hlmod.hu
https://hlmod.hu/

help HE m4mod LP help
https://hlmod.hu/viewtopic.php?f=9&t=2122
Oldal: 1 / 1

Szerző:  levi1234 [2010.12.22. 09:55 ]
Hozzászólás témája:  help HE m4mod LP help

sziasztok félig átirtam vagyis átirtam a knife_modot m4a1 moddá és valamiért nem sikerül complinéznem vagyis rossz a plugin
valaki tudna segiteni??
tess a plugin
Kód:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>

#define PLUGIN "m4a1 Mod"
#define VERSION "1.0"
#define AUTHOR "muzzaik"

#define TASK_INTERVAL 4.0 
#define MAX_HEALTH 255 

new m4a1_model[33]
new g_Menu

new CVAR_HIGHSPEED
new CVAR_LOWSPEED
new CVAR_LOWGRAV
new CVAR_NORMGRAV
new CVAR_HEALTH_ADD
new CVAR_HEALTH_MAX
new CVAR_DAMAGE

public plugin_init() {
   
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   register_event( "Damage", "event_damage", "be" )
   register_event("CurWeapon","CurWeapon","be","1=1")
   
   g_Menu = register_menuid("m4a1 Mod")
   register_menucmd(g_Menu, 1023, "m4a1menu")
   
   register_clcmd("say /fegyver", "display_m4a1")
   
   CVAR_HIGHSPEED = register_cvar("km_highspeed","340")
   CVAR_LOWSPEED = register_cvar("km_lowspeed","170")
   CVAR_HEALTH_ADD = register_cvar("km_addhealth", "3")
   CVAR_HEALTH_MAX = register_cvar("km_maxhealth", "75")
   CVAR_DAMAGE = register_cvar("km_damage", "2")
   CVAR_LOWGRAV = register_cvar("km_lowgravity" , "400")
   CVAR_NORMGRAV = get_cvar_pointer("sv_gravity")
   
   set_task(480.0, "kmodmsg", 0, _, _, "b")
}

public plugin_precache() {
   precache_model("models/m4a1-mod/v_kis.mdl")
   precache_model("models/m4a1-mod/p_kis.mdl")
   precache_model("models/m4a1-mod/v_eros.mdl")
   precache_model("models/m4a1-mod/p_eros.mdl")
   precache_model("models/m4a1-mod/v_halk.mdl")
   precache_model("models/m4a1-mod/p_halk.mdl")
   precache_model("models/m4a1-mod/v_gyors.mdl")
   precache_model("models/m4a1-mod/p_gyors.mdl")
   precache_model("models/v_m4a1.mdl")
   precache_model("models/p_m4a1.mdl")
}

public display_m4a1(id) {
   new menuBody[512]
   add(menuBody, 511, "\rm4a1 Mod\w^n^n")
   add(menuBody, 511, "1. Machete \y(Tobb sebzes/Kisebb sebesseg)\w^n")
   add(menuBody, 511, "2. Bak m4a1 \y(Lopakodas)\w^n")
   add(menuBody, 511, "3. Pocket m4a1 \y(Gyorsasag)\w^n")
   add(menuBody, 511, "4. Butcher m4a1 \y(Nagy ugras)\w^n")
   add(menuBody, 511, "5. Default m4a1 \y(Elet tolto)\w^n^n")
   add(menuBody, 511, "0. Kilepes^n")
   
   new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 )
   show_menu(id, keys, menuBody, -1, "m4a1 Mod")
}

public knifemenu(id, key) {
   switch(key)
   {
      case 0: Setm4a1(id , 4)
      case 1: Setm4a1(id , 2)
      case 2: Setm4a1(id , 3)
      case 3: Setm4a1(id , 1)
      case 4: Setm4a1(id , 0)
      default: return PLUGIN_HANDLED
   }
   SaveData(id)
   return PLUGIN_HANDLED
}

public Setm4a1(id , m4a1) {
   knife_model[id] = m4a1
   
   new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
   if ( Weapon != CSW_M4A1 )
      return PLUGIN_HANDLED
   
   new vModel[56],pModel[56]
   
   switch(m4a1)
   {
      case 0: {
         format(vModel,55,"models/v_m4a1.mdl")
         format(pModel,55,"models/p_m4a1.mdl")
      }
      case 1: {
         format(vModel,55,"models/m4a1-mod/v_ugri.mdl")
         format(pModel,55,"models/m4a1-mod/p_ugri.mdl")
      }
      case 2: {
         format(vModel,55,"models/m4a1-mod/v_halk.mdl")
         format(pModel,55,"models/m4a1-mod/p_halk.mdl")
      }
      case 3: {
         format(vModel,55,"models/m4a1-mod/v_gyors.mdl")
         format(pModel,55,"models/m4a1-mod/p_gyors.mdl")
      }
      case 4: {
         format(vModel,55,"models/m4a1-mod/v_eros.mdl")
         format(pModel,55,"models/m4a1-mod/p_eros.mdl")
      }
   }
   
   entity_set_string(id, EV_SZ_viewmodel, vModel)
   entity_set_string(id, EV_SZ_weaponmodel, pModel)
   
   return PLUGIN_HANDLED; 
}

public event_damage( id ) {
   
   new victim_id = id;
   if( !is_user_connected( victim_id ) ) return PLUGIN_CONTINUE
   new dmg_take = read_data( 2 );
   new dmgtype = read_data( 3 );
   new Float:multiplier = get_pcvar_float(CVAR_DAMAGE);
   new Float:damage = dmg_take * multiplier;
   new health = get_user_health( victim_id );
   
   new iWeapID, attacker_id = get_user_attacker( victim_id, iWeapID );
   
   if( !is_user_connected( attacker_id ) || !is_user_alive( victim_id ) ) {
      return PLUGIN_HANDLED
   }
   
   if( iWeapID == CSW_M4A1 && m4a1_model[attacker_id] == 4 ) {
      
      if( floatround(damage) >= health ) {
         if( victim_id == attacker_id ) {
            return PLUGIN_CONTINUE
            }else{
            log_kill( attacker_id, victim_id, "m4a1", 0 );
         }
         
         return PLUGIN_CONTINUE
         }else {
         if( victim_id == attacker_id ) return PLUGIN_CONTINUE
         
         fakedamage( victim_id, "weapon_m4a1", damage, dmgtype );
      }
   }
   return PLUGIN_CONTINUE
}

public CurWeapon(id)
   {
   new Weapon = read_data(2)
   
   // Set Knife Model
   SetKnife(id, m4a1_model[id])   
   
   // Task Options
   
   if(m4a1_model[id] == 0 && !task_exists(id) && Weapon == CSW_M4A1)
      set_task(TASK_INTERVAL , "task_healing",id,_,_,"b")
   else if(task_exists(id))
      remove_task(id)
   
   // Abilities
   set_user_footsteps(id , ( (m4a1_model[id] == 2 && Weapon == CSW_M4A1) ? 1 : 0) )
   
   new Float:Gravity = ((m4a1_model[id] == 1 && Weapon == CSW_M4A1)? get_pcvar_float(CVAR_LOWGRAV) : get_pcvar_float(CVAR_NORMGRAV)) / 800.0
   set_user_gravity(id , Gravity)
   
   // Speed
   new Float:Speed
   if(Weapon != CSW_M4A1 || m4a1_model[id] < 3)
      return PLUGIN_CONTINUE
   else if(m4a1_model[id] == 3)
      Speed = get_pcvar_float(CVAR_HIGHSPEED)
   else if(m4a1_model[id] == 4)
      Speed = get_pcvar_float(CVAR_LOWSPEED)
   
   set_user_maxspeed(id, Speed)
   
   return PLUGIN_HANDLED   
   
}

stock log_kill(killer, victim, weapon[],headshot) {
   user_silentkill( victim );
   
   message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 );
   write_byte( killer );
   write_byte( victim );
   write_byte( headshot );
   write_string( weapon );
   message_end();
   
   new kfrags = get_user_frags( killer );
   set_user_frags( killer, kfrags++ );
   new vfrags = get_user_frags( victim );
   set_user_frags( victim, vfrags++ );
   
   return  PLUGIN_CONTINUE
}


public task_healing(id) { 
   new addhealth = get_pcvar_num(CVAR_HEALTH_ADD) 
   if (!addhealth)
      return 
   
   new maxhealth = get_pcvar_num(CVAR_HEALTH_MAX) 
   if (maxhealth > MAX_HEALTH) {
      set_pcvar_num(CVAR_HEALTH_MAX, MAX_HEALTH) 
      maxhealth = MAX_HEALTH
   } 
   
   new health = get_user_health(id)   
   
   if (is_user_alive(id) && (health < maxhealth)) {
      set_user_health(id, health + addhealth)
      set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.1, 4)
      show_hudmessage(id,"<< !!Elet toltodik!! >>")
      message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
      write_short(1<<10)
      write_short(1<<10)
      write_short(0x0000)
      write_byte(0)
      write_byte(200)
      write_byte(0)
      write_byte(75)
      message_end()
   }
   
   else {
      if (is_user_alive(id) && (health > maxhealth))
         remove_task(id)
   }


public client_disconnect(id) { 
   if(task_exists(id)) remove_task(id) 



public kmodmsg() {
   
   client_print(0,print_chat,"muzzaik : irdbe a saybe hogy /fegyver es elojon a menu")


public client_authorized(id)
   {
   LoadData(id)
}

SaveData(id)
{
   
   new authid[32]
   get_user_authid(id, authid, 31)
   
   new vaultkey[64]
   new vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   format(vaultdata, 63, "%d", m4a1_model[id])
   set_vaultdata(vaultkey, vaultdata)
}

LoadData(id)
{
   new authid[32]
   get_user_authid(id,authid,31)
   
   new vaultkey[64], vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   get_vaultdata(vaultkey, vaultdata, 63)
   knife_model[id] = str_to_num(vaultdata)
   
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

Szerző:  Silverss [2010.12.22. 12:01 ]
Hozzászólás témája:  Re: help HE m4mod LP help

Azzal nincs befejezve, hogy a knife szavakat átírod m4a1 re.

Szerző:  levi1234 [2010.12.22. 12:43 ]
Hozzászólás témája:  Re: help HE m4mod LP help

jo de akk anyira nemtok sipring-elni
nem tok iri magyarul :D

Szerző:  Silverss [2010.12.25. 20:33 ]
Hozzászólás témája:  Re: help HE m4mod LP help

Akkor mit keresel egy Magyar oldalon?
Angolul tudsz?

Szerző:  gelesztas [2010.12.26. 10:26 ]
Hozzászólás témája:  Re: help HE m4mod LP help

levi1234
Te ennyire nem értesz hozzá(már bocs)?

Oldal: 1 / 1 Minden időpont UTC+02:00 időzóna szerinti
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/