// CVARS - Általános célú
	cvar_warmup = register_cvar("zp_delay", "10")
	cvar_lighting = register_cvar("zp_lighting", "a")
	cvar_thunder = register_cvar("zp_thunderclap", "90")
	cvar_triggered = register_cvar("zp_triggered_lights", "1")
	cvar_removedoors = register_cvar("zp_remove_doors", "0")
	cvar_blockpushables = register_cvar("zp_blockuse_pushables", "1")
	cvar_blocksuicide = register_cvar("zp_block_suicide", "1")
	cvar_randspawn = register_cvar("zp_random_spawn", "1")
	cvar_respawnworldspawnkill = register_cvar("zp_respawn_on_worldspawn_kill", "1")
	cvar_removedropped = register_cvar("zp_remove_dropped", "0")
	cvar_removemoney = register_cvar("zp_remove_money", "1")
	cvar_buycustom = register_cvar("zp_buy_custom", "1")
	cvar_buyzonetime = register_cvar("zp_buyzone_time", "0.0")
	cvar_randweapons = register_cvar("zp_random_weapons", "0")
	cvar_adminmodelshuman = register_cvar("zp_admin_models_human", "1")
	cvar_adminknifemodelshuman = register_cvar("zp_admin_knife_models_human", "0")
	cvar_adminmodelszombie = register_cvar("zp_admin_models_zombie", "1")
	cvar_adminknifemodelszombie = register_cvar("zp_admin_knife_models_zombie", "0")
	cvar_zclasses = register_cvar("zp_zombie_classes", "1")
	cvar_statssave = register_cvar("zp_stats_save", "1")
	cvar_startammopacks = register_cvar("zp_starting_ammo_packs", "5")
	cvar_preventconsecutive = register_cvar("zp_prevent_consecutive_modes", "1")
	cvar_keephealthondisconnect = register_cvar("zp_keep_health_on_disconnect", "1")
	cvar_huddisplay = register_cvar("zp_hud_display", "1")
 
	// CVARS - Deathmatch
	cvar_deathmatch = register_cvar("zp_deathmatch", "0")
	cvar_spawndelay = register_cvar("zp_spawn_delay", "5")
	cvar_spawnprotection = register_cvar("zp_spawn_protection", "5")
	cvar_respawnonsuicide = register_cvar("zp_respawn_on_suicide", "0")
	cvar_respawnafterlast = register_cvar("zp_respawn_after_last_human", "1")
	cvar_allowrespawninfection = register_cvar("zp_infection_allow_respawn", "1")
	cvar_allowrespawnnem = register_cvar("zp_nem_allow_respawn", "0")
	cvar_allowrespawnsurv = register_cvar("zp_surv_allow_respawn", "0")
	cvar_allowrespawnswarm = register_cvar("zp_swarm_allow_respawn", "0")
	cvar_allowrespawnplague = register_cvar("zp_plague_allow_respawn", "0")
	cvar_respawnzomb = register_cvar("zp_respawn_zombies", "1")
	cvar_respawnhum = register_cvar("zp_respawn_humans", "1")
	cvar_respawnnem = register_cvar("zp_respawn_nemesis", "1")
	cvar_respawnsurv = register_cvar("zp_respawn_survivors", "1")
 
	// CVARS - Extra Eszközök
	cvar_extraitems = register_cvar("zp_extra_items", "1")
	cvar_extraweapons = register_cvar("zp_extra_weapons", "1")
	cvar_extranvision = register_cvar("zp_extra_nvision", "1")
	cvar_extraantidote = register_cvar("zp_extra_antidote", "1")
	cvar_antidotelimit = register_cvar("zp_extra_antidote_limit", "999")
	cvar_extramadness = register_cvar("zp_extra_madness", "1")
	cvar_madnesslimit = register_cvar("zp_extra_madness_limit", "999")
	cvar_madnessduration = register_cvar("zp_extra_madness_duration", "5.0")
	cvar_extrainfbomb = register_cvar("zp_extra_infbomb", "1")
	cvar_infbomblimit = register_cvar("zp_extra_infbomb_limit", "999")
 
	// CVARS - Zseblámpa és Éjjellátó
	cvar_nvggive = register_cvar("zp_nvg_give", "1")
	cvar_customnvg = register_cvar("zp_nvg_custom", "1")
	cvar_nvgsize = register_cvar("zp_nvg_size", "80")
	cvar_nvgcolor[0] = register_cvar("zp_nvg_color_R", "0")
	cvar_nvgcolor[1] = register_cvar("zp_nvg_color_G", "150")
	cvar_nvgcolor[2] = register_cvar("zp_nvg_color_B", "0")
	cvar_humnvgcolor[0] = register_cvar("zp_nvg_hum_color_R", "0")
	cvar_humnvgcolor[1] = register_cvar("zp_nvg_hum_color_G", "150")
	cvar_humnvgcolor[2] = register_cvar("zp_nvg_hum_color_B", "0")
	cvar_nemnvgcolor[0] = register_cvar("zp_nvg_nem_color_R", "150")
	cvar_nemnvgcolor[1] = register_cvar("zp_nvg_nem_color_G", "0")
	cvar_nemnvgcolor[2] = register_cvar("zp_nvg_nem_color_B", "0")
	cvar_customflash = register_cvar("zp_flash_custom", "0")
	cvar_flashsize = register_cvar("zp_flash_size", "10")
	cvar_flashdrain = register_cvar("zp_flash_drain", "1")
	cvar_flashcharge = register_cvar("zp_flash_charge", "5")
	cvar_flashdist = register_cvar("zp_flash_distance", "1000")
	cvar_flashcolor[0] = register_cvar("zp_flash_color_R", "100")
	cvar_flashcolor[1] = register_cvar("zp_flash_color_G", "100")
	cvar_flashcolor[2] = register_cvar("zp_flash_color_B", "100")
	cvar_flashshowall = register_cvar("zp_flash_show_all", "1")
 
	// CVARS - Visszalökés
	cvar_knockback = register_cvar("zp_knockback", "0")
	cvar_knockbackdamage = register_cvar("zp_knockback_damage", "1")
	cvar_knockbackpower = register_cvar("zp_knockback_power", "1")
	cvar_knockbackzvel = register_cvar("zp_knockback_zvel", "0")
	cvar_knockbackducking = register_cvar("zp_knockback_ducking", "0.25")
	cvar_knockbackdist = register_cvar("zp_knockback_distance", "500")
	cvar_nemknockback = register_cvar("zp_knockback_nemesis", "0.25")
 
	// CVARS - Ugrás
	cvar_leapzombies = register_cvar("zp_leap_zombies", "0")
	cvar_leapzombiesforce = register_cvar("zp_leap_zombies_force", "500")
	cvar_leapzombiesheight = register_cvar("zp_leap_zombies_height", "300")
	cvar_leapzombiescooldown = register_cvar("zp_leap_zombies_cooldown", "5.0")
	cvar_leapnemesis = register_cvar("zp_leap_nemesis", "1")
	cvar_leapnemesisforce = register_cvar("zp_leap_nemesis_force", "500")
	cvar_leapnemesisheight = register_cvar("zp_leap_nemesis_height", "300")
	cvar_leapnemesiscooldown = register_cvar("zp_leap_nemesis_cooldown", "5.0")
	cvar_leapsurvivor = register_cvar("zp_leap_survivor", "0")
	cvar_leapsurvivorforce = register_cvar("zp_leap_survivor_force", "500")
	cvar_leapsurvivorheight = register_cvar("zp_leap_survivor_height", "300")
	cvar_leapsurvivorcooldown = register_cvar("zp_leap_survivor_cooldown", "5.0")
 
	// CVARS - Emberek
	cvar_humanhp = register_cvar("zp_human_health", "100")
	cvar_humanlasthp = register_cvar("zp_human_last_extrahp", "0")
	cvar_humanspd = register_cvar("zp_human_speed", "240")
	cvar_humangravity = register_cvar("zp_human_gravity", "1.0")
	cvar_humanarmor = register_cvar("zp_human_armor_protect", "1")
	cvar_infammo = register_cvar("zp_human_unlimited_ammo", "0")
	cvar_ammodamage_human = register_cvar("zp_human_damage_reward", "500")
	cvar_fragskill = register_cvar("zp_human_frags_for_kill", "1")
 
	// CVARS - Gránátok
	cvar_firegrenades = register_cvar("zp_fire_grenades", "1")
	cvar_fireduration = register_cvar("zp_fire_duration", "10")
	cvar_firedamage = register_cvar("zp_fire_damage", "5")
	cvar_fireslowdown = register_cvar("zp_fire_slowdown", "0.5")
	cvar_frostgrenades = register_cvar("zp_frost_grenades", "1")
	cvar_freezeduration = register_cvar("zp_frost_duration", "3")
	cvar_flaregrenades = register_cvar("zp_flare_grenades","1")
	cvar_flareduration = register_cvar("zp_flare_duration", "60")
	cvar_flaresize = register_cvar("zp_flare_size", "25")
	cvar_flarecolor = register_cvar("zp_flare_color", "0")
 
	// CVARS - Zombiek
	cvar_zombiefirsthp = register_cvar("zp_zombie_first_hp", "2.0")
	cvar_zombiearmor = register_cvar("zp_zombie_armor", "0.75")
	cvar_hitzones = register_cvar("zp_zombie_hitzones", "0")
	cvar_zombiebonushp = register_cvar("zp_zombie_infect_health", "100")
	cvar_zombiefov = register_cvar("zp_zombie_fov", "110")
	cvar_zombiesilent = register_cvar("zp_zombie_silent", "1")
	cvar_zombiepainfree = register_cvar("zp_zombie_painfree", "2")
	cvar_zombiebleeding = register_cvar("zp_zombie_bleeding", "1")
	cvar_ammoinfect = register_cvar("zp_zombie_infect_reward", "1")
	cvar_ammodamage_zombie = register_cvar("zp_zombie_damage_reward", "0")
	cvar_fragsinfect = register_cvar("zp_zombie_frags_for_infect", "1")
 
	// CVARS - Speciális Effektek
	cvar_infectionscreenfade = register_cvar("zp_infection_screenfade", "1")
	cvar_infectionscreenshake = register_cvar("zp_infection_screenshake", "1")
	cvar_infectionsparkle = register_cvar("zp_infection_sparkle", "1")
	cvar_infectiontracers = register_cvar("zp_infection_tracers", "1")
	cvar_infectionparticles = register_cvar("zp_infection_particles", "1")
	cvar_hudicons = register_cvar("zp_hud_icons", "1")
 
	// CVARS - Nemesis
	cvar_nem = register_cvar("zp_nem_enabled", "1")
	cvar_nemchance = register_cvar("zp_nem_chance", "20")
	cvar_nemminplayers = register_cvar("zp_nem_min_players", "0")
	cvar_nemhp = register_cvar("zp_nem_health", "0")
	cvar_nembasehp = register_cvar("zp_nem_base_health", "0")
	cvar_nemspd = register_cvar("zp_nem_speed", "250")
	cvar_nemgravity = register_cvar("zp_nem_gravity", "0.5")
	cvar_nemdamage = register_cvar("zp_nem_damage", "250")
	cvar_nemglow = register_cvar("zp_nem_glow", "1")
	cvar_nemaura = register_cvar("zp_nem_aura", "1")	
	cvar_nempainfree = register_cvar("zp_nem_painfree", "0")
	cvar_nemignorefrags = register_cvar("zp_nem_ignore_frags", "1")
	cvar_nemignoreammo = register_cvar("zp_nem_ignore_rewards", "1")
 
	// CVARS - Túlélő
	cvar_surv = register_cvar("zp_surv_enabled", "1")
	cvar_survchance = register_cvar("zp_surv_chance", "20")
	cvar_survminplayers = register_cvar("zp_surv_min_players", "0")
	cvar_survhp = register_cvar("zp_surv_health", "0")
	cvar_survbasehp = register_cvar("zp_surv_base_health", "0")
	cvar_survspd = register_cvar("zp_surv_speed", "230")
	cvar_survgravity = register_cvar("zp_surv_gravity", "1.25")
	cvar_survglow = register_cvar("zp_surv_glow", "1")
	cvar_survaura = register_cvar("zp_surv_aura", "1")
	cvar_survpainfree = register_cvar("zp_surv_painfree", "1")
	cvar_survignorefrags = register_cvar("zp_surv_ignore_frags", "1")
	cvar_survignoreammo = register_cvar("zp_surv_ignore_rewards", "1")
	cvar_survweapon = register_cvar("zp_surv_weapon", "weapon_m249")
	cvar_survinfammo = register_cvar("zp_surv_unlimited_ammo", "2")
 
	// CVARS - Raj Mód
	cvar_swarm = register_cvar("zp_swarm_enabled", "1")
	cvar_swarmchance = register_cvar("zp_swarm_chance", "20")
	cvar_swarmminplayers = register_cvar("zp_swarm_min_players", "0")
 
	// CVARS - Többszörös fertőzés
	cvar_multi = register_cvar("zp_multi_enabled", "1")
	cvar_multichance = register_cvar("zp_multi_chance", "20")
	cvar_multiminplayers = register_cvar("zp_multi_min_players", "0")
	cvar_multiratio = register_cvar("zp_multi_ratio", "0.15")
 
	// CVARS - Plague Mód
	cvar_plague = register_cvar("zp_plague_enabled", "1")
	cvar_plaguechance = register_cvar("zp_plague_chance", "30")
	cvar_plagueminplayers = register_cvar("zp_plague_min_players", "0")
	cvar_plagueratio = register_cvar("zp_plague_ratio", "0.5")
	cvar_plaguenemnum = register_cvar("zp_plague_nem_number", "1")
	cvar_plaguenemhpmulti = register_cvar("zp_plague_nem_hp_multi", "0.5")
	cvar_plaguesurvnum = register_cvar("zp_plague_surv_number", "1")
	cvar_plaguesurvhpmulti = register_cvar("zp_plague_surv_hp_multi", "0.5")
 
	// CVARS - Egyebek
	cvar_logcommands = register_cvar("zp_logcommands", "1")