#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <colorchat>
#define PLUGIN "FegyvermenĂĽ"
#define VERSION "1.0"
#define AUTHOR "V!rusHD"
new jatekos_te
new jatekos_ct
new te_awps
new ct_awps
new gWPCT
new gWPTE
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "JatekosEledes", true);
register_logevent("logevent_end", 2, "1=Round_End")
register_logevent("logevent_end", 2, "1&Restart_Round")
register_logevent("logevent_end", 2, "1=Game_Commencing")
jatekos_te = register_cvar("te_jatekosok", "4");/*TE csapatban szukseges jatekosok szama az AWP-hez*/
jatekos_ct = register_cvar("ct_jatekosok", "4");/*CT csapatban szukseges jatekosok szama az AWP-hez*/
te_awps = register_cvar("awp_te_csapatban", "2");/*CT csapatban az AWP-k szama*/
ct_awps = register_cvar("awp_ct_csapatban", "2");/*TE csapatban az AWP-k szama*/
}
public logevent_end()
{
gWPCT = 0;
gWPTE = 0;
}
public JatekosEledes(id)
{
cs_set_user_money(id, 0)
fegyvermenu(id)
}
public fegyvermenu(id)
{
new menu = menu_create("\\wNavy\\r* \\r- \\wFegyverMenü\\r.", "menu_handler")
menu_additem(menu, "M4A1 \\r+ \\wDeagle", "1", 0)
menu_additem(menu, "AK47 \\r+ \\wDeagle", "2", 0)
menu_additem(menu, "AWP \\r+ \\wDeagle \\r[\\wElső 2 embernek\\r]", "3", 0)
menu_additem(menu, "FAMAS \\r+ \\wDeagle", "4", 0)
menu_additem(menu, "AUG \\r+ \\wDeagle", "5", 0)
menu_additem(menu, "SCOUT \\r+ \\wDeagle", "6", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_setprop(menu, MPROP_EXITNAME, "Kilépés");
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
ColorChat(id, NORMAL, "Sikeresen kiválasztottad a(z) ^3M4A1 ^1Csomagot.")
}
case 2:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "weapon_ak47")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
ColorChat(id, NORMAL, "Sikeresen kiválasztottad a(z) ^3AK47 ^1Csomagot.")
}
case 3:
{
new players[32], numct, numt
get_players(players, numct, "e", "CT")
get_players(players, numt, "e", "TERRORIST")
new CsTeams:userTeam = cs_get_user_team(id);
if(userTeam == CS_TEAM_CT)
{
if(numct >= get_pcvar_num(jatekos_ct) && gWPCT < get_pcvar_num(ct_awps))
{
give_item(id, "weapon_knife")
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
gWPCT++
ColorChat(id, NORMAL, "Sikeresen kiválasztottad a(z) ^3AWP ^1Csomagot.")
}
else
{
JatekosEledes(id)
}
}
if(userTeam == CS_TEAM_T)
{
if(numt >= get_pcvar_num(jatekos_te) && gWPTE < get_pcvar_num(te_awps))
{
give_item(id, "weapon_knife")
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
gWPTE++
ColorChat(id, NORMAL, "Sikeresen kiválasztottad a(z) ^3AWP ^1Csomagot.")
}
else
{
JatekosEledes(id)
}
}
}
case 4:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "weapon_famas")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
ColorChat(id, NORMAL, "Sikeresen kiválasztottad a(z) ^3FAMAS ^1Csomagot.")
}
case 5:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "weapon_aug")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
ColorChat(id, NORMAL, "Sikeresen kiválasztottad a(z) ^3AUG ^1Csomagot.")
}
case 6:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "weapon_scout")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
ColorChat(id, NORMAL, "Sikeresen kiválasztottad a(z) ^3SCOUT ^1Csomagot.")
}
case 7:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "weapon_xm1014")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
ColorChat(id, NORMAL, "Sikeresen kiválasztottad a(z) ^3Auto Shotgun ^1Csomagot.")
}
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ĺ°")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}