[SETTINGS]
ENABLE = 1
MENU_NAME = \r.:Cho$ \w- \dTe@m:. \dKés \rMenü!
MENU_IN_DROP = 1
NO_FOR_YOU = "!r(Adminoknak)"
CURRENT = "!y(Használatban)"
COMMANDS = /knife, /kes
[/]
[\r.:Cho$\w-\yTe@m:. \r-=|1|=-\yKés]
P_MODEL = models/p_knife.mdl
V_MODEL = models/models/chos_v7.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[\r.:Cho$\w-\yTe@m:. \r-=|2|=-\yKés]
P_MODEL = models/p_knife.mdl
V_MODEL = models/adidas.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[\r.:Cho$\w-\yTe@m:. \r-=|3|=-\yKés]
P_MODEL = models/p_knife.mdl
v_MODEL = models/xman.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[\r.:Cho$\w-\yTe@m:. \r-=|4|=-\yKés]
P_MODEL = models/p_knife.mdl
v_MODEL = models/box.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[\r.:Cho$\w-\yTe@m:. \r-=|5|=-\yKés]
P_MODEL = models/p_knife.mdl
v_MODEL = models/uto.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[\r.:Cho$\w-\yTe@m: .\r-=|6|=-\yKés]
P_MODEL = models/p_knife.mdl
v_MODEL = models/chos_v6.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[\r.:Cho$\w-\yTe@m:. \r-=|7|=-\yKés]
P_MODEL = models/p_knife.mdl
v_MODEL = models/sg_kesek/chos_alapkes.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[\r.:Cho$\w-\yTe@m:. |\rF.\wP.\yS\d| \yKés]
P_MODEL = models/p_knife.mdl
v_MODEL = models/fps.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[\r.:Cho$\w-\yTe@m:. \w|\dADMIN\w| \yKés]
P_MODEL = models/p_knife.mdl
v_MODEL = models/fps.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS = NO_FOR_YOU