Sziasztok skacok!
Ezt így lehet, hogy több szöveget adok hozzá, és minden körben mást ír ki?

Tehát ne csak mindig "Készülj fel" hanem több félét.. Így most jó ahogy beleírtam?

Kód:
ROUNDSTART HUDMSG = KÉSZÜLJ A CSATÁRA!
ROUNDSTART HUDMSG = KÉSZÜLJ X!
ROUNDSTART HUDMSG = KÉSZÜLJ XX!
Kód:
// NOTE: IF YOU DISABLE AN EVENT, FOR EXAMPLE "HEADSHOT EVENT", THE HEAD SHOT SOUNDS WILL NOT BE PRECACHED.
// NOTE: REGARDING HUD MESSAGES [TE_TEXTMESSAGE], USE THE EMPTY VALUE TO SET NO HUD MESSAGES.
// NOTE: Ha letiltod, nem jatszik le egy hangot sem.
# Engedelyezi a plugint, vagy letiltja.
ENABLE/DISABLE PLUGIN = 1
# HUD UZENETEK RGB [RED, GREEN, BLUE].
# NOTE: USE UNDERLINE FOR RANDOM VALUE. THE UNDERLINE IS '_'.
# NOTE: THE MAXIMUM VALUE IS 255 AND THE MINIMUM VALUE IS 0.
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
# KILLS STREAK.
# NOTE: SOUNDS LIKE MONSTER KILL, GOD LIKE, MULTI KILL, MEGA KILL, TRIPLE KILL, ...
# NOTE: YOU CAN MODIFY THE "REQUIREDKILLS" VALUES.
# NOTE: YOU CAN ALSO MODIFY THE MESSAGES THAT WILL BE SENT TO THE PLAYERS.
# NOTE: YOU CAN ALSO ADD OR REMOVE SOUNDS FROM THIS LIST.
# NOTE: THERE'S NO SOUNDS LIMIT.
KILLSTREAK EVENT = 1
; Sounds structure:
; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
; SOUND = {soundnumber} MESSAGE @ %s {message}
SOUND = 1 REQUIREDKILLS 3 = endless/triplekill.wav
SOUND = 1 MESSAGE @ %s TRIPLA ÖLÉS!
SOUND = 2 REQUIREDKILLS 5 = endless/multikill.wav
SOUND = 2 MESSAGE @ %s DUPLA ÖLÉS!
SOUND = 3 REQUIREDKILLS 6 = endless/rampage.wav
SOUND = 3 MESSAGE @ %s TOMBOL!
SOUND = 4 REQUIREDKILLS 7 = dendless/killingspree.wav
SOUND = 4 MESSAGE @ %s GYILKOLÓ!
SOUND = 5 REQUIREDKILLS 9 = endless/dominating.wav
SOUND = 5 MESSAGE @ %s LEGYŐZHETETLEN!
SOUND = 6 REQUIREDKILLS 11 = endless/unstoppable.wav
SOUND = 6 MESSAGE @ %s MEGÁLLÍTHATATLAN!
SOUND = 7 REQUIREDKILLS 13 = endless/megakill.wav
SOUND = 7 MESSAGE @ %s MEGA ÖLÉS!
SOUND = 8 REQUIREDKILLS 15 = endless/ultrakill.wav
SOUND = 8 MESSAGE @ %s ULTRA ÖLÉS!
SOUND = 9 REQUIREDKILLS 16 = endless/eagleeye.wav
SOUND = 9 MESSAGE @ %s SAS SZEM!
SOUND = 10 REQUIREDKILLS 17 = endless/ownage.wav
SOUND = 10 MESSAGE @ %s Tulajdonosa!
SOUND = 11 REQUIREDKILLS 18 = endless/ludicrouskill.wav
SOUND = 11 MESSAGE @ %s NEVETSÉGES ÖLÉS!
SOUND = 12 REQUIREDKILLS 19 = endless/headhunter.wav
SOUND = 12 MESSAGE @ %s FEJVADÁSZ!
SOUND = 13 REQUIREDKILLS 20 = endless/whickedsick.wav
SOUND = 13 MESSAGE @ %s GONOSZ!
SOUND = 14 REQUIREDKILLS 21 = endless/monsterkill.wav
SOUND = 14 MESSAGE @ %s SZÖRNYŰ ÖLÉS!
SOUND = 15 REQUIREDKILLS 23 = dendless/holyshit.wav
SOUND = 15 MESSAGE @ SZENT SZAR! %s Van másik !
SOUND = 16 REQUIREDKILLS 24 = endless/godlike.wav
SOUND = 16 MESSAGE @ %s G O D L I K E !
# IF YOU WANNA ADD ANOTHER KILLS STREAK SOUND, IT WILL BE THE SOUND WITH NUMBER '17'.
# HEADSHOT
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
# NOTE: EXAMPLE OF HUD MESSAGE FOR HEADSHOT: "%s leszedte %s's fejét!" (WITHOUT QUOTES).
# NOTE: THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS (NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM).
# NOTE: I SUGGEST TO LEAVE THE MESSAGE EMPTY ON POPULATED GAME SERVERS.
# NOTE: BUT IT LOOKS FINE ON DAY OF DEFEAT.
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = endless/headshot.wav , endless/hs2.wav , endless/headshot3.wav
HEADSHOT HUDMSG =
# SUICIDE
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE VICTIM.
SUICIDE EVENT = 1
SUICIDE SOUNDS = endless/suicide.wav , endless/suicide2.wav , endless/suicide3.wav , dspteam/suicide4.wav
SUICIDE HUDMSG = %s Tudod hogyan működik a kill parancs!
# GRENADE KILL
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
NADE EVENT = 1
NADE SOUNDS = endless/nade.wav
NADE HUDMSG = %s Keményen Kirobantottad %s-t!
# TEAM KILL
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = endless/teamkiller.wav
TEAMKILL HUDMSG = %s BETEG!
# KNIFE KILL
# NOTE: THE HUDM ESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
KNIFE EVENT = 1
KNIFE SOUNDS = endless/knife.wav , endless/knife2.wav , endless/knife3.wav
KNIFE HUDMSG = %s felvágta a pörköltbe %s-t..
# FIRST BLOOD
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = endless/firstblood.wav , endless/firstblood2.wav , endless/firstblood3.wav
FIRSTBLOOD HUDMSG = %s ELSŐ VÉR..
# ROUND START
# NOTE: THE HUD MESSAGE STRUCTURE IS "{MESSAGE}", THE MESSAGE YOU WANT, DON'T USE '%s' HERE!
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = endless/prepare.wav , endless/prepare2.wav , endless/prepare3.wav , endless/prepare4.wav
ROUNDSTART HUDMSG = KÉSZÜLJ A CSATÁRA!
ROUNDSTART HUDMSG = KÉSZÜLJ X!
ROUNDSTART HUDMSG = KÉSZÜLJ XX!
# DOUBLE KILL
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = endless/doublekill.wav , endless/doublekill2.wav
DOUBLEKILL HUDMSG = SZÉP, %s DUPLA ÖLÉS!
# HATTRICK
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE LEADER NAME, THE PLAYER WITH MOST KILLS FOR THIS ROUND.
# NOTE: THE 'MIN FRAGS FOR HATTRICK' MEANS HOW MANY FRAGS YOU SHOULD DO THIS ROUND TO APPEAR AT THE ROUND END AS "<%> WAS UNREAL THIS ROUND!".
HATTRICK EVENT = 1
HATTRICK SOUNDS = endless/hattrick.wav
HATTRICK HUDMSG = %s KIRÁLY VOLT EBBEN A KÖRBEN!
MIN FRAGS FOR HATTRICK = 7
# FLAWLESS VICTORY
# NOTE: THE HUD MESSAGE STRUCTURE IS "{MESSAGE} %s {MESSAGE}", WHERE '%s' IS THE TEAM NAME.
# NOTE: YOU CAN SET THE TEAM NAMES TO BE SHOWN. YOU CAN USE FOR EXAMPLE 'TERRO' INSTEAD OF THE DEFAULT VALUE 'TERRORIST'.
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = endless/flawless.wav
FLAWLESS VICTORY HUDMSG = TÖKÉLETES %s GYŐZELEM!
TERRO TEAM NAME = TERRORISTA
CT TEAM NAME = COUNTER-TERRORISTA
# REVENGE
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER OR THE VICTIM NAME.
# NOTE: IF 'REVENGE ONLY FOR KILLER' IS SET TO 1, THE VICTIM WILL NOT HEAR THE SOUND.
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = endless/payback.wav
REVENGE KILLER MESSAGE = AMIT ADOTT %s, VISSZAKAPTA!
REVENGE VICTIM MESSAGE = %s Megfizettél ÉRTE!