "pt"             "resetou o placar de {1}"
 }
 
 "Set Score"
 {
 "#format"      "{1:s}"
 "en"               "set score of {1}."
 "pt"               "alterou o score do {1}."
 }
 
 "Set Stars of"
 {
 "#format"      "{1:s},{2:d}"
 "en"               "set stars of {1} to {2}."
 "pt"               "deixou as estrelas de {1} em {2}."
 }
 
 "Set Assists of"
 {
 "#format"      "{1:s},{2:d}"
 "en"               "set assists of {1} to {2}."
 "pt"               "deixou as assistências de {1} em {2}."
 }
 
 "Set Points of"
 {
 "#format"      "{1:s},{2:d}"
 "en"               "set points of {1} to {2}."
 "pt"               "deixou os pontos de {1} em {2}."
 }
 
 "Plugin Disabled"
 {
 "en"         "Plugin disabled."
 "pt"         "Plugin desativado."
 }
 
 "Score 0"
 {
 "en"         "Your Score is already 0."
 "pt"       "Seu score ja está zerado!"
 }
 
 "Restored"
 {
 "en"         "Score restored."
 "pt"           "Placar restaurado."
 }
 
 "No Money"
 {
 "#format"    "{1:d}"
 "en"         "You don´t have enough money (Cost ${1})."
 "pt"           "Você não tem dinheiro suficiente (Custo ${1})."
 }
 
 "Player Reset Red"
 {
 "#format"      "{1:s}"
 "en"                "Player {red}{1} {default}has just reset his score !"
 "pt"             "Jogador {red}{1} {default}acaba de resetar seu score !"
 }
 
 "Player Reset Blue"
 {
 "#format"      "{1:s}"
 "en"               "Player {blue}{1} {default}has just reset his score !"
 "pt"             "Jogador {blue}{1} {default}acaba de resetar seu score !"
 }
 
 "Player Reset Normal"
 {
 "#format"      "{1:s}"
 "en"               "Player {lightgreen}{1} {default}has just reset his score !"
 "pt"             "Jogador {lightgreen}{1} {default}acaba de resetar seu score !"
 }
 
 "You Reset"
 {
 "en"               "You sucefully reset your score !"
 "pt"               "Você resetou seu score com sucesso !"
 }
 
 }
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