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 Hozzászólás témája: Zombie
HozzászólásElküldve: 2014.02.09. 15:25 
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Csatlakozott: 2013.11.20. 15:40
Hozzászólások: 259
Megköszönt másnak: 7 alkalommal
Megköszönték neki: 25 alkalommal
Sziasztok a zombie plague advanced modban hol kell kiszedni a kodot? Mert sehol nem talalom.

Eventscripts Forráskód: [ Mindet kijelol ]
  1. // ====================================================
  2. // * || Zombie Plague Advance v1.6.1 Config File || *
  3. // ====================================================
  4. //
  5. // Any changes you make here will be
  6. // automatically loaded at map start
  7.  
  8. // General
  9. // -------
  10. zp_delay 15 // Time before any game mode starts in seconds
  11. zp_lighting "" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
  12. zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
  13. zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
  14. zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
  15. zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
  16. zp_block_suicide 1 // Prevent players from killing themselves
  17. zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
  18. zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
  19. zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
  20. zp_remove_money 1 // Remove player's money
  21. zp_buy_custom 1 // Enable custom buy menus
  22. zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
  23. zp_admin_models_human 1 // Enable admin player models for humans
  24. zp_admin_knife_models_human 0 // Enable admin knife models for humans
  25. zp_admin_models_zombie 1 // Enable admin player models for zombies
  26. zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
  27. zp_zombie_classes 1 // Enable zombie classes
  28. zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
  29. zp_starting_ammo_packs 100 // Starting amount of ammo packs for new players
  30. zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
  31. zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's
  32. zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled]
  33. zp_aim_info 1 // Whether to show health, armor, ammo packs etc. when a player aims at some one
  34.  
  35. // Deathmatch
  36. // ----------
  37. zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
  38. zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
  39. zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled]
  40. zp_respawn_on_suicide 1 // Respawn players if they commited suicide
  41. zp_respawn_after_last_human 1 // Respawn players if only the last human is left
  42. zp_infection_allow_respawn 0 // Allow respawning on infection rounds
  43. zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
  44. zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
  45. zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
  46. zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds
  47. zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
  48. zp_plague_allow_respawn 0 // Allow respawning on plague rounds
  49. zp_respawn_zombies 1 // Whether to respawn killed zombies
  50. zp_respawn_humans 1 // Whether to respawn killed humans
  51. zp_respawn_nemesis 1 // Whether to respawn killed nemesis
  52. zp_respawn_survivors 1 // Whether to respawn killed survivors
  53. zp_respawn_snipers 1 // Whether to respawn killed snipers
  54. zp_respawn_assassins 1 // Whether to respawn killed assassins
  55. zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds
  56. zp_lnj_respawn_surv 1 // Whether to turn a spawned human into a survivor during Armageddon mode
  57. zp_lnj_respawn_nem 1 // Whether to turn a spawned zombie into a nemesis during Armageddon mode
  58.  
  59. // Extra Items
  60. // -----------
  61. zp_extra_items 1 // Enable extra items
  62. zp_extra_weapons 1 // Include weapons
  63. zp_extra_nvision 1 // Include night vision
  64. zp_extra_antidote 1 // Include antidote
  65. zp_extra_antidote_limit 5 // Antidote purchase limit per round
  66. zp_extra_madness 1 // Include zombie madness
  67. zp_extra_madness_limit 5 // Zombie madness purchase limit per round
  68. zp_extra_madness_duration 5.0 // Zombie madness duration
  69. zp_extra_infbomb 1 // Include infection bomb
  70. zp_extra_infbomb_limit 3 // Infection bomb purchase limit per round
  71.  
  72. // Flashlight & Nightvision
  73. // ------------------------
  74. zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
  75. zp_nvg_custom 1 // Enable custom nightvision
  76. zp_nvg_size 80 // Nightvision size (radius)
  77. zp_nvg_color_R 0 // Zombie custom nightvision color (red)
  78. zp_nvg_color_G 150 // Zombie custom nightvision color (green)
  79. zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
  80. zp_nvg_hum_color_R 100 // Human/Spectator custom nightvision color (red)
  81. zp_nvg_hum_color_G 100 // Human/Spectator custom nightvision color (green)
  82. zp_nvg_hum_color_B 100 // Human/Spectator custom nightvision color (blue)
  83. zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
  84. zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
  85. zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
  86. zp_nvg_assassin_color_R 150 // Assassin custom nightvision color (red)
  87. zp_nvg_assassin_color_G 150 // Assassin custom nightvision color (green)
  88. zp_nvg_assassin_color_B 0 // Assassin custom nightvision color (blue)
  89. zp_flash_custom 1 // Enable custom flashlight
  90. zp_flash_size 10 // Custom flashlight size (radius)
  91. zp_flash_size_assassin 7 // Custom flashlight size (radius) in assassin round
  92. zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
  93. zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
  94. zp_flash_distance 1000 // Custom flashlight max distance
  95. zp_flash_color_R 100 // Custom flashlight color (red)
  96. zp_flash_color_G 100 // Custom flashlight color (green)
  97. zp_flash_color_B 100 // Custom flashlight color (blue)
  98. zp_flash_color_assassin_R 150 // Custom flashlight color (red) in assassin round
  99. zp_flash_color_assassin_G 0 // Custom flashlight color (green) in assassin round
  100. zp_flash_color_assassin_B 0 // Custom flashlight color (blue) in assassin round
  101. zp_flash_show_all 1 // Let players see each other's flashlights
  102.  
  103. // Knockback
  104. // ---------
  105. zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
  106. zp_knockback_damage 1 // Use damage on knockback calculation
  107. zp_knockback_power 1 // Use weapon power on knockback calculation
  108. zp_knockback_zvel 0 // Should knockback affect vertical velocity
  109. zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
  110. zp_knockback_distance 500 // Max distance for knockback to take effect
  111. zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]
  112. zp_knockback_assassin 0.25 // Assassin knockback multiplier [0-disable knockback for assassin]
  113.  
  114. // Longjump
  115. // --------
  116. zp_leap_zombies 2 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
  117. zp_leap_zombies_force 500 // Force multiplier
  118. zp_leap_zombies_height 300 // Upwards force
  119. zp_leap_zombies_cooldown 5.0 // Time between leap uses
  120. zp_leap_nemesis 1 // Give leap to Nemesis
  121. zp_leap_nemesis_force 500 // Force multiplier
  122. zp_leap_nemesis_height 300 // Upwards force
  123. zp_leap_nemesis_cooldown 5.0 // Time between leap uses
  124. zp_leap_survivor 0 // Give leap to Survivor
  125. zp_leap_survivor_force 500 // Force multiplier
  126. zp_leap_survivor_height 300 // Upwards force
  127. zp_leap_survivor_cooldown 5.0 // Time between leap uses
  128. zp_leap_sniper 0 // Give leap to Sniper
  129. zp_leap_sniper_force 500 // Force multiplier
  130. zp_leap_sniper_height 300 // Upwards force
  131. zp_leap_sniper_cooldown 5.0 // Time between leap uses
  132. zp_leap_assassin 0 // Give leap to Assassin
  133. zp_leap_assassin_force 500 // Force multiplier
  134. zp_leap_assassin_height 300 // Upwards force
  135. zp_leap_assassin_cooldown 5.0 // Time between leap uses
  136.  
  137. // Humans
  138. // ------
  139. zp_human_health 150 // Health
  140. zp_human_last_extrahp 100 // Last human's extra health reward
  141. zp_human_speed 240 // Speed
  142. zp_human_gravity 1.0 // Gravity (0.5 = half)
  143. zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
  144. zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
  145. zp_human_damage_reward 200 // How much damage humans must deal on zombies to get an ammo pack
  146. zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie
  147.  
  148. // Custom Grenades
  149. // ---------------
  150. zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
  151. zp_fire_duration 10 // Burning duration in seconds
  152. zp_fire_damage 5 // Burning damage (every 0.2 secs)
  153. zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
  154. zp_frost_grenades 1 // Enable frost grenades (overrides FB)
  155. zp_frost_duration 3 // Freeze duration in seconds
  156. zp_frost_hit 1 // Whether a zombie is hurt by bullets while he is frozen
  157. zp_flare_grenades 1 // Enable flare grenades (overrides SG)
  158. zp_flare_duration 60 // Flare lightning duration in seconds
  159. zp_flare_size 35 // Flare lightning size (radius)
  160. zp_flare_color 5 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p]
  161. zp_flare_size_assassin 15 // Flare lightning size (radius) on assassin round
  162.  
  163. // Zombies
  164. // -------
  165. zp_zombie_first_hp 3.0 // First zombie HP multiplier (2.0 = double health)
  166. zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
  167. zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
  168. zp_zombie_infect_health 100 // How much health a zombie regains with every infection
  169. zp_zombie_fov 110 // Field of view [0-dont change]
  170. zp_zombie_silent 1 // Enable silent footsteps
  171. zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
  172. zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
  173. zp_zombie_infect_reward 10 // Ammo packs given to zombies for infecting/killing a human
  174. zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human
  175.  
  176. // Special Effects
  177. // ---------------
  178. zp_infection_screenfade 1 // Screen fade for infected player
  179. zp_infection_screenshake 1 // Screen shake for infected player
  180. zp_infection_sparkle 1 // Light sparkle on infection
  181. zp_infection_tracers 1 // Tracers on infection
  182. zp_infection_particles 1 // Particles on infection
  183. zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
  184. zp_sniper_frag_gore 1 // When killed by a Sniper, Zombies explode
  185. zp_assassin_frag_gore 1 // When killed by an Assassin, Humans are cut in pieces
  186. zp_zombies_aura_size 20 // Aura size of Nemesis/Assassin or a zombie (in zombie madness)
  187.  
  188. // Nemesis
  189. // -------
  190. zp_nem_enabled 1 // Enable nemesis mode
  191. zp_nem_chance 20 // Chance (1 in X)
  192. zp_nem_min_players 0 // Minimum players required
  193. zp_nem_health 40000 // Health [0 - human count*base health]
  194. zp_nem_base_health 0 // Base health [0 - use first zombie's health]
  195. zp_nem_speed 250 // Speed
  196. zp_nem_gravity 0.5 // Gravity (0.5 = half)
  197. zp_nem_damage 250 // Damage per hit
  198. zp_nem_glow 1 // Glow effect
  199. zp_nem_aura 1 // Halo effect
  200. zp_nem_painfree 0 // Pain shock free
  201. zp_nem_ignore_frags 1 // Whether to earn frags
  202. zp_nem_ignore_rewards 1 // Whether to earn ammo packs
  203.  
  204. // Survivor
  205. // -------
  206. zp_surv_enabled 1 // Enable survivor mode
  207. zp_surv_chance 20 // Chance (1 in X)
  208. zp_surv_min_players 0 // Minimum players required
  209. zp_surv_health 1250 // Health [0 - zombie count*base health]
  210. zp_surv_base_health 0 // Base health [0 - use human's health]
  211. zp_surv_speed 230 // Speed
  212. zp_surv_gravity 0.4 // Gravity (0.5 = half)
  213. zp_surv_glow 1 // Glow effect
  214. zp_surv_aura 1 // Halo effect
  215. zp_surv_aura_R 10 // Color of aura [Red]
  216. zp_surv_aura_G 200 // Color of aura [Green]
  217. zp_surv_aura_B 200 // Color of aura [Blue]
  218. zp_surv_aura_size 35 // Size of aura
  219. zp_surv_painfree 1 // Pain shock free
  220. zp_surv_ignore_frags 1 // Whether to earn frags
  221. zp_surv_ignore_rewards 1 // Whether to earn ammo packs
  222. zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
  223. zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]
  224.  
  225. // Swarm Mode
  226. // ----------
  227. zp_swarm_enabled 1 // Enable swarm mode
  228. zp_swarm_chance 20 // Chance (1 in X)
  229. zp_swarm_min_players 0 // Minimum players required
  230.  
  231. // Multiple Infection
  232. // ------------------
  233. zp_multi_enabled 1 // Enable multiple infection mode
  234. zp_multi_chance 20 // Chance (1 in X)
  235. zp_multi_min_players 0 // Minimum players required
  236. zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)
  237.  
  238. // Plague Mode
  239. // -----------
  240. zp_plague_enabled 1 // Enable plague mode
  241. zp_plague_chance 30 // Chance (1 in X)
  242. zp_plague_min_players 0 // Minimum players required
  243. zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  244. zp_plague_nem_number 1 // Nemesis count
  245. zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
  246. zp_plague_surv_number 1 // Survivor count
  247. zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)
  248.  
  249. // Sniper Mode
  250. // -----------
  251. zp_sniper_enabled 1 // Enable sniper mode
  252. zp_sniper_chance 20 // Chance (1 in X)
  253. zp_sniper_min_players 0 // Minimum players required
  254. zp_sniper_health 2000 // Health [0 - zombie count*base health]
  255. zp_sniper_base_health 0 // Base health [0 - use human's health]
  256. zp_sniper_speed 235 // Speed
  257. zp_sniper_gravity 0.75 // Gravity (0.5 = half)
  258. zp_sniper_glow 1 // Glow effect
  259. zp_sniper_aura 1 // Halo effect
  260. zp_sniper_aura_color_R 0 // Sniper's aura color [Red]
  261. zp_sniper_aura_color_G 200 // Sniper's aura color [Green]
  262. zp_sniper_aura_color_B 10 // Sniper's aura color [Blue]
  263. zp_sniper_aura_size 25 // Aura size of sniper
  264. zp_sniper_painfree 1 // Pain shock free
  265. zp_sniper_ignore_frags 1 // Whether to earn frags
  266. zp_sniper_ignore_rewards 1 // Whether to earn ammo packs
  267. zp_sniper_damage 10000.0 // Damage done by one bullet of the sniper's weapon [value must be float/decimal]
  268. zp_sniper_unlimited_ammo 1 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo]
  269.  
  270. // Assassin Mode
  271. // -------------
  272. zp_assassin_enabled 1 // Enable nemesis mode
  273. zp_assassin_chance 20 // Chance (1 in X)
  274. zp_assassin_min_players 0 // Minimum players required
  275. zp_assassin_health 6000 // Health [0 - human count*base health]
  276. zp_assassin_base_health 300 // Base health [0 - use first zombie's health]
  277. zp_assassin_speed 600 // Speed
  278. zp_assassin_gravity 0.4 // Gravity (0.5 = half)
  279. zp_assassin_damage 250 // Damage per hit
  280. zp_assassin_glow 0 // Glow effect
  281. zp_assassin_aura 0 // Halo effect
  282. zp_assassin_painfree 1 // Pain shock free
  283. zp_assassin_ignore_frags 1 // Whether to earn frags
  284. zp_assassin_ignore_rewards 1 // Whether to earn ammo packs
  285.  
  286. // Armageddon Mode
  287. // ---------------
  288. zp_lnj_enabled 1 // Enable armageddon mode
  289. zp_lnj_chance 30 // Chance (1 in X)
  290. zp_lnj_min_players 0 // Minimum players required
  291. zp_lnj_nem_hp_multi 0.1 // Nemesis HP multiplier (0.5 = 50% health)
  292. zp_lnj_surv_hp_multi 0.1 // Survivor HP multiplier (0.5 = 50% health)
  293. zp_lnj_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  294.  
  295. // Logging
  296. // -------
  297. zp_logcommands 1 // Log admin commands to "zombieplague.log"
  298.  
  299. // Additional settings
  300. // -------------------
  301. mp_flashlight 1 // Enables flashlight
  302. mp_footsteps 1 // Enables footsteps
  303. mp_playerid 1 // Prevents seeing enemies in the dark exploit
  304. sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320

_________________
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 Hozzászólás témája: Re: Zombie
HozzászólásElküldve: 2014.02.09. 15:42 
Offline
Félisten

Csatlakozott: 2012.06.19. 15:12
Hozzászólások: 926
Megköszönt másnak: 109 alkalommal
Megköszönték neki: 31 alkalommal
MISU1998 írta:
Sziasztok a zombie plague advanced modban hol kell kiszedni a kodot? Mert sehol nem talalom.

Eventscripts Forráskód: [ Mindet kijelol ]
  1. // ====================================================
  2. // * || Zombie Plague Advance v1.6.1 Config File || *
  3. // ====================================================
  4. //
  5. // Any changes you make here will be
  6. // automatically loaded at map start
  7.  
  8. // General
  9. // -------
  10. zp_delay 15 // Time before any game mode starts in seconds
  11. zp_lighting "" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
  12. zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
  13. zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
  14. zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
  15. zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
  16. zp_block_suicide 1 // Prevent players from killing themselves
  17. zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
  18. zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
  19. zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
  20. zp_remove_money 1 // Remove player's money
  21. zp_buy_custom 1 // Enable custom buy menus
  22. zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
  23. zp_admin_models_human 1 // Enable admin player models for humans
  24. zp_admin_knife_models_human 0 // Enable admin knife models for humans
  25. zp_admin_models_zombie 1 // Enable admin player models for zombies
  26. zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
  27. zp_zombie_classes 1 // Enable zombie classes
  28. zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
  29. zp_starting_ammo_packs 100 // Starting amount of ammo packs for new players
  30. zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
  31. zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's
  32. zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled]
  33. zp_aim_info 1 // Whether to show health, armor, ammo packs etc. when a player aims at some one
  34.  
  35. // Deathmatch
  36. // ----------
  37. zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
  38. zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
  39. zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled]
  40. zp_respawn_on_suicide 1 // Respawn players if they commited suicide
  41. zp_respawn_after_last_human 1 // Respawn players if only the last human is left
  42. zp_infection_allow_respawn 0 // Allow respawning on infection rounds
  43. zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
  44. zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
  45. zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
  46. zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds
  47. zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
  48. zp_plague_allow_respawn 0 // Allow respawning on plague rounds
  49. zp_respawn_zombies 1 // Whether to respawn killed zombies
  50. zp_respawn_humans 1 // Whether to respawn killed humans
  51. zp_respawn_nemesis 1 // Whether to respawn killed nemesis
  52. zp_respawn_survivors 1 // Whether to respawn killed survivors
  53. zp_respawn_snipers 1 // Whether to respawn killed snipers
  54. zp_respawn_assassins 1 // Whether to respawn killed assassins
  55. zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds
  56. zp_lnj_respawn_surv 1 // Whether to turn a spawned human into a survivor during Armageddon mode
  57. zp_lnj_respawn_nem 1 // Whether to turn a spawned zombie into a nemesis during Armageddon mode
  58.  
  59. // Extra Items
  60. // -----------
  61. zp_extra_items 1 // Enable extra items
  62. zp_extra_weapons 1 // Include weapons
  63. zp_extra_nvision 1 // Include night vision
  64. zp_extra_antidote 1 // Include antidote
  65. zp_extra_antidote_limit 5 // Antidote purchase limit per round
  66. zp_extra_madness 1 // Include zombie madness
  67. zp_extra_madness_limit 5 // Zombie madness purchase limit per round
  68. zp_extra_madness_duration 5.0 // Zombie madness duration
  69. zp_extra_infbomb 1 // Include infection bomb
  70. zp_extra_infbomb_limit 3 // Infection bomb purchase limit per round
  71.  
  72. // Flashlight & Nightvision
  73. // ------------------------
  74. zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
  75. zp_nvg_custom 1 // Enable custom nightvision
  76. zp_nvg_size 80 // Nightvision size (radius)
  77. zp_nvg_color_R 0 // Zombie custom nightvision color (red)
  78. zp_nvg_color_G 150 // Zombie custom nightvision color (green)
  79. zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
  80. zp_nvg_hum_color_R 100 // Human/Spectator custom nightvision color (red)
  81. zp_nvg_hum_color_G 100 // Human/Spectator custom nightvision color (green)
  82. zp_nvg_hum_color_B 100 // Human/Spectator custom nightvision color (blue)
  83. zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
  84. zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
  85. zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
  86. zp_nvg_assassin_color_R 150 // Assassin custom nightvision color (red)
  87. zp_nvg_assassin_color_G 150 // Assassin custom nightvision color (green)
  88. zp_nvg_assassin_color_B 0 // Assassin custom nightvision color (blue)
  89. zp_flash_custom 1 // Enable custom flashlight
  90. zp_flash_size 10 // Custom flashlight size (radius)
  91. zp_flash_size_assassin 7 // Custom flashlight size (radius) in assassin round
  92. zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
  93. zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
  94. zp_flash_distance 1000 // Custom flashlight max distance
  95. zp_flash_color_R 100 // Custom flashlight color (red)
  96. zp_flash_color_G 100 // Custom flashlight color (green)
  97. zp_flash_color_B 100 // Custom flashlight color (blue)
  98. zp_flash_color_assassin_R 150 // Custom flashlight color (red) in assassin round
  99. zp_flash_color_assassin_G 0 // Custom flashlight color (green) in assassin round
  100. zp_flash_color_assassin_B 0 // Custom flashlight color (blue) in assassin round
  101. zp_flash_show_all 1 // Let players see each other's flashlights
  102.  
  103. // Knockback
  104. // ---------
  105. zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
  106. zp_knockback_damage 1 // Use damage on knockback calculation
  107. zp_knockback_power 1 // Use weapon power on knockback calculation
  108. zp_knockback_zvel 0 // Should knockback affect vertical velocity
  109. zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
  110. zp_knockback_distance 500 // Max distance for knockback to take effect
  111. zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]
  112. zp_knockback_assassin 0.25 // Assassin knockback multiplier [0-disable knockback for assassin]
  113.  
  114. // Longjump
  115. // --------
  116. zp_leap_zombies 2 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
  117. zp_leap_zombies_force 500 // Force multiplier
  118. zp_leap_zombies_height 300 // Upwards force
  119. zp_leap_zombies_cooldown 5.0 // Time between leap uses
  120. zp_leap_nemesis 1 // Give leap to Nemesis
  121. zp_leap_nemesis_force 500 // Force multiplier
  122. zp_leap_nemesis_height 300 // Upwards force
  123. zp_leap_nemesis_cooldown 5.0 // Time between leap uses
  124. zp_leap_survivor 0 // Give leap to Survivor
  125. zp_leap_survivor_force 500 // Force multiplier
  126. zp_leap_survivor_height 300 // Upwards force
  127. zp_leap_survivor_cooldown 5.0 // Time between leap uses
  128. zp_leap_sniper 0 // Give leap to Sniper
  129. zp_leap_sniper_force 500 // Force multiplier
  130. zp_leap_sniper_height 300 // Upwards force
  131. zp_leap_sniper_cooldown 5.0 // Time between leap uses
  132. zp_leap_assassin 0 // Give leap to Assassin
  133. zp_leap_assassin_force 500 // Force multiplier
  134. zp_leap_assassin_height 300 // Upwards force
  135. zp_leap_assassin_cooldown 5.0 // Time between leap uses
  136.  
  137. // Humans
  138. // ------
  139. zp_human_health 150 // Health
  140. zp_human_last_extrahp 100 // Last human's extra health reward
  141. zp_human_speed 240 // Speed
  142. zp_human_gravity 1.0 // Gravity (0.5 = half)
  143. zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
  144. zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
  145. zp_human_damage_reward 200 // How much damage humans must deal on zombies to get an ammo pack
  146. zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie
  147.  
  148. // Custom Grenades
  149. // ---------------
  150. zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
  151. zp_fire_duration 10 // Burning duration in seconds
  152. zp_fire_damage 5 // Burning damage (every 0.2 secs)
  153. zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
  154. zp_frost_grenades 1 // Enable frost grenades (overrides FB)
  155. zp_frost_duration 3 // Freeze duration in seconds
  156. zp_frost_hit 1 // Whether a zombie is hurt by bullets while he is frozen
  157. zp_flare_grenades 1 // Enable flare grenades (overrides SG)
  158. zp_flare_duration 60 // Flare lightning duration in seconds
  159. zp_flare_size 35 // Flare lightning size (radius)
  160. zp_flare_color 5 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p]
  161. zp_flare_size_assassin 15 // Flare lightning size (radius) on assassin round
  162.  
  163. // Zombies
  164. // -------
  165. zp_zombie_first_hp 3.0 // First zombie HP multiplier (2.0 = double health)
  166. zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
  167. zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
  168. zp_zombie_infect_health 100 // How much health a zombie regains with every infection
  169. zp_zombie_fov 110 // Field of view [0-dont change]
  170. zp_zombie_silent 1 // Enable silent footsteps
  171. zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
  172. zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
  173. zp_zombie_infect_reward 10 // Ammo packs given to zombies for infecting/killing a human
  174. zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human
  175.  
  176. // Special Effects
  177. // ---------------
  178. zp_infection_screenfade 1 // Screen fade for infected player
  179. zp_infection_screenshake 1 // Screen shake for infected player
  180. zp_infection_sparkle 1 // Light sparkle on infection
  181. zp_infection_tracers 1 // Tracers on infection
  182. zp_infection_particles 1 // Particles on infection
  183. zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
  184. zp_sniper_frag_gore 1 // When killed by a Sniper, Zombies explode
  185. zp_assassin_frag_gore 1 // When killed by an Assassin, Humans are cut in pieces
  186. zp_zombies_aura_size 20 // Aura size of Nemesis/Assassin or a zombie (in zombie madness)
  187.  
  188. // Nemesis
  189. // -------
  190. zp_nem_enabled 1 // Enable nemesis mode
  191. zp_nem_chance 20 // Chance (1 in X)
  192. zp_nem_min_players 0 // Minimum players required
  193. zp_nem_health 40000 // Health [0 - human count*base health]
  194. zp_nem_base_health 0 // Base health [0 - use first zombie's health]
  195. zp_nem_speed 250 // Speed
  196. zp_nem_gravity 0.5 // Gravity (0.5 = half)
  197. zp_nem_damage 250 // Damage per hit
  198. zp_nem_glow 1 // Glow effect
  199. zp_nem_aura 1 // Halo effect
  200. zp_nem_painfree 0 // Pain shock free
  201. zp_nem_ignore_frags 1 // Whether to earn frags
  202. zp_nem_ignore_rewards 1 // Whether to earn ammo packs
  203.  
  204. // Survivor
  205. // -------
  206. zp_surv_enabled 1 // Enable survivor mode
  207. zp_surv_chance 20 // Chance (1 in X)
  208. zp_surv_min_players 0 // Minimum players required
  209. zp_surv_health 1250 // Health [0 - zombie count*base health]
  210. zp_surv_base_health 0 // Base health [0 - use human's health]
  211. zp_surv_speed 230 // Speed
  212. zp_surv_gravity 0.4 // Gravity (0.5 = half)
  213. zp_surv_glow 1 // Glow effect
  214. zp_surv_aura 1 // Halo effect
  215. zp_surv_aura_R 10 // Color of aura [Red]
  216. zp_surv_aura_G 200 // Color of aura [Green]
  217. zp_surv_aura_B 200 // Color of aura [Blue]
  218. zp_surv_aura_size 35 // Size of aura
  219. zp_surv_painfree 1 // Pain shock free
  220. zp_surv_ignore_frags 1 // Whether to earn frags
  221. zp_surv_ignore_rewards 1 // Whether to earn ammo packs
  222. zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
  223. zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]
  224.  
  225. // Swarm Mode
  226. // ----------
  227. zp_swarm_enabled 1 // Enable swarm mode
  228. zp_swarm_chance 20 // Chance (1 in X)
  229. zp_swarm_min_players 0 // Minimum players required
  230.  
  231. // Multiple Infection
  232. // ------------------
  233. zp_multi_enabled 1 // Enable multiple infection mode
  234. zp_multi_chance 20 // Chance (1 in X)
  235. zp_multi_min_players 0 // Minimum players required
  236. zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)
  237.  
  238. // Plague Mode
  239. // -----------
  240. zp_plague_enabled 1 // Enable plague mode
  241. zp_plague_chance 30 // Chance (1 in X)
  242. zp_plague_min_players 0 // Minimum players required
  243. zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  244. zp_plague_nem_number 1 // Nemesis count
  245. zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
  246. zp_plague_surv_number 1 // Survivor count
  247. zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)
  248.  
  249. // Sniper Mode
  250. // -----------
  251. zp_sniper_enabled 1 // Enable sniper mode
  252. zp_sniper_chance 20 // Chance (1 in X)
  253. zp_sniper_min_players 0 // Minimum players required
  254. zp_sniper_health 2000 // Health [0 - zombie count*base health]
  255. zp_sniper_base_health 0 // Base health [0 - use human's health]
  256. zp_sniper_speed 235 // Speed
  257. zp_sniper_gravity 0.75 // Gravity (0.5 = half)
  258. zp_sniper_glow 1 // Glow effect
  259. zp_sniper_aura 1 // Halo effect
  260. zp_sniper_aura_color_R 0 // Sniper's aura color [Red]
  261. zp_sniper_aura_color_G 200 // Sniper's aura color [Green]
  262. zp_sniper_aura_color_B 10 // Sniper's aura color [Blue]
  263. zp_sniper_aura_size 25 // Aura size of sniper
  264. zp_sniper_painfree 1 // Pain shock free
  265. zp_sniper_ignore_frags 1 // Whether to earn frags
  266. zp_sniper_ignore_rewards 1 // Whether to earn ammo packs
  267. zp_sniper_damage 10000.0 // Damage done by one bullet of the sniper's weapon [value must be float/decimal]
  268. zp_sniper_unlimited_ammo 1 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo]
  269.  
  270. // Assassin Mode
  271. // -------------
  272. zp_assassin_enabled 1 // Enable nemesis mode
  273. zp_assassin_chance 20 // Chance (1 in X)
  274. zp_assassin_min_players 0 // Minimum players required
  275. zp_assassin_health 6000 // Health [0 - human count*base health]
  276. zp_assassin_base_health 300 // Base health [0 - use first zombie's health]
  277. zp_assassin_speed 600 // Speed
  278. zp_assassin_gravity 0.4 // Gravity (0.5 = half)
  279. zp_assassin_damage 250 // Damage per hit
  280. zp_assassin_glow 0 // Glow effect
  281. zp_assassin_aura 0 // Halo effect
  282. zp_assassin_painfree 1 // Pain shock free
  283. zp_assassin_ignore_frags 1 // Whether to earn frags
  284. zp_assassin_ignore_rewards 1 // Whether to earn ammo packs
  285.  
  286. // Armageddon Mode
  287. // ---------------
  288. zp_lnj_enabled 1 // Enable armageddon mode
  289. zp_lnj_chance 30 // Chance (1 in X)
  290. zp_lnj_min_players 0 // Minimum players required
  291. zp_lnj_nem_hp_multi 0.1 // Nemesis HP multiplier (0.5 = 50% health)
  292. zp_lnj_surv_hp_multi 0.1 // Survivor HP multiplier (0.5 = 50% health)
  293. zp_lnj_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  294.  
  295. // Logging
  296. // -------
  297. zp_logcommands 1 // Log admin commands to "zombieplague.log"
  298.  
  299. // Additional settings
  300. // -------------------
  301. mp_flashlight 1 // Enables flashlight
  302. mp_footsteps 1 // Enables footsteps
  303. mp_playerid 1 // Prevents seeing enemies in the dark exploit
  304. sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320


zombie_plague_advance.ini be
FOG DENSITY = 0

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 Hozzászólás témája: Re: Zombie
HozzászólásElküldve: 2014.02.09. 16:15 
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