#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <colorchat>
 
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Eternity"
 
new g_vault
 
new rozsdascsomag[33],ezustcsomag[33],aranycsomag[33]
new oles[33]
 
 
public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_clcmd("say /skinmenu", "skincsomagok")
	register_event("CurWeapon", "fegyver", "be", "1=1")
	g_vault = nvault_open("skinopen")
}
public plugin_precache
{
precache_model("models/os_fegyvercsomagok/v_m4a1_rozsdas.mdl")
precache_model("models/os_fegyvercsomagok/v_ak47_rozsdas.mdl")
precache_model("models/os_fegyvercsomagok/v_awp_rozsdas.mdl")
precache_model("models/os_fegyvercsomagok/v_deagle_rozsdas.mdl")
}
public death(){
new killer = read_data(1)
new victim = read_data(2)
 
if(killer == victim)
{
return PLUGIN_HANDLED
}
oles[killer]++
return PLUGIN_HANDLED
}
public fegyver(id)
{
	new fegyver = get_user_weapon(id)
	if(fegyver == CSW_M4A1){
		set_pev(id, pev_viewmodel2, "models/os_fegyvercsomagok/v_m4a1_rozsdas.mdl")
	}
	if(fegyver == CSW_AK47){
		set_pev(id, pev_viewmodel2, "models/os_fegyvercsomagok/v_ak47_rozsdas.mdl")
	}
	if(fegyver == CSW_AWP){
		set_pev(id, pev_viewmodel2, "models/os_fegyvercsomagok/v_awp_rozsdas.mdl")
	}
	if(fegyver == CSW_DEAGLE){
		set_pev(id, pev_viewmodel2, "models/os_fegyvercsomagok/v_deagle_rozsdas.mdl")
	}
}
public mentes(id)
{
new vaultkey[64],vaultdata[256], name[32]
get_user_name(id, name, 31)
format(vaultkey,63,"%s-FEGYVER", name)
format(vaultdata,255,"%d", oles[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public betoltes(id)
{
new vaultkey[64],vaultdata[256], name[32]
get_user_name(id, name, 31)
format(vaultkey,63,"%s-FEGYVER", name)
nvault_get(g_vault,vaultkey,vaultdata,255)
oles[id] = str_to_num(vaultdata)
return PLUGIN_CONTINUE
}
public client_disconnect(id)
{
mentes(id)
}
public client_connect(id)
{
betoltes(id)
}
public skincsomagok(id)
{
formatex(Item, charsmax(Item),"\r.:[ON\wE-S\yHOT]:. \rFegyverSkin \wMenü:^n\rÖléseid:\y%s", oles[id])
new menu = menu_create(Item, "fegyverskin");
 
menu_additem(menu, "\rRozsdás \wCsomag", "1", 0);
 
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_setprop(menu, MPROP_EXITNAME, "Kilépés");
 
menu_display(id, menu, 0);
 
return PLUGIN_HANDLED;
}
public fegyverskin(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_cancel(id);
return PLUGIN_HANDLED;
}
 
new command[6], name[64], access, callback;
 
menu_item_getinfo(menu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);
 
new elo = is_user_alive(id)
 
switch(item)
{
case 1:{
if(oles[id] >= 300)
{	
set_pev(id, pev_viewmodel2, "models/os_fegyvercsomagok/v_m4a1_rozsdas.mdl")
set_pev(id, pev_viewmodel2, "models/os_fegyvercsomagok/v_ak47_rozsdas.mdl")
set_pev(id, pev_viewmodel2, "models/os_fegyvercsomagok/v_awp_rozsdas.mdl")
set_pev(id, pev_viewmodel2, "models/os_fegyvercsomagok/v_deagle_rozsdas.mdl")
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Sikeresen kiválasztottad a ^3Rozsdás ^1Csomagot.")
}
else
{
ColorChat(id, RED, "Sajnos nincs elég ölésed.")
}
}
}
stock print_color(const id, const input[], any:...)
{
        new count = 1, players[32]
        static msg[191]
        vformat(msg, 190, input, 3)
 
        replace_all(msg, 190, "!g", "^4")
        replace_all(msg, 190, "!y", "^1")
        replace_all(msg, 190, "!t", "^3")
        replace_all(msg, 190, "á", "á")
        replace_all(msg, 190, "é", "Ă©")
        replace_all(msg, 190, "Ă", "Ä‚Â")
        replace_all(msg, 190, "ó", "Ăł")
        replace_all(msg, 190, "ö", "ö")
        replace_all(msg, 190, "Ĺ‘", "Äąâ€")
        replace_all(msg, 190, "ú", "Ăş")
        replace_all(msg, 190, "ü", "ĂĽ")
        replace_all(msg, 190, "ű", "ű")
        replace_all(msg, 190, "Ă", "Ä‚Â")
        replace_all(msg, 190, "É", "É")
        replace_all(msg, 190, "Í", "ĂŤ")
        replace_all(msg, 190, "Ó", "Ă“")
        replace_all(msg, 190, "Ö", "Ă–")
        replace_all(msg, 190, "Ĺ", "ÄąÂ")
        replace_all(msg, 190, "Ú", "Ăš")
        replace_all(msg, 190, "Ü", "Ăś")
        replace_all(msg, 190, "Ű", "Ű")        
 
        if (id) players[0] = id; else get_players(players, count, "ch")
        {
                for (new i = 0; i < count; i++)
                {
                        if (is_user_connected(players[i]))
                        {
                                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
                                write_byte(players[i])
                                write_string(msg)
                                message_end()
                        }
                }
        }
        return PLUGIN_HANDLED
}