#include <amxmodx>
    #include <amxmisc>
 
    #define PLUGIN "Admin Chat Colors"
    #define VERSION "1.0"
    #define AUTHOR ""
 
    #define ACCESS_LEVEL ADMIN_IMMUNITY
    #define ADMIN_LISTEN ADMIN_LEVEL_C
 
    new message[192]
    new sayText
    new teamInfo
    new maxPlayers
 
    new g_AdminListen
 
    new strName[191]
    new alive[11]
 
    new const g_szTag[][] = {
    "",
    "[Tulaj]",
    "[Konfigos]",
     "[HELPER]",
    "[ADMIN]",
    "[VIP4]"
    }
 
    public plugin_init()
    {
    register_plugin(PLUGIN, VERSION, AUTHOR)
 
    g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
 
 
    sayText = get_user_msgid("SayText")
    teamInfo = get_user_msgid("TeamInfo")
    maxPlayers = get_maxplayers()
 
    register_clcmd("say", "hook_say")
    register_clcmd("say_team", "hook_teamsay")
    }
 
    public hook_say(id)
    {
    read_args(message, 191)
    remove_quotes(message)
 
    // Gungame commands and empty messages
    if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
    return PLUGIN_CONTINUE
 
    new name[32]
    get_user_name(id, name, 31)
 
    new admin = 0, iFlags = get_user_flags(id)
 
    if(iFlags & ADMIN_CFG)
    admin = 1
    else if(iFlags & ADMIN_CVAR)
    admin = 2
        else if(iFlags & ADMIN_RCON)
    admin = 3
    else if(iFlags & ADMIN_BAN)
    admin = 4
    else if(iFlags & ADMIN_LEVEL_H)
    admin = 5
       new isAlive
 
    if(is_user_alive(id))
    {
    isAlive = 1
    alive = "^x01"
    }
    else
    {
    isAlive = 0
    alive = "^x01*DEAD* "
    }
 
    static color[10]
 
    if(admin)
    {
    get_user_team(id, color, 9)
    format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name)
    format(message, 191, "%s ^x01:^x04 %s", strName, message)
    }
    else // Player is not admin. Team-color name : Yellow message
    {
    get_user_team(id, color, 9)
    format(strName, 191, "%s^x03%s", alive, name)
    format(message, 191, "^%s^x01 : %s", strName, message)
    }
 
 
    sendMessage(color, isAlive) // Sends the colored message
 
    return PLUGIN_HANDLED
    }
 
 
    public hook_teamsay(id)
    {
    new playerTeam = get_user_team(id)
    new playerTeamName[19]
 
    switch(playerTeam) // Team names which appear on team-only messages
    {
    case 1:
    copy(playerTeamName, 11, "Terrorists")
 
    case 2:
    copy(playerTeamName, 18, "Counter-Terrorists")
 
    default:
    copy(playerTeamName, 9, "Spectator")
    }
 
    read_args(message, 191)
    remove_quotes(message)
 
    // Gungame commands and empty messages
    if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
    return PLUGIN_CONTINUE
 
    new name[32]
    get_user_name(id, name, 31)
 
    new admin = 0, iFlags = get_user_flags(id)
 
    if(iFlags & ADMIN_CFG)
    admin = 1
    else if(iFlags & ADMIN_CVAR)
    admin = 2
        else if(iFlags & ADMIN_RCON)
    admin = 3
    else if(iFlags & ADMIN_BAN)
    admin = 4
    else if(iFlags & ADMIN_LEVEL_H))
    admin = 5
    new isAlive
 
    if(is_user_alive(id))
    {
    isAlive = 1
    alive = "^x01"
    }
    else
    {
    isAlive = 0
    alive = "^x01*DEAD* "
    }
 
    static color[10]
 
    if(admin)
    {
    get_user_team(id, color, 9)
    format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
    format(message, 191, "%s ^x01: ^x04%s", strName, message)
    }
    else // Player is not admin. Team-color name : Yellow message
    {
    get_user_team(id, color, 9)
    format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
    format(message, 191, "%s ^x01: %s", strName, message)
    }
 
 
    sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
 
    return PLUGIN_HANDLED
    }
 
    public sendMessage(color[], alive)
    {
    new teamName[10]
 
    for(new player = 1; player < maxPlayers; player++)
    {
    if(!is_user_connected(player))
    continue
 
    if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
    {
    get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
    changeTeamInfo(player, color) // Changes user's team according to color choosen
    writeMessage(player, message) // Writes the message on player's chat
    changeTeamInfo(player, teamName) // Changes user's team back to original
    }
    }
    }
 
 
    public sendTeamMessage(color[], alive, playerTeam)
    {
    new teamName[10]
 
    for(new player = 1; player < maxPlayers; player++)
    {
    if(!is_user_connected(player))
    continue
 
    if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
    {
    if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
    {
    get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
    changeTeamInfo(player, color) // Changes user's team according to color choosen
    writeMessage(player, message) // Writes the message on player's chat
    changeTeamInfo(player, teamName) // Changes user's team back to original
    }
    }
    }
    }
 
 
    public changeTeamInfo(player, team[])
    {
    message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
    write_byte(player) // Write byte needed
    write_string(team) // Changes player's team
    message_end() // Also Needed
    }
 
 
    public writeMessage(player, message[])
    {
    message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
    write_byte(player) // Write byte needed
    write_string(message) // Effectively write the message, finally, afterall
    message_end() // Needed as always
    }