- /******************************************************************************* 
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-   
-   
-   Parachute 
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-   
-   
-   Version: 1.3 
-   
-   Author: KRoTaL/JTP10181 
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-   
-   
-   0.1    Release 
-   
-   0.1.1  Players can't buy a parachute if they already own one 
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-   0.1.2  Release for AMX MOD X 
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-   0.1.3  Minor changes 
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-   0.1.4  Players lose their parachute if they die 
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-   0.1.5  Added amx_parachute cvar 
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-   0.1.6  Changed set_origin to movetype_follow (you won't see your own parachute) 
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-   0.1.7  Added amx_parachute <name> | admins with admin level a get a free parachute 
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-   0.1.8  JTP - Cleaned up code, fixed runtime error 
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-   1.0    JTP - Should be final version, made it work on basically any mod 
-   
-   1.1    JTP - Added Changes from AMX Version 0.1.8 
-   
- 		     Added say give_parachute and parachute_fallspeed cvar 
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-                Plays the release animation when you touch the ground 
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-                Added chat responder for automatic help 
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-   1.2    JTP - Added cvar to disable the detach animation 
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-   			Redid animation code to improve organization 
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-   			Force "walk" animation on players when falling 
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-   			Change users gravity when falling to avoid choppiness 
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-   1.3    JTP - Upgraded to pCVARs 
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-   
-   
-   Commands: 
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-   
-   
- 	say buy_parachute   -   buys a parachute (CStrike ONLY) 
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- 	saw sell_parachute  -   sells your parachute (75% of the purchase price) 
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- 	say give_parachute <nick, #userid or @team>  -  gives your parachute to the player 
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-   
-   
- 	amx_parachute <nick, #userid or @team>  -  gives a player a free parachute (CStrike ONLY) 
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- 	amx_parachute @all  -  gives everyone a free parachute (CStrike ONLY) 
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-   
-   
- 	Press +use to slow down your fall. 
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-   
-   
-   Cvars: 
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-   
-   
- 	sv_parachute "1"			- 0: disables the plugin - 1: enables the plugin 
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-   
-   
- 	parachute_cost "1000"		- cost of the parachute (CStrike ONLY) 
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-   
-   
- 	parachute_payback "75"		- how many percent of the parachute cost you get when you sell your parachute 
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- 								(ie. (75/100) * 1000 = 750$) 
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-   
-   
- 	parachute_fallspeed "100"	- speed of the fall when you use the parachute 
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-   
-   
-   
-   
-   Setup (AMXX 1.x): 
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-   
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- 	Install the amxx file. 
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- 	Enable engine and cstrike (for cs only) in the amxx modules.ini 
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- 	Put the parachute.mdl file in the modname/models/ folder 
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-   
-   
- *******************************************************************************/ 
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-   
-   
- #include <amxmodx> 
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- #include <amxmisc> 
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- #include <engine> 
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- #include <cstrike> 
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- #include <fun> 
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-   
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- new bool:has_parachute[33] 
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- new para_ent[33] 
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- new gCStrike = 0 
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- new pDetach, pFallSpeed, pEnabled, pCost, pPayback 
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-   
-   
- #define PARACHUTE_LEVEL ADMIN_LEVEL_A 
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-   
-   
- public plugin_init() 
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- { 
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- 	register_plugin("Parachute", "1.3", "KRoT@L/JTP10181){ 
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- 		new players[32], inum 
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- 		if (equali("T",arg[1]))		copy(arg[1],31,"TERRORIST") 
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- 		if (equali("ALL",arg[1]))	get_players(players,inum) 
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- 		else						get_players(players,inum,"e",arg[1]) 
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-   
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- 		if (inum == 0) { 
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- 			console_print(id,"No clients in such team") 
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- 			return PLUGIN_HANDLED 
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- 		} 
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-   
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- 		for(new a = 0; a < inum; a++) { 
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- 			has_parachute[players[a]] = true 
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- 		} 
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- 		switch(get_cvar_num("amx_show_activity"))	{ 
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- 			case 2:	client_print(0,print_chat,"ADMIN %s: adott egy ejt�erny�t ^"%s^" playernek",name,arg[1]) 
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- 			case 1:	client_print(0,print_chat,"ADMIN: Adott egy ejt�erny�t ^"%s^" playernek",arg[1]) 
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- 		} 
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-   
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- 		console_print(id,"[AMXX] Te adt�l egy ejt�erny�t ^"%s^" playernek",arg[1]) 
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- 		log_amx("^"%s<%d><%s><>^" adt�l ejt�erny�t ^"%s^"", name,get_user_userid(id),authid,arg[1]) 
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- 	} 
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- 	else { 
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-   
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- 		new player = cmd_target(id,arg,6) 
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- 		if (!player) return PLUGIN_HANDLED 
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-   
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- 		has_parachute[player] = true 
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-   
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- 		get_user_name(player,name2,31) 
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- 		get_user_authid(player,authid2,34) 
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-   
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- 		switch(get_cvar_num("amx_show_activity")) { 
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- 			case 2:	client_print(0,print_chat,"ADMIN %s: adt�l ejt�erny�t ^"%s^"",name,name2) 
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- 			case 1:	client_print(0,print_chat,"ADMIN: adt�l ejt�erny�t ^"%s^"",name2) 
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- 		} 
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-   
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- 		console_print(id,"[AMXX] te adt�l ejt�erny�t ^"%s^"", name2) 
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- 		log_amx("^"%s<%d><%s><>^" adt�l ejt�erny�t ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2) 
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- 	} 
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- 	return PLUGIN_HANDLED 
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- } 
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-   
-   
- public client_PreThink(id) 
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- { 
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- 	//parachute.mdl animation information 
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- 	//0 - deploy - 84 frames 
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- 	//1 - idle - 39 frames 
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- 	//2 - detach - 29 frames 
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- 	if (!get_pcvar_num(pEnabled)) return 
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- 	if (!is_user_alive(id) || !has_parachute[id]) return 
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-   
-   
- 	new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0 
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- 	new Float:frame 
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- 	new button = get_user_button(id) 
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- 	new oldbutton = get_user_oldbutton(id) 
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- 	new flags = get_entity_flags(id) 
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- 	if (para_ent[id] > 0 && (flags & FL_ONGROUND)) { 
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- 		if (get_pcvar_num(pDetach)) { 
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- 			if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0) 
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- 			if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) { 
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- 				entity_set_int(para_ent[id], EV_INT_sequence, 2) 
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- 				entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) 
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- 				entity_set_float(para_ent[id], EV_FL_frame, 0.0) 
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- 				entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) 
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- 				entity_set_float(para_ent[id], EV_FL_animtime, 0.0) 
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- 				entity_set_float(para_ent[id], EV_FL_framerate, 0.0) 
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- 				return 
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- 			} 
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-   
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- 			frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0 
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- 			entity_set_float(para_ent[id],EV_FL_fuser1,frame) 
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- 			entity_set_float(para_ent[id],EV_FL_frame,frame) 
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- 			if (frame > 254.0) { 
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- 				remove_entity(para_ent[id]) 
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- 				para_ent[id] = 0 
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- 			} 
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- 		} 
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- 		else { 
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- 			remove_entity(para_ent[id]) 
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- 			set_user_gravity(id, 1.0) 
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- 			para_ent[id] = 0 
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- 		} 
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-   
-   
- 		return 
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- 	} 
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-   
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- 	if (button & IN_USE) { 
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-   
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- 		new Float:velocity[3] 
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- 		entity_get_vector(id, EV_VEC_velocity, velocity) 
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-   
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- 		if (velocity[2] < 0.0) { 
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-   
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- 			if(para_ent[id] <= 0) { 
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- 				para_ent[id] = create_entity("info_target") 
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- 				if(para_ent[id] > 0) { 
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- 					entity_set_string(para_ent[id],EV_SZ_classname,"parachute") 
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- 					entity_set_edict(para_ent[id], EV_ENT_aiment, id) 
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- 					entity_set_edict(para_ent[id], EV_ENT_owner, id) 
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- 					entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW) 
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- 					entity_set_model(para_ent[id], "models/parachute.mdl") 
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- 					entity_set_int(para_ent[id], EV_INT_sequence, 0) 
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- 					entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) 
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- 					entity_set_float(para_ent[id], EV_FL_frame, 0.0) 
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- 					entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) 
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- 				} 
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- 			} 
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- 			if (para_ent[id] > 0) { 
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-   
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- 				entity_set_int(id, EV_INT_sequence, 3) 
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- 				entity_set_int(id, EV_INT_gaitsequence, 1) 
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- 				entity_set_float(id, EV_FL_frame, 1.0) 
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- 				entity_set_float(id, EV_FL_framerate, 1.0) 
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- 				set_user_gravity(id, 0.1) 
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-   
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- 				velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed 
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- 				entity_set_vector(id, EV_VEC_velocity, velocity) 
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-   
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- 				if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) { 
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-   
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- 					frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0 
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- 					entity_set_float(para_ent[id],EV_FL_fuser1,frame) 
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- 					entity_set_float(para_ent[id],EV_FL_frame,frame) 
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- 					if (frame > 100.0) { 
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- 						entity_set_float(para_ent[id], EV_FL_animtime, 0.0) 
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- 						entity_set_float(para_ent[id], EV_FL_framerate, 0.4) 
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- 						entity_set_int(para_ent[id], EV_INT_sequence, 1) 
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- 						entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) 
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- 						entity_set_float(para_ent[id], EV_FL_frame, 0.0) 
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- 						entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) 
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- 					} 
-   
- 				} 
-   
- 			} 
-   
- 		} 
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- 		else if (para_ent[id] > 0) { 
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- 			remove_entity(para_ent[id]) 
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- 			set_user_gravity(id, 1.0) 
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- 			para_ent[id] = 0 
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- 		} 
-   
- 	} 
-   
- 	else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) { 
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- 		remove_entity(para_ent[id]) 
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- 		set_user_gravity(id, 1.0) 
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- 		para_ent[id] = 0 
-   
- 	} 
-   
- } 
-   
- /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE 
-   
- *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par } 
-   
- */