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ezt másold be ide: http://www.amxmodx.org/webcompiler.cgi
Kód: /*================================================================================
[ZP] Extra Item: Sawn-Off Shotgun Copyright (C) 2009 by meTaLiCroSS Request maded by Clear This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. In addition, as a special exception, the author gives permission to link the code of this program with the Half-Life Game Engine ("HL Engine") and Modified Game Libraries ("MODs") developed by Valve, L.L.C ("Valve"). You must obey the GNU General Public License in all respects for all of the code used other than the HL Engine and MODs from Valve. If you modify this file, you may extend this exception to your version of the file, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version.
=================================================================================*/
#include <amxmodx> #include <fakemeta> #include <fun> #include <engine> #include <hamsandwich> #include <xs> #include <zombieplague>
#define IsPlayer(%1) ( 1 <= %1 <= g_MaxPlayers )
/*================================================================================ [Customization] =================================================================================*/
// Item Cost new const g_SawnOff_Cost = 30
// Models new const sawnoff_model_v[] = "models/v_sawn_off_shotgun.mdl" new const sawnoff_model_p[] = "models/p_sawn_off_shotgun.mdl" new const sawnoff_model_w[] = "models/w_sawn_off_shotgun.mdl"
// --------------------------------------------------------------- // ------------------ Customization ends here!! ------------------ // ---------------------------------------------------------------
// Offsets #if cellbits == 32 const OFFSET_CLIPAMMO = 51 #else const OFFSET_CLIPAMMO = 65 #endif const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 const OFFSET_LASTPRIMARYITEM = 368
// Version #define VERSION "0.4.5"
// Arrays new g_sawnoff_shotgun[33], g_currentweapon[33]
// Variables new g_SawnOff, g_MaxPlayers
// Cvar Pointers new cvar_enable, cvar_oneround, cvar_knockback, cvar_knockbackpower, cvar_uclip, cvar_damage
/*================================================================================ [Init and Precache] =================================================================================*/
public plugin_init() { // Plugin Info register_plugin("[ZP] Extra Item: Sawn-Off Shotgun", VERSION, "meTaLiCroSS") // Ham Forwards RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") // Fakemeta Forwards register_forward(FM_SetModel, "fw_SetModel") // Event: Round Start register_event("HLTV", "event_round_start", "a", "1=0", "2=0") // Message: Cur Weapon register_message(get_user_msgid("CurWeapon"), "message_cur_weapon") // CVARS register_cvar("zp_extra_sawnoff", VERSION, FCVAR_SERVER|FCVAR_SPONLY) cvar_enable = register_cvar("zp_sawnoff_enable", "1") cvar_uclip = register_cvar("zp_sawnoff_unlimited_clip", "1") cvar_damage = register_cvar("zp_sawnoff_damage_mult", "4.0") cvar_oneround = register_cvar("zp_sawnoff_oneround", "0") cvar_knockback = register_cvar("zp_sawnoff_knockback", "1") cvar_knockbackpower = register_cvar("zp_sawnoff_kbackpower", "10.0") // Variables g_MaxPlayers = get_maxplayers() g_SawnOff = zp_register_extra_item("Sawn-Off Shotgun", g_SawnOff_Cost, ZP_TEAM_HUMAN) }
public plugin_precache() { // Precaching models precache_model(sawnoff_model_v) precache_model(sawnoff_model_p) precache_model(sawnoff_model_w) }
/*================================================================================ [Main Functions] =================================================================================*/
// Round Start Event public event_round_start() { // Get all the players for(new id = 1; id <= g_MaxPlayers; id++) { // Check if(get_pcvar_num(cvar_oneround) || !get_pcvar_num(cvar_enable)) { // Striping Sawn Off if(g_sawnoff_shotgun[id]) { g_sawnoff_shotgun[id] = false; ham_strip_weapon(id, "weapon_m3") } } } }
// Message Current Weapon public message_cur_weapon(msg_id, msg_dest, id) { // Doesn't have a Sawn Off if (!g_sawnoff_shotgun[id]) return PLUGIN_CONTINUE // Isn't alive / not active weapon if (!is_user_alive(id) || get_msg_arg_int(1) != 1) return PLUGIN_CONTINUE // Get Weapon Clip new clip = get_msg_arg_int(3) // Update Weapon Array g_currentweapon[id] = get_msg_arg_int(2) // get weapon ID // Weapon isn't M3 if(g_currentweapon[id] != CSW_M3) return PLUGIN_CONTINUE; // Replace Models entity_set_string(id, EV_SZ_viewmodel, sawnoff_model_v) entity_set_string(id, EV_SZ_weaponmodel, sawnoff_model_p) // Check cvar if(get_pcvar_num(cvar_uclip)) { // Set Ammo HUD in 8 set_msg_arg_int(3, get_msg_argtype(3), 8) // Check clip if more than 2 if (clip < 2) { // Update weapon ammo fm_set_weapon_ammo(find_ent_by_owner(-1, "weapon_m3", id), 8) } } return PLUGIN_CONTINUE; }
// Touch fix (when user drop the Sawn off, already has the Sawn off. public touch_fix(id) { if(g_sawnoff_shotgun[id]) g_sawnoff_shotgun[id] = false; }
/*================================================================================ [Main Forwards] =================================================================================*/
public fw_PlayerKilled(victim, attacker, shouldgib) { // Victim has a Sawn off if(g_sawnoff_shotgun[victim]) g_sawnoff_shotgun[victim] = false; }
public fw_SetModel(entity, model[]) { // Entity is not valid if(!is_valid_ent(entity)) return FMRES_IGNORED; // Entity model is not a M3 if(!equali(model, "models/w_m3.mdl")) return FMRES_IGNORED; // Get owner and entity classname new owner = entity_get_edict(entity, EV_ENT_owner) new classname[33] entity_get_string(entity, EV_SZ_classname, classname, charsmax(classname)) // Entity classname is a weaponbox if(equal(classname, "weaponbox")) { // The weapon owner has a Sawn Off if(g_sawnoff_shotgun[owner]) { // Striping Sawn off and set New Model g_sawnoff_shotgun[owner] = false; entity_set_model(entity, sawnoff_model_w) set_task(0.1, "touch_fix", owner) return FMRES_SUPERCEDE } } return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { // Attacker isn't a Player (1 in 32) if(!(1 <= attacker <= g_MaxPlayers)) return HAM_IGNORED; // Attacker's weapon isn't a M3 if(g_currentweapon[attacker] != CSW_M3) return HAM_IGNORED; // User doesn't have a Sawn Off if(!g_sawnoff_shotgun[attacker]) return HAM_IGNORED; SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage) ) return HAM_IGNORED; }
public fw_TraceAttack(victim, attacker, Float:damage, Float:direction[3], tracehandle, damage_type) { // Player is allowed to make a Knockback if(!IsPlayer(attacker) || !allowed_knockback(victim, attacker)) return HAM_IGNORED; // Check damage type if(!(damage_type & DMG_BULLET)) return HAM_IGNORED; // Make Knockback... new Float:velocity[3]; pev(victim, pev_velocity, velocity) xs_vec_mul_scalar(direction, get_pcvar_float(cvar_knockbackpower), direction) xs_vec_add(velocity, direction, direction) entity_set_vector(victim, EV_VEC_velocity, direction) return HAM_IGNORED; }
public pfn_touch(entity, toucher) { new model[33], toucherclass[33], entityclass[33] // Get toucher Classname if((toucher > 0) && is_valid_ent(toucher)) entity_get_string(toucher, EV_SZ_classname, toucherclass, charsmax(toucherclass)) // Get entity Classname if((entity > 0) && is_valid_ent(entity)) entity_get_string(entity, EV_SZ_classname, entityclass, charsmax(entityclass)) // Now check if is a Weapon and is a Player if(equali(toucherclass, "player") && equali(entityclass, "weaponbox")) { // Get Model entity_get_string(entity, EV_SZ_model, model, charsmax(model)) // Check Model if(equali(model, sawnoff_model_w)) if(allowed_touch(toucher)) // Player is allowed to pickup the weapon g_sawnoff_shotgun[toucher] = true // Set Weapon } }
/*================================================================================ [Internal Functions] =================================================================================*/
allowed_knockback(victim, attacker) { // Obviously, doesn't is allowed to be Knockbacked (WTF) if(!g_sawnoff_shotgun[attacker] || !get_pcvar_num(cvar_knockback) || g_currentweapon[attacker] != CSW_M3 || !zp_get_user_zombie(victim)) return false; return true; }
allowed_touch(toucher) { // Can't touch the Weapon if(zp_get_user_survivor(toucher) || zp_get_user_zombie(toucher) || fm_get_user_lastprimaryitem(toucher) || g_sawnoff_shotgun[toucher]) return false; return true; }
/*================================================================================ [Zombie Plague Forwards] =================================================================================*/
public zp_extra_item_selected(id, itemid) { // Item is the Sawn-Off if(itemid == g_SawnOff) { if(!get_pcvar_num(cvar_enable)) { zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + g_SawnOff_Cost) client_print(id, print_chat, "[ZP] The Sawn-Off Shotgun is Disabled") return; } // Already has an M3 if(g_sawnoff_shotgun[id] && user_has_weapon(id, CSW_M3)) { zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + g_SawnOff_Cost) client_print(id, print_chat, "[ZP] You already have a Sawn-Off Shotgun") return; } // Array g_sawnoff_shotgun[id] = true // Weapon give_item(id, "weapon_m3") // Message client_print(id, print_chat, "[ZP] You now have a Sawn-Off Shotgun") } }
public zp_user_infected_post(infected, infector) { // Infected has a M3 if(g_sawnoff_shotgun[infected]) g_sawnoff_shotgun[infected] = false; }
public zp_user_humanized_post(player) { // Is Survivor if(zp_get_user_survivor(player) && g_sawnoff_shotgun[player]) g_sawnoff_shotgun[player] = false; }
/*================================================================================ [Stocks] =================================================================================*/
stock ham_strip_weapon(id, weapon[]) { if(!equal(weapon,"weapon_",7)) return 0 new wId = get_weaponid(weapon) if(!wId) return 0 new wEnt while((wEnt = find_ent_by_class(wEnt, weapon)) && entity_get_edict(wEnt, EV_ENT_owner) != id) {} if(!wEnt) return 0 if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt); if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0 ExecuteHamB(Ham_Item_Kill, wEnt) entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<wId))
return 1 }
stock fm_set_weapon_ammo(entity, amount) { set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS); }
stock fm_get_user_lastprimaryitem(id) // Thanks to joaquimandrade { if(get_pdata_cbase(id, OFFSET_LASTPRIMARYITEM) != -1) return 1; return 0; }
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