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Új téma nyitása  Hozzászólás a témához  [ 2 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: TOP15!
HozzászólásElküldve: 2015.02.27. 14:22 
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Csatlakozott: 2014.10.31. 14:51
Hozzászólások: 462
Megköszönt másnak: 73 alkalommal
Megköszönték neki: 29 alkalommal
Helló!
Valaki Megszínezné nekem a top15 ben az első 4 et? :D
SMA Forráskód: [ Mindet kijelol ]
  1. /* AMX Mod X
  2. * StatsX Plugin
  3. *
  4. * by the AMX Mod X Development Team
  5. * originally developed by OLO
  6. *
  7. * This file is part of AMX Mod X.
  8. *
  9. *
  10. * This program is free software; you can redistribute it and/or modify it
  11. * under the terms of the GNU General Public License as published by the
  12. * Free Software Foundation; either version 2 of the License, or (at
  13. * your option) any later version.
  14. *
  15. * This program is distributed in the hope that it will be useful, but
  16. * WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  18. * General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with this program; if not, write to the Free Software Foundation,
  22. * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23. *
  24. * In addition, as a special exception, the author gives permission to
  25. * link the code of this program with the Half-Life Game Engine ("HL
  26. * Engine") and Modified Game Libraries ("MODs") developed by Valve,
  27. * L.L.C ("Valve"). You must obey the GNU General Public License in all
  28. * respects for all of the code used other than the HL Engine and MODs
  29. * from Valve. If you modify this file, you may extend this exception
  30. * to your version of the file, but you are not obligated to do so. If
  31. * you do not wish to do so, delete this exception statement from your
  32. * version.
  33. */
  34.  
  35. //--------------------------------
  36. #include <amxmodx>
  37. #include <amxmisc>
  38. #include <csx>
  39. //--------------------------------
  40.  
  41. // Uncomment to activate log debug messages.
  42. //#define STATSX_DEBUG
  43.  
  44. // HUD statistics duration in seconds (minimum 1.0 seconds).
  45. #define HUD_DURATION_CVAR "amx_statsx_duration"
  46. #define HUD_DURATION "12.0"
  47.  
  48. // HUD statistics stop relative freeze end in seconds.
  49. // To stop before freeze end use a negative value.
  50. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
  51. #define HUD_FREEZE_LIMIT "-2.0"
  52.  
  53. // HUD statistics minimum duration, in seconds, to trigger the display logic.
  54. #define HUD_MIN_DURATION 0.2
  55.  
  56. // Config plugin constants.
  57. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
  58.  
  59. // You can also manualy enable or disable these options by setting them to 1
  60. // For example:
  61. // public ShowAttackers = 1
  62. // However amx_statscfg command is recommended
  63.  
  64. public KillerChat = 0 // displays killer hp&ap to victim console
  65. // and screen
  66.  
  67. public ShowAttackers = 0 // shows attackers
  68. public ShowVictims = 0 // shows victims
  69. public ShowKiller = 0 // shows killer
  70. public ShowTeamScore = 0 // shows team score at round end
  71. public ShowTotalStats = 0 // shows round total stats
  72. public ShowBestScore = 0 // shows rounds best scored player
  73. public ShowMostDisruptive = 0 // shows rounds most disruptive player
  74.  
  75. public EndPlayer = 0 // displays player stats at the end of map
  76. public EndTop15 = 0 // displays top15 at the end of map
  77.  
  78. public SayHP = 0 // displays information about user killer
  79. public SayStatsMe = 0 // displays user's stats and rank
  80. public SayRankStats = 0 // displays user's rank stats
  81. public SayMe = 0 // displays user's stats
  82. public SayRank = 0 // displays user's rank
  83. public SayReport = 0 // report user's weapon status to team
  84. public SayScore = 0 // displays team's map score
  85. public SayTop15 = 0 // displays first 15 players
  86. public SayStatsAll = 0 // displays all players stats and rank
  87.  
  88. public ShowStats = 1 // set client HUD-stats switched off by default
  89. public ShowDistHS = 0 // show distance and HS in attackers and
  90. // victims HUD lists
  91. public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
  92.  
  93. public SpecRankInfo = 0 // displays rank info when spectating
  94.  
  95. // Standard Contstants.
  96. #define MAX_TEAMS 2
  97. #define MAX_PLAYERS 32 + 1
  98.  
  99. #define MAX_NAME_LENGTH 31
  100. #define MAX_WEAPON_LENGTH 31
  101. #define MAX_TEXT_LENGTH 255
  102. #define MAX_BUFFER_LENGTH 2047
  103.  
  104. // User stats parms id
  105. #define STATS_KILLS 0
  106. #define STATS_DEATHS 1
  107. #define STATS_HS 2
  108. #define STATS_TKS 3
  109. #define STATS_SHOTS 4
  110. #define STATS_HITS 5
  111. #define STATS_DAMAGE 6
  112.  
  113. // Global player flags.
  114. new BODY_PART[8][] =
  115. {
  116. "WHOLEBODY",
  117. "HEAD",
  118. "CHEST",
  119. "STOMACH",
  120. "LEFTARM",
  121. "RIGHTARM",
  122. "LEFTLEG",
  123. "RIGHTLEG"
  124. }
  125.  
  126. // Killer information, save killer info at the time when player is killed.
  127. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID
  128. #define KILLED_KILLER_HEALTH 1 // Killer's health
  129. #define KILLED_KILLER_ARMOUR 2 // Killer's armour
  130. #define KILLED_TEAM 3 // Killer's team
  131. #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
  132.  
  133. new g_izKilled[MAX_PLAYERS][5]
  134.  
  135. // Menu variables and configuration
  136. #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
  137. #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
  138.  
  139. new g_iPluginMode = 0
  140.  
  141. new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
  142. new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
  143. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  144.  
  145. new g_izSpecMode[MAX_PLAYERS] = {0, ...}
  146.  
  147. new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
  148. new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
  149. new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
  150. new Float:g_fShowStatsTime = 0.0
  151. new Float:g_fFreezeTime = 0.0
  152. new Float:g_fFreezeLimitTime = 0.0
  153. new Float:g_fHUDDuration = 0.0
  154.  
  155. new g_iRoundEndTriggered = 0
  156. new g_iRoundEndProcessed = 0
  157.  
  158. new Float:g_fStartGame = 0.0
  159. new g_izTeamScore[MAX_TEAMS] = {0, ...}
  160. new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
  161. new g_izTeamRndStats[MAX_TEAMS][8]
  162. new g_izTeamGameStats[MAX_TEAMS][8]
  163. new g_izUserUserID[MAX_PLAYERS] = {0, ...}
  164. new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
  165. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  166. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
  167. new g_izUserRndStats[MAX_PLAYERS][8]
  168. new g_izUserGameStats[MAX_PLAYERS][8]
  169.  
  170. // Common buffer to improve performance, as Small always zero-initializes all vars
  171. new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
  172. new g_sScore[MAX_TEXT_LENGTH + 1] = ""
  173. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
  174.  
  175. new t_sText[MAX_TEXT_LENGTH + 1] = ""
  176. new t_sName[MAX_NAME_LENGTH + 1] = ""
  177. new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
  178.  
  179. new g_HudSync_EndRound
  180. new g_HudSync_SpecInfo
  181.  
  182. //--------------------------------
  183. // Initialize
  184. //--------------------------------
  185. public plugin_init()
  186. {
  187. // Register plugin.
  188. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
  189. register_dictionary("statsx.txt")
  190.  
  191. // Register events.
  192. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  193. register_event("ResetHUD", "eventResetHud", "be")
  194. register_event("RoundTime", "eventStartRound", "bc")
  195. register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  196. register_event("TeamScore", "eventTeamScore", "a")
  197. register_event("30", "eventIntermission", "a")
  198. register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  199. register_event("StatusValue", "eventShowRank", "bd", "1=2")
  200.  
  201. // Register commands.
  202. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  203. register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  204. register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  205. register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  206. register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
  207. register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  208. register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
  209. register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  210. register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  211. register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  212. register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  213. register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  214. register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  215. register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
  216. register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
  217. register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
  218. register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
  219. register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  220. register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  221. register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  222.  
  223. // Register menus.
  224. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  225.  
  226. // Register special configuration setting and default value.
  227. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  228.  
  229. #if defined STATSX_DEBUG
  230. register_clcmd("say /hudtest", "cmdHudTest")
  231. #endif
  232.  
  233. register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  234. register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  235.  
  236. // Init buffers and some global vars.
  237. g_sBuffer[0] = 0
  238. save_team_chatscore()
  239.  
  240. g_HudSync_EndRound = CreateHudSyncObj()
  241. g_HudSync_SpecInfo = CreateHudSyncObj()
  242. }
  243.  
  244. public plugin_cfg()
  245. {
  246. new addStast[] = "amx_statscfg add ^"%s^" %s"
  247.  
  248. server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
  249. server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
  250. server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
  251. server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
  252. server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
  253. server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
  254. server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
  255. server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
  256. server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
  257. server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
  258. server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
  259. server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
  260. server_cmd(addStast, "ST_SAY_HP", "SayHP")
  261. server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
  262. server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
  263. server_cmd(addStast, "ST_SAY_ME", "SayMe")
  264. server_cmd(addStast, "ST_SAY_RANK", "SayRank")
  265. server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
  266. server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
  267. server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
  268. server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
  269. server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
  270.  
  271. // Update local configuration vars with value in cvars.
  272. get_config_cvars()
  273. }
  274.  
  275. // Set hudmessage format.
  276. set_hudtype_killer(Float:fDuration)
  277. set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  278.  
  279. set_hudtype_endround(Float:fDuration)
  280. {
  281. set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  282. }
  283.  
  284. set_hudtype_attacker(Float:fDuration)
  285. set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  286.  
  287. set_hudtype_victim(Float:fDuration)
  288. set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  289.  
  290. set_hudtype_specmode()
  291. {
  292. set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
  293. }
  294.  
  295. #if defined STATSX_DEBUG
  296. public cmdHudTest(id)
  297. {
  298. new i, iLen
  299. iLen = 0
  300.  
  301. for (i = 1; i < 20; i++)
  302. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  303.  
  304. set_hudtype_killer(50.0)
  305. show_hudmessage(id, "%s", g_sBuffer)
  306. }
  307. #endif
  308.  
  309. // Stats formulas
  310. Float:accuracy(izStats[8])
  311. {
  312. if (!izStats[STATS_SHOTS])
  313. return (0.0)
  314.  
  315. return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  316. }
  317.  
  318. Float:effec(izStats[8])
  319. {
  320. if (!izStats[STATS_KILLS])
  321. return (0.0)
  322.  
  323. return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  324. }
  325.  
  326. // Distance formula (metric)
  327. Float:distance(iDistance)
  328. {
  329. return float(iDistance) * 0.0254
  330. }
  331.  
  332. // Get plugin config flags.
  333. set_plugin_mode(id, sFlags[])
  334. {
  335. if (sFlags[0])
  336. g_iPluginMode = read_flags(sFlags)
  337.  
  338. get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  339. console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  340.  
  341. return g_iPluginMode
  342. }
  343.  
  344. // Get config parameters.
  345. get_config_cvars()
  346. {
  347. g_fFreezeTime = get_cvar_float("mp_freezetime")
  348.  
  349. if (g_fFreezeTime < 0.0)
  350. g_fFreezeTime = 0.0
  351.  
  352. g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  353.  
  354. if (g_fHUDDuration < 1.0)
  355. g_fHUDDuration = 1.0
  356.  
  357. g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  358. }
  359.  
  360. // Get and format attackers header and list.
  361. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  362. {
  363. new izStats[8], izBody[8]
  364. new iAttacker
  365. new iFound, iLen
  366. new iMaxPlayer = get_maxplayers()
  367.  
  368. iFound = 0
  369. sBuffer[0] = 0
  370.  
  371. // Get and format header. Add killing attacker statistics if user is dead.
  372. // Make sure shots is greater than zero or division by zero will occur.
  373. // To print a '%', 4 of them must done in a row.
  374. izStats[STATS_SHOTS] = 0
  375. iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  376.  
  377. if (iAttacker)
  378. get_user_astats(id, iAttacker, izStats, izBody)
  379.  
  380. if (izStats[STATS_SHOTS] && ShowFullStats)
  381. {
  382. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  383. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  384. }
  385. else
  386. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  387.  
  388. // Get and format attacker list.
  389. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  390. {
  391. if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  392. {
  393. iFound = 1
  394. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  395.  
  396. if (izStats[STATS_KILLS])
  397. {
  398. if (!ShowDistHS)
  399. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  400. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  401. else if (izStats[STATS_HS])
  402. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  403. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  404. else
  405. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  406. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  407. }
  408. else
  409. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  410. }
  411. }
  412.  
  413. if (!iFound)
  414. sBuffer[0] = 0
  415.  
  416. return iFound
  417. }
  418.  
  419. // Get and format victims header and list
  420. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  421. {
  422. new izStats[8], izBody[8]
  423. new iVictim
  424. new iFound, iLen
  425. new iMaxPlayer = get_maxplayers()
  426.  
  427. iFound = 0
  428. sBuffer[0] = 0
  429.  
  430. // Get and format header.
  431. // Make sure shots is greater than zero or division by zero will occur.
  432. // To print a '%', 4 of them must done in a row.
  433. izStats[STATS_SHOTS] = 0
  434. get_user_vstats(id, 0, izStats, izBody)
  435.  
  436. if (izStats[STATS_SHOTS])
  437. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  438. else
  439. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  440.  
  441. for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  442. {
  443. if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  444. {
  445. iFound = 1
  446. get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  447.  
  448. if (izStats[STATS_DEATHS])
  449. {
  450. if (!ShowDistHS)
  451. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  452. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  453. else if (izStats[STATS_HS])
  454. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  455. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  456. else
  457. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  458. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  459. }
  460. else
  461. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  462. }
  463. }
  464.  
  465. if (!iFound)
  466. sBuffer[0] = 0
  467.  
  468. return iFound
  469. }
  470.  
  471. // Get and format kill info.
  472. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  473. {
  474. new iFound, iLen
  475.  
  476. iFound = 0
  477. sBuffer[0] = 0
  478.  
  479. if (iKiller && iKiller != id)
  480. {
  481. new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  482.  
  483. iFound = 1
  484. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  485.  
  486. izAStats[STATS_HITS] = 0
  487. izAStats[STATS_DAMAGE] = 0
  488. t_sWpn[0] = 0
  489. get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  490.  
  491. izVStats[STATS_HITS] = 0
  492. izVStats[STATS_DAMAGE] = 0
  493. get_user_vstats(id, iKiller, izVStats, iaVBody)
  494.  
  495. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  496. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  497. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  498. }
  499.  
  500. return iFound
  501. }
  502.  
  503. // Get and format most disruptive.
  504. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  505. {
  506. new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  507.  
  508. iMaxDamageId = 0
  509. iMaxDamage = 0
  510. iMaxHeadShots = 0
  511.  
  512. // Find player.
  513. for (id = 1; id < MAX_PLAYERS; id++)
  514. {
  515. if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  516. {
  517. iMaxDamageId = id
  518. iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  519. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  520. }
  521. }
  522.  
  523. // Format statistics.
  524. if (iMaxDamageId)
  525. {
  526. id = iMaxDamageId
  527.  
  528. new Float:fGameEff = effec(g_izUserGameStats[id])
  529. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  530.  
  531. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  532. g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  533. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  534. }
  535.  
  536. return iMaxDamageId
  537. }
  538.  
  539. // Get and format best score.
  540. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  541. {
  542. new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  543.  
  544. iMaxKillsId = 0
  545. iMaxKills = 0
  546. iMaxHeadShots = 0
  547.  
  548. // Find player
  549. for (id = 1; id < MAX_PLAYERS; id++)
  550. {
  551. if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  552. {
  553. iMaxKillsId = id
  554. iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  555. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  556. }
  557. }
  558.  
  559. // Format statistics.
  560. if (iMaxKillsId)
  561. {
  562. id = iMaxKillsId
  563.  
  564. new Float:fGameEff = effec(g_izUserGameStats[id])
  565. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  566.  
  567. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  568. iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  569. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  570. }
  571.  
  572. return iMaxKillsId
  573. }
  574.  
  575. // Get and format team score.
  576. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  577. {
  578. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  579.  
  580. // Calculate team stats
  581. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  582. {
  583. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  584. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  585. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  586. }
  587.  
  588. // Format round team stats, MOTD
  589. format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
  590. fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  591. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  592. }
  593.  
  594. // Get and format team stats, chat version
  595. save_team_chatscore()
  596. {
  597. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  598.  
  599. // Calculate team stats
  600. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  601. {
  602. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  603. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  604. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  605. }
  606.  
  607. // Format game team stats, chat
  608. format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
  609. fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  610. }
  611.  
  612. // Get and format total stats.
  613. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  614. {
  615. format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  616. g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  617. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  618. }
  619.  
  620. // Get and format a user's list of body hits from an attacker.
  621. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  622. {
  623. new iFound = 0
  624.  
  625. if (iAttacker && iAttacker != id)
  626. {
  627. new izStats[8], izBody[8], iLen
  628.  
  629. izStats[STATS_HITS] = 0
  630. get_user_astats(id, iAttacker, izStats, izBody)
  631.  
  632. if (izStats[STATS_HITS])
  633. {
  634. iFound = 1
  635. iLen = strlen(sBuffer)
  636. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  637.  
  638. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  639.  
  640. for (new i = 1; i < 8; i++)
  641. {
  642. if (!izBody[i])
  643. continue
  644.  
  645. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  646. }
  647. }
  648. }
  649.  
  650. return iFound
  651. }
  652.  
  653. // Get and format killed stats: killer hp, ap, hits.
  654. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  655. {
  656. new iFound = 0
  657.  
  658. if (iKiller && iKiller != id)
  659. {
  660. new izStats[8], izBody[8]
  661. new iLen
  662.  
  663. iFound = 1
  664. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  665. izStats[STATS_HITS] = 0
  666. get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  667.  
  668. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  669. g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  670.  
  671. if (izStats[STATS_HITS])
  672. {
  673. for (new i = 1; i < 8; i++)
  674. {
  675. if (!izBody[i])
  676. continue
  677.  
  678. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  679. }
  680. }
  681. else
  682. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  683. }
  684. else
  685. format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  686.  
  687. return iFound
  688. }
  689.  
  690. // Get and format killed stats: hits, damage on killer.
  691. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  692. {
  693. new iFound = 0
  694. new izStats[8]
  695. new izBody[8]
  696. new iLen
  697.  
  698. izStats[STATS_HITS] = 0
  699. izStats[STATS_DAMAGE] = 0
  700. get_user_vstats(id, iKiller, izStats, izBody)
  701.  
  702. if (iKiller && iKiller != id)
  703. {
  704. iFound = 1
  705. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  706. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  707. }
  708. else
  709. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  710.  
  711. if (izStats[STATS_HITS])
  712. {
  713. for (new i = 1; i < 8; i++)
  714. {
  715. if (!izBody[i])
  716. continue
  717.  
  718. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  719. }
  720. }
  721. else
  722. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  723.  
  724. return iFound
  725. }
  726.  
  727. // Get and format top 15.
  728. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
  729. {
  730. new iMax = get_statsnum()
  731. new izStats[8], izBody[8]
  732. new iLen = 0
  733.  
  734. if (iMax > 15)
  735. iMax = 15
  736.  
  737. new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
  738.  
  739. format(lKills, 15, "%L", LANG_SERVER, "KILLS")
  740. format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
  741. format(lHits, 15, "%L", LANG_SERVER, "HITS")
  742. format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
  743. format(lEff, 15, "%L", LANG_SERVER, "EFF")
  744. format(lAcc, 15, "%L", LANG_SERVER, "ACC")
  745.  
  746. ucfirst(lEff)
  747. ucfirst(lAcc)
  748.  
  749. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  750. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
  751.  
  752. for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
  753. {
  754. get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
  755. replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
  756. replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
  757. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
  758. izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
  759. }
  760. }
  761.  
  762. // Get and format rank stats.
  763. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  764. {
  765. new izStats[8] = {0, ...}
  766. new izBody[8]
  767. new iRankPos, iLen
  768. new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
  769.  
  770. format(lKills, 15, "%L", id, "KILLS")
  771. format(lDeaths, 15, "%L", id, "DEATHS")
  772. format(lHits, 15, "%L", id, "HITS")
  773. format(lShots, 15, "%L", id, "SHOTS")
  774. format(lDamage, 15, "%L", id, "DAMAGE")
  775. format(lEff, 15, "%L", id, "EFF")
  776. format(lAcc, 15, "%L", id, "ACC")
  777.  
  778. ucfirst(lEff)
  779. ucfirst(lAcc)
  780.  
  781. iRankPos = get_user_stats(id, izStats, izBody)
  782. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  783. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
  784. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  785. lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  786. lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  787.  
  788. new L_BODY_PART[8][32]
  789.  
  790. for (new i = 1; i < 8; i++)
  791. {
  792. format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
  793. }
  794.  
  795. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
  796. L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
  797. izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
  798. }
  799.  
  800. // Get and format stats.
  801. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  802. {
  803. new izStats[8] = {0, ...}
  804. new izBody[8]
  805. new iWeapon, iLen
  806. new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
  807.  
  808. format(lKills, 15, "%L", id, "KILLS")
  809. format(lDeaths, 15, "%L", id, "DEATHS")
  810. format(lHits, 15, "%L", id, "HITS")
  811. format(lShots, 15, "%L", id, "SHOTS")
  812. format(lDamage, 15, "%L", id, "DAMAGE")
  813. format(lEff, 15, "%L", id, "EFF")
  814. format(lAcc, 15, "%L", id, "ACC")
  815. format(lWeapon, 15, "%L", id, "WEAPON")
  816.  
  817. ucfirst(lEff)
  818. ucfirst(lAcc)
  819.  
  820. get_user_wstats(id, 0, izStats, izBody)
  821.  
  822. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  823. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  824. lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  825. lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  826. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
  827.  
  828. for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
  829. {
  830. if (get_user_wstats(id, iWeapon, izStats, izBody))
  831. {
  832. xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  833. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  834. izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
  835. }
  836. }
  837. }
  838.  
  839. // Show round end stats. If gametime is zero then use default duration time.
  840. show_roundend_hudstats(id, Float:fGameTime)
  841. {
  842. // Bail out if there no HUD stats should be shown
  843. // for this player or end round stats not created.
  844. if (!g_izStatsSwitch[id]) return
  845. if (!g_sAwardAndScore[0]) return
  846.  
  847. // If round end timer is zero clear round end stats.
  848. if (g_fShowStatsTime == 0.0)
  849. {
  850. ClearSyncHud(id, g_HudSync_EndRound)
  851. #if defined STATSX_DEBUG
  852. log_amx("Clear round end HUD stats for #%d", id)
  853. #endif
  854. }
  855.  
  856. // Set HUD-duration to default or remaining time.
  857. new Float:fDuration
  858.  
  859. if (fGameTime == 0.0)
  860. fDuration = g_fHUDDuration
  861. else
  862. {
  863. fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  864.  
  865. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  866. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  867. }
  868.  
  869. // Show stats only if more time left than coded minimum.
  870. if (fDuration >= HUD_MIN_DURATION)
  871. {
  872. set_hudtype_endround(fDuration)
  873. ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  874. #if defined STATSX_DEBUG
  875. log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  876. #endif
  877. }
  878. }
  879.  
  880. // Show round end stats.
  881. show_user_hudstats(id, Float:fGameTime)
  882. {
  883. // Bail out if there no HUD stats should be shown
  884. // for this player or user stats timer is zero.
  885. if (!g_izStatsSwitch[id]) return
  886. if (g_fzShowUserStatsTime[id] == 0.0) return
  887.  
  888. // Set HUD-duration to default or remaining time.
  889. new Float:fDuration
  890.  
  891. if (fGameTime == 0.0)
  892. fDuration = g_fHUDDuration
  893. else
  894. {
  895. fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  896.  
  897. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  898. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  899. }
  900.  
  901. // Show stats only if more time left than coded minimum.
  902. if (fDuration >= HUD_MIN_DURATION)
  903. {
  904. if (ShowKiller)
  905. {
  906. new iKiller
  907.  
  908. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  909. get_kill_info(id, iKiller, g_sBuffer)
  910. add_attacker_hits(id, iKiller, g_sBuffer)
  911. set_hudtype_killer(fDuration)
  912. show_hudmessage(id, "%s", g_sBuffer)
  913. #if defined STATSX_DEBUG
  914. log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  915. #endif
  916. }
  917.  
  918. if (ShowVictims)
  919. {
  920. get_victims(id, g_sBuffer)
  921. set_hudtype_victim(fDuration)
  922. show_hudmessage(id, "%s", g_sBuffer)
  923. #if defined STATSX_DEBUG
  924. log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  925. #endif
  926. }
  927.  
  928. if (ShowAttackers)
  929. {
  930. get_attackers(id, g_sBuffer)
  931. set_hudtype_attacker(fDuration)
  932. show_hudmessage(id, "%s", g_sBuffer)
  933. #if defined STATSX_DEBUG
  934. log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  935. #endif
  936. }
  937. }
  938. }
  939.  
  940. //------------------------------------------------------------
  941. // Plugin commands
  942. //------------------------------------------------------------
  943.  
  944. // Set or get plugin config flags.
  945. public cmdPluginMode(id, level, cid)
  946. {
  947. if (!cmd_access(id, level, cid, 1))
  948. return PLUGIN_HANDLED
  949.  
  950. if (read_argc() > 1)
  951. read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  952. else
  953. g_sBuffer[0] = 0
  954.  
  955. set_plugin_mode(id, g_sBuffer)
  956.  
  957. return PLUGIN_HANDLED
  958. }
  959.  
  960. // Display MOTD stats.
  961. public cmdStatsMe(id)
  962. {
  963. if (!SayStatsMe)
  964. {
  965. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  966. return PLUGIN_HANDLED
  967. }
  968.  
  969. format_stats(id, g_sBuffer)
  970. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  971. show_motd(id, g_sBuffer, t_sName)
  972.  
  973. return PLUGIN_CONTINUE
  974. }
  975.  
  976. // Display MOTD rank.
  977. public cmdRankStats(id)
  978. {
  979. if (!SayRankStats)
  980. {
  981. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  982. return PLUGIN_HANDLED
  983. }
  984.  
  985. format_rankstats(id, g_sBuffer)
  986. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  987. show_motd(id, g_sBuffer, t_sName)
  988.  
  989. return PLUGIN_CONTINUE
  990. }
  991.  
  992. // Display MOTD top15 ranked.
  993. public cmdTop15(id)
  994. {
  995. if (!SayTop15)
  996. {
  997. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  998. return PLUGIN_HANDLED
  999. }
  1000.  
  1001. format_top15(g_sBuffer)
  1002. show_motd(id, g_sBuffer, "Top 15")
  1003.  
  1004. return PLUGIN_CONTINUE
  1005. }
  1006.  
  1007. // Display killer information.
  1008. public cmdHp(id)
  1009. {
  1010. if (!SayHP)
  1011. {
  1012. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1013. return PLUGIN_HANDLED
  1014. }
  1015.  
  1016. new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1017.  
  1018. format_kill_ainfo(id, iKiller, g_sBuffer)
  1019. client_print(id, print_chat, "* %s", g_sBuffer)
  1020.  
  1021. return PLUGIN_CONTINUE
  1022. }
  1023.  
  1024. // Display user stats.
  1025. public cmdMe(id)
  1026. {
  1027. if (!SayMe)
  1028. {
  1029. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1030. return PLUGIN_HANDLED
  1031. }
  1032.  
  1033. format_kill_vinfo(id, 0, g_sBuffer)
  1034. client_print(id, print_chat, "* %s", g_sBuffer)
  1035.  
  1036. return PLUGIN_CONTINUE
  1037. }
  1038.  
  1039. // Display user rank
  1040. public cmdRank(id)
  1041. {
  1042. if (!SayRank)
  1043. {
  1044. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1045. return PLUGIN_HANDLED
  1046. }
  1047.  
  1048. new izStats[8], izBody[8]
  1049. new iRankPos, iRankMax
  1050. new Float:fEff, Float:fAcc
  1051.  
  1052. iRankPos = get_user_stats(id, izStats, izBody)
  1053. iRankMax = get_statsnum()
  1054.  
  1055. fEff = effec(izStats)
  1056. fAcc = accuracy(izStats)
  1057.  
  1058. client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
  1059.  
  1060. return PLUGIN_CONTINUE
  1061. }
  1062.  
  1063. // Report user weapon status to team.
  1064. public cmdReport(id)
  1065. {
  1066. if (!SayReport)
  1067. {
  1068. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1069. return PLUGIN_HANDLED
  1070. }
  1071.  
  1072. new iWeapon, iClip, iAmmo, iHealth, iArmor
  1073.  
  1074. iWeapon = get_user_weapon(id, iClip, iAmmo)
  1075.  
  1076. if (iWeapon != 0)
  1077. xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  1078.  
  1079. iHealth = get_user_health(id)
  1080. iArmor = get_user_armor(id)
  1081.  
  1082. new lWeapon[16]
  1083.  
  1084. format(lWeapon, 15, "%L", id, "WEAPON")
  1085. strtolower(lWeapon)
  1086.  
  1087. if (iClip >= 0)
  1088. {
  1089. format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1090. }
  1091. else
  1092. format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1093.  
  1094. engclient_cmd(id, "say_team", g_sBuffer)
  1095.  
  1096. return PLUGIN_CONTINUE
  1097. }
  1098.  
  1099. // Display team map score
  1100. public cmdScore(id)
  1101. {
  1102. if (!SayScore)
  1103. {
  1104. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1105. return PLUGIN_HANDLED
  1106. }
  1107.  
  1108. client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
  1109.  
  1110. return PLUGIN_CONTINUE
  1111. }
  1112.  
  1113. // Client switch to enable or disable stats announcements.
  1114. public cmdSwitch(id)
  1115. {
  1116. g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
  1117. num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
  1118. client_cmd(id, "setinfo _amxstatsx %s", t_sText)
  1119.  
  1120. new lEnDis[32]
  1121.  
  1122. format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
  1123. client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
  1124.  
  1125. return PLUGIN_CONTINUE
  1126. }
  1127.  
  1128. // Player stats menu.
  1129. public cmdStats(id)
  1130. {
  1131. if (!SayStatsAll)
  1132. {
  1133. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1134. return PLUGIN_HANDLED
  1135. }
  1136.  
  1137. showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1138.  
  1139. return PLUGIN_CONTINUE
  1140. }
  1141.  
  1142. //--------------------------------
  1143. // Menu
  1144. //--------------------------------
  1145.  
  1146. public actionStatsMenu(id, key)
  1147. {
  1148. switch (key)
  1149. {
  1150. // Key '1' to '7', execute action on this option
  1151. case 0..6:
  1152. {
  1153. new iOption, iIndex
  1154. iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1155.  
  1156. if (iOption >= 0 && iOption < 32)
  1157. {
  1158. iIndex = g_izUserMenuPlayers[id][iOption]
  1159.  
  1160. if (is_user_connected(iIndex))
  1161. {
  1162. switch (g_izUserMenuAction[id])
  1163. {
  1164. case 0: format_stats(iIndex, g_sBuffer)
  1165. case 1: format_rankstats(iIndex, g_sBuffer, id)
  1166. default: g_sBuffer[0] = 0
  1167. }
  1168.  
  1169. if (g_sBuffer[0])
  1170. {
  1171. get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1172. show_motd(id, g_sBuffer, t_sName)
  1173. }
  1174. }
  1175. }
  1176.  
  1177. showStatsMenu(id, g_izUserMenuPosition[id])
  1178. }
  1179. // Key '8', change action
  1180. case 7:
  1181. {
  1182. g_izUserMenuAction[id]++
  1183.  
  1184. if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1185. g_izUserMenuAction[id] = 0
  1186.  
  1187. showStatsMenu(id, g_izUserMenuPosition[id])
  1188. }
  1189. // Key '9', select next page of options
  1190. case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1191. // Key '10', cancel or go back to previous menu
  1192. case 9:
  1193. {
  1194. if (g_izUserMenuPosition[id] > 0)
  1195. showStatsMenu(id, --g_izUserMenuPosition[id])
  1196. }
  1197. }
  1198.  
  1199. return PLUGIN_HANDLED
  1200. }
  1201.  
  1202. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1203.  
  1204. showStatsMenu(id, iMenuPos)
  1205. {
  1206. new iLen, iKeyMask, iPlayers
  1207. new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1208.  
  1209. get_players(g_izUserMenuPlayers[id], iPlayers)
  1210. iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1211.  
  1212. // If menu pos does not excist use last menu (if players has left)
  1213. if (iMenuPos >= iMenuPosMax)
  1214. iMenuPos = iMenuPosMax - 1
  1215.  
  1216. iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1217. iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1218. iMenuOptionMax = iPlayers - iUserIndex
  1219.  
  1220. if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1221. iMenuOptionMax = PPL_MENU_OPTIONS
  1222.  
  1223. for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1224. {
  1225. get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1226. iKeyMask |= (1<<iMenuOption)
  1227. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1228. }
  1229.  
  1230. iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1231. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1232.  
  1233. if (iPlayers > iUserIndex)
  1234. {
  1235. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1236. iKeyMask |= MENU_KEY_9
  1237. }
  1238.  
  1239. if (iMenuPos > 0)
  1240. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1241. else
  1242. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1243.  
  1244. show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1245.  
  1246. return PLUGIN_HANDLED
  1247. }
  1248.  
  1249. //------------------------------------------------------------
  1250. // Plugin events
  1251. //------------------------------------------------------------
  1252.  
  1253. // Reset game stats on game start and restart.
  1254. public eventStartGame()
  1255. {
  1256. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1257.  
  1258. if (t_sText[6] == 'w')
  1259. {
  1260. read_data(3, t_sText, MAX_TEXT_LENGTH)
  1261. g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1262. }
  1263. else
  1264. g_fStartGame = get_gametime()
  1265.  
  1266. return PLUGIN_CONTINUE
  1267. }
  1268.  
  1269. // Round start
  1270. public eventStartRound()
  1271. {
  1272. new iTeam, id, i
  1273.  
  1274. new Float:roundtime = get_cvar_float("mp_roundtime");
  1275. if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
  1276. {
  1277. #if defined STATSX_DEBUG
  1278. log_amx("Reset round stats")
  1279. #endif
  1280.  
  1281. // Reset game stats on game start and restart.
  1282. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1283. {
  1284. #if defined STATSX_DEBUG
  1285. log_amx("Reset game stats")
  1286. #endif
  1287. g_fStartGame = 0.0
  1288.  
  1289. // Clear team and game stats.
  1290. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1291. {
  1292. g_izTeamEventScore[iTeam] = 0
  1293.  
  1294. for (i = 0; i < 8; i++)
  1295. g_izTeamGameStats[iTeam][i] = 0
  1296. }
  1297.  
  1298. // Clear game stats, incl '0' that is sum of all users.
  1299. for (id = 0; id < MAX_PLAYERS; id++)
  1300. {
  1301. for (i = 0; i < 8; i++)
  1302. g_izUserGameStats[id][i] = 0
  1303. }
  1304. }
  1305.  
  1306. // Update team score with "TeamScore" event values and
  1307. // clear team round stats.
  1308. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1309. {
  1310. g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1311.  
  1312. for (i = 0; i < 8; i++)
  1313. g_izTeamRndStats[iTeam][i] = 0
  1314. }
  1315.  
  1316. // Clear user round stats, incl '0' that is sum of all users.
  1317. for (id = 0; id < MAX_PLAYERS; id++)
  1318. {
  1319. g_izUserRndName[id][0] = 0
  1320.  
  1321. for (i = 0; i < 8; i++)
  1322. g_izUserRndStats[id][i] = 0
  1323.  
  1324. g_fzShowUserStatsTime[id] = 0.0
  1325. }
  1326.  
  1327. // Allow end round stats and reset end round triggered indicator.
  1328. g_iRoundEndTriggered = 0
  1329. g_iRoundEndProcessed = 0
  1330. g_fShowStatsTime = 0.0
  1331.  
  1332. // Update local configuration vars with value in cvars.
  1333. get_config_cvars()
  1334. }
  1335.  
  1336. return PLUGIN_CONTINUE
  1337. }
  1338.  
  1339. // Reset killer info on round restart.
  1340. public eventResetHud(id)
  1341. {
  1342. new args[1]
  1343. args[0] = id
  1344.  
  1345. if (g_iPluginMode & MODE_HUD_DELAY)
  1346. set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1347. else
  1348. delay_resethud(args)
  1349.  
  1350. return PLUGIN_CONTINUE
  1351. }
  1352.  
  1353. public delay_resethud(args[])
  1354. {
  1355. new id = args[0]
  1356. new Float:fGameTime
  1357.  
  1358. // Show user and score round stats after HUD-reset
  1359. #if defined STATSX_DEBUG
  1360. log_amx("Reset HUD for #%d", id)
  1361. #endif
  1362. fGameTime = get_gametime()
  1363. show_user_hudstats(id, fGameTime)
  1364. show_roundend_hudstats(id, fGameTime)
  1365.  
  1366. // Reset round stats
  1367. g_izKilled[id][KILLED_KILLER_ID] = 0
  1368. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1369. g_izShowStatsFlags[id] = -1 // Initialize flags
  1370. g_fzShowUserStatsTime[id] = 0.0
  1371. g_izUserAttackerDistance[id] = 0
  1372.  
  1373. for (new i = 0; i < MAX_PLAYERS; i++)
  1374. g_izUserVictimDistance[id][i] = 0
  1375.  
  1376. return PLUGIN_CONTINUE
  1377. }
  1378.  
  1379. // Save killer info on death.
  1380. public client_death(killer, victim, wpnindex, hitplace, TK)
  1381. {
  1382. // Bail out if no killer.
  1383. if (!killer)
  1384. return PLUGIN_CONTINUE
  1385.  
  1386. if (killer != victim)
  1387. {
  1388. new iaVOrigin[3], iaKOrigin[3]
  1389. new iDistance
  1390.  
  1391. get_user_origin(victim, iaVOrigin)
  1392. get_user_origin(killer, iaKOrigin)
  1393.  
  1394. g_izKilled[victim][KILLED_KILLER_ID] = killer
  1395. g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1396. g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1397. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1398.  
  1399. iDistance = get_distance(iaVOrigin, iaKOrigin)
  1400. g_izUserAttackerDistance[victim] = iDistance
  1401. g_izUserVictimDistance[killer][victim] = iDistance
  1402. }
  1403.  
  1404. g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1405. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1406.  
  1407. // Display kill stats for the player if round
  1408. // end stats was not processed.
  1409. if (!g_iRoundEndProcessed)
  1410. kill_stats(victim)
  1411.  
  1412. return PLUGIN_CONTINUE
  1413. }
  1414.  
  1415. // Display hudmessage stats on death.
  1416. // This will also update all round and game stats.
  1417. // Must be called at least once per round.
  1418. kill_stats(id)
  1419. {
  1420. // Bail out if user stats timer is non-zero,
  1421. // ie function already called.
  1422. if (g_fzShowUserStatsTime[id] > 0.0)
  1423. {
  1424. return
  1425. }
  1426.  
  1427. new team = get_user_team(id)
  1428. if (team < 1 || team > 2)
  1429. {
  1430. return
  1431. }
  1432.  
  1433. // Flag kill stats displayed for this player.
  1434. g_fzShowUserStatsTime[id] = get_gametime()
  1435.  
  1436. // Add user death stats to user round stats
  1437. new izStats[8], izBody[8]
  1438. new iTeam, i
  1439. new iKiller
  1440.  
  1441. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1442.  
  1443. // Get user's team (if dead use the saved team)
  1444. if (iKiller)
  1445. iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1446. else
  1447. iTeam = get_user_team(id) - 1
  1448.  
  1449. get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1450.  
  1451. if (get_user_rstats(id, izStats, izBody))
  1452. {
  1453. // Update user's team round stats
  1454. if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1455. {
  1456. for (i = 0; i < 8; i++)
  1457. {
  1458. g_izTeamRndStats[iTeam][i] += izStats[i]
  1459. g_izTeamGameStats[iTeam][i] += izStats[i]
  1460. g_izUserRndStats[0][i] += izStats[i]
  1461. g_izUserGameStats[0][i] += izStats[i]
  1462. }
  1463. }
  1464.  
  1465. // Update user's round stats
  1466. if (g_izUserUserID[id] == get_user_userid(id))
  1467. {
  1468. for (i = 0; i < 8; i++)
  1469. {
  1470. g_izUserRndStats[id][i] += izStats[i]
  1471. g_izUserGameStats[id][i] += izStats[i]
  1472. }
  1473. } else {
  1474. g_izUserUserID[id] = get_user_userid(id)
  1475.  
  1476. for (i = 0; i < 8; i++)
  1477. {
  1478. g_izUserRndStats[id][i] = izStats[i]
  1479. g_izUserGameStats[id][i] = izStats[i]
  1480. }
  1481. }
  1482.  
  1483. } // endif (get_user_rstats())
  1484.  
  1485. // Report stats in the chat section, if player is killed.
  1486. if (KillerChat && iKiller && iKiller != id)
  1487. {
  1488. if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1489. {
  1490. client_print(id, print_chat, "* %s", g_sBuffer)
  1491. format_kill_vinfo(id, iKiller, g_sBuffer)
  1492. }
  1493.  
  1494. client_print(id, print_chat, "* %s", g_sBuffer)
  1495. }
  1496.  
  1497. // Display player stats info.
  1498. #if defined STATSX_DEBUG
  1499. log_amx("Kill stats for #%d", id)
  1500. #endif
  1501. show_user_hudstats(id, 0.0)
  1502. }
  1503.  
  1504. public eventEndRound()
  1505. {
  1506. // Update local configuration vars with value in cvars.
  1507. get_config_cvars()
  1508.  
  1509. // If first end round event in the round, calculate team score.
  1510. if (!g_iRoundEndTriggered)
  1511. {
  1512. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1513.  
  1514. if (t_sText[7] == 't') // Terrorist wins
  1515. g_izTeamScore[0]++
  1516. else if (t_sText[7] == 'c') // CT wins
  1517. g_izTeamScore[1]++
  1518. }
  1519.  
  1520. set_task(0.3, "ERTask", 997)
  1521.  
  1522. return PLUGIN_CONTINUE
  1523. }
  1524.  
  1525. public ERTask()
  1526. {
  1527. // Flag round end triggered.
  1528. g_iRoundEndTriggered = 1
  1529.  
  1530. // Display round end stats to all players.
  1531. endround_stats()
  1532. }
  1533.  
  1534. endround_stats()
  1535. {
  1536. // Bail out if end round stats has already been processed
  1537. // or round end not triggered.
  1538. if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1539. return
  1540.  
  1541. new iaPlayers[32], iPlayer, iPlayers, id
  1542.  
  1543. get_players(iaPlayers, iPlayers)
  1544.  
  1545. // Display attacker & victim list for all living players.
  1546. // This will also update all round and game stats for all players
  1547. // not killed.
  1548. #if defined STATSX_DEBUG
  1549. log_amx("End round stats")
  1550. #endif
  1551.  
  1552. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1553. {
  1554. id = iaPlayers[iPlayer]
  1555.  
  1556. if (g_fzShowUserStatsTime[id] == 0.0)
  1557. {
  1558. kill_stats(id)
  1559. }
  1560. }
  1561.  
  1562. g_sAwardAndScore[0] = 0
  1563.  
  1564. // Create round awards.
  1565. if (ShowMostDisruptive)
  1566. add_most_disruptive(g_sAwardAndScore)
  1567. if (ShowBestScore)
  1568. add_best_score(g_sAwardAndScore)
  1569.  
  1570. // Create round score.
  1571. // Compensate HUD message if awards are disabled.
  1572. if (ShowTeamScore || ShowTotalStats)
  1573. {
  1574. if (ShowMostDisruptive && ShowBestScore)
  1575. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1576. else if (ShowMostDisruptive || ShowBestScore)
  1577. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1578. else
  1579. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1580.  
  1581. if (ShowTeamScore)
  1582. add_team_score(g_sAwardAndScore)
  1583.  
  1584. if (ShowTotalStats)
  1585. add_total_stats(g_sAwardAndScore)
  1586. }
  1587.  
  1588. save_team_chatscore()
  1589.  
  1590. // Get and save round end stats time.
  1591. g_fShowStatsTime = get_gametime()
  1592.  
  1593. // Display round end stats to all players.
  1594. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1595. {
  1596. id = iaPlayers[iPlayer]
  1597. show_roundend_hudstats(id, 0.0)
  1598. }
  1599.  
  1600. // Flag round end processed.
  1601. g_iRoundEndProcessed = 1
  1602. }
  1603.  
  1604. public eventTeamScore()
  1605. {
  1606. new sTeamID[1 + 1], iTeamScore
  1607. read_data(1, sTeamID, 1)
  1608. iTeamScore = read_data(2)
  1609. g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1610.  
  1611. return PLUGIN_CONTINUE
  1612. }
  1613.  
  1614. public eventIntermission()
  1615. {
  1616. if (EndPlayer || EndTop15)
  1617. set_task(1.0, "end_game_stats", 900)
  1618. }
  1619.  
  1620. public end_game_stats()
  1621. {
  1622. new iaPlayers[32], iPlayer, iPlayers, id
  1623.  
  1624. if (EndPlayer)
  1625. {
  1626. get_players(iaPlayers, iPlayers)
  1627.  
  1628. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1629. {
  1630. id = iaPlayers[iPlayer]
  1631.  
  1632. if (!g_izStatsSwitch[id])
  1633. continue // Do not show any stats
  1634.  
  1635. cmdStatsMe(iaPlayers[iPlayer])
  1636. }
  1637. }
  1638. else if (EndTop15)
  1639. {
  1640. get_players(iaPlayers, iPlayers)
  1641. format_top15(g_sBuffer)
  1642.  
  1643. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1644. {
  1645. id = iaPlayers[iPlayer]
  1646.  
  1647. if (!g_izStatsSwitch[id])
  1648. continue // Do not show any stats
  1649.  
  1650. show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
  1651. }
  1652. }
  1653.  
  1654. return PLUGIN_CONTINUE
  1655. }
  1656.  
  1657. public eventSpecMode(id)
  1658. {
  1659. new sData[12]
  1660. read_data(2, sData, 11)
  1661. g_izSpecMode[id] = (sData[10] == '2')
  1662.  
  1663. return PLUGIN_CONTINUE
  1664. }
  1665.  
  1666. public eventShowRank(id)
  1667. {
  1668. if (SpecRankInfo && g_izSpecMode[id])
  1669. {
  1670. new iPlayer = read_data(2)
  1671.  
  1672. if (is_user_connected(iPlayer))
  1673. {
  1674. new izStats[8], izBody[8]
  1675. new iRankPos, iRankMax
  1676.  
  1677. get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1678.  
  1679. iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1680. iRankMax = get_statsnum()
  1681.  
  1682. set_hudtype_specmode()
  1683. ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1684. }
  1685. }
  1686.  
  1687. return PLUGIN_CONTINUE
  1688. }
  1689.  
  1690. public client_connect(id)
  1691. {
  1692. if (ShowStats)
  1693. {
  1694. get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1695. g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1696. }
  1697. else
  1698. g_izStatsSwitch[id] = 0
  1699.  
  1700. g_izKilled[id][KILLED_KILLER_ID] = 0
  1701. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1702. g_izShowStatsFlags[id] = 0 // Clear all flags
  1703. g_fzShowUserStatsTime[id] = 0.0
  1704.  
  1705. return PLUGIN_CONTINUE
  1706. }
  1707.  


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 Hozzászólás témája: Re: TOP15!
HozzászólásElküldve: 2015.03.04. 12:52 
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Csatlakozott: 2015.03.01. 17:23
Hozzászólások: 40
Megköszönt másnak: 1 alkalommal
Megköszönték neki: 19 alkalommal
Tessék:

Itt tudod módosítani a színeket, RGB HEX -ben.

SMA Forráskód: [ Mindet kijelol ]
  1. new const g_szTopColors[ ][ ] = {
  2. "#ff0000",
  3. "#07fcff",
  4. "#fff007",
  5. "#7CFC00"
  6. };



SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <csx>
  4.  
  5. new const g_szTopColors[ ][ ] = {
  6. "#ff0000",
  7. "#07fcff",
  8. "#fff007",
  9. "#7CFC00"
  10. };
  11.  
  12.  
  13. //#define STATSX_DEBUG
  14.  
  15.  
  16. #define HUD_DURATION_CVAR "amx_statsx_duration"
  17. #define HUD_DURATION "12.0"
  18.  
  19.  
  20. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
  21. #define HUD_FREEZE_LIMIT "-2.0"
  22.  
  23.  
  24. #define HUD_MIN_DURATION 0.2
  25.  
  26. // Config plugin constants.
  27. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
  28.  
  29. public KillerChat = 0 // displays killer hp&ap to victim console
  30. // and screen
  31.  
  32. public ShowAttackers = 0
  33. public ShowVictims = 0
  34. public ShowKiller = 0
  35. public ShowTeamScore = 0
  36. public ShowTotalStats = 0
  37. public ShowBestScore = 0
  38. public ShowMostDisruptive = 0
  39.  
  40. public EndPlayer = 0
  41. public EndTop15 = 0
  42.  
  43. public SayHP = 0
  44. public SayStatsMe = 0
  45. public SayRankStats = 0
  46. public SayMe = 0
  47. public SayRank = 0 // displays user's rank
  48. public SayReport = 0 // report user's weapon status to team
  49. public SayScore = 0 // displays team's map score
  50. public SayTop15 = 0
  51. public SayStatsAll = 0
  52.  
  53. public ShowStats = 1
  54. public ShowDistHS = 0
  55. public ShowFullStats = 0
  56.  
  57. public SpecRankInfo = 0
  58.  
  59. // Standard Contstants.
  60. #define MAX_TEAMS 2
  61. #define MAX_PLAYERS 32 + 1
  62.  
  63. #define MAX_NAME_LENGTH 31
  64. #define MAX_WEAPON_LENGTH 31
  65. #define MAX_TEXT_LENGTH 255
  66. #define MAX_BUFFER_LENGTH 2047
  67.  
  68. // User stats parms id
  69. #define STATS_KILLS 0
  70. #define STATS_DEATHS 1
  71. #define STATS_HS 2
  72. #define STATS_TKS 3
  73. #define STATS_SHOTS 4
  74. #define STATS_HITS 5
  75. #define STATS_DAMAGE 6
  76.  
  77. // Global player flags.
  78. new BODY_PART[8][] =
  79. {
  80. "WHOLEBODY",
  81. "HEAD",
  82. "CHEST",
  83. "STOMACH",
  84. "LEFTARM",
  85. "RIGHTARM",
  86. "LEFTLEG",
  87. "RIGHTLEG"
  88. }
  89.  
  90.  
  91. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID
  92. #define KILLED_KILLER_HEALTH 1 // Killer's health
  93. #define KILLED_KILLER_ARMOUR 2 // Killer's armour
  94. #define KILLED_TEAM 3 // Killer's team
  95. #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
  96.  
  97. new g_izKilled[MAX_PLAYERS][5]
  98.  
  99. // Menu variables and configuration
  100. #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
  101. #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
  102.  
  103. new g_iPluginMode = 0
  104.  
  105. new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
  106. new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
  107. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  108.  
  109. new g_izSpecMode[MAX_PLAYERS] = {0, ...}
  110.  
  111. new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
  112. new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
  113. new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
  114. new Float:g_fShowStatsTime = 0.0
  115. new Float:g_fFreezeTime = 0.0
  116. new Float:g_fFreezeLimitTime = 0.0
  117. new Float:g_fHUDDuration = 0.0
  118.  
  119. new g_iRoundEndTriggered = 0
  120. new g_iRoundEndProcessed = 0
  121.  
  122. new Float:g_fStartGame = 0.0
  123. new g_izTeamScore[MAX_TEAMS] = {0, ...}
  124. new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
  125. new g_izTeamRndStats[MAX_TEAMS][8]
  126. new g_izTeamGameStats[MAX_TEAMS][8]
  127. new g_izUserUserID[MAX_PLAYERS] = {0, ...}
  128. new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
  129. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  130. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
  131. new g_izUserRndStats[MAX_PLAYERS][8]
  132. new g_izUserGameStats[MAX_PLAYERS][8]
  133.  
  134. // Common buffer to improve performance, as Small always zero-initializes all vars
  135. new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
  136. new g_sScore[MAX_TEXT_LENGTH + 1] = ""
  137. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
  138.  
  139. new t_sText[MAX_TEXT_LENGTH + 1] = ""
  140. new t_sName[MAX_NAME_LENGTH + 1] = ""
  141. new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
  142.  
  143. new g_HudSync_EndRound
  144. new g_HudSync_SpecInfo
  145.  
  146. //--------------------------------
  147. // Initialize
  148. //--------------------------------
  149. public plugin_init()
  150. {
  151. // Register plugin.
  152. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
  153. register_dictionary("statsx.txt")
  154.  
  155. // Register events.
  156. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  157. register_event("ResetHUD", "eventResetHud", "be")
  158. register_event("RoundTime", "eventStartRound", "bc")
  159. register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  160. register_event("TeamScore", "eventTeamScore", "a")
  161. register_event("30", "eventIntermission", "a")
  162. register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  163. register_event("StatusValue", "eventShowRank", "bd", "1=2")
  164.  
  165. // Register commands.
  166. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  167. register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  168. register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  169. register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  170. register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
  171. register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  172. register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
  173. register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  174. register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  175. register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  176. register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  177. register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  178. register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  179. register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
  180. register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
  181. register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
  182. register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
  183. register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  184. register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  185. register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  186.  
  187. // Register menus.
  188. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  189.  
  190. // Register special configuration setting and default value.
  191. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  192.  
  193. #if defined STATSX_DEBUG
  194. register_clcmd("say /hudtest", "cmdHudTest")
  195. #endif
  196.  
  197. register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  198. register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  199.  
  200. // Init buffers and some global vars.
  201. g_sBuffer[0] = 0
  202. save_team_chatscore()
  203.  
  204. g_HudSync_EndRound = CreateHudSyncObj()
  205. g_HudSync_SpecInfo = CreateHudSyncObj()
  206. }
  207.  
  208. public plugin_cfg()
  209. {
  210. new addStast[] = "amx_statscfg add ^"%s^" %s"
  211.  
  212. server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
  213. server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
  214. server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
  215. server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
  216. server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
  217. server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
  218. server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
  219. server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
  220. server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
  221. server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
  222. server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
  223. server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
  224. server_cmd(addStast, "ST_SAY_HP", "SayHP")
  225. server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
  226. server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
  227. server_cmd(addStast, "ST_SAY_ME", "SayMe")
  228. server_cmd(addStast, "ST_SAY_RANK", "SayRank")
  229. server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
  230. server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
  231. server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
  232. server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
  233. server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
  234.  
  235. // Update local configuration vars with value in cvars.
  236. get_config_cvars()
  237. }
  238.  
  239. // Set hudmessage format.
  240. set_hudtype_killer(Float:fDuration)
  241. set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  242.  
  243. set_hudtype_endround(Float:fDuration)
  244. {
  245. set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  246. }
  247.  
  248. set_hudtype_attacker(Float:fDuration)
  249. set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  250.  
  251. set_hudtype_victim(Float:fDuration)
  252. set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  253.  
  254. set_hudtype_specmode()
  255. {
  256. set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
  257. }
  258.  
  259. #if defined STATSX_DEBUG
  260. public cmdHudTest(id)
  261. {
  262. new i, iLen
  263. iLen = 0
  264.  
  265. for (i = 1; i < 20; i++)
  266. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  267.  
  268. set_hudtype_killer(50.0)
  269. show_hudmessage(id, "%s", g_sBuffer)
  270. }
  271. #endif
  272.  
  273. // Stats formulas
  274. Float:accuracy(izStats[8])
  275. {
  276. if (!izStats[STATS_SHOTS])
  277. return (0.0)
  278.  
  279. return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  280. }
  281.  
  282. Float:effec(izStats[8])
  283. {
  284. if (!izStats[STATS_KILLS])
  285. return (0.0)
  286.  
  287. return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  288. }
  289.  
  290. // Distance formula (metric)
  291. Float:distance(iDistance)
  292. {
  293. return float(iDistance) * 0.0254
  294. }
  295.  
  296. // Get plugin config flags.
  297. set_plugin_mode(id, sFlags[])
  298. {
  299. if (sFlags[0])
  300. g_iPluginMode = read_flags(sFlags)
  301.  
  302. get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  303. console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  304.  
  305. return g_iPluginMode
  306. }
  307.  
  308. // Get config parameters.
  309. get_config_cvars()
  310. {
  311. g_fFreezeTime = get_cvar_float("mp_freezetime")
  312.  
  313. if (g_fFreezeTime < 0.0)
  314. g_fFreezeTime = 0.0
  315.  
  316. g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  317.  
  318. if (g_fHUDDuration < 1.0)
  319. g_fHUDDuration = 1.0
  320.  
  321. g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  322. }
  323.  
  324. // Get and format attackers header and list.
  325. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  326. {
  327. new izStats[8], izBody[8]
  328. new iAttacker
  329. new iFound, iLen
  330. new iMaxPlayer = get_maxplayers()
  331.  
  332. iFound = 0
  333. sBuffer[0] = 0
  334.  
  335. // Get and format header. Add killing attacker statistics if user is dead.
  336. // Make sure shots is greater than zero or division by zero will occur.
  337. // To print a '%', 4 of them must done in a row.
  338. izStats[STATS_SHOTS] = 0
  339. iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  340.  
  341. if (iAttacker)
  342. get_user_astats(id, iAttacker, izStats, izBody)
  343.  
  344. if (izStats[STATS_SHOTS] && ShowFullStats)
  345. {
  346. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  347. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  348. }
  349. else
  350. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  351.  
  352. // Get and format attacker list.
  353. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  354. {
  355. if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  356. {
  357. iFound = 1
  358. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  359.  
  360. if (izStats[STATS_KILLS])
  361. {
  362. if (!ShowDistHS)
  363. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  364. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  365. else if (izStats[STATS_HS])
  366. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  367. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  368. else
  369. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  370. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  371. }
  372. else
  373. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  374. }
  375. }
  376.  
  377. if (!iFound)
  378. sBuffer[0] = 0
  379.  
  380. return iFound
  381. }
  382.  
  383. // Get and format victims header and list
  384. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  385. {
  386. new izStats[8], izBody[8]
  387. new iVictim
  388. new iFound, iLen
  389. new iMaxPlayer = get_maxplayers()
  390.  
  391. iFound = 0
  392. sBuffer[0] = 0
  393.  
  394. // Get and format header.
  395. // Make sure shots is greater than zero or division by zero will occur.
  396. // To print a '%', 4 of them must done in a row.
  397. izStats[STATS_SHOTS] = 0
  398. get_user_vstats(id, 0, izStats, izBody)
  399.  
  400. if (izStats[STATS_SHOTS])
  401. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  402. else
  403. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  404.  
  405. for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  406. {
  407. if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  408. {
  409. iFound = 1
  410. get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  411.  
  412. if (izStats[STATS_DEATHS])
  413. {
  414. if (!ShowDistHS)
  415. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  416. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  417. else if (izStats[STATS_HS])
  418. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  419. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  420. else
  421. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  422. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  423. }
  424. else
  425. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  426. }
  427. }
  428.  
  429. if (!iFound)
  430. sBuffer[0] = 0
  431.  
  432. return iFound
  433. }
  434.  
  435. // Get and format kill info.
  436. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  437. {
  438. new iFound, iLen
  439.  
  440. iFound = 0
  441. sBuffer[0] = 0
  442.  
  443. if (iKiller && iKiller != id)
  444. {
  445. new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  446.  
  447. iFound = 1
  448. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  449.  
  450. izAStats[STATS_HITS] = 0
  451. izAStats[STATS_DAMAGE] = 0
  452. t_sWpn[0] = 0
  453. get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  454.  
  455. izVStats[STATS_HITS] = 0
  456. izVStats[STATS_DAMAGE] = 0
  457. get_user_vstats(id, iKiller, izVStats, iaVBody)
  458.  
  459. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  460. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  461. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  462. }
  463.  
  464. return iFound
  465. }
  466.  
  467. // Get and format most disruptive.
  468. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  469. {
  470. new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  471.  
  472. iMaxDamageId = 0
  473. iMaxDamage = 0
  474. iMaxHeadShots = 0
  475.  
  476. // Find player.
  477. for (id = 1; id < MAX_PLAYERS; id++)
  478. {
  479. if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  480. {
  481. iMaxDamageId = id
  482. iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  483. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  484. }
  485. }
  486.  
  487. // Format statistics.
  488. if (iMaxDamageId)
  489. {
  490. id = iMaxDamageId
  491.  
  492. new Float:fGameEff = effec(g_izUserGameStats[id])
  493. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  494.  
  495. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  496. g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  497. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  498. }
  499.  
  500. return iMaxDamageId
  501. }
  502.  
  503. // Get and format best score.
  504. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  505. {
  506. new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  507.  
  508. iMaxKillsId = 0
  509. iMaxKills = 0
  510. iMaxHeadShots = 0
  511.  
  512. // Find player
  513. for (id = 1; id < MAX_PLAYERS; id++)
  514. {
  515. if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  516. {
  517. iMaxKillsId = id
  518. iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  519. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  520. }
  521. }
  522.  
  523. // Format statistics.
  524. if (iMaxKillsId)
  525. {
  526. id = iMaxKillsId
  527.  
  528. new Float:fGameEff = effec(g_izUserGameStats[id])
  529. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  530.  
  531. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  532. iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  533. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  534. }
  535.  
  536. return iMaxKillsId
  537. }
  538.  
  539. // Get and format team score.
  540. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  541. {
  542. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  543.  
  544. // Calculate team stats
  545. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  546. {
  547. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  548. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  549. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  550. }
  551.  
  552. // Format round team stats, MOTD
  553. format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
  554. fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  555. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  556. }
  557.  
  558. // Get and format team stats, chat version
  559. save_team_chatscore()
  560. {
  561. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  562.  
  563. // Calculate team stats
  564. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  565. {
  566. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  567. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  568. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  569. }
  570.  
  571. // Format game team stats, chat
  572. format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
  573. fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  574. }
  575.  
  576. // Get and format total stats.
  577. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  578. {
  579. format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  580. g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  581. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  582. }
  583.  
  584. // Get and format a user's list of body hits from an attacker.
  585. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  586. {
  587. new iFound = 0
  588.  
  589. if (iAttacker && iAttacker != id)
  590. {
  591. new izStats[8], izBody[8], iLen
  592.  
  593. izStats[STATS_HITS] = 0
  594. get_user_astats(id, iAttacker, izStats, izBody)
  595.  
  596. if (izStats[STATS_HITS])
  597. {
  598. iFound = 1
  599. iLen = strlen(sBuffer)
  600. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  601.  
  602. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  603.  
  604. for (new i = 1; i < 8; i++)
  605. {
  606. if (!izBody[i])
  607. continue
  608.  
  609. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  610. }
  611. }
  612. }
  613.  
  614. return iFound
  615. }
  616.  
  617. // Get and format killed stats: killer hp, ap, hits.
  618. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  619. {
  620. new iFound = 0
  621.  
  622. if (iKiller && iKiller != id)
  623. {
  624. new izStats[8], izBody[8]
  625. new iLen
  626.  
  627. iFound = 1
  628. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  629. izStats[STATS_HITS] = 0
  630. get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  631.  
  632. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  633. g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  634.  
  635. if (izStats[STATS_HITS])
  636. {
  637. for (new i = 1; i < 8; i++)
  638. {
  639. if (!izBody[i])
  640. continue
  641.  
  642. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  643. }
  644. }
  645. else
  646. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  647. }
  648. else
  649. format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  650.  
  651. return iFound
  652. }
  653.  
  654. // Get and format killed stats: hits, damage on killer.
  655. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  656. {
  657. new iFound = 0
  658. new izStats[8]
  659. new izBody[8]
  660. new iLen
  661.  
  662. izStats[STATS_HITS] = 0
  663. izStats[STATS_DAMAGE] = 0
  664. get_user_vstats(id, iKiller, izStats, izBody)
  665.  
  666. if (iKiller && iKiller != id)
  667. {
  668. iFound = 1
  669. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  670. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  671. }
  672. else
  673. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  674.  
  675. if (izStats[STATS_HITS])
  676. {
  677. for (new i = 1; i < 8; i++)
  678. {
  679. if (!izBody[i])
  680. continue
  681.  
  682. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  683. }
  684. }
  685. else
  686. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  687.  
  688. return iFound
  689. }
  690.  
  691. // Get and format top 15.
  692. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
  693. {
  694. new iMax = get_statsnum()
  695. new izStats[8], izBody[8]
  696. new iLen = 0
  697.  
  698. if (iMax > 15)
  699. iMax = 15
  700.  
  701. new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
  702.  
  703. format(lKills, 15, "%L", LANG_SERVER, "KILLS")
  704. format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
  705. format(lHits, 15, "%L", LANG_SERVER, "HITS")
  706. format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
  707. format(lEff, 15, "%L", LANG_SERVER, "EFF")
  708. format(lAcc, 15, "%L", LANG_SERVER, "ACC")
  709.  
  710. ucfirst(lEff)
  711. ucfirst(lAcc)
  712.  
  713. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  714. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
  715.  
  716. new iMaxColors = sizeof( g_szTopColors );
  717.  
  718. for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
  719. {
  720. get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
  721. replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
  722. replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
  723.  
  724. if( i < iMaxColors ) {
  725. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<font color=%s>%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%</font>^n", g_szTopColors[ i ], i + 1, t_sName, izStats[STATS_KILLS],
  726. izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
  727. } else {
  728. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
  729. izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
  730. }
  731. }
  732. }
  733.  
  734. // Get and format rank stats.
  735. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  736. {
  737. new izStats[8] = {0, ...}
  738. new izBody[8]
  739. new iRankPos, iLen
  740. new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
  741.  
  742. format(lKills, 15, "%L", id, "KILLS")
  743. format(lDeaths, 15, "%L", id, "DEATHS")
  744. format(lHits, 15, "%L", id, "HITS")
  745. format(lShots, 15, "%L", id, "SHOTS")
  746. format(lDamage, 15, "%L", id, "DAMAGE")
  747. format(lEff, 15, "%L", id, "EFF")
  748. format(lAcc, 15, "%L", id, "ACC")
  749.  
  750. ucfirst(lEff)
  751. ucfirst(lAcc)
  752.  
  753. iRankPos = get_user_stats(id, izStats, izBody)
  754. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  755. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
  756. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  757. lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  758. lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  759.  
  760. new L_BODY_PART[8][32]
  761.  
  762. for (new i = 1; i < 8; i++)
  763. {
  764. format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
  765. }
  766.  
  767. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
  768. L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
  769. izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
  770. }
  771.  
  772. // Get and format stats.
  773. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  774. {
  775. new izStats[8] = {0, ...}
  776. new izBody[8]
  777. new iWeapon, iLen
  778. new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
  779.  
  780. format(lKills, 15, "%L", id, "KILLS")
  781. format(lDeaths, 15, "%L", id, "DEATHS")
  782. format(lHits, 15, "%L", id, "HITS")
  783. format(lShots, 15, "%L", id, "SHOTS")
  784. format(lDamage, 15, "%L", id, "DAMAGE")
  785. format(lEff, 15, "%L", id, "EFF")
  786. format(lAcc, 15, "%L", id, "ACC")
  787. format(lWeapon, 15, "%L", id, "WEAPON")
  788.  
  789. ucfirst(lEff)
  790. ucfirst(lAcc)
  791.  
  792. get_user_wstats(id, 0, izStats, izBody)
  793.  
  794. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  795. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  796. lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  797. lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  798. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
  799.  
  800. for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
  801. {
  802. if (get_user_wstats(id, iWeapon, izStats, izBody))
  803. {
  804. xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  805. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  806. izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
  807. }
  808. }
  809. }
  810.  
  811. // Show round end stats. If gametime is zero then use default duration time.
  812. show_roundend_hudstats(id, Float:fGameTime)
  813. {
  814. // Bail out if there no HUD stats should be shown
  815. // for this player or end round stats not created.
  816. if (!g_izStatsSwitch[id]) return
  817. if (!g_sAwardAndScore[0]) return
  818.  
  819. // If round end timer is zero clear round end stats.
  820. if (g_fShowStatsTime == 0.0)
  821. {
  822. ClearSyncHud(id, g_HudSync_EndRound)
  823. #if defined STATSX_DEBUG
  824. log_amx("Clear round end HUD stats for #%d", id)
  825. #endif
  826. }
  827.  
  828. // Set HUD-duration to default or remaining time.
  829. new Float:fDuration
  830.  
  831. if (fGameTime == 0.0)
  832. fDuration = g_fHUDDuration
  833. else
  834. {
  835. fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  836.  
  837. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  838. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  839. }
  840.  
  841. // Show stats only if more time left than coded minimum.
  842. if (fDuration >= HUD_MIN_DURATION)
  843. {
  844. set_hudtype_endround(fDuration)
  845. ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  846. #if defined STATSX_DEBUG
  847. log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  848. #endif
  849. }
  850. }
  851.  
  852. // Show round end stats.
  853. show_user_hudstats(id, Float:fGameTime)
  854. {
  855. // Bail out if there no HUD stats should be shown
  856. // for this player or user stats timer is zero.
  857. if (!g_izStatsSwitch[id]) return
  858. if (g_fzShowUserStatsTime[id] == 0.0) return
  859.  
  860. // Set HUD-duration to default or remaining time.
  861. new Float:fDuration
  862.  
  863. if (fGameTime == 0.0)
  864. fDuration = g_fHUDDuration
  865. else
  866. {
  867. fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  868.  
  869. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  870. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  871. }
  872.  
  873. // Show stats only if more time left than coded minimum.
  874. if (fDuration >= HUD_MIN_DURATION)
  875. {
  876. if (ShowKiller)
  877. {
  878. new iKiller
  879.  
  880. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  881. get_kill_info(id, iKiller, g_sBuffer)
  882. add_attacker_hits(id, iKiller, g_sBuffer)
  883. set_hudtype_killer(fDuration)
  884. show_hudmessage(id, "%s", g_sBuffer)
  885. #if defined STATSX_DEBUG
  886. log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  887. #endif
  888. }
  889.  
  890. if (ShowVictims)
  891. {
  892. get_victims(id, g_sBuffer)
  893. set_hudtype_victim(fDuration)
  894. show_hudmessage(id, "%s", g_sBuffer)
  895. #if defined STATSX_DEBUG
  896. log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  897. #endif
  898. }
  899.  
  900. if (ShowAttackers)
  901. {
  902. get_attackers(id, g_sBuffer)
  903. set_hudtype_attacker(fDuration)
  904. show_hudmessage(id, "%s", g_sBuffer)
  905. #if defined STATSX_DEBUG
  906. log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  907. #endif
  908. }
  909. }
  910. }
  911.  
  912. //------------------------------------------------------------
  913. // Plugin commands
  914. //------------------------------------------------------------
  915.  
  916. // Set or get plugin config flags.
  917. public cmdPluginMode(id, level, cid)
  918. {
  919. if (!cmd_access(id, level, cid, 1))
  920. return PLUGIN_HANDLED
  921.  
  922. if (read_argc() > 1)
  923. read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  924. else
  925. g_sBuffer[0] = 0
  926.  
  927. set_plugin_mode(id, g_sBuffer)
  928.  
  929. return PLUGIN_HANDLED
  930. }
  931.  
  932. // Display MOTD stats.
  933. public cmdStatsMe(id)
  934. {
  935. if (!SayStatsMe)
  936. {
  937. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  938. return PLUGIN_HANDLED
  939. }
  940.  
  941. format_stats(id, g_sBuffer)
  942. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  943. show_motd(id, g_sBuffer, t_sName)
  944.  
  945. return PLUGIN_CONTINUE
  946. }
  947.  
  948. // Display MOTD rank.
  949. public cmdRankStats(id)
  950. {
  951. if (!SayRankStats)
  952. {
  953. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  954. return PLUGIN_HANDLED
  955. }
  956.  
  957. format_rankstats(id, g_sBuffer)
  958. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  959. show_motd(id, g_sBuffer, t_sName)
  960.  
  961. return PLUGIN_CONTINUE
  962. }
  963.  
  964. // Display MOTD top15 ranked.
  965. public cmdTop15(id)
  966. {
  967. if (!SayTop15)
  968. {
  969. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  970. return PLUGIN_HANDLED
  971. }
  972.  
  973. format_top15(g_sBuffer)
  974. show_motd(id, g_sBuffer, "Top 15")
  975.  
  976. return PLUGIN_CONTINUE
  977. }
  978.  
  979. // Display killer information.
  980. public cmdHp(id)
  981. {
  982. if (!SayHP)
  983. {
  984. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  985. return PLUGIN_HANDLED
  986. }
  987.  
  988. new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  989.  
  990. format_kill_ainfo(id, iKiller, g_sBuffer)
  991. client_print(id, print_chat, "* %s", g_sBuffer)
  992.  
  993. return PLUGIN_CONTINUE
  994. }
  995.  
  996. // Display user stats.
  997. public cmdMe(id)
  998. {
  999. if (!SayMe)
  1000. {
  1001. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1002. return PLUGIN_HANDLED
  1003. }
  1004.  
  1005. format_kill_vinfo(id, 0, g_sBuffer)
  1006. client_print(id, print_chat, "* %s", g_sBuffer)
  1007.  
  1008. return PLUGIN_CONTINUE
  1009. }
  1010.  
  1011. // Display user rank
  1012. public cmdRank(id)
  1013. {
  1014. if (!SayRank)
  1015. {
  1016. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1017. return PLUGIN_HANDLED
  1018. }
  1019.  
  1020. new izStats[8], izBody[8]
  1021. new iRankPos, iRankMax
  1022. new Float:fEff, Float:fAcc
  1023.  
  1024. iRankPos = get_user_stats(id, izStats, izBody)
  1025. iRankMax = get_statsnum()
  1026.  
  1027. fEff = effec(izStats)
  1028. fAcc = accuracy(izStats)
  1029.  
  1030. client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
  1031.  
  1032. return PLUGIN_CONTINUE
  1033. }
  1034.  
  1035. // Report user weapon status to team.
  1036. public cmdReport(id)
  1037. {
  1038. if (!SayReport)
  1039. {
  1040. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1041. return PLUGIN_HANDLED
  1042. }
  1043.  
  1044. new iWeapon, iClip, iAmmo, iHealth, iArmor
  1045.  
  1046. iWeapon = get_user_weapon(id, iClip, iAmmo)
  1047.  
  1048. if (iWeapon != 0)
  1049. xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  1050.  
  1051. iHealth = get_user_health(id)
  1052. iArmor = get_user_armor(id)
  1053.  
  1054. new lWeapon[16]
  1055.  
  1056. format(lWeapon, 15, "%L", id, "WEAPON")
  1057. strtolower(lWeapon)
  1058.  
  1059. if (iClip >= 0)
  1060. {
  1061. format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1062. }
  1063. else
  1064. format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1065.  
  1066. engclient_cmd(id, "say_team", g_sBuffer)
  1067.  
  1068. return PLUGIN_CONTINUE
  1069. }
  1070.  
  1071. // Display team map score
  1072. public cmdScore(id)
  1073. {
  1074. if (!SayScore)
  1075. {
  1076. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1077. return PLUGIN_HANDLED
  1078. }
  1079.  
  1080. client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
  1081.  
  1082. return PLUGIN_CONTINUE
  1083. }
  1084.  
  1085. // Client switch to enable or disable stats announcements.
  1086. public cmdSwitch(id)
  1087. {
  1088. g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
  1089. num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
  1090. client_cmd(id, "setinfo _amxstatsx %s", t_sText)
  1091.  
  1092. new lEnDis[32]
  1093.  
  1094. format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
  1095. client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
  1096.  
  1097. return PLUGIN_CONTINUE
  1098. }
  1099.  
  1100. // Player stats menu.
  1101. public cmdStats(id)
  1102. {
  1103. if (!SayStatsAll)
  1104. {
  1105. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1106. return PLUGIN_HANDLED
  1107. }
  1108.  
  1109. showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1110.  
  1111. return PLUGIN_CONTINUE
  1112. }
  1113.  
  1114. //--------------------------------
  1115. // Menu
  1116. //--------------------------------
  1117.  
  1118. public actionStatsMenu(id, key)
  1119. {
  1120. switch (key)
  1121. {
  1122. // Key '1' to '7', execute action on this option
  1123. case 0..6:
  1124. {
  1125. new iOption, iIndex
  1126. iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1127.  
  1128. if (iOption >= 0 && iOption < 32)
  1129. {
  1130. iIndex = g_izUserMenuPlayers[id][iOption]
  1131.  
  1132. if (is_user_connected(iIndex))
  1133. {
  1134. switch (g_izUserMenuAction[id])
  1135. {
  1136. case 0: format_stats(iIndex, g_sBuffer)
  1137. case 1: format_rankstats(iIndex, g_sBuffer, id)
  1138. default: g_sBuffer[0] = 0
  1139. }
  1140.  
  1141. if (g_sBuffer[0])
  1142. {
  1143. get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1144. show_motd(id, g_sBuffer, t_sName)
  1145. }
  1146. }
  1147. }
  1148.  
  1149. showStatsMenu(id, g_izUserMenuPosition[id])
  1150. }
  1151. // Key '8', change action
  1152. case 7:
  1153. {
  1154. g_izUserMenuAction[id]++
  1155.  
  1156. if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1157. g_izUserMenuAction[id] = 0
  1158.  
  1159. showStatsMenu(id, g_izUserMenuPosition[id])
  1160. }
  1161. // Key '9', select next page of options
  1162. case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1163. // Key '10', cancel or go back to previous menu
  1164. case 9:
  1165. {
  1166. if (g_izUserMenuPosition[id] > 0)
  1167. showStatsMenu(id, --g_izUserMenuPosition[id])
  1168. }
  1169. }
  1170.  
  1171. return PLUGIN_HANDLED
  1172. }
  1173.  
  1174. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1175.  
  1176. showStatsMenu(id, iMenuPos)
  1177. {
  1178. new iLen, iKeyMask, iPlayers
  1179. new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1180.  
  1181. get_players(g_izUserMenuPlayers[id], iPlayers)
  1182. iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1183.  
  1184. // If menu pos does not excist use last menu (if players has left)
  1185. if (iMenuPos >= iMenuPosMax)
  1186. iMenuPos = iMenuPosMax - 1
  1187.  
  1188. iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1189. iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1190. iMenuOptionMax = iPlayers - iUserIndex
  1191.  
  1192. if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1193. iMenuOptionMax = PPL_MENU_OPTIONS
  1194.  
  1195. for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1196. {
  1197. get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1198. iKeyMask |= (1<<iMenuOption)
  1199. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1200. }
  1201.  
  1202. iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1203. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1204.  
  1205. if (iPlayers > iUserIndex)
  1206. {
  1207. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1208. iKeyMask |= MENU_KEY_9
  1209. }
  1210.  
  1211. if (iMenuPos > 0)
  1212. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1213. else
  1214. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1215.  
  1216. show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1217.  
  1218. return PLUGIN_HANDLED
  1219. }
  1220.  
  1221. //------------------------------------------------------------
  1222. // Plugin events
  1223. //------------------------------------------------------------
  1224.  
  1225. // Reset game stats on game start and restart.
  1226. public eventStartGame()
  1227. {
  1228. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1229.  
  1230. if (t_sText[6] == 'w')
  1231. {
  1232. read_data(3, t_sText, MAX_TEXT_LENGTH)
  1233. g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1234. }
  1235. else
  1236. g_fStartGame = get_gametime()
  1237.  
  1238. return PLUGIN_CONTINUE
  1239. }
  1240.  
  1241. // Round start
  1242. public eventStartRound()
  1243. {
  1244. new iTeam, id, i
  1245.  
  1246. new Float:roundtime = get_cvar_float("mp_roundtime");
  1247. if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
  1248. {
  1249. #if defined STATSX_DEBUG
  1250. log_amx("Reset round stats")
  1251. #endif
  1252.  
  1253. // Reset game stats on game start and restart.
  1254. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1255. {
  1256. #if defined STATSX_DEBUG
  1257. log_amx("Reset game stats")
  1258. #endif
  1259. g_fStartGame = 0.0
  1260.  
  1261. // Clear team and game stats.
  1262. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1263. {
  1264. g_izTeamEventScore[iTeam] = 0
  1265.  
  1266. for (i = 0; i < 8; i++)
  1267. g_izTeamGameStats[iTeam][i] = 0
  1268. }
  1269.  
  1270. // Clear game stats, incl '0' that is sum of all users.
  1271. for (id = 0; id < MAX_PLAYERS; id++)
  1272. {
  1273. for (i = 0; i < 8; i++)
  1274. g_izUserGameStats[id][i] = 0
  1275. }
  1276. }
  1277.  
  1278. // Update team score with "TeamScore" event values and
  1279. // clear team round stats.
  1280. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1281. {
  1282. g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1283.  
  1284. for (i = 0; i < 8; i++)
  1285. g_izTeamRndStats[iTeam][i] = 0
  1286. }
  1287.  
  1288. // Clear user round stats, incl '0' that is sum of all users.
  1289. for (id = 0; id < MAX_PLAYERS; id++)
  1290. {
  1291. g_izUserRndName[id][0] = 0
  1292.  
  1293. for (i = 0; i < 8; i++)
  1294. g_izUserRndStats[id][i] = 0
  1295.  
  1296. g_fzShowUserStatsTime[id] = 0.0
  1297. }
  1298.  
  1299. // Allow end round stats and reset end round triggered indicator.
  1300. g_iRoundEndTriggered = 0
  1301. g_iRoundEndProcessed = 0
  1302. g_fShowStatsTime = 0.0
  1303.  
  1304. // Update local configuration vars with value in cvars.
  1305. get_config_cvars()
  1306. }
  1307.  
  1308. return PLUGIN_CONTINUE
  1309. }
  1310.  
  1311. // Reset killer info on round restart.
  1312. public eventResetHud(id)
  1313. {
  1314. new args[1]
  1315. args[0] = id
  1316.  
  1317. if (g_iPluginMode & MODE_HUD_DELAY)
  1318. set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1319. else
  1320. delay_resethud(args)
  1321.  
  1322. return PLUGIN_CONTINUE
  1323. }
  1324.  
  1325. public delay_resethud(args[])
  1326. {
  1327. new id = args[0]
  1328. new Float:fGameTime
  1329.  
  1330. // Show user and score round stats after HUD-reset
  1331. #if defined STATSX_DEBUG
  1332. log_amx("Reset HUD for #%d", id)
  1333. #endif
  1334. fGameTime = get_gametime()
  1335. show_user_hudstats(id, fGameTime)
  1336. show_roundend_hudstats(id, fGameTime)
  1337.  
  1338. // Reset round stats
  1339. g_izKilled[id][KILLED_KILLER_ID] = 0
  1340. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1341. g_izShowStatsFlags[id] = -1 // Initialize flags
  1342. g_fzShowUserStatsTime[id] = 0.0
  1343. g_izUserAttackerDistance[id] = 0
  1344.  
  1345. for (new i = 0; i < MAX_PLAYERS; i++)
  1346. g_izUserVictimDistance[id][i] = 0
  1347.  
  1348. return PLUGIN_CONTINUE
  1349. }
  1350.  
  1351. // Save killer info on death.
  1352. public client_death(killer, victim, wpnindex, hitplace, TK)
  1353. {
  1354. // Bail out if no killer.
  1355. if (!killer)
  1356. return PLUGIN_CONTINUE
  1357.  
  1358. if (killer != victim)
  1359. {
  1360. new iaVOrigin[3], iaKOrigin[3]
  1361. new iDistance
  1362.  
  1363. get_user_origin(victim, iaVOrigin)
  1364. get_user_origin(killer, iaKOrigin)
  1365.  
  1366. g_izKilled[victim][KILLED_KILLER_ID] = killer
  1367. g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1368. g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1369. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1370.  
  1371. iDistance = get_distance(iaVOrigin, iaKOrigin)
  1372. g_izUserAttackerDistance[victim] = iDistance
  1373. g_izUserVictimDistance[killer][victim] = iDistance
  1374. }
  1375.  
  1376. g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1377. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1378.  
  1379. // Display kill stats for the player if round
  1380. // end stats was not processed.
  1381. if (!g_iRoundEndProcessed)
  1382. kill_stats(victim)
  1383.  
  1384. return PLUGIN_CONTINUE
  1385. }
  1386.  
  1387. // Display hudmessage stats on death.
  1388. // This will also update all round and game stats.
  1389. // Must be called at least once per round.
  1390. kill_stats(id)
  1391. {
  1392. // Bail out if user stats timer is non-zero,
  1393. // ie function already called.
  1394. if (g_fzShowUserStatsTime[id] > 0.0)
  1395. {
  1396. return
  1397. }
  1398.  
  1399. new team = get_user_team(id)
  1400. if (team < 1 || team > 2)
  1401. {
  1402. return
  1403. }
  1404.  
  1405. // Flag kill stats displayed for this player.
  1406. g_fzShowUserStatsTime[id] = get_gametime()
  1407.  
  1408. // Add user death stats to user round stats
  1409. new izStats[8], izBody[8]
  1410. new iTeam, i
  1411. new iKiller
  1412.  
  1413. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1414.  
  1415. // Get user's team (if dead use the saved team)
  1416. if (iKiller)
  1417. iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1418. else
  1419. iTeam = get_user_team(id) - 1
  1420.  
  1421. get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1422.  
  1423. if (get_user_rstats(id, izStats, izBody))
  1424. {
  1425. // Update user's team round stats
  1426. if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1427. {
  1428. for (i = 0; i < 8; i++)
  1429. {
  1430. g_izTeamRndStats[iTeam][i] += izStats[i]
  1431. g_izTeamGameStats[iTeam][i] += izStats[i]
  1432. g_izUserRndStats[0][i] += izStats[i]
  1433. g_izUserGameStats[0][i] += izStats[i]
  1434. }
  1435. }
  1436.  
  1437. // Update user's round stats
  1438. if (g_izUserUserID[id] == get_user_userid(id))
  1439. {
  1440. for (i = 0; i < 8; i++)
  1441. {
  1442. g_izUserRndStats[id][i] += izStats[i]
  1443. g_izUserGameStats[id][i] += izStats[i]
  1444. }
  1445. } else {
  1446. g_izUserUserID[id] = get_user_userid(id)
  1447.  
  1448. for (i = 0; i < 8; i++)
  1449. {
  1450. g_izUserRndStats[id][i] = izStats[i]
  1451. g_izUserGameStats[id][i] = izStats[i]
  1452. }
  1453. }
  1454.  
  1455. } // endif (get_user_rstats())
  1456.  
  1457. // Report stats in the chat section, if player is killed.
  1458. if (KillerChat && iKiller && iKiller != id)
  1459. {
  1460. if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1461. {
  1462. client_print(id, print_chat, "* %s", g_sBuffer)
  1463. format_kill_vinfo(id, iKiller, g_sBuffer)
  1464. }
  1465.  
  1466. client_print(id, print_chat, "* %s", g_sBuffer)
  1467. }
  1468.  
  1469. // Display player stats info.
  1470. #if defined STATSX_DEBUG
  1471. log_amx("Kill stats for #%d", id)
  1472. #endif
  1473. show_user_hudstats(id, 0.0)
  1474. }
  1475.  
  1476. public eventEndRound()
  1477. {
  1478. // Update local configuration vars with value in cvars.
  1479. get_config_cvars()
  1480.  
  1481. // If first end round event in the round, calculate team score.
  1482. if (!g_iRoundEndTriggered)
  1483. {
  1484. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1485.  
  1486. if (t_sText[7] == 't') // Terrorist wins
  1487. g_izTeamScore[0]++
  1488. else if (t_sText[7] == 'c') // CT wins
  1489. g_izTeamScore[1]++
  1490. }
  1491.  
  1492. set_task(0.3, "ERTask", 997)
  1493.  
  1494. return PLUGIN_CONTINUE
  1495. }
  1496.  
  1497. public ERTask()
  1498. {
  1499. // Flag round end triggered.
  1500. g_iRoundEndTriggered = 1
  1501.  
  1502. // Display round end stats to all players.
  1503. endround_stats()
  1504. }
  1505.  
  1506. endround_stats()
  1507. {
  1508. // Bail out if end round stats has already been processed
  1509. // or round end not triggered.
  1510. if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1511. return
  1512.  
  1513. new iaPlayers[32], iPlayer, iPlayers, id
  1514.  
  1515. get_players(iaPlayers, iPlayers)
  1516.  
  1517. // Display attacker & victim list for all living players.
  1518. // This will also update all round and game stats for all players
  1519. // not killed.
  1520. #if defined STATSX_DEBUG
  1521. log_amx("End round stats")
  1522. #endif
  1523.  
  1524. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1525. {
  1526. id = iaPlayers[iPlayer]
  1527.  
  1528. if (g_fzShowUserStatsTime[id] == 0.0)
  1529. {
  1530. kill_stats(id)
  1531. }
  1532. }
  1533.  
  1534. g_sAwardAndScore[0] = 0
  1535.  
  1536. // Create round awards.
  1537. if (ShowMostDisruptive)
  1538. add_most_disruptive(g_sAwardAndScore)
  1539. if (ShowBestScore)
  1540. add_best_score(g_sAwardAndScore)
  1541.  
  1542. // Create round score.
  1543. // Compensate HUD message if awards are disabled.
  1544. if (ShowTeamScore || ShowTotalStats)
  1545. {
  1546. if (ShowMostDisruptive && ShowBestScore)
  1547. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1548. else if (ShowMostDisruptive || ShowBestScore)
  1549. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1550. else
  1551. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1552.  
  1553. if (ShowTeamScore)
  1554. add_team_score(g_sAwardAndScore)
  1555.  
  1556. if (ShowTotalStats)
  1557. add_total_stats(g_sAwardAndScore)
  1558. }
  1559.  
  1560. save_team_chatscore()
  1561.  
  1562. // Get and save round end stats time.
  1563. g_fShowStatsTime = get_gametime()
  1564.  
  1565. // Display round end stats to all players.
  1566. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1567. {
  1568. id = iaPlayers[iPlayer]
  1569. show_roundend_hudstats(id, 0.0)
  1570. }
  1571.  
  1572. // Flag round end processed.
  1573. g_iRoundEndProcessed = 1
  1574. }
  1575.  
  1576. public eventTeamScore()
  1577. {
  1578. new sTeamID[1 + 1], iTeamScore
  1579. read_data(1, sTeamID, 1)
  1580. iTeamScore = read_data(2)
  1581. g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1582.  
  1583. return PLUGIN_CONTINUE
  1584. }
  1585.  
  1586. public eventIntermission()
  1587. {
  1588. if (EndPlayer || EndTop15)
  1589. set_task(1.0, "end_game_stats", 900)
  1590. }
  1591.  
  1592. public end_game_stats()
  1593. {
  1594. new iaPlayers[32], iPlayer, iPlayers, id
  1595.  
  1596. if (EndPlayer)
  1597. {
  1598. get_players(iaPlayers, iPlayers)
  1599.  
  1600. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1601. {
  1602. id = iaPlayers[iPlayer]
  1603.  
  1604. if (!g_izStatsSwitch[id])
  1605. continue // Do not show any stats
  1606.  
  1607. cmdStatsMe(iaPlayers[iPlayer])
  1608. }
  1609. }
  1610. else if (EndTop15)
  1611. {
  1612. get_players(iaPlayers, iPlayers)
  1613. format_top15(g_sBuffer)
  1614.  
  1615. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1616. {
  1617. id = iaPlayers[iPlayer]
  1618.  
  1619. if (!g_izStatsSwitch[id])
  1620. continue // Do not show any stats
  1621.  
  1622. show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
  1623. }
  1624. }
  1625.  
  1626. return PLUGIN_CONTINUE
  1627. }
  1628.  
  1629. public eventSpecMode(id)
  1630. {
  1631. new sData[12]
  1632. read_data(2, sData, 11)
  1633. g_izSpecMode[id] = (sData[10] == '2')
  1634.  
  1635. return PLUGIN_CONTINUE
  1636. }
  1637.  
  1638. public eventShowRank(id)
  1639. {
  1640. if (SpecRankInfo && g_izSpecMode[id])
  1641. {
  1642. new iPlayer = read_data(2)
  1643.  
  1644. if (is_user_connected(iPlayer))
  1645. {
  1646. new izStats[8], izBody[8]
  1647. new iRankPos, iRankMax
  1648.  
  1649. get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1650.  
  1651. iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1652. iRankMax = get_statsnum()
  1653.  
  1654. set_hudtype_specmode()
  1655. ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1656. }
  1657. }
  1658.  
  1659. return PLUGIN_CONTINUE
  1660. }
  1661.  
  1662. public client_connect(id)
  1663. {
  1664. if (ShowStats)
  1665. {
  1666. get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1667. g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1668. }
  1669. else
  1670. g_izStatsSwitch[id] = 0
  1671.  
  1672. g_izKilled[id][KILLED_KILLER_ID] = 0
  1673. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1674. g_izShowStatsFlags[id] = 0 // Clear all flags
  1675. g_fzShowUserStatsTime[id] = 0.0
  1676.  
  1677. return PLUGIN_CONTINUE
  1678. }


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