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Csatlakozott: 2014.05.10. 16:41 Hozzászólások: 721
Megköszönt másnak: 43 alkalommal Megköszönték neki: 64 alkalommal
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Janus: #include <amxmodx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define JANUS11_WEAPONKEY 702453 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #if cellbits == 32 const OFFSET_CLIPAMMO = 51 #else const OFFSET_CLIPAMMO = 65 #endif #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flNextSecondaryAttack 47 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define m_fInSpecialReload 55 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define JANUS11_SHOOT1 2 #define JANUS11_DRAW 6 #define JANUS11_RELOAD_AFTER 4 #define janus11_READY 15 new gmsgWeaponList, sTrail #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) new const Fire_Sounds[][] = { "weapons/janus11-1.wav", "weapons/janus11-1.wav", "weapons/janus11-1.wav"} new JANUS11_V_MODEL[64] = "models/v_janus11.mdl" new JANUS11_P_MODEL[64] = "models/p_janus11.mdl" new JANUS11_W_MODEL[64] = "models/w_janus11.mdl" new const GRENADE_MODEL[] = "models/grenade.mdl" new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new cvar_dmg1_janus11, cvar_dmg2_janus11, cvar_recoil_janus11, cvar_transform_janus11, cvar_clip_janus11, cvar_janus11_ammo, g_has_janus11[33], g_Ham_Bot, muzzle new g_MaxPlayers, g_orig_event_janus11, g_IsInPrimaryAttack, g_janus11 new Float:cl_pushangle[33][3], m_iBlood[2] new g_clip_ammo[33], oldweap[33], g_reload[33], janus11_mode[33], janus11_signal[33], Float:StartOrigin2[3] const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } public plugin_init() { register_plugin("Janus-11", "1.0", "m4m3ts") register_cvar("janus11_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY) register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_JANUS11_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_JANUS11_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_JANUS11_PrimaryAttack_Post", 1) RegisterHam(Ham_Weapon_Reload, "weapon_m3", "JANUS11_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_m3", "JANUS11_Reload_Post", 1) RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m3", "fw_janus11idleanim", 1) RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") gmsgWeaponList = get_user_msgid("WeaponList") RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") cvar_recoil_janus11 = register_cvar("zp_janus11_recoil", "0.65") cvar_clip_janus11 = register_cvar("zp_janus11_clip", "15") cvar_janus11_ammo = register_cvar("zp_janus11_ammo", "64") cvar_dmg1_janus11 = register_cvar("zp_janus11_dmg1", "15.0") cvar_dmg2_janus11 = register_cvar("zp_janus11_dmg2", "30.0") cvar_transform_janus11 = register_cvar("zp_janus11_transform", "15") g_janus11 = zp_register_extra_item("Janus-11", 20, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() } public plugin_precache() { precache_model(JANUS11_V_MODEL) precache_model(JANUS11_P_MODEL) precache_model(JANUS11_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) precache_model(GRENADE_MODEL) sTrail = precache_model("sprites/laserbeam.spr") muzzle = engfunc(EngFunc_PrecacheModel, "sprites/smokepuff.spr") precache_sound("weapons/janus11_after_reload.wav") precache_sound("weapons/janus11_change1.wav") precache_sound("weapons/janus11_change2.wav") precache_sound("weapons/janus11_draw.wav") precache_sound("weapons/janus11_insert.wav") precache_sound("weapons/janus11-4.wav") precache_sound("weapons/uts15_reload.wav") precache_generic("sprites/weapon_janus11.txt") precache_generic("sprites/640hud107.spr") precache_generic("sprites/640hud13.spr") register_clcmd("weapon_janus11", "weapon_hook") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public weapon_hook(id) { engclient_cmd(id, "weapon_m3") return PLUGIN_HANDLED } public client_putinserver(id) { if(!g_Ham_Bot && is_user_bot(id)) { g_Ham_Bot = 1 set_task(0.1, "Do_RegisterHam_Bot", id) } } public Do_RegisterHam_Bot(id) { RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage") RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1) RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack") } public zp_extra_item_selected(id, itemid) { if(itemid == g_janus11) give_janus11(id) } public nyala(id) { janus11_mode[id] = 2 } public zp_user_infected_post(id) g_has_janus11[id] = false public fw_PlayerKilled(id) { g_has_janus11[id] = false } public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return new g_currentweapon = get_user_weapon(iAttacker) if(g_currentweapon != CSW_M3 || !g_has_janus11[iAttacker]) return if(janus11_mode[iAttacker] == 3) SetHamParamFloat(3, get_pcvar_float(cvar_dmg2_janus11)) else SetHamParamFloat(3, get_pcvar_float(cvar_dmg1_janus11)) static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(!is_user_alive(iEnt)) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } if(janus11_mode[iAttacker] == 3) { get_position(iAttacker, 20.0, 5.0, 5.0, StartOrigin2) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, StartOrigin2[0]) engfunc(EngFunc_WriteCoord, StartOrigin2[1]) engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2]) write_short(sTrail) write_byte(0) // start frame write_byte(0) // framerate write_byte(5) // life write_byte(5) // line width write_byte(0) // amplitude write_byte(220) write_byte(88) write_byte(0) // blue write_byte(255) // brightness write_byte(0) // speed message_end() } } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m3.sc", name)) { g_orig_event_janus11 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_janus11[id] = false } public client_disconnect(id) { g_has_janus11[id] = false } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m3.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_janus11[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, JANUS11_WEAPONKEY) g_has_janus11[iOwner] = false entity_set_model(entity, JANUS11_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public give_janus11(id) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_m3") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_janus11)) cs_set_user_bpammo (id, CSW_M3, get_pcvar_num(cvar_janus11_ammo)) UTIL_PlayWeaponAnimation(id, JANUS11_DRAW) set_weapons_timeidle(id, CSW_M3, 1.0) set_player_nextattackx(id, 1.0) } g_has_janus11[id] = true janus11_mode[id] = 1 janus11_signal[id] = 0 message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_janus11") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(21) write_byte(0) message_end() } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_M3) { if(g_has_janus11[attacker]) { if(janus11_mode[attacker] != 3) { janus11_signal[attacker] ++ } } } } } public fw_JANUS11_AddToPlayer(janus11, id) { if(!is_valid_ent(janus11) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(janus11, EV_INT_WEAPONKEY) == JANUS11_WEAPONKEY) { g_has_janus11[id] = true message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_janus11") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(21) write_byte(0) message_end() entity_set_int(janus11, EV_INT_WEAPONKEY, 0) return HAM_HANDLED } return HAM_IGNORED } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { if( read_data(2) != CSW_M3 ) { if( g_reload[id] ) { g_reload[id] = 0 remove_task( id + 1331 ) } } replace_weapon_models(id, read_data(2)) } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_M3: { if(g_has_janus11[id]) { set_pev(id, pev_viewmodel2, JANUS11_V_MODEL) set_pev(id, pev_weaponmodel2, JANUS11_P_MODEL) if(oldweap[id] != CSW_M3) { if(janus11_mode[id] == 1) UTIL_PlayWeaponAnimation(id, JANUS11_DRAW) if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 16) if(janus11_mode[id] == 3) UTIL_PlayWeaponAnimation(id, 9) set_weapons_timeidle(id, CSW_M3, 1.0) set_player_nextattackx(id, 1.0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_janus11") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(CSW_M3) message_end() } } } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_M3 || !g_has_janus11[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_JANUS11_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_janus11[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) if(janus11_mode[Player] != 3 && g_clip_ammo[Player]) mujel(Player) } public fw_JANUS11_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return if(g_has_janus11[Player] && janus11_mode[Player] != 3) { if (!g_clip_ammo[Player]) return g_reload[Player] = 0 remove_task( Player + 1331 ) new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_janus11),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) if(janus11_signal[Player] >= get_pcvar_num(cvar_transform_janus11)) { janus11_mode[Player] = 2 } if(janus11_mode[Player] == 2) UTIL_PlayWeaponAnimation(Player, 15) else UTIL_PlayWeaponAnimation(Player, JANUS11_SHOOT1) set_weapons_timeidle(Player, CSW_M3, 0.7) set_player_nextattackx(Player, 0.7) } else { if(!g_has_janus11[Player]) return new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_janus11),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, "weapons/janus11-4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) fm_set_weapon_ammo(Weapon, szClip++) set_weapons_timeidle(Player, CSW_M3, 0.45) set_player_nextattackx(Player, 0.45) UTIL_PlayWeaponAnimation(Player, 8) } } public fw_CmdStart(id, uc_handle, seed) { new ammo, clip, weapon = get_user_weapon(id, clip, ammo) if (!g_has_janus11[id] || weapon != CSW_M3 || !is_user_alive(id)) return static CurButton CurButton = get_uc(uc_handle, UC_Buttons) if(CurButton & IN_ATTACK) { new wpn = fm_get_user_weapon_entity(id, get_user_weapon(id)) new Id = pev( wpn, pev_owner ), clip, bpammo get_user_weapon( Id, clip, bpammo ) if( g_has_janus11[ Id ] ) { if( clip >= 2 ) { if( g_reload[Id] ) { remove_task( Id + 1331 ) g_reload[Id] = 0 UTIL_PlayWeaponAnimation(Id,JANUS11_SHOOT1) emit_sound(Id, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) push(id) set_weapons_timeidle(id, CSW_M3, 0.7) set_player_nextattackx(id, 0.7) ExecuteHamB(Ham_Weapon_PrimaryAttack, wpn) } } else if( clip == 1 ) { if(get_pdata_float(Id, 83, 4) <= 0.3) { if( g_reload[Id] ) { remove_task( Id + 1331 ) g_reload[Id] = 0 UTIL_PlayWeaponAnimation(Id,JANUS11_SHOOT1) emit_sound(Id, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) push(id) set_weapons_timeidle(id, CSW_M3, 0.7) set_player_nextattackx(id, 0.7) ExecuteHamB(Ham_Weapon_PrimaryAttack, wpn) } } } } } else if(CurButton & IN_ATTACK2) { if(janus11_mode[id] == 2 && get_pdata_float(id, 83, 5) <= 0.0) { new clip, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id ) get_user_weapon(id, clip, bpammo ) if(clip == 0) cs_set_weapon_ammo( weapon, 1 ) remove_task(id) remove_task( id + 1331 ) g_reload[id] = 0 UTIL_PlayWeaponAnimation(id, 1) janus11_mode[id] = 3 set_weapons_timeidle(id, CSW_M3, 1.7) set_player_nextattackx(id, 1.7) set_task(7.4, "back_normal", id) set_task(7.4, "back_normal2", id) } } } public mujel(id) { static Float:Origin[3], TE_FLAG get_position(id, 32.0, 6.0, -15.0, Origin) TE_FLAG |= TE_EXPLFLAG_NODLIGHTS TE_FLAG |= TE_EXPLFLAG_NOSOUND TE_FLAG |= TE_EXPLFLAG_NOPARTICLES engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(muzzle) write_byte(6) write_byte(40) write_byte(TE_FLAG) message_end() } public back_normal(id) { if(get_user_weapon(id) != CSW_M3 || !g_has_janus11[id]) return UTIL_PlayWeaponAnimation(id, 10) set_weapons_timeidle(id, CSW_M3, 1.4) set_player_nextattackx(id, 1.4) } public back_normal2(id) { janus11_mode[id] = 1 janus11_signal[id] = 0 } public fw_janus11idleanim(Weapon) { new id = get_pdata_cbase(Weapon, 41, 4) if(!is_user_alive(id) || !g_has_janus11[id] || get_user_weapon(id) != CSW_M3) return HAM_IGNORED; if(janus11_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25) { UTIL_PlayWeaponAnimation(id, 0) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } if(janus11_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.25) { UTIL_PlayWeaponAnimation(id, 7) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } if(janus11_mode[id] == 2 && get_pdata_float(Weapon, 48, 4) <= 0.25) { UTIL_PlayWeaponAnimation(id, 11) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } return HAM_IGNORED; } public push(id) { static Float:vektor[3] vektor[0] = -3.0 vektor[1] = 0.0 vektor[2] = 0.0 set_pev(id, pev_punchangle, vektor) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_janus11) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public JANUS11_Reload( wpn ) { if(janus11_mode[pev( wpn, pev_owner )] == 3) return HAM_SUPERCEDE if( g_has_janus11[ pev( wpn, pev_owner ) ] ) { JANUS11_Reload_Post( wpn ) return HAM_SUPERCEDE } return HAM_IGNORED } public JANUS11_Reload_Post(weapon) { new id = pev( weapon, pev_owner ) if(janus11_mode[id] == 3) return HAM_SUPERCEDE new clip, bpammo get_user_weapon(id, clip, bpammo ) if( g_has_janus11[ id ] && clip < get_pcvar_num(cvar_clip_janus11) && bpammo > 0 ) { if(!task_exists( id+1331 )) set_task( 0.1, "reload", id+1331 ) } return HAM_IGNORED } public reload( id ) { id -= 1331 new clip, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id ) get_user_weapon(id, clip, bpammo ) if(!g_reload[id]) { UTIL_PlayWeaponAnimation( id, 5 ) if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 14) else UTIL_PlayWeaponAnimation(id, 5) g_reload[id] = 1 set_reload_timeidle(id, CSW_M3, 0.2) set_task( 0.5, "reload", id+1331 ) return } if( clip > get_pcvar_num(cvar_clip_janus11)-1 || bpammo < 1 ) { if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 13) else UTIL_PlayWeaponAnimation(id, 4) g_reload[id] = 0 set_reload_timeidle(id, CSW_M3, 0.9) return } cs_set_user_bpammo( id, CSW_M3, bpammo - 1 ) cs_set_weapon_ammo( weapon, clip + 1 ) set_reload_timeidle(id, CSW_M3, 0.6) if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 12) else UTIL_PlayWeaponAnimation(id, 3) set_task( 0.4, "reload", id+1331 ) emit_sound(id, CHAN_WEAPON, "weapons/uts15_reload.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) } stock fm_set_weapon_ammo(entity, amount) { set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock set_player_nextattackx(id, Float:nexttime) { if(!is_user_alive(id)) return set_pdata_float(id, m_flNextAttack, nexttime, 5) } stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0) { new Float:vfEnd[3], viEnd[3] get_user_origin(id, viEnd, 3) IVecFVec(viEnd, vfEnd) new Float:fOrigin[3], Float:fAngle[3] pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, fAngle) xs_vec_add(fOrigin, fAngle, fOrigin) new Float:fAttack[3] xs_vec_sub(vfEnd, fOrigin, fAttack) xs_vec_sub(vfEnd, fOrigin, fAttack) new Float:fRate fRate = fDis / vector_length(fAttack) xs_vec_mul_scalar(fAttack, fRate, fAttack) xs_vec_add(fOrigin, fAttack, output) } stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle) { if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF) set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF) set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF) } stock set_reload_timeidle(id, WeaponId ,Float:TimeIdle) { if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF) } stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; } stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]) { static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3] pev(id, pev_origin, vOrigin) pev(id, pev_view_ofs, vUp) //for player xs_vec_add(vOrigin, vUp, vOrigin) pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight) angle_vector(vAngle,ANGLEVECTOR_UP, vUp) vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
Recoil: #include <amxmodx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define JANUS11_WEAPONKEY 702453 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #if cellbits == 32 const OFFSET_CLIPAMMO = 51 #else const OFFSET_CLIPAMMO = 65 #endif #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flNextSecondaryAttack 47 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define m_fInSpecialReload 55 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define JANUS11_SHOOT1 2 #define JANUS11_DRAW 6 #define JANUS11_RELOAD_AFTER 4 #define janus11_READY 15 new gmsgWeaponList, sTrail #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) new const Fire_Sounds[][] = { "weapons/janus11-1.wav", "weapons/janus11-1.wav", "weapons/janus11-1.wav"} new JANUS11_V_MODEL[64] = "models/v_janus11.mdl" new JANUS11_P_MODEL[64] = "models/p_janus11.mdl" new JANUS11_W_MODEL[64] = "models/w_janus11.mdl" new const GRENADE_MODEL[] = "models/grenade.mdl" new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new cvar_dmg1_janus11, cvar_dmg2_janus11, cvar_recoil_janus11, cvar_transform_janus11, cvar_clip_janus11, cvar_janus11_ammo, g_has_janus11[33], g_Ham_Bot, muzzle new g_MaxPlayers, g_orig_event_janus11, g_IsInPrimaryAttack, g_janus11 new Float:cl_pushangle[33][3], m_iBlood[2] new g_clip_ammo[33], oldweap[33], g_reload[33], janus11_mode[33], janus11_signal[33], Float:StartOrigin2[3] const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } public plugin_init() { register_plugin("Janus-11", "1.0", "m4m3ts") register_cvar("janus11_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY) register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_JANUS11_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_JANUS11_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_JANUS11_PrimaryAttack_Post", 1) RegisterHam(Ham_Weapon_Reload, "weapon_m3", "JANUS11_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_m3", "JANUS11_Reload_Post", 1) RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m3", "fw_janus11idleanim", 1) RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") gmsgWeaponList = get_user_msgid("WeaponList") RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") cvar_recoil_janus11 = register_cvar("zp_janus11_recoil", "0.65") cvar_clip_janus11 = register_cvar("zp_janus11_clip", "15") cvar_janus11_ammo = register_cvar("zp_janus11_ammo", "64") cvar_dmg1_janus11 = register_cvar("zp_janus11_dmg1", "15.0") cvar_dmg2_janus11 = register_cvar("zp_janus11_dmg2", "30.0") cvar_transform_janus11 = register_cvar("zp_janus11_transform", "15") g_janus11 = zp_register_extra_item("Janus-11", 20, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() } public plugin_precache() { precache_model(JANUS11_V_MODEL) precache_model(JANUS11_P_MODEL) precache_model(JANUS11_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) precache_model(GRENADE_MODEL) sTrail = precache_model("sprites/laserbeam.spr") muzzle = engfunc(EngFunc_PrecacheModel, "sprites/smokepuff.spr") precache_sound("weapons/janus11_after_reload.wav") precache_sound("weapons/janus11_change1.wav") precache_sound("weapons/janus11_change2.wav") precache_sound("weapons/janus11_draw.wav") precache_sound("weapons/janus11_insert.wav") precache_sound("weapons/janus11-4.wav") precache_sound("weapons/uts15_reload.wav") precache_generic("sprites/weapon_janus11.txt") precache_generic("sprites/640hud107.spr") precache_generic("sprites/640hud13.spr") register_clcmd("weapon_janus11", "weapon_hook") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public weapon_hook(id) { engclient_cmd(id, "weapon_m3") return PLUGIN_HANDLED } public client_putinserver(id) { if(!g_Ham_Bot && is_user_bot(id)) { g_Ham_Bot = 1 set_task(0.1, "Do_RegisterHam_Bot", id) } } public Do_RegisterHam_Bot(id) { RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage") RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1) RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack") } public zp_extra_item_selected(id, itemid) { if(itemid == g_janus11) give_janus11(id) } public nyala(id) { janus11_mode[id] = 2 } public zp_user_infected_post(id) g_has_janus11[id] = false public fw_PlayerKilled(id) { g_has_janus11[id] = false } public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return new g_currentweapon = get_user_weapon(iAttacker) if(g_currentweapon != CSW_M3 || !g_has_janus11[iAttacker]) return if(janus11_mode[iAttacker] == 3) SetHamParamFloat(3, get_pcvar_float(cvar_dmg2_janus11)) else SetHamParamFloat(3, get_pcvar_float(cvar_dmg1_janus11)) static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(!is_user_alive(iEnt)) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } if(janus11_mode[iAttacker] == 3) { get_position(iAttacker, 20.0, 5.0, 5.0, StartOrigin2) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, StartOrigin2[0]) engfunc(EngFunc_WriteCoord, StartOrigin2[1]) engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2]) write_short(sTrail) write_byte(0) // start frame write_byte(0) // framerate write_byte(5) // life write_byte(5) // line width write_byte(0) // amplitude write_byte(220) write_byte(88) write_byte(0) // blue write_byte(255) // brightness write_byte(0) // speed message_end() } } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m3.sc", name)) { g_orig_event_janus11 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_janus11[id] = false } public client_disconnect(id) { g_has_janus11[id] = false } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m3.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_janus11[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, JANUS11_WEAPONKEY) g_has_janus11[iOwner] = false entity_set_model(entity, JANUS11_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public give_janus11(id) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_m3") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_janus11)) cs_set_user_bpammo (id, CSW_M3, get_pcvar_num(cvar_janus11_ammo)) UTIL_PlayWeaponAnimation(id, JANUS11_DRAW) set_weapons_timeidle(id, CSW_M3, 1.0) set_player_nextattackx(id, 1.0) } g_has_janus11[id] = true janus11_mode[id] = 1 janus11_signal[id] = 0 message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_janus11") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(21) write_byte(0) message_end() } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_M3) { if(g_has_janus11[attacker]) { if(janus11_mode[attacker] != 3) { janus11_signal[attacker] ++ } } } } } public fw_JANUS11_AddToPlayer(janus11, id) { if(!is_valid_ent(janus11) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(janus11, EV_INT_WEAPONKEY) == JANUS11_WEAPONKEY) { g_has_janus11[id] = true message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_janus11") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(21) write_byte(0) message_end() entity_set_int(janus11, EV_INT_WEAPONKEY, 0) return HAM_HANDLED } return HAM_IGNORED } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { if( read_data(2) != CSW_M3 ) { if( g_reload[id] ) { g_reload[id] = 0 remove_task( id + 1331 ) } } replace_weapon_models(id, read_data(2)) } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_M3: { if(g_has_janus11[id]) { set_pev(id, pev_viewmodel2, JANUS11_V_MODEL) set_pev(id, pev_weaponmodel2, JANUS11_P_MODEL) if(oldweap[id] != CSW_M3) { if(janus11_mode[id] == 1) UTIL_PlayWeaponAnimation(id, JANUS11_DRAW) if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 16) if(janus11_mode[id] == 3) UTIL_PlayWeaponAnimation(id, 9) set_weapons_timeidle(id, CSW_M3, 1.0) set_player_nextattackx(id, 1.0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_janus11") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(CSW_M3) message_end() } } } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_M3 || !g_has_janus11[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_JANUS11_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_janus11[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) if(janus11_mode[Player] != 3 && g_clip_ammo[Player]) mujel(Player) } public fw_JANUS11_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return if(g_has_janus11[Player] && janus11_mode[Player] != 3) { if (!g_clip_ammo[Player]) return g_reload[Player] = 0 remove_task( Player + 1331 ) new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_janus11),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) if(janus11_signal[Player] >= get_pcvar_num(cvar_transform_janus11)) { janus11_mode[Player] = 2 } if(janus11_mode[Player] == 2) UTIL_PlayWeaponAnimation(Player, 15) else UTIL_PlayWeaponAnimation(Player, JANUS11_SHOOT1) set_weapons_timeidle(Player, CSW_M3, 0.7) set_player_nextattackx(Player, 0.7) } else { if(!g_has_janus11[Player]) return new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_janus11),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, "weapons/janus11-4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) fm_set_weapon_ammo(Weapon, szClip++) set_weapons_timeidle(Player, CSW_M3, 0.45) set_player_nextattackx(Player, 0.45) UTIL_PlayWeaponAnimation(Player, 8) } } public fw_CmdStart(id, uc_handle, seed) { new ammo, clip, weapon = get_user_weapon(id, clip, ammo) if (!g_has_janus11[id] || weapon != CSW_M3 || !is_user_alive(id)) return static CurButton CurButton = get_uc(uc_handle, UC_Buttons) if(CurButton & IN_ATTACK) { new wpn = fm_get_user_weapon_entity(id, get_user_weapon(id)) new Id = pev( wpn, pev_owner ), clip, bpammo get_user_weapon( Id, clip, bpammo ) if( g_has_janus11[ Id ] ) { if( clip >= 2 ) { if( g_reload[Id] ) { remove_task( Id + 1331 ) g_reload[Id] = 0 UTIL_PlayWeaponAnimation(Id,JANUS11_SHOOT1) emit_sound(Id, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) push(id) set_weapons_timeidle(id, CSW_M3, 0.7) set_player_nextattackx(id, 0.7) ExecuteHamB(Ham_Weapon_PrimaryAttack, wpn) } } else if( clip == 1 ) { if(get_pdata_float(Id, 83, 4) <= 0.3) { if( g_reload[Id] ) { remove_task( Id + 1331 ) g_reload[Id] = 0 UTIL_PlayWeaponAnimation(Id,JANUS11_SHOOT1) emit_sound(Id, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) push(id) set_weapons_timeidle(id, CSW_M3, 0.7) set_player_nextattackx(id, 0.7) ExecuteHamB(Ham_Weapon_PrimaryAttack, wpn) } } } } } else if(CurButton & IN_ATTACK2) { if(janus11_mode[id] == 2 && get_pdata_float(id, 83, 5) <= 0.0) { new clip, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id ) get_user_weapon(id, clip, bpammo ) if(clip == 0) cs_set_weapon_ammo( weapon, 1 ) remove_task(id) remove_task( id + 1331 ) g_reload[id] = 0 UTIL_PlayWeaponAnimation(id, 1) janus11_mode[id] = 3 set_weapons_timeidle(id, CSW_M3, 1.7) set_player_nextattackx(id, 1.7) set_task(7.4, "back_normal", id) set_task(7.4, "back_normal2", id) } } } public mujel(id) { static Float:Origin[3], TE_FLAG get_position(id, 32.0, 6.0, -15.0, Origin) TE_FLAG |= TE_EXPLFLAG_NODLIGHTS TE_FLAG |= TE_EXPLFLAG_NOSOUND TE_FLAG |= TE_EXPLFLAG_NOPARTICLES engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(muzzle) write_byte(6) write_byte(40) write_byte(TE_FLAG) message_end() } public back_normal(id) { if(get_user_weapon(id) != CSW_M3 || !g_has_janus11[id]) return UTIL_PlayWeaponAnimation(id, 10) set_weapons_timeidle(id, CSW_M3, 1.4) set_player_nextattackx(id, 1.4) } public back_normal2(id) { janus11_mode[id] = 1 janus11_signal[id] = 0 } public fw_janus11idleanim(Weapon) { new id = get_pdata_cbase(Weapon, 41, 4) if(!is_user_alive(id) || !g_has_janus11[id] || get_user_weapon(id) != CSW_M3) return HAM_IGNORED; if(janus11_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25) { UTIL_PlayWeaponAnimation(id, 0) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } if(janus11_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.25) { UTIL_PlayWeaponAnimation(id, 7) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } if(janus11_mode[id] == 2 && get_pdata_float(Weapon, 48, 4) <= 0.25) { UTIL_PlayWeaponAnimation(id, 11) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } return HAM_IGNORED; } public push(id) { static Float:vektor[3] vektor[0] = -3.0 vektor[1] = 0.0 vektor[2] = 0.0 set_pev(id, pev_punchangle, vektor) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_janus11) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public JANUS11_Reload( wpn ) { if(janus11_mode[pev( wpn, pev_owner )] == 3) return HAM_SUPERCEDE if( g_has_janus11[ pev( wpn, pev_owner ) ] ) { JANUS11_Reload_Post( wpn ) return HAM_SUPERCEDE } return HAM_IGNORED } public JANUS11_Reload_Post(weapon) { new id = pev( weapon, pev_owner ) if(janus11_mode[id] == 3) return HAM_SUPERCEDE new clip, bpammo get_user_weapon(id, clip, bpammo ) if( g_has_janus11[ id ] && clip < get_pcvar_num(cvar_clip_janus11) && bpammo > 0 ) { if(!task_exists( id+1331 )) set_task( 0.1, "reload", id+1331 ) } return HAM_IGNORED } public reload( id ) { id -= 1331 new clip, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id ) get_user_weapon(id, clip, bpammo ) if(!g_reload[id]) { UTIL_PlayWeaponAnimation( id, 5 ) if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 14) else UTIL_PlayWeaponAnimation(id, 5) g_reload[id] = 1 set_reload_timeidle(id, CSW_M3, 0.2) set_task( 0.5, "reload", id+1331 ) return } if( clip > get_pcvar_num(cvar_clip_janus11)-1 || bpammo < 1 ) { if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 13) else UTIL_PlayWeaponAnimation(id, 4) g_reload[id] = 0 set_reload_timeidle(id, CSW_M3, 0.9) return } cs_set_user_bpammo( id, CSW_M3, bpammo - 1 ) cs_set_weapon_ammo( weapon, clip + 1 ) set_reload_timeidle(id, CSW_M3, 0.6) if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 12) else UTIL_PlayWeaponAnimation(id, 3) set_task( 0.4, "reload", id+1331 ) emit_sound(id, CHAN_WEAPON, "weapons/uts15_reload.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) } stock fm_set_weapon_ammo(entity, amount) { set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock set_player_nextattackx(id, Float:nexttime) { if(!is_user_alive(id)) return set_pdata_float(id, m_flNextAttack, nexttime, 5) } stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0) { new Float:vfEnd[3], viEnd[3] get_user_origin(id, viEnd, 3) IVecFVec(viEnd, vfEnd) new Float:fOrigin[3], Float:fAngle[3] pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, fAngle) xs_vec_add(fOrigin, fAngle, fOrigin) new Float:fAttack[3] xs_vec_sub(vfEnd, fOrigin, fAttack) xs_vec_sub(vfEnd, fOrigin, fAttack) new Float:fRate fRate = fDis / vector_length(fAttack) xs_vec_mul_scalar(fAttack, fRate, fAttack) xs_vec_add(fOrigin, fAttack, output) } stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle) { if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF) set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF) set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF) } stock set_reload_timeidle(id, WeaponId ,Float:TimeIdle) { if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF) } stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; } stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]) { static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3] pev(id, pev_origin, vOrigin) pev(id, pev_view_ofs, vUp) //for player xs_vec_add(vOrigin, vUp, vOrigin) pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight) angle_vector(vAngle,ANGLEVECTOR_UP, vUp) vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
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