#include <amxmodx>
#include <amxmisc>
#define PLUGIN_NAME "Ultimate KillStreak Advanced"
#define PLUGIN_VERSION "0.7"
#define PLUGIN_AUTHOR "SAMURAI"
new kills[33] = {0,...};
new deaths[33] = {0,...};
new firstblood
new kill[33][24];
#define LEVELS 10
#define hsounds 2
#define knsounds 2
#define fbsounds 2
#define prpsounds 3
#define suicidesounds 4
#define maxdbsounds 2
#define TASK_CLEAR_KILL 100
new hsenable
new knifeenable
new firstbloodenable
new nadecvar
new suicidecvar
new cvardouble
new rnstartcvar
new killstreaktype
new levels[10] = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11,};
new sounds[10][] =
{
"acab_ultimatesound/multikill_ultimate",
"acab_ultimatesound/triplekill_ultimate",
"acab_ultimatesound/ultrakill_ultimate",
"acab_ultimatesound/megakill_ultimate",
"acab_ultimatesound/killingspree_ultimate",
"acab_ultimatesound/holyshit_ultimate",
"acab_ultimatesound/ludicrouskill_ultimate",
"acab_ultimatesound/rampage_ultimate",
"acab_ultimatesound/unstoppable_ultimate",
"acab_ultimatesound/monsterkill_ultimate",
};
new messages[10][] =
{
"%s: - DOUBLE KILL!",
"%s: - TRIPLE KILL!",
"%s: - QOUADRA KILL!",
"%s: - PENTA KILL!",
"%s: - HEXA KILL!",
"%s: - KILLINGSPREE!",
"%s: - RAMPAGE!",
"%s: - UNSTOPPABLE!",
"%s: - GODLIKE!",
"%s: - LEGENDARY!",
};
new hslist[hsounds][] =
{
"acab_ultimatesound/headshot1_ultimate",
"acab_ultimatesound/headshot2_ultimate"
}
new fblist[fbsounds][]=
{
"acab_ultimatesound/firstblood1_ultimate",
"acab_ultimatesound/firstblood2_ultimate"
}
new preplist[prpsounds][]=
{
"acab_ultimatesound/prepare1_ultimate",
"acab_ultimatesound/prepare2_ultimate",
"acab_ultimatesound/prepare3_ultimate"
}
new fbmessages[3][]=
{
"%s - FIRST BLOOD!",
"%s - FIRST BLOOD!",
"%s - FIRST BLOOD!"
}
new hsmessages[4][]=
{
"%s FEJBE TALÁLT",
"HEADSHOT",
"%s FEJBE TALÁLT",
"HEADSHOT"
}
new knlist[knsounds][]=
{
"acab_ultimatesound/knife1_ultimate",
"acab_ultimatesound/knife2_ultimate"
}
new knmessages[3][]=
{
"%s LESZÚRTA %s",
"%s MEGKÉSELTE %s",
"%s FEGYVER NÉLKŰL %s"
}
new nademessages[3][]=
{
"%s got a big explosion for %s",
"%s made a precision throw to %s",
"%s is good grenadier ! i think he back from the war ..."
}
new suicidemess[2][]=
{
"%s knows how the kill command works!",
"%s prefer to kill himself...rather than die on battle land"
}
new suicidelist[suicidesounds][]=
{
"acab_ultimatesound/suicide1_ultimate",
"acab_ultimatesound/suicide2_ultimate",
"acab_ultimatesound/suicide3_ultimate",
"acab_ultimatesound/suicide4_ultimate"
}
new doublelist[maxdbsounds][]=
{
"acab_ultimatesound/doublekill1_ultimate",
"acab_ultimatesound/doublekill2_ultimate"
}
is_mode_set(bits) {
new mode[9];
get_cvar_string("ut_killstreak_advanced", mode, 8);
return read_flags(mode) & bits;
}
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
killstreaktype = register_cvar("ut_killstreak_advanced", "3");
register_event("ResetHUD", "reset_hud", "b");
register_event("HLTV","rnstart","a", "1=0", "2=0");
register_event("DeathMsg", "event_death", "a");
hsenable = register_cvar("ut_killstreak_hs","1");
knifeenable = register_cvar("ut_killstreak_knife","0");
firstbloodenable = register_cvar("ut_firstblood","1");
nadecvar = register_cvar("ut_nade_events","1");
suicidecvar = register_cvar("ut_suicide_events","0");
cvardouble = register_cvar("ut_doublekill_events","1");
rnstartcvar = register_cvar("ut_roundcout_sounds","1");
return PLUGIN_CONTINUE;
}
public event_death(id) {
new killer = read_data(1);
new victim = read_data(2);
new headshot = read_data(3);
new weapon[24], vicname[32], killname[32]
read_data(4,weapon,23)
get_user_name(victim,vicname,31)
get_user_name(killer,killname,31)
if(headshot == 1 && get_pcvar_num(hsenable) ==1)
{
set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname)
new i
i = random_num(0,hsounds-1)
client_cmd(0,"spk %s",hslist[i])
}
if(weapon[0] == 'k' && get_pcvar_num(knifeenable) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname)
new r
r = random_num(0,knsounds-1)
client_cmd(0,"spk %s",knlist[r])
}
if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (fbmessages[random_num(0,2)]), killname)
new t
t = random_num(0,fbsounds-1)
client_cmd(0,"spk %s",fblist[t])
firstblood = 0
}
if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname)
client_cmd(0,"spk acab_ultimatesound/nade_ultimate")
}
if(killer == victim && get_pcvar_num(suicidecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,(suicidemess[random_num(0,1)]), vicname)
new z
z = random_num(0,suicidesounds-1)
client_cmd(0,"spk %s",suicidelist[z])
}
if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,"%s DOUBLE KILL! ", killname)
kill[killer][0] = 0;
new q
q= random_num(0,maxdbsounds-1)
client_cmd(0,"spk %s",doublelist[q])
}
else
{
kill[killer] = weapon;
set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
}
kills[killer] += 1;
kills[victim] = 0;
deaths[killer] = 0;
deaths[victim] += 1;
for (new i = 0; i < LEVELS; i++)
{
if (kills[killer] == levels[i])
{
announce(killer, i);
return PLUGIN_CONTINUE;
}
}
return PLUGIN_CONTINUE;
}
announce(killer, level)
{
new name[33]
new r = random(256)
new g = random(256)
new b = random(256)
get_user_name(killer, name, 32);
set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
return PLUGIN_HANDLED;
if(get_pcvar_num(killstreaktype) == 1)
{
show_hudmessage(0, messages[level], name);
}
if(get_pcvar_num(killstreaktype) == 2)
{
client_cmd(0, "spk %s", sounds[level]);
}
if(get_pcvar_num(killstreaktype) == 3)
{
show_hudmessage(0, messages[level], name);
client_cmd(0, "spk %s", sounds[level]);
}
return PLUGIN_CONTINUE;
}
public reset_hud(id)
{
firstblood = 1
if (is_mode_set(16)) {
if (kills[id] > levels[0]) {
client_print(id, print_chat,
"* %d öltél egymás után így tovább!", kills[id]);
} else if (deaths[id] > 1) {
client_print(id, print_chat,
"* Sorozatban %d haltál meg óvatosabban! ", deaths[id]);
}
}
}
public rnstart(id)
{
if(get_pcvar_num(rnstartcvar) == 1)
{
firstblood = 1
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, "YOU HAS SPAWNED!")
new q
q = random_num(0,prpsounds-1)
client_cmd(0,"spk %s",preplist[q])
}
}
public client_connect(id) {
kills[id] = 0;
deaths[id] = 0;
}
public clear_kill(taskid)
{
new id = taskid-TASK_CLEAR_KILL;
kill[id][0] = 0;
}
public plugin_precache()
{
precache_sound("acab_ultimatesound/triplekill_ultimate.wav")
precache_sound("acab_ultimatesound/multikill_ultimate.wav")
precache_sound("acab_ultimatesound/ultrakill_ultimate.wav")
precache_sound("acab_ultimatesound/killingspree_ultimate.wav")
precache_sound("acab_ultimatesound/megakill_ultimate.wav")
precache_sound("acab_ultimatesound/holyshit_ultimate.wav")
precache_sound("acab_ultimatesound/ludicrouskill_ultimate.wav")
precache_sound("acab_ultimatesound/rampage_ultimate.wav")
precache_sound("acab_ultimatesound/unstoppable_ultimate.wav")
precache_sound("acab_ultimatesound/monsterkill_ultimate.wav")
precache_sound("acab_ultimatesound/headshot1_ultimate.wav")
precache_sound("acab_ultimatesound/headshot2_ultimate.wav")
precache_sound("acab_ultimatesound/knife1_ultimate.wav")
precache_sound("acab_ultimatesound/knife2_ultimate.wav")
precache_sound("acab_ultimatesound/firstblood1_ultimate.wav")
precache_sound("acab_ultimatesound/firstblood2_ultimate.wav")
precache_sound("acab_ultimatesound/prepare1_ultimate.wav")
precache_sound("acab_ultimatesound/prepare2_ultimate.wav")
precache_sound("acab_ultimatesound/prepare3_ultimate.wav")
precache_sound("acab_ultimatesound/nade_ultimate.wav")
precache_sound("acab_ultimatesound/suicide1_ultimate.wav")
precache_sound("acab_ultimatesound/suicide2_ultimate.wav")
precache_sound("acab_ultimatesound/suicide3_ultimate.wav")
precache_sound("acab_ultimatesound/suicide4_ultimate.wav")
precache_sound("acab_ultimatesound/doublekill1_ultimate.wav")
precache_sound("acab_ultimatesound/doublekill2_ultimate.wav")
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ĺ°")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}