/*******************************************************************************
Parachute
Version: 1.3
Author: KRoTaL/JTP10181
0.1 Release
0.1.1 Players can't buy a parachute if they already own one
0.1.2 Release for AMX MOD X
0.1.3 Minor changes
0.1.4 Players lose their parachute if they die
0.1.5 Added amx_parachute cvar
0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute)
0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute
0.1.8 JTP - Cleaned up code, fixed runtime error
1.0 JTP - Should be final version, made it work on basically any mod
1.1 JTP - Added Changes from AMX Version 0.1.8
Added say give_parachute and parachute_fallspeed cvar
Plays the release animation when you touch the ground
Added chat responder for automatic help
1.2 JTP - Added cvar to disable the detach animation
Redid animation code to improve organization
Force "walk" animation on players when falling
Change users gravity when falling to avoid choppiness
1.3 JTP - Upgraded to pCVARs
Commands:
say buy_parachute - buys a parachute (CStrike ONLY)
saw sell_parachute - sells your parachute (75% of the purchase price)
say give_parachute <nick, #userid or @team> - gives your parachute to the player
amx_parachute <nick, #userid or @team> - gives a player a free parachute (CStrike ONLY)
amx_parachute @all - gives everyone a free parachute (CStrike ONLY)
Press +use to slow down your fall.
Cvars:
sv_parachute "1" - 0: disables the plugin - 1: enables the plugin
parachute_cost "1000" - cost of the parachute (CStrike ONLY)
parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute
(ie. (75/100) * 1000 = 750$)
parachute_fallspeed "100" - speed of the fall when you use the parachute
Setup (AMXX 1.x):
Install the amxx file.
Enable engine and cstrike (for cs only) in the amxx modules.ini
Put the parachute.mdl file in the modname/models/ folder
*******************************************************************************/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>
new bool:has_parachute[33]
new para_ent[33]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled, pCost, pPayback
#define PARACHUTE_LEVEL ADMIN_LEVEL_A
public plugin_init()
{
register_plugin("Parachute", "1.3", "KRoT@L/JTP10181){
new players[32], inum
if (equali("T",arg[1])) copy(arg[1],31,"TERRORIST")
if (equali("ALL",arg[1])) get_players(players,inum)
else get_players(players,inum,"e",arg[1])
if (inum == 0) {
console_print(id,"No clients in such team")
return PLUGIN_HANDLED
}
for(new a = 0; a < inum; a++) {
has_parachute[players[a]] = true
}
switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: adott egy ejt�erny�t ^"%s^" playernek",name,arg[1])
case 1: client_print(0,print_chat,"ADMIN: Adott egy ejt�erny�t ^"%s^" playernek",arg[1])
}
console_print(id,"[AMXX] Te adt�l egy ejt�erny�t ^"%s^" playernek",arg[1])
log_amx("^"%s<%d><%s><>^" adt�l ejt�erny�t ^"%s^"", name,get_user_userid(id),authid,arg[1])
}
else {
new player = cmd_target(id,arg,6)
if (!player) return PLUGIN_HANDLED
has_parachute[player] = true
get_user_name(player,name2,31)
get_user_authid(player,authid2,34)
switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: adt�l ejt�erny�t ^"%s^"",name,name2)
case 1: client_print(0,print_chat,"ADMIN: adt�l ejt�erny�t ^"%s^"",name2)
}
console_print(id,"[AMXX] te adt�l ejt�erny�t ^"%s^"", name2)
log_amx("^"%s<%d><%s><>^" adt�l ejt�erny�t ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
}
return PLUGIN_HANDLED
}
public client_PreThink(id)
{
//parachute.mdl animation information
//0 - deploy - 84 frames
//1 - idle - 39 frames
//2 - detach - 29 frames
if (!get_pcvar_num(pEnabled)) return
if (!is_user_alive(id) || !has_parachute[id]) return
new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
new Float:frame
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
new flags = get_entity_flags(id)
if (para_ent[id] > 0 && (flags & FL_ONGROUND)) {
if (get_pcvar_num(pDetach)) {
if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)
if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
entity_set_int(para_ent[id], EV_INT_sequence, 2)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
return
}
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 254.0) {
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
return
}
if (button & IN_USE) {
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
if (velocity[2] < 0.0) {
if(para_ent[id] <= 0) {
para_ent[id] = create_entity("info_target")
if(para_ent[id] > 0) {
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
entity_set_edict(para_ent[id], EV_ENT_owner, id)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_model(para_ent[id], "models/parachute.mdl")
entity_set_int(para_ent[id], EV_INT_sequence, 0)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
if (para_ent[id] > 0) {
entity_set_int(id, EV_INT_sequence, 3)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, 1.0)
entity_set_float(id, EV_FL_framerate, 1.0)
set_user_gravity(id, 0.1)
velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
entity_set_vector(id, EV_VEC_velocity, velocity)
if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 100.0) {
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
entity_set_int(para_ent[id], EV_INT_sequence, 1)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
}
}
else if (para_ent[id] > 0) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
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*/