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Számolós fegyvermenu bugg
https://hlmod.hu/viewtopic.php?f=9&t=16199
Oldal: 1 / 1

Szerző:  kecskee12 [ 2014.06.12. 16:19 ]
Hozzászólás témája:  Számolós fegyvermenu bugg

SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <fun>
  4. #include <cstrike>
  5. #include <hamsandwich>
  6.  
  7. #define PLUGIN "Weapon Menu"
  8. #define VERSION "1.0"
  9. #define AUTHOR "Silent"
  10.  
  11. new gWPCT,gWPTE;
  12. new g_showsec[33];
  13. new bool:already[33];
  14. new bool:beirta[33];
  15.  
  16. public plugin_init() {
  17. register_plugin(PLUGIN, VERSION, AUTHOR)
  18. register_clcmd("say guns", "fegyvermenuredirect");
  19. RegisterHam(Ham_Spawn, "player", "playerspawn", 1)
  20. register_logevent("logevent_end", 2, "1=Round_End");
  21. register_logevent("logevent_end", 2, "1&Restart_Round");
  22. register_logevent("logevent_end", 2, "1=Game_Commencing");
  23. }
  24.  
  25. public logevent_end()
  26. {
  27. gWPCT = 0;
  28. gWPTE = 0;
  29. }
  30. public fegyvermenuredirect(id){
  31. set_user_health(id,get_user_health(id)-25)
  32. fegyvermenu(id)
  33. }
  34.  
  35.  
  36. public playerspawn(id)
  37. {
  38. g_showsec[id] = 16;
  39. already[id] = false;
  40. beirta[id] = false
  41. fegyvermenu(id);
  42. }
  43. public megnyitas(id)
  44. {
  45. g_showsec[id] = 16;
  46. already[id] = false;
  47. beirta[id] = true;
  48. fegyvermenu(id);
  49. }
  50.  
  51. public fegyvermenu(id)
  52. {
  53. if(!is_user_alive(id)) return PLUGIN_HANDLED;
  54.  
  55. cs_set_user_money(id, 0); // Penz nullazasa
  56. new string[200];
  57.  
  58. if(g_showsec[id] <= 16)
  59. {
  60. if(g_showsec[id] != 0)
  61. {
  62. if(already[id]) return PLUGIN_HANDLED;
  63. set_task(1.0, "fegyvermenu",id);
  64. g_showsec[id]--;
  65. }
  66. else
  67. {
  68. show_menu(id, 0, "^n", 1);
  69. return PLUGIN_HANDLED;
  70. }
  71. }
  72.  
  73. if(!user_has_weapon(id, CSW_C4))
  74. {
  75.  
  76. strip_user_weapons(id);
  77. format(string, charsmax(string), "\riNSANE*\yOnly Dust\r2\d ^n\wFegyver csomagok\y[\d%d \wmp\y]\w:", g_showsec[id]);
  78. new menu = menu_create(string, "handler")
  79. menu_additem(menu, "\rM4A1 Colt \yCsomag", "1", 0);
  80. menu_additem(menu, "\rAK47 Kalasnikov \yCsomag", "2", 0);
  81. menu_additem(menu, "\rAWP Magnum Sniper \yCsomag", "3", 0);
  82. menu_additem(menu, "\rMachineGun \yCsomag", "4", 0);
  83. menu_additem(menu, "\rFAMAS \yCsomag", "5", 0);
  84. menu_additem(menu, "\rSMG \yCsomag", "6", 0);
  85. menu_additem(menu, "\rScout \yCsomag", "7", 0);
  86. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  87.  
  88. menu_display(id, menu);
  89. }
  90. else
  91. {
  92. format(string, charsmax(string), "\riNSANE*\yOnly Dust\r2\d ^n\wFegyver csomagok\y[\w%d mp\y]\w:", g_showsec[id]);
  93. new menu = menu_create(string, "handler")
  94. menu_additem(menu, "\rM4A1 Colt \yCsomag", "1", 0);
  95. menu_additem(menu, "\rAK47 Kalasnikov \yCsomag", "2", 0);
  96. menu_additem(menu, "\rAWP Magnum Sniper \yCsomag", "3", 0);
  97. menu_additem(menu, "\rMachineGun \yCsomag", "4", 0);
  98. menu_additem(menu, "\rFAMAS \yCsomag", "5", 0);
  99. menu_additem(menu, "\rSMG \yCsomag", "6", 0);
  100. menu_additem(menu, "\rScout \yCsomag", "7", 0);
  101. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  102. menu_display(id, menu);
  103. }
  104.  
  105. return PLUGIN_HANDLED;
  106. }
  107.  
  108. public handler(id, menu, item)
  109. {
  110. if( item == MENU_EXIT )
  111. {
  112. menu_destroy(menu);
  113. return PLUGIN_HANDLED;
  114. }
  115. already[id] = true;
  116. new data[6], szName[64];
  117. new access, callback;
  118. menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
  119. new key = str_to_num(data);
  120. switch(key)
  121. {
  122.  
  123. case 1:
  124. {
  125.  
  126. give_player_grenades(id);
  127. give_item(id, "weapon_knife");
  128. give_item(id, "weapon_deagle");
  129. give_item(id, "ammo_50ae");
  130. give_item(id, "ammo_50ae");
  131. give_item(id, "ammo_50ae")
  132. give_item(id, "ammo_50ae")
  133. give_item(id, "ammo_50ae")
  134. give_item(id, "weapon_m4a1");
  135. give_item(id, "ammo_556nato");
  136. give_item(id, "ammo_556nato");
  137. give_item(id, "ammo_556nato");
  138.  
  139. }
  140. case 2:
  141. {
  142.  
  143. give_player_grenades(id);
  144. give_item(id, "weapon_knife");
  145. give_item(id, "weapon_deagle");
  146. give_item(id, "ammo_50ae");
  147. give_item(id, "ammo_50ae");
  148. give_item(id, "ammo_50ae")
  149. give_item(id, "ammo_50ae")
  150. give_item(id, "ammo_50ae")
  151. give_item(id, "ammo_50ae")
  152. give_item(id, "weapon_ak47");
  153. give_item(id, "ammo_762nato");
  154. give_item(id, "ammo_762nato");
  155. give_item(id, "ammo_762nato");
  156.  
  157. }
  158. case 3:
  159. {
  160. new CsTeams:userTeam = cs_get_user_team(id);
  161. if(userTeam == CS_TEAM_CT)
  162. {
  163. if(gWPCT < 5)
  164. {
  165.  
  166. give_player_grenades(id);
  167. give_item(id, "weapon_knife");
  168. give_item(id, "weapon_awp");
  169. give_item(id, "weapon_deagle");
  170. give_item(id, "ammo_50ae");
  171. give_item(id, "ammo_50ae");
  172. give_item(id, "ammo_50ae")
  173. give_item(id, "ammo_50ae")
  174. give_item(id, "ammo_50ae")
  175. give_item(id, "ammo_338magnum");
  176. give_item(id, "ammo_338magnum");
  177. give_item(id, "ammo_338magnum");
  178.  
  179. gWPCT++
  180. }
  181. else
  182. {
  183. client_print(id, print_center, "Csak 5 ember wpzhet csapatonkent!");
  184. fegyvermenu(id);
  185. }
  186. }
  187. if(userTeam == CS_TEAM_T)
  188. {
  189. if(gWPTE < 5)
  190. {
  191.  
  192. give_player_grenades(id);
  193. give_item(id, "weapon_knife");
  194. give_item(id, "weapon_awp");
  195. give_item(id, "weapon_deagle");
  196. give_item(id, "ammo_50ae");
  197. give_item(id, "ammo_50ae");
  198. give_item(id, "ammo_50ae")
  199. give_item(id, "ammo_50ae")
  200. give_item(id, "ammo_50ae")
  201. give_item(id, "ammo_338magnum");
  202. give_item(id, "ammo_338magnum");
  203. give_item(id, "ammo_338magnum");
  204.  
  205. gWPTE++
  206. }
  207. else
  208. {
  209. client_print(id, print_center, "Csak 5 ember wpzhet csapatonkent!");
  210. fegyvermenu(id);
  211. }
  212. }
  213.  
  214. }
  215. case 4:
  216. {
  217. give_player_grenades(id);
  218. give_item(id, "weapon_knife");
  219. give_item(id, "weapon_deagle");
  220. give_item(id, "ammo_50ae");
  221. give_item(id, "ammo_50ae");
  222. give_item(id, "ammo_50ae")
  223. give_item(id, "ammo_50ae")
  224. give_item(id, "ammo_50ae")
  225. give_item(id, "weapon_m249");
  226. give_item(id, "ammo_556natobox");
  227. give_item(id, "ammo_556natobox");
  228. give_item(id, "ammo_556natobox");
  229. }
  230. case 5:
  231. {
  232.  
  233. give_player_grenades(id);
  234. give_item(id, "weapon_knife");
  235. give_item(id, "weapon_deagle");
  236. give_item(id, "ammo_50ae");
  237. give_item(id, "ammo_50ae");
  238. give_item(id, "ammo_50ae")
  239. give_item(id, "ammo_50ae")
  240. give_item(id, "ammo_50ae")
  241. give_item(id, "weapon_famas");
  242. give_item(id, "ammo_556nato");
  243. give_item(id, "ammo_556nato");
  244. give_item(id, "ammo_556nato");
  245.  
  246. }
  247. case 6:
  248. {
  249.  
  250. give_player_grenades(id);
  251. give_item(id, "weapon_knife");
  252. give_item(id, "weapon_deagle");
  253. give_item(id, "ammo_50ae");
  254. give_item(id, "ammo_50ae");
  255. give_item(id, "ammo_50ae")
  256. give_item(id, "ammo_50ae")
  257. give_item(id, "ammo_50ae")
  258. give_item(id, "weapon_mp5navy");
  259. give_item(id, "ammo_9mm");
  260. give_item(id, "ammo_9mm");
  261. give_item(id, "ammo_9mm");
  262.  
  263. }
  264. case 7:
  265. {
  266.  
  267. give_player_grenades(id);
  268. give_item(id, "weapon_knife");
  269. give_item(id, "weapon_deagle");
  270. give_item(id, "ammo_50ae");
  271. give_item(id, "ammo_50ae");
  272. give_item(id, "ammo_50ae")
  273. give_item(id, "ammo_50ae")
  274. give_item(id, "ammo_50ae")
  275. give_item(id, "weapon_scout");
  276. give_item(id, "ammo_762nato");
  277. give_item(id, "ammo_762nato");
  278. give_item(id, "ammo_762nato");
  279.  
  280. }
  281. case 8:
  282. {
  283.  
  284. give_player_grenades(id);
  285. give_item(id, "weapon_knife");
  286. give_item(id, "weapon_deagle");
  287. give_item(id, "ammo_50ae");
  288. give_item(id, "ammo_50ae");
  289. give_item(id, "ammo_50ae")
  290. give_item(id, "ammo_50ae")
  291. give_item(id, "ammo_50ae")
  292. give_item(id, "weapon_mp5navy");
  293. give_item(id, "ammo_9mm");
  294. give_item(id, "ammo_9mm");
  295. give_item(id, "ammo_9mm");
  296.  
  297. }
  298. case 9:
  299. {
  300.  
  301. give_player_grenades(id);
  302. give_item(id, "weapon_knife");
  303. give_item(id, "weapon_deagle");
  304. give_item(id, "ammo_50ae");
  305. give_item(id, "ammo_50ae");
  306. give_item(id, "ammo_50ae")
  307. give_item(id, "ammo_50ae")
  308. give_item(id, "ammo_50ae")
  309. give_item(id, "weapon_xm1014");
  310. give_item(id, "ammo_buckshot");
  311. give_item(id, "ammo_buckshot");
  312. give_item(id, "ammo_buckshot");
  313.  
  314. }
  315. case 10:
  316. {
  317.  
  318. give_player_grenades(id);
  319. give_item(id, "weapon_knife");
  320. give_item(id, "weapon_deagle");
  321. give_item(id, "ammo_50ae");
  322. give_item(id, "ammo_50ae");
  323. give_item(id, "ammo_50ae")
  324. give_item(id, "ammo_50ae")
  325. give_item(id, "ammo_50ae")
  326. give_item(id, "weapon_m3");
  327. give_item(id, "ammo_buckshot");
  328. give_item(id, "ammo_buckshot");
  329. give_item(id, "ammo_buckshot");
  330.  
  331. }
  332. case 11:
  333. {
  334.  
  335. give_player_grenades(id);
  336. give_item(id, "weapon_knife");
  337. give_item(id, "weapon_deagle");
  338. give_item(id, "ammo_50ae");
  339. give_item(id, "ammo_50ae");
  340. give_item(id, "ammo_50ae")
  341. give_item(id, "ammo_50ae")
  342. give_item(id, "ammo_50ae")
  343. give_item(id, "weapon_scout");
  344. give_item(id, "ammo_762nato");
  345. give_item(id, "ammo_762nato");
  346. give_item(id, "ammo_762nato");
  347.  
  348. }
  349. }
  350. return PLUGIN_HANDLED;
  351. }
  352.  
  353. stock give_player_grenades(index)
  354. {
  355. give_item(index, "weapon_hegrenade");
  356. give_item(index, "weapon_flashbang");
  357. give_item(index, "weapon_flashbang");
  358. give_item(index, "item_thighpack");
  359. give_item(index, "item_assaultsuit");
  360. }


Az lenne a gond ha 5 nél több a wp-s akkor pl én akarok wp-zni eltünik a fegyvermenu és megint irhatom be hogy guns :S és leveszi a hp-t valaki javitsa?

Szerző:  Anonymous1337 [ 2014.06.14. 21:27 ]
Hozzászólás témája:  Re: Számolós fegyvermenu bugg

Üdv!

A HP -t már nem fogja levenni, azt megoldottam. De viszont teszteld le azt, hogy ha 5 nél több ember használ WP -t, akkor el tűnik e a menü.

SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <fun>
  4. #include <cstrike>
  5. #include <hamsandwich>
  6.  
  7. #define PLUGIN "Weapon Menu"
  8. #define VERSION "1.0"
  9. #define AUTHOR "Silent"
  10.  
  11. new gWPCT,gWPTE;
  12. new g_showsec[33];
  13. new bool:already[33];
  14. new bool:beirta[33];
  15.  
  16. public plugin_init() {
  17. register_plugin(PLUGIN, VERSION, AUTHOR)
  18. register_clcmd("say guns", "fegyvermenuredirect");
  19. RegisterHam(Ham_Spawn, "player", "playerspawn", 1)
  20. register_logevent("logevent_end", 2, "1=Round_End");
  21. register_logevent("logevent_end", 2, "1&Restart_Round");
  22. register_logevent("logevent_end", 2, "1=Game_Commencing");
  23. }
  24.  
  25. public logevent_end()
  26. {
  27. gWPCT = 5;
  28. gWPTE = 5;
  29. }
  30. public fegyvermenuredirect(id){
  31. fegyvermenu(id)
  32. }
  33.  
  34.  
  35. public playerspawn(id)
  36. {
  37. g_showsec[id] = 16;
  38. already[id] = false;
  39. beirta[id] = false
  40. fegyvermenu(id);
  41. }
  42. public megnyitas(id)
  43. {
  44. g_showsec[id] = 16;
  45. already[id] = false;
  46. beirta[id] = true;
  47. fegyvermenu(id);
  48. }
  49.  
  50. public fegyvermenu(id)
  51. {
  52. if(!is_user_alive(id)) return PLUGIN_HANDLED;
  53.  
  54. cs_set_user_money(id, 0); // Penz nullazasa
  55. new string[200];
  56.  
  57. if(g_showsec[id] <= 16)
  58. {
  59. if(g_showsec[id] != 0)
  60. {
  61. if(already[id]) return PLUGIN_HANDLED;
  62. set_task(1.0, "fegyvermenu",id);
  63. g_showsec[id]--;
  64. }
  65. else
  66. {
  67. show_menu(id, 0, "^n", 1);
  68. return PLUGIN_HANDLED;
  69. }
  70. }
  71.  
  72. if(!user_has_weapon(id, CSW_C4))
  73. {
  74.  
  75. strip_user_weapons(id);
  76. format(string, charsmax(string), "\riNSANE*\yOnly Dust\r2\d ^n\wFegyver csomagok\y[\d%d \wmp\y]\w:", g_showsec[id]);
  77. new menu = menu_create(string, "handler")
  78. menu_additem(menu, "\rM4A1 Colt \yCsomag", "1", 0);
  79. menu_additem(menu, "\rAK47 Kalasnikov \yCsomag", "2", 0);
  80. menu_additem(menu, "\rAWP Magnum Sniper \yCsomag", "3", 0);
  81. menu_additem(menu, "\rMachineGun \yCsomag", "4", 0);
  82. menu_additem(menu, "\rFAMAS \yCsomag", "5", 0);
  83. menu_additem(menu, "\rSMG \yCsomag", "6", 0);
  84. menu_additem(menu, "\rScout \yCsomag", "7", 0);
  85. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  86.  
  87. menu_display(id, menu);
  88. }
  89. else
  90. {
  91. format(string, charsmax(string), "\riNSANE*\yOnly Dust\r2\d ^n\wFegyver csomagok\y[\w%d mp\y]\w:", g_showsec[id]);
  92. new menu = menu_create(string, "handler")
  93. menu_additem(menu, "\rM4A1 Colt \yCsomag", "1", 0);
  94. menu_additem(menu, "\rAK47 Kalasnikov \yCsomag", "2", 0);
  95. menu_additem(menu, "\rAWP Magnum Sniper \yCsomag", "3", 0);
  96. menu_additem(menu, "\rMachineGun \yCsomag", "4", 0);
  97. menu_additem(menu, "\rFAMAS \yCsomag", "5", 0);
  98. menu_additem(menu, "\rSMG \yCsomag", "6", 0);
  99. menu_additem(menu, "\rScout \yCsomag", "7", 0);
  100. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  101. menu_display(id, menu);
  102. }
  103.  
  104. return PLUGIN_HANDLED;
  105. }
  106.  
  107. public handler(id, menu, item)
  108. {
  109. if( item == MENU_EXIT )
  110. {
  111. menu_destroy(menu);
  112. return PLUGIN_HANDLED;
  113. }
  114. already[id] = true;
  115. new data[6], szName[64];
  116. new access, callback;
  117. menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
  118. new key = str_to_num(data);
  119. switch(key)
  120. {
  121.  
  122. case 1:
  123. {
  124.  
  125. give_player_grenades(id);
  126. give_item(id, "weapon_knife");
  127. give_item(id, "weapon_deagle");
  128. give_item(id, "ammo_50ae");
  129. give_item(id, "ammo_50ae");
  130. give_item(id, "ammo_50ae")
  131. give_item(id, "ammo_50ae")
  132. give_item(id, "ammo_50ae")
  133. give_item(id, "weapon_m4a1");
  134. give_item(id, "ammo_556nato");
  135. give_item(id, "ammo_556nato");
  136. give_item(id, "ammo_556nato");
  137.  
  138. }
  139. case 2:
  140. {
  141.  
  142. give_player_grenades(id);
  143. give_item(id, "weapon_knife");
  144. give_item(id, "weapon_deagle");
  145. give_item(id, "ammo_50ae");
  146. give_item(id, "ammo_50ae");
  147. give_item(id, "ammo_50ae")
  148. give_item(id, "ammo_50ae")
  149. give_item(id, "ammo_50ae")
  150. give_item(id, "ammo_50ae")
  151. give_item(id, "weapon_ak47");
  152. give_item(id, "ammo_762nato");
  153. give_item(id, "ammo_762nato");
  154. give_item(id, "ammo_762nato");
  155.  
  156. }
  157. case 3:
  158. {
  159. new CsTeams:userTeam = cs_get_user_team(id);
  160. if(userTeam == CS_TEAM_CT)
  161. {
  162. if(gWPCT < 5)
  163. {
  164.  
  165. give_player_grenades(id);
  166. give_item(id, "weapon_knife");
  167. give_item(id, "weapon_awp");
  168. give_item(id, "weapon_deagle");
  169. give_item(id, "ammo_50ae");
  170. give_item(id, "ammo_50ae");
  171. give_item(id, "ammo_50ae")
  172. give_item(id, "ammo_50ae")
  173. give_item(id, "ammo_50ae")
  174. give_item(id, "ammo_338magnum");
  175. give_item(id, "ammo_338magnum");
  176. give_item(id, "ammo_338magnum");
  177.  
  178. gWPCT++
  179. }
  180. else
  181. {
  182. client_print(id, print_center, "Csak 5 ember wpzhet csapatonkent!");
  183. fegyvermenu(id);
  184. }
  185. }
  186. if(userTeam == CS_TEAM_T)
  187. {
  188. if(gWPTE < 5)
  189. {
  190.  
  191. give_player_grenades(id);
  192. give_item(id, "weapon_knife");
  193. give_item(id, "weapon_awp");
  194. give_item(id, "weapon_deagle");
  195. give_item(id, "ammo_50ae");
  196. give_item(id, "ammo_50ae");
  197. give_item(id, "ammo_50ae")
  198. give_item(id, "ammo_50ae")
  199. give_item(id, "ammo_50ae")
  200. give_item(id, "ammo_338magnum");
  201. give_item(id, "ammo_338magnum");
  202. give_item(id, "ammo_338magnum");
  203.  
  204. gWPTE++
  205. }
  206. else
  207. {
  208. client_print(id, print_center, "Csak 5 ember wpzhet csapatonkent!");
  209. fegyvermenu(id);
  210. }
  211. }
  212.  
  213. }
  214. case 4:
  215. {
  216. give_player_grenades(id);
  217. give_item(id, "weapon_knife");
  218. give_item(id, "weapon_deagle");
  219. give_item(id, "ammo_50ae");
  220. give_item(id, "ammo_50ae");
  221. give_item(id, "ammo_50ae")
  222. give_item(id, "ammo_50ae")
  223. give_item(id, "ammo_50ae")
  224. give_item(id, "weapon_m249");
  225. give_item(id, "ammo_556natobox");
  226. give_item(id, "ammo_556natobox");
  227. give_item(id, "ammo_556natobox");
  228. }
  229. case 5:
  230. {
  231.  
  232. give_player_grenades(id);
  233. give_item(id, "weapon_knife");
  234. give_item(id, "weapon_deagle");
  235. give_item(id, "ammo_50ae");
  236. give_item(id, "ammo_50ae");
  237. give_item(id, "ammo_50ae")
  238. give_item(id, "ammo_50ae")
  239. give_item(id, "ammo_50ae")
  240. give_item(id, "weapon_famas");
  241. give_item(id, "ammo_556nato");
  242. give_item(id, "ammo_556nato");
  243. give_item(id, "ammo_556nato");
  244.  
  245. }
  246. case 6:
  247. {
  248.  
  249. give_player_grenades(id);
  250. give_item(id, "weapon_knife");
  251. give_item(id, "weapon_deagle");
  252. give_item(id, "ammo_50ae");
  253. give_item(id, "ammo_50ae");
  254. give_item(id, "ammo_50ae")
  255. give_item(id, "ammo_50ae")
  256. give_item(id, "ammo_50ae")
  257. give_item(id, "weapon_mp5navy");
  258. give_item(id, "ammo_9mm");
  259. give_item(id, "ammo_9mm");
  260. give_item(id, "ammo_9mm");
  261.  
  262. }
  263. case 7:
  264. {
  265.  
  266. give_player_grenades(id);
  267. give_item(id, "weapon_knife");
  268. give_item(id, "weapon_deagle");
  269. give_item(id, "ammo_50ae");
  270. give_item(id, "ammo_50ae");
  271. give_item(id, "ammo_50ae")
  272. give_item(id, "ammo_50ae")
  273. give_item(id, "ammo_50ae")
  274. give_item(id, "weapon_scout");
  275. give_item(id, "ammo_762nato");
  276. give_item(id, "ammo_762nato");
  277. give_item(id, "ammo_762nato");
  278.  
  279. }
  280. case 8:
  281. {
  282.  
  283. give_player_grenades(id);
  284. give_item(id, "weapon_knife");
  285. give_item(id, "weapon_deagle");
  286. give_item(id, "ammo_50ae");
  287. give_item(id, "ammo_50ae");
  288. give_item(id, "ammo_50ae")
  289. give_item(id, "ammo_50ae")
  290. give_item(id, "ammo_50ae")
  291. give_item(id, "weapon_mp5navy");
  292. give_item(id, "ammo_9mm");
  293. give_item(id, "ammo_9mm");
  294. give_item(id, "ammo_9mm");
  295.  
  296. }
  297. case 9:
  298. {
  299.  
  300. give_player_grenades(id);
  301. give_item(id, "weapon_knife");
  302. give_item(id, "weapon_deagle");
  303. give_item(id, "ammo_50ae");
  304. give_item(id, "ammo_50ae");
  305. give_item(id, "ammo_50ae")
  306. give_item(id, "ammo_50ae")
  307. give_item(id, "ammo_50ae")
  308. give_item(id, "weapon_xm1014");
  309. give_item(id, "ammo_buckshot");
  310. give_item(id, "ammo_buckshot");
  311. give_item(id, "ammo_buckshot");
  312.  
  313. }
  314. case 10:
  315. {
  316.  
  317. give_player_grenades(id);
  318. give_item(id, "weapon_knife");
  319. give_item(id, "weapon_deagle");
  320. give_item(id, "ammo_50ae");
  321. give_item(id, "ammo_50ae");
  322. give_item(id, "ammo_50ae")
  323. give_item(id, "ammo_50ae")
  324. give_item(id, "ammo_50ae")
  325. give_item(id, "weapon_m3");
  326. give_item(id, "ammo_buckshot");
  327. give_item(id, "ammo_buckshot");
  328. give_item(id, "ammo_buckshot");
  329.  
  330. }
  331. case 11:
  332. {
  333.  
  334. give_player_grenades(id);
  335. give_item(id, "weapon_knife");
  336. give_item(id, "weapon_deagle");
  337. give_item(id, "ammo_50ae");
  338. give_item(id, "ammo_50ae");
  339. give_item(id, "ammo_50ae")
  340. give_item(id, "ammo_50ae")
  341. give_item(id, "ammo_50ae")
  342. give_item(id, "weapon_scout");
  343. give_item(id, "ammo_762nato");
  344. give_item(id, "ammo_762nato");
  345. give_item(id, "ammo_762nato");
  346.  
  347. }
  348. }
  349. return PLUGIN_HANDLED;
  350. }
  351.  
  352. stock give_player_grenades(index)
  353. {
  354. give_item(index, "weapon_hegrenade");
  355. give_item(index, "weapon_flashbang");
  356. give_item(index, "weapon_flashbang");
  357. give_item(index, "item_thighpack");
  358. give_item(index, "item_assaultsuit");
  359. }

Szerző:  kecskee12 [ 2014.06.15. 12:48 ]
Hozzászólás témája:  Re: Számolós fegyvermenu bugg

Nem jo! eldobja a menüt :S és még wp-t sem enged venni ha egyedül vagyok XD

Szerző:  NuD[!]e [ 2014.09.15. 22:33 ]
Hozzászólás témája:  Re: Számolós fegyvermenu bugg

SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <fun>
  4. #include <cstrike>
  5. #include <hamsandwich>
  6.  
  7. #define PLUGIN "Weapon Menu"
  8. #define VERSION "1.0"
  9. #define AUTHOR "Silent"
  10.  
  11. new gWPCT,gWPTE;
  12. new g_showsec[33];
  13. new bool:already[33];
  14. new bool:beirta[33];
  15.  
  16. public plugin_init() {
  17. register_plugin(PLUGIN, VERSION, AUTHOR)
  18. register_clcmd("say guns", "fegyvermenuredirect");
  19. RegisterHam(Ham_Spawn, "player", "playerspawn", 1)
  20. register_logevent("logevent_end", 2, "1=Round_End");
  21. register_logevent("logevent_end", 2, "1&Restart_Round");
  22. register_logevent("logevent_end", 2, "1=Game_Commencing");
  23. }
  24.  
  25. public logevent_end()
  26. {
  27. gWPCT = 0;
  28. gWPTE = 0;
  29. }
  30. public fegyvermenuredirect(id){
  31. fegyvermenu(id)
  32. }
  33.  
  34.  
  35. public playerspawn(id)
  36. {
  37. g_showsec[id] = 16;
  38. already[id] = false;
  39. beirta[id] = false
  40. fegyvermenu(id);
  41. }
  42. public megnyitas(id)
  43. {
  44. g_showsec[id] = 16;
  45. already[id] = false;
  46. beirta[id] = true;
  47. fegyvermenu(id);
  48. }
  49.  
  50. public fegyvermenu(id)
  51. {
  52. if(!is_user_alive(id)) return PLUGIN_HANDLED;
  53.  
  54. cs_set_user_money(id, 0); // Penz nullazasa
  55. new string[200];
  56.  
  57. if(g_showsec[id] <= 16)
  58. {
  59. if(g_showsec[id] != 0)
  60. {
  61. if(already[id]) return PLUGIN_HANDLED;
  62. set_task(1.0, "fegyvermenu",id);
  63. g_showsec[id]--;
  64. }
  65. else
  66. {
  67. show_menu(id, 0, "^n", 1);
  68. return PLUGIN_HANDLED;
  69. }
  70. }
  71.  
  72. if(!user_has_weapon(id, CSW_C4))
  73. {
  74.  
  75. strip_user_weapons(id);
  76. format(string, charsmax(string), "\riNSANE*\yOnly Dust\r2\d ^n\wFegyver csomagok\y[\d%d \wmp\y]\w:", g_showsec[id]);
  77. new menu = menu_create(string, "handler")
  78. menu_additem(menu, "\rM4A1 Colt \yCsomag", "1", 0);
  79. menu_additem(menu, "\rAK47 Kalasnikov \yCsomag", "2", 0);
  80. menu_additem(menu, "\rAWP Magnum Sniper \yCsomag", "3", 0);
  81. menu_additem(menu, "\rMachineGun \yCsomag", "4", 0);
  82. menu_additem(menu, "\rFAMAS \yCsomag", "5", 0);
  83. menu_additem(menu, "\rSMG \yCsomag", "6", 0);
  84. menu_additem(menu, "\rScout \yCsomag", "7", 0);
  85. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  86.  
  87. menu_display(id, menu);
  88. }
  89. else
  90. {
  91. format(string, charsmax(string), "\riNSANE*\yOnly Dust\r2\d ^n\wFegyver csomagok\y[\w%d mp\y]\w:", g_showsec[id]);
  92. new menu = menu_create(string, "handler")
  93. menu_additem(menu, "\rM4A1 Colt \yCsomag", "1", 0);
  94. menu_additem(menu, "\rAK47 Kalasnikov \yCsomag", "2", 0);
  95. menu_additem(menu, "\rAWP Magnum Sniper \yCsomag", "3", 0);
  96. menu_additem(menu, "\rMachineGun \yCsomag", "4", 0);
  97. menu_additem(menu, "\rFAMAS \yCsomag", "5", 0);
  98. menu_additem(menu, "\rSMG \yCsomag", "6", 0);
  99. menu_additem(menu, "\rScout \yCsomag", "7", 0);
  100. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  101. menu_display(id, menu);
  102. }
  103.  
  104. return PLUGIN_HANDLED;
  105. }
  106.  
  107. public handler(id, menu, item)
  108. {
  109. if( item == MENU_EXIT )
  110. {
  111. menu_destroy(menu);
  112. return PLUGIN_HANDLED;
  113. }
  114. already[id] = true;
  115. new data[6], szName[64];
  116. new access, callback;
  117. menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
  118. new key = str_to_num(data);
  119. switch(key)
  120. {
  121.  
  122. case 1:
  123. {
  124.  
  125. give_player_grenades(id);
  126. give_item(id, "weapon_knife");
  127. give_item(id, "weapon_deagle");
  128. give_item(id, "ammo_50ae");
  129. give_item(id, "ammo_50ae");
  130. give_item(id, "ammo_50ae")
  131. give_item(id, "ammo_50ae")
  132. give_item(id, "ammo_50ae")
  133. give_item(id, "weapon_m4a1");
  134. give_item(id, "ammo_556nato");
  135. give_item(id, "ammo_556nato");
  136. give_item(id, "ammo_556nato");
  137.  
  138. }
  139. case 2:
  140. {
  141.  
  142. give_player_grenades(id);
  143. give_item(id, "weapon_knife");
  144. give_item(id, "weapon_deagle");
  145. give_item(id, "ammo_50ae");
  146. give_item(id, "ammo_50ae");
  147. give_item(id, "ammo_50ae")
  148. give_item(id, "ammo_50ae")
  149. give_item(id, "ammo_50ae")
  150. give_item(id, "ammo_50ae")
  151. give_item(id, "weapon_ak47");
  152. give_item(id, "ammo_762nato");
  153. give_item(id, "ammo_762nato");
  154. give_item(id, "ammo_762nato");
  155.  
  156. }
  157. case 3:
  158. {
  159. new CsTeams:userTeam = cs_get_user_team(id);
  160. if(userTeam == CS_TEAM_CT)
  161. {
  162. if(gWPCT < 5)
  163. {
  164.  
  165. give_player_grenades(id);
  166. give_item(id, "weapon_knife");
  167. give_item(id, "weapon_awp");
  168. give_item(id, "weapon_deagle");
  169. give_item(id, "ammo_50ae");
  170. give_item(id, "ammo_50ae");
  171. give_item(id, "ammo_50ae")
  172. give_item(id, "ammo_50ae")
  173. give_item(id, "ammo_50ae")
  174. give_item(id, "ammo_338magnum");
  175. give_item(id, "ammo_338magnum");
  176. give_item(id, "ammo_338magnum");
  177.  
  178. gWPCT++
  179. }
  180. else
  181. {
  182. client_print(id, print_center, "Csak 5 ember wpzhet csapatonkent!");
  183. fegyvermenu(id);
  184. }
  185. }
  186. if(userTeam == CS_TEAM_T)
  187. {
  188. if(gWPTE < 5)
  189. {
  190.  
  191. give_player_grenades(id);
  192. give_item(id, "weapon_knife");
  193. give_item(id, "weapon_awp");
  194. give_item(id, "weapon_deagle");
  195. give_item(id, "ammo_50ae");
  196. give_item(id, "ammo_50ae");
  197. give_item(id, "ammo_50ae")
  198. give_item(id, "ammo_50ae")
  199. give_item(id, "ammo_50ae")
  200. give_item(id, "ammo_338magnum");
  201. give_item(id, "ammo_338magnum");
  202. give_item(id, "ammo_338magnum");
  203.  
  204. gWPTE++
  205. }
  206. else
  207. {
  208. client_print(id, print_center, "Csak 5 ember wpzhet csapatonkent!");
  209. fegyvermenu(id);
  210. }
  211. }
  212.  
  213. }
  214. case 4:
  215. {
  216. give_player_grenades(id);
  217. give_item(id, "weapon_knife");
  218. give_item(id, "weapon_deagle");
  219. give_item(id, "ammo_50ae");
  220. give_item(id, "ammo_50ae");
  221. give_item(id, "ammo_50ae")
  222. give_item(id, "ammo_50ae")
  223. give_item(id, "ammo_50ae")
  224. give_item(id, "weapon_m249");
  225. give_item(id, "ammo_556natobox");
  226. give_item(id, "ammo_556natobox");
  227. give_item(id, "ammo_556natobox");
  228. }
  229. case 5:
  230. {
  231.  
  232. give_player_grenades(id);
  233. give_item(id, "weapon_knife");
  234. give_item(id, "weapon_deagle");
  235. give_item(id, "ammo_50ae");
  236. give_item(id, "ammo_50ae");
  237. give_item(id, "ammo_50ae")
  238. give_item(id, "ammo_50ae")
  239. give_item(id, "ammo_50ae")
  240. give_item(id, "weapon_famas");
  241. give_item(id, "ammo_556nato");
  242. give_item(id, "ammo_556nato");
  243. give_item(id, "ammo_556nato");
  244.  
  245. }
  246. case 6:
  247. {
  248.  
  249. give_player_grenades(id);
  250. give_item(id, "weapon_knife");
  251. give_item(id, "weapon_deagle");
  252. give_item(id, "ammo_50ae");
  253. give_item(id, "ammo_50ae");
  254. give_item(id, "ammo_50ae")
  255. give_item(id, "ammo_50ae")
  256. give_item(id, "ammo_50ae")
  257. give_item(id, "weapon_mp5navy");
  258. give_item(id, "ammo_9mm");
  259. give_item(id, "ammo_9mm");
  260. give_item(id, "ammo_9mm");
  261.  
  262. }
  263. case 7:
  264. {
  265.  
  266. give_player_grenades(id);
  267. give_item(id, "weapon_knife");
  268. give_item(id, "weapon_deagle");
  269. give_item(id, "ammo_50ae");
  270. give_item(id, "ammo_50ae");
  271. give_item(id, "ammo_50ae")
  272. give_item(id, "ammo_50ae")
  273. give_item(id, "ammo_50ae")
  274. give_item(id, "weapon_scout");
  275. give_item(id, "ammo_762nato");
  276. give_item(id, "ammo_762nato");
  277. give_item(id, "ammo_762nato");
  278.  
  279. }
  280. case 8:
  281. {
  282.  
  283. give_player_grenades(id);
  284. give_item(id, "weapon_knife");
  285. give_item(id, "weapon_deagle");
  286. give_item(id, "ammo_50ae");
  287. give_item(id, "ammo_50ae");
  288. give_item(id, "ammo_50ae")
  289. give_item(id, "ammo_50ae")
  290. give_item(id, "ammo_50ae")
  291. give_item(id, "weapon_mp5navy");
  292. give_item(id, "ammo_9mm");
  293. give_item(id, "ammo_9mm");
  294. give_item(id, "ammo_9mm");
  295.  
  296. }
  297. case 9:
  298. {
  299.  
  300. give_player_grenades(id);
  301. give_item(id, "weapon_knife");
  302. give_item(id, "weapon_deagle");
  303. give_item(id, "ammo_50ae");
  304. give_item(id, "ammo_50ae");
  305. give_item(id, "ammo_50ae")
  306. give_item(id, "ammo_50ae")
  307. give_item(id, "ammo_50ae")
  308. give_item(id, "weapon_xm1014");
  309. give_item(id, "ammo_buckshot");
  310. give_item(id, "ammo_buckshot");
  311. give_item(id, "ammo_buckshot");
  312.  
  313. }
  314. case 10:
  315. {
  316.  
  317. give_player_grenades(id);
  318. give_item(id, "weapon_knife");
  319. give_item(id, "weapon_deagle");
  320. give_item(id, "ammo_50ae");
  321. give_item(id, "ammo_50ae");
  322. give_item(id, "ammo_50ae")
  323. give_item(id, "ammo_50ae")
  324. give_item(id, "ammo_50ae")
  325. give_item(id, "weapon_m3");
  326. give_item(id, "ammo_buckshot");
  327. give_item(id, "ammo_buckshot");
  328. give_item(id, "ammo_buckshot");
  329.  
  330. }
  331. case 11:
  332. {
  333.  
  334. give_player_grenades(id);
  335. give_item(id, "weapon_knife");
  336. give_item(id, "weapon_deagle");
  337. give_item(id, "ammo_50ae");
  338. give_item(id, "ammo_50ae");
  339. give_item(id, "ammo_50ae")
  340. give_item(id, "ammo_50ae")
  341. give_item(id, "ammo_50ae")
  342. give_item(id, "weapon_scout");
  343. give_item(id, "ammo_762nato");
  344. give_item(id, "ammo_762nato");
  345. give_item(id, "ammo_762nato");
  346.  
  347. }
  348. }
  349. return PLUGIN_HANDLED;
  350. }
  351.  
  352. stock give_player_grenades(index)
  353. {
  354. give_item(index, "weapon_hegrenade");
  355. give_item(index, "weapon_flashbang");
  356. give_item(index, "weapon_flashbang");
  357. give_item(index, "item_thighpack");
  358. give_item(index, "item_assaultsuit");
  359. }
  360.  

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