#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Admin Chat Colors"
#define VERSION "2.0"
#define AUTHOR "Arion"
#define ACCESS_LEVEL ADMIN_IMMUNITY
#define ADMIN_LISTEN ADMIN_LEVEL_C
new message[192]
new sayText
new teamInfo
new maxPlayers
new g_AdminListen
new g_MessageColor
new g_NameColor
new strName[191]
new alive[11]
new strText[191]
new pont, kettospont, szam;
new const g_szTag[][] = {
"",
"[ADMIN]",
"[KONFIGOS]",
"[VIP]"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
g_MessageColor = register_cvar ("amx_color", "3") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar ("amx_namecolor", "2") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
sayText = get_user_msgid("SayText")
teamInfo = get_user_msgid("TeamInfo")
maxPlayers = get_maxplayers()
register_clcmd("say", "hook_say")
register_clcmd("say_team", "hook_teamsay")
}
public hook_say(id)
{
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & ADMIN_IMMUNITY)
admin = 1
else if(iFlags & ADMIN_BAN)
admin = 2
else if(iFlags & ADMIN_RESERVATION)
admin = 3
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01*[ÉL]*"
}
else
{
isAlive = 0
alive = "^x01*HALOTT* "
}
static color[10]
if(admin)
{
get_user_team(id, color, 9)
format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name)
format(message, 191, "%s ^x01:^x04 %s", strName, message)
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
format(strName, 191, "%s^x03%s", alive, name)
format(message, 191, "^%s^x01 : %s", strName, message)
}
sendMessage(color, isAlive) // Sends the colored message
new hossz = strlen(message);
new i=0;
pont=0;
kettospont=0;
szam=0;
while(i < hossz)
{
if(message[i] == '.')
pont++;
if(message[i] == ':')
kettospont++;
if(message[i] == '1' || message[i] == '2' || message[i] == '3' || message[i] == '4' || message[i] == '5' || message[i] == '6' || message[i] == '7' || message[i] == '8' || message[i] == '9' || message[i] == '0')
szam++;
++i;
}
if(pont >= 3 && kettospont >= 1 && szam >= 8)
{
print_color(id, "!gA szerveren !ttilos !ga hírdetés!")
return PLUGIN_HANDLED;
}
else
{
format (message, 191, "%s^x01 : %s", strName, strText)
sendMessage (color, isAlive) // Sends the colored message
}
return PLUGIN_HANDLED
}
public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch(playerTeam) // Team names which appear on team-only messages
{
case 1:
copy(playerTeamName, 11, "Terrorists")
case 2:
copy(playerTeamName, 18, "Counter-Terrorists")
default:
copy(playerTeamName, 9, "Spectator")
}
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & ADMIN_LEVEL_F)
admin = 1
else if(iFlags & ADMIN_LEVEL_H)
admin = 2
else if(iFlags & ADMIN_LEVEL_G)
admin = 3
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01*[ÉL]*"
}
else
{
isAlive = 0
alive = "^x01*HALOTT* "
}
static color[10]
if(admin)
{
get_user_team(id, color, 9)
format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
format(message, 191, "%s ^x01: ^x04%s", strName, message)
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
format(message, 191, "%s ^x01: %s", strName, message)
}
sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
new hossz = strlen(message);
new i=0;
pont=0;
kettospont=0;
szam=0;
while(i < hossz)
{
if(message[i] == '.')
pont++;
if(message[i] == ':')
kettospont++;
if(message[i] == '1' || message[i] == '2' || message[i] == '3' || message[i] == '4' || message[i] == '5' || message[i] == '6' || message[i] == '7' || message[i] == '8' || message[i] == '9' || message[i] == '0')
szam++;
++i;
}
if(pont >= 3 && kettospont >= 1 && szam >= 8)
{
print_color(id, "!gA szerveren !ttilos !ga hírdetés!")
return PLUGIN_HANDLED;
}
else
{
format (message, 191, "%s ^x01: %s", strName, strText)
sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message
}
return PLUGIN_HANDLED
}
public set_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv (1, arg, 1)
newColor = str_to_num (arg)
if (newColor >= 1 && newColor <= 5)
{
set_cvar_num ("amx_color", newColor)
set_pcvar_num (g_MessageColor, newColor)
if (get_pcvar_num (g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num (g_NameColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_NameColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_NameColor) != 5)))
{
set_cvar_num ("amx_namecolor", 2)
set_pcvar_num (g_NameColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_name_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv (1, arg, 1)
newColor = str_to_num (arg)
if (newColor >= 1 && newColor <= 6)
{
set_cvar_num ("amx_namecolor", newColor)
set_pcvar_num (g_NameColor, newColor)
if ((get_pcvar_num (g_MessageColor) != 1
&& ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_MessageColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_MessageColor) != 5)))
|| get_pcvar_num (g_NameColor) == 6)
{
set_cvar_num ("amx_color", 2)
set_pcvar_num (g_MessageColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_listen (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newListen
read_argv(1, arg, 1)
newListen = str_to_num (arg)
set_cvar_num ("amx_listen", newListen)
set_pcvar_num (g_AdminListen, newListen)
return PLUGIN_HANDLED
}
public sendMessage(color[], alive)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
public sendTeamMessage(color[], alive, playerTeam)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
}
public changeTeamInfo(player, team[])
{
message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
write_byte(player) // Write byte needed
write_string(team) // Changes player's team
message_end() // Also Needed
}
public writeMessage(player, message[])
{
message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
write_byte(player) // Write byte needed
write_string(message) // Effectively write the message, finally, afterall
message_end() // Needed as always
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ű")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}