#include <amxmodx>
#include <amxmisc>
#include <nvault>
 
#define MAXCLASSES 5  
 
 
new PlayerXP[33],PlayerLevel[33],PlayerClass[33]
 
new XP_Kill,XP_Knife,XP_Hs,SaveXP
 
new g_vault
 
 
 
new const CLASSES[MAXCLASSES][] = {
 
    "Nincs",
    "Kutya",
    "Macska",
    "Lovacska",
    "Boci"
}
 
new const LEVELS[7] = {
 
0,
 
100,
 
200,
 
400,
 
800,
 
1600,
 
3200
 
}
 
 
 
public plugin_init()
 
{
 
    register_plugin("Animal-Mod", "1.0", "Te")
 
    register_event("DeathMsg", "eDeath", "a")
 
    SaveXP = register_cvar("SaveXP","1")
 
    XP_Kill=register_cvar("XP_per_kill", "20")
 
    XP_Hs=register_cvar("XP_hs_bonus","20")
 
    XP_Knife=register_cvar("XP_knife_bonus","20")
 
    g_vault = nvault_open("animalmod")
 
 
    register_clcmd("say /faj", "ChangeClass")
 
    register_clcmd("say_team /faj", "ChangeClass")
 
 
    register_clcmd("say /xp", "ShowHud")
 
    register_clcmd("say_team /xp", "ShowHud")
}
 
public eDeath()
 
{
 
 
 
    new attacker = read_data( 1 )
 
    new iVictim = read_data( 2 )
 
    new headshot = read_data( 3 )
 
 
     if(PlayerClass[attacker] == 0)
 
         return PLUGIN_CONTINUE
 
 
 
    new clip, ammo, weapon = get_user_weapon(attacker,clip,ammo);
 
 
 
    PlayerXP[attacker] += get_pcvar_num(XP_Kill)
 
 
 
 
 
    if(headshot)
 
        PlayerXP[attacker] += get_pcvar_num(XP_Hs)
 
 
 
    if(weapon == CSW_KNIFE)
 
        PlayerXP[attacker] += get_pcvar_num(XP_Knife)
 
 
 
 
 
     while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
 
    {  
 
        client_print(attacker, print_chat, "[Animal Mod] Grat! Te egy %i szintu %s vagy!", PlayerLevel[attacker],CLASSES[PlayerClass[attacker]])  //Ha igen, akkor kiírunk neki egy gratuláló üzenetet.
 
 
 
        PlayerLevel[attacker] += 1
 
    }
 
 
 
    ShowHud(attacker)
 
 
 
}
 
 
 
 
 
 
 
public ShowHud(id)
 
{
 
    set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)
 
    show_hudmessage(id, "Szinted: %i^nXP-d: %i^nFajod: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
 
}
 
public ChangeClass(id)
 
{
 
    new menu = menu_create("Faj Menu" , "Class_Handle");
 
    menu_additem(menu ,"Kutya", "1" , 0);
 
    menu_additem(menu ,"Macska", "2" , 0);
 
    menu_additem(menu ,"Lovacska", "3" , 0);
 
    menu_additem(menu ,"Boci", "4" , 0);
 
    menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
 
    menu_display(id , menu , 0);
 
    return PLUGIN_CONTINUE;
 
}
 
 
 
public Class_Handle(id , menu , item)
 
{
 
    if(item == MENU_EXIT)
 
    {
 
        menu_destroy(menu);
 
    }
 
    new szCommand[6] , szName[64]; new access , callback;
 
    menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
 
    new i = str_to_num(szCommand)
 
    if(PlayerClass[id] != i)
 
    {
 
        PlayerClass[id] = i;  client_print(id,print_chat,"A te uj fajod: %s",CLASSES[i])
 
    }
 
    else
 
    {
 
        client_print(id,print_chat,"Eddig is egy %s voltal",CLASSES[i])
 
    }
 
    menu_destroy(menu);
 
    return PLUGIN_CONTINUE
 
}
 
 
 
 
 
public client_connect(id)
 
{
 
    if(get_pcvar_num(SaveXP) == 1)
 
    {
 
        LoadData(id)
 
    }
 
}
 
 
 
public client_disconnect(id)
 
{
 
     if(get_pcvar_num(SaveXP) == 1)
 
     {
 
          SaveData(id)
 
     }
 
}
 
 
 
 
 
public SaveData(id)
 
{
 
    new name[32]
 
    get_user_name(id, name, 31)
 
 
 
    new vaultkey[64],vaultdata[256]
 
 
 
    format(vaultkey,63,"%sANIMALMOD", name)
 
 
 
    format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
 
 
 
 
 
 
 
    nvault_set(g_vault,vaultkey,vaultdata)
 
    return PLUGIN_CONTINUE
 
}
 
 
 
 
 
public LoadData(id)
 
{
 
    new name[32]
 
    get_user_name(id, name, 31)
 
    new vaultkey[64],vaultdata[256]
 
 
 
    format(vaultkey,63,"%sANIMALMOD", name)
 
    format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
 
 
 
    nvault_get(g_vault,vaultkey,vaultdata,255)
 
    replace_all(vaultdata, 255, "#", " ")
 
 
 
    new playerxp[32], playerlevel[32]
 
    parse(vaultdata, playerxp, 31, playerlevel, 31)
 
 
 
    PlayerXP[id] = str_to_num(playerxp)
 
    PlayerLevel[id] = str_to_num(playerlevel)
 
 
 
    return PLUGIN_CONTINUE
 
}