#include <amxmodx>
#include <amxmisc>
public plugin_init()
{
register_plugin("Chat Hangok", "1", "qKKKJ")
register_clcmd("say", "hook_say")
register_clcmd("say_team", "hook_say")
}
public hook_say(id)
{
if(get_user_flags(id) & ADMIN_KICK)
{
new message[192]
read_args (message, 191)
remove_quotes (message)
new fajl[192]
formatex(fajl, charsmax(fajl), "addons/amxmodx/configs/zenek.ini")
if (file_exists(fajl))
{
new line
new linetext[255]
new len
new szoveg[192]
new zene[192]
while(read_file(fajl, line, linetext, 256, len))
{
parse(linetext, szoveg, 191, zene, 191)
if(containi(message, szoveg) != -1)
{
client_cmd(0, "spk %s", zene)
return PLUGIN_HANDLED
}
line++
}
}
}
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_sound ("sounds/soldiersfh/anyad.wav")
precache_sound ("sounds/soldiersfh/aztat.wav")
precache_sound ("sounds/soldiersfh/bind.wav")
precache_sound ("sounds/soldiersfh/eridj.wav")
precache_sound ("sounds/soldiersfh/csalo.wav")
precache_sound ("sounds/soldiersfh/csal.wav")
precache_sound ("sounds/soldiersfh/fulke.wav")
precache_sound ("sounds/soldiersfh/hali.wav")
precache_sound ("sounds/soldiersfh/hiaba.wav")
precache_sound ("sounds/soldiersfh/hihi.wav")
precache_sound ("sounds/soldiersfh/juj.wav")
precache_sound ("sounds/soldiersfh/kemp.wav")
precache_sound ("sounds/soldiersfh/kempelj.wav")
precache_sound ("sounds/soldiersfh/kemper.wav")
precache_sound ("sounds/soldiersfh/kuss.wav")
precache_sound ("sounds/soldiersfh/kussojjal.wav)
precache_sound ("sounds/soldiersfh/lala.wav")
precache_sound ("sounds/soldiersfh/madar.wav")
precache_sound ("sounds/soldiersfh/megbasz.wav")
precache_sound ("sounds/soldiersfh/meghalsz.wav")
precache_sound ("sounds/soldiersfh/migiri.wav")
precache_sound ("sounds/soldiersfh/nekapd.wav")
precache_sound ("sounds/soldiersfh/neves.wav.wav")
precache_sound ("sounds/soldiersfh/nyerunk.wav")
precache_sound ("sounds/soldiersfh/profik.wav")
precache_sound ("sounds/soldiersfh/szemet.wav")
precache_sound ("sounds/soldiersfh/szeva.wav"")
precache_sound ("sounds/soldiersfh/taps.wav")
precache_sound ("sounds/soldiersfh/vazze.wav")
precache_sound ("sounds/soldiersfh/viccelodunk.wav")
}