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Több szöveg körönként
https://hlmod.hu/viewtopic.php?f=9&t=22215
Oldal: 1 / 1

Szerző:  SmaCk [2015.09.19. 13:29 ]
Hozzászólás témája:  Több szöveg körönként

Sziasztok skacok!

Ezt így lehet, hogy több szöveget adok hozzá, és minden körben mást ír ki? :D
Tehát ne csak mindig "Készülj fel" hanem több félét.. Így most jó ahogy beleírtam? :D

Kód:
ROUNDSTART HUDMSG = KÉSZÜLJ A CSATÁRA!
ROUNDSTART HUDMSG = KÉSZÜLJ X!
ROUNDSTART HUDMSG = KÉSZÜLJ XX!


Kód:
// NOTE: IF YOU DISABLE AN EVENT, FOR EXAMPLE "HEADSHOT EVENT", THE HEAD SHOT SOUNDS WILL NOT BE PRECACHED.
// NOTE: REGARDING HUD MESSAGES [TE_TEXTMESSAGE], USE THE EMPTY VALUE TO SET NO HUD MESSAGES.
// NOTE: Ha letiltod, nem jatszik le egy hangot sem.
 
# Engedelyezi a plugint, vagy letiltja.
ENABLE/DISABLE PLUGIN = 1
 
# HUD UZENETEK RGB [RED, GREEN, BLUE].
#   NOTE: USE UNDERLINE FOR RANDOM VALUE. THE UNDERLINE IS '_'.
#   NOTE: THE MAXIMUM VALUE IS 255 AND THE MINIMUM VALUE IS 0.
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
 
# KILLS STREAK.
#   NOTE: SOUNDS LIKE MONSTER KILL, GOD LIKE, MULTI KILL, MEGA KILL, TRIPLE KILL, ...
#   NOTE: YOU CAN MODIFY THE "REQUIREDKILLS" VALUES.
#   NOTE: YOU CAN ALSO MODIFY THE MESSAGES THAT WILL BE SENT TO THE PLAYERS.
#   NOTE: YOU CAN ALSO ADD OR REMOVE SOUNDS FROM THIS LIST.
#   NOTE: THERE'S NO SOUNDS LIMIT.
KILLSTREAK EVENT = 1
 
; Sounds structure:
;   SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
;   SOUND = {soundnumber} MESSAGE @ %s {message}
 
SOUND = 1 REQUIREDKILLS 3 = endless/triplekill.wav
SOUND = 1 MESSAGE @ %s TRIPLA ÖLÉS!
 
SOUND = 2 REQUIREDKILLS 5 = endless/multikill.wav
SOUND = 2 MESSAGE @ %s DUPLA ÖLÉS!
 
SOUND = 3 REQUIREDKILLS 6 = endless/rampage.wav
SOUND = 3 MESSAGE @ %s TOMBOL!
 
SOUND = 4 REQUIREDKILLS 7 = dendless/killingspree.wav
SOUND = 4 MESSAGE @ %s GYILKOLÓ!
 
SOUND = 5 REQUIREDKILLS 9 = endless/dominating.wav
SOUND = 5 MESSAGE @ %s LEGYŐZHETETLEN!
 
SOUND = 6 REQUIREDKILLS 11 = endless/unstoppable.wav
SOUND = 6 MESSAGE @ %s MEGÁLLÍTHATATLAN!
 
SOUND = 7 REQUIREDKILLS 13 = endless/megakill.wav
SOUND = 7 MESSAGE @ %s MEGA ÖLÉS!
 
SOUND = 8 REQUIREDKILLS 15 = endless/ultrakill.wav
SOUND = 8 MESSAGE @ %s ULTRA ÖLÉS!
 
SOUND = 9 REQUIREDKILLS 16 = endless/eagleeye.wav
SOUND = 9 MESSAGE @ %s SAS SZEM!
 
SOUND = 10 REQUIREDKILLS 17 = endless/ownage.wav
SOUND = 10 MESSAGE @ %s Tulajdonosa!
 
SOUND = 11 REQUIREDKILLS 18 = endless/ludicrouskill.wav
SOUND = 11 MESSAGE @ %s NEVETSÉGES ÖLÉS!
 
SOUND = 12 REQUIREDKILLS 19 = endless/headhunter.wav
SOUND = 12 MESSAGE @ %s FEJVADÁSZ!
 
SOUND = 13 REQUIREDKILLS 20 = endless/whickedsick.wav
SOUND = 13 MESSAGE @ %s GONOSZ!
 
SOUND = 14 REQUIREDKILLS 21 = endless/monsterkill.wav
SOUND = 14 MESSAGE @ %s SZÖRNYŰ ÖLÉS!
 
SOUND = 15 REQUIREDKILLS 23 = dendless/holyshit.wav
SOUND = 15 MESSAGE @ SZENT SZAR! %s Van másik !
 
SOUND = 16 REQUIREDKILLS 24 = endless/godlike.wav
SOUND = 16 MESSAGE @ %s G O D L I K E !
 
# IF YOU WANNA ADD ANOTHER KILLS STREAK SOUND, IT WILL BE THE SOUND WITH NUMBER '17'.
 
# HEADSHOT
#   NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
#   NOTE: EXAMPLE OF HUD MESSAGE FOR HEADSHOT: "%s leszedte %s's fejét!" (WITHOUT QUOTES).
#   NOTE: THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS (NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM).
#   NOTE: I SUGGEST TO LEAVE THE MESSAGE EMPTY ON POPULATED GAME SERVERS.
#   NOTE: BUT IT LOOKS FINE ON DAY OF DEFEAT.
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = endless/headshot.wav , endless/hs2.wav , endless/headshot3.wav
HEADSHOT HUDMSG =
 
# SUICIDE
#   NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE VICTIM.
SUICIDE EVENT = 1
SUICIDE SOUNDS = endless/suicide.wav , endless/suicide2.wav , endless/suicide3.wav , dspteam/suicide4.wav
SUICIDE HUDMSG = %s Tudod hogyan működik a kill parancs!
 
# GRENADE KILL
#   NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
NADE EVENT = 1
NADE SOUNDS = endless/nade.wav
NADE HUDMSG = %s Keményen Kirobantottad %s-t!
 
# TEAM KILL
#   NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = endless/teamkiller.wav
TEAMKILL HUDMSG = %s BETEG!
 
# KNIFE KILL
#   NOTE: THE HUDM ESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
KNIFE EVENT = 1
KNIFE SOUNDS = endless/knife.wav , endless/knife2.wav , endless/knife3.wav
KNIFE HUDMSG = %s felvágta a pörköltbe %s-t..
 
# FIRST BLOOD
#   NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = endless/firstblood.wav , endless/firstblood2.wav , endless/firstblood3.wav
FIRSTBLOOD HUDMSG = %s ELSŐ VÉR..
 
# ROUND START
#   NOTE: THE HUD MESSAGE STRUCTURE IS "{MESSAGE}", THE MESSAGE YOU WANT, DON'T USE '%s' HERE!
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = endless/prepare.wav , endless/prepare2.wav , endless/prepare3.wav , endless/prepare4.wav
ROUNDSTART HUDMSG = KÉSZÜLJ A CSATÁRA!
ROUNDSTART HUDMSG = KÉSZÜLJ X!
ROUNDSTART HUDMSG = KÉSZÜLJ XX!
 
# DOUBLE KILL
#   NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = endless/doublekill.wav , endless/doublekill2.wav
DOUBLEKILL HUDMSG = SZÉP, %s DUPLA ÖLÉS!
 
# HATTRICK
#   NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE LEADER NAME, THE PLAYER WITH MOST KILLS FOR THIS ROUND.
#   NOTE: THE 'MIN FRAGS FOR HATTRICK' MEANS HOW MANY FRAGS YOU SHOULD DO THIS ROUND TO APPEAR AT THE ROUND END AS "<%> WAS UNREAL THIS ROUND!".
HATTRICK EVENT = 1
HATTRICK SOUNDS = endless/hattrick.wav
HATTRICK HUDMSG = %s KIRÁLY VOLT EBBEN A KÖRBEN!
MIN FRAGS FOR HATTRICK = 7
 
# FLAWLESS VICTORY
#   NOTE: THE HUD MESSAGE STRUCTURE IS "{MESSAGE} %s {MESSAGE}", WHERE '%s' IS THE TEAM NAME.
#   NOTE: YOU CAN SET THE TEAM NAMES TO BE SHOWN. YOU CAN USE FOR EXAMPLE 'TERRO' INSTEAD OF THE DEFAULT VALUE 'TERRORIST'.
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = endless/flawless.wav
FLAWLESS VICTORY HUDMSG = TÖKÉLETES %s GYŐZELEM!
TERRO TEAM NAME = TERRORISTA
CT TEAM NAME = COUNTER-TERRORISTA
 
# REVENGE
#   NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER OR THE VICTIM NAME.
#   NOTE: IF 'REVENGE ONLY FOR KILLER' IS SET TO 1, THE VICTIM WILL NOT HEAR THE SOUND.
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = endless/payback.wav
REVENGE KILLER MESSAGE = AMIT ADOTT %s, VISSZAKAPTA!
REVENGE VICTIM MESSAGE = %s Megfizettél ÉRTE!
 

Szerző:  slre141 [2015.09.19. 15:25 ]
Hozzászólás témája:  Re: Több szöveg körönként

Hali ez a bizonoy quakesound en nekem is ez volt es meglehet akkarmennyit irhatsz :)

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